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Microsoft wants to sell another 25 million Xbox 360 consoles

Microsoft wants to sell another 25 million Xbox 360 consoles

Despite all this Xbox One whoopla going on, Microsoft hasn’t forgotten about its other horse in this console dog and pony show. In fact, the company hopes to continue to move substantial numbers of the Xbox 360 over the next five years, according to senior vice president of Interactive Entertainment Yusuf Mehdi.

“We believe over the next five years we can break a 100 million unit installed base,” Medhi said during an interview with OXM. “That’s something we’re shooting for, it’s not a financial plan as such, it’s just rough numbers if you will. To sell another 25 million, half of those will probably come from replacements, but half will come from new buyers.”

“The way we’ll break into those segments,” he continued, “is by hitting new price points, getting new classes of entertainment to come with the Xbox, and breaking into new customer segments.” We’re not quite sure what a new class of entertainment for the Xbox might mean, or what customer segments remain untapped after such a long console cycle, but “new price points” sure does pique our interest.

JoystiqMicrosoft wants to sell another 25 million Xbox 360 consoles originally appeared on Joystiq on Sat, 25 May 2013 13:30:00 EST. Please see our terms for use of feeds.

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Microsoft Won’t Abandon The Xbox 360 For At Least Five Years

Microsoft just announced its new console, the Xbox One (head here to read all of our coverage!), and even though the new console is coming this year, Microsoft won't be leaving behind the Xbox 360 behind any time soon.

Yusuf Mehdi, a senior vice president at Microsoft, told OXM that the company expects another 25 million Xbox 360 consoles to be sold over the next five years. "That's something we're shooting for, it's not a financial plan as such, it's just rough numbers if you will," said Mehdi, "To sell another 25 million, half of those will probably come from replacements, but half will come from new buyers."

And because of those new owners, and continuous owners, Microsoft will continue to support the system. There are more announced Xbox 360 games on the way, as well as promise of new announcements coming during E3 next month.

[Source: OXM]

www.GameInformer.com – The Feed

Report: Publishers to receive cut of Xbox One pre-owned sales

The Xbox One will support the used games market, but how this will happen and who stands to benefit has been a topic of much discussion this week. As Microsoft continues to allow speculation to run rampant, MCV has gotten in touch with UK retail sources who explained a plausible scenario of how the system will work.

A customer walks into a reseller with a previously purchased game disc. This can only be done at retailers that, according to MCV, have “agreed to Microsoft’s [terms and conditions] and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.” The game disc, having been registered in the system, now wipes the license use from the previous owner’s account so that the installed game on their Xbox One can no longer be accessed.

Here’s the delicate part: the publisher and Microsoft will now receive a cut from the sale. Previously, a company like GameStop pocketed 100 percent of the used game sale, now ConsoleDeals.co.uk is reporting it could be significantly less if Microsoft has oversight of the market. The pre-owned market would go on, but its glorious margins for retailers would be destroyed. Meanwhile, publishers would finally get what they’ve always dreamed of: a piece of that pie.

JoystiqReport: Publishers to receive cut of Xbox One pre-owned sales originally appeared on Joystiq on Fri, 24 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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Overdose on Arrested Development during free Xbox Live Gold weekend

Overdose on Arrested Development during free Xbox Live Gold weekend

Microsoft is hosting a free Xbox Live weekend for non-Gold subscribers, giving Netflix members a chance to indulge in the 15 new episodes of Arrested Development premiering on Sunday, May 26.

Xbox Live Silver members will receive free access to Gold services starting today in the U.S., Canada, U.K., Ireland, Brazil, Mexico, Norway, Sweden, Denmark, Finland, Chile, Colombia and Argentina. Note, however, that you’ll need to have an active Netflix account in order to watch the new season of Arrested Development, as membership isn’t included as part of the free weekend.

Make sure you set aside a chunk of time if you plan on marathonning all 15 episodes, as you’ll only have one day to watch them all, if you’re a Silver member. If you miss out, you’re required to walk away from your Xbox 360 looking like this.

JoystiqOverdose on Arrested Development during free Xbox Live Gold weekend originally appeared on Joystiq on Fri, 24 May 2013 22:40:00 EST. Please see our terms for use of feeds.

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Microsoft: Xbox One cloud processing can enhance lighting, physics

Report Xbox One performance upped by cloud processing

Speaking with Redmond Game Studios and Platforms GM Matt Booty, Ars Technica reports that cloud computing will boost performance in games designed for Microsoft’s Xbox One.

While latency-sensitive actions will be handled by a user’s Xbox One console, Microsoft claims its cloud architecture can pre-calculate elements like lighting and physics modeling, leading to increased in-game performance.

This additional processing is made possible by the 300,000 servers that will power Xbox Live after the Xbox One’s launch, up from the 15,000 servers currently supporting the service. Booty notes that “[for] every Xbox One available in your living room we’ll have three of those devices in the cloud available.”

Xbox One games that support the feature will remain operational in the event of an Internet connection outage, though developers will need to address the possibility of reduced performance. “In the event of a drop out [...] the game is going to have to intelligently handle that,” Booty tells Ars Technica.

JoystiqMicrosoft: Xbox One cloud processing can enhance lighting, physics originally appeared on Joystiq on Fri, 24 May 2013 18:10:00 EST. Please see our terms for use of feeds.

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Report: Xbox One Used Games Will Not Require A Fee, Will Require Authentication Checks

Microsoft just released an ambiguous statement about the future of used games sales on the Xbox One. Indirect unofficial Microsoft sources are now saying that while the system will require regular checks for online connectivity, there won't be a fee for used games.

Unidentified sources have told Polygon that while it is true that the system will require online connectivity of some kind, most details are still up in the air. Special circumstances may be enacted for players who do not have Internet access, like active-duty soldiers serving in war zones.

As far as used games go, Polygon said, "The Xbox One will automatically authenticate a game using an encryption code built into a game's disc, when it is installed on the machine. That authentication on the console's hard drive tied to the game is then verified regularly through an internet connection. When a person sells the game or it is installed and played on another system, the game is deauthenticated on the original machine until the disc is brought back and used to re-authenticate the installation."

We continue to not have any concrete details about how online and used games will work on the Xbox One, but we should know more by E3. For more on the Xbox One, head to our hub to read up on all of our coverage.

[Source: Polygon]

www.GameInformer.com – The Feed

Microsoft Provides Official Statement On The Xbox One Used Games Issue

Xbox Live's Larry "Major Nelson" Hryb has offered a statement on the used game issue that has been plaguing the Xbox One since its announcement. Microsoft has offered a number of conflicting statements on how the Xbox One will handle used games. Hryb's statement is still pretty ambiguous, but it's enough to clarify that the news that has been floating around has not been accurate. You can check out the statement below, which appeared on Hryb's Xbox Live blog:

"The ability to trade in and resell games is important to gamers and to
Xbox. Xbox One is designed to support the trade in and resale of games.
Reports about our policies for trade in and resale are inaccurate and
incomplete. We will disclose more information in the near future."

After Hryb's statement, we can effectively say that we don't know how Xbox One will handle used games, but it sounds like we will know more soon.

For more on the Xbox One, head to our hub to read up on all of our coverage.

[Source: Major Nelson]

www.GameInformer.com – The Feed

Xbox One preowned rumors batter GameStop shares

GameStop, the U.S.’s largest physical retailer of preowned games, has seen its stock drop precipitously since reports began to spread that the Xbox One would tighten up terms of used game sales. …


Gamasutra News

Report: No fee to play used Xbox One games, Skype powers voice chat

Report No fee to play used Xbox One games, voice chat powered by Skype

Citing “sources familiar with the system,” Polygon reports that the Xbox One will not require a fee to play used games. Instead, the console will perform regular online checks to verify disc authenticity and ownership.

Polygon’s sources note that used game sales will continue, as Xbox One game ownership is determined by an on-disc encryption code. Once a game has been sold, traded, or otherwise activated by another console, access to the previous owner’s installed content is revoked and transferred to its new owner.

Microsoft’s Major Nelson addressed recent speculation regarding the upcoming console’s ability to play used games in a statement released earlier today. “Xbox One is designed to support the trade in and resale of games,” Major Nelson said. “Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future.”

Polygon additionally reports that Xbox One voice chat and party chat will be powered by Skype, according to an unnamed Microsoft representative. Recent rumors suggest that Skype will also enable remote play sessions.

“Skype technologies are used in Xbox One which improves voice quality during multiplayer game sessions,” Microsoft’s representative wrote in a statement to Polygon. “Skype can also be used to call any of your Skype contacts for voice or video chat exclusively or while playing a game. Additionally, we have improved the Kinect hardware, from microphone configuration to dedicated audio processing, which contributes to providing a high-quality voice experience whether you are chatting in a game or through Skype.”

JoystiqReport: No fee to play used Xbox One games, Skype powers voice chat originally appeared on Joystiq on Fri, 24 May 2013 20:10:00 EST. Please see our terms for use of feeds.

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Call of Duty: Ghosts has Kinect voice commands on Xbox One

Activision Publishing CEO Eric Hirshberg has confirmed that the Xbox One version of Call of Duty: Ghosts will have some form of Kinect voice commands. Speaking to VentureBeat, Hirshberg said, “I made a passing comment that you’re going to see voice integration, voice commands via Kinect, which is something that we haven’t done in the past with Call of Duty.” He added that the improvements made to Kinect for Xbox One “really excite” the publisher.

Hirshberg also reassured fans that Kinect support won’t be careless. “We’ve always made sure that we don’t just use new technology for novelty’s sake, he said. “We always make sure that it makes the gameplay better. In this case, we think it will.”

He didn’t elaborate on what the voice commands might be, but we imagine they will be something along the lines of, “Come here! Who’s a good boy? Are you a good boy? Yes, you are. Yes, you are!

JoystiqCall of Duty: Ghosts has Kinect voice commands on Xbox One originally appeared on Joystiq on Fri, 24 May 2013 20:40:00 EST. Please see our terms for use of feeds.

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