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How Mario Would Fail In Sonic’s World

Sure Sonic is doing plenty of failing on his own these days, but maybe that's because Sonic's world isn't an easy place to live – as Mario finds out in this amusing fan-made video. Find out how well Mario can run a loop de loop in the video below.

Internet video game comedians Dorkly show us Mario’s sorry attempt to complete Sonic’s very first level. After you're done with this video, let Mario teach you why Capitalism is bad for you, and then learn how A.I. bots are creating their own Mario levels.

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New World Of Warcraft Expansion To Be Revealed Next Week

Blizzard is taking the opportunity at Gamescom to announce the next step for World of Warcraft. A new expansion will be revealed next week via live stream.

There are two different opportunities to find out more about what’s next for the long-running MMO. On Thursday, August 6, at 9 a.m. Pacific / 12 p.m. Eastern, you’ll get your first look at the new content.

Then, on Sunday, August 9, at 8 a.m. Pacific / 11 a.m. Eastern, developers will be chatting about the expansion. Live stream details will be posted on Blizzard’s dedicated Gamescom page when available.

[Source: Blizzard]

 

Our Take
If this hints at a ramped up production schedule for World of Warcraft expansions, it might help even the peaks and valleys of subscriber numbers. Warlords of Draenor (our impressions) saw the game reach the highest volume of paying players in years, and if this add-on drives the same enthusiasm, it’ll be another good year for Activision Blizzard. 

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Video: Your indie dev job can let you travel the world, so go do it

At GDC 2013 indie dev Colin Northway (Incredipede, Deep Under The Sky) shows you how to make and release games from anywhere and reminds fellow indies to get out and see the world. …


Gamasutra News

Jurrassic World Sequel Doesn’t Have A Name But It Has A Release Date

Jurassic World is now the third highest grossing movie in the world, so we shouldn’t be surprised that Universal is eager to green light another. The movie doesn't have a script – or even a name – yet, but you can watch the sequel to Jurassic World in 2018.

Jurassic World is one of the first Jurassic Park movies to actually have some star power, and you can bet that Universal wants to make the most of those stars. Chris Pratt and Bryce Dallas Howard have been confirmed for the sequel, which will hit theaters on June 22, 2018.

Jurassic World director Colin Trevorrow is also set to co-write the screenplay with Derek Connolly (writer for Jurassic World, Safety Not Guaranteed). Many have already joked that the movie will probably be called Jurassic Universe, but we’re pushing for Jurassic Parking Lot.

Watch us play through the first hour of Lego Jurassic World to see if its worth playing and then learn how we’d genetically engineer our ideal Jurassic Park game.

 

[Source: Variety]

www.GameInformer.com – The Feed

Jurrassic World Sequel Doesn’t Have A Name But It Has A Release Date

Jurassic World is now the third highest grossing movie in the world, so we shouldn’t be surprised that Universal is eager to green light another. The movie doesn't have a script – or even a name – yet, but you can watch the sequel to Jurassic World in 2018.

Jurassic World is one of the first Jurassic Park movies to actually have some star power, and you can bet that Universal wants to make the most of those stars. Chris Pratt and Bryce Dallas Howard have been confirmed for the sequel, which will hit theaters on June 22, 2018.

Jurassic World director Colin Trevorrow is also set to co-write the screenplay with Derek Connolly (writer for Jurassic World, Safety Not Guaranteed). Many have already joked that the movie will probably be called Jurassic Universe, but we’re pushing for Jurassic Parking Lot.

Watch us play through the first hour of Lego Jurassic World to see if its worth playing and then learn how we’d genetically engineer our ideal Jurassic Park game.

 

[Source: Variety]

www.GameInformer.com – The Feed

19 Questions For 2015 Nintendo World Championship Winner John Numbers

Last month during E3, Nintendo held its first World Championship in more than a decade. We got a chance to speak with its winner, John Goldberg A.K.A. John Numbers about the event. John is familiar with the competitive video games scene as a competitive Smash Bros. player, but flying to Los Angeles to play modern and classic Nintendo games on stage was a whole different experience.

Where did the name John Numbers come from?

Before I got into the Smash community, I basically used John followed by a few numbers for Internet aliases. I did the same thing when I first got into the Brawl competitive community one year after its released. A few years in people were just like, “Hey John. John 12346 sounds stupid. How about John Numbers.” And eventually it just stuck.

Where was your head during Metroid Prime: Federation Force’s Blast Ball  mode?

Blast ball I was very nervous about. We got to practice backstage and I actually lost both of the practice times I played. I was like, “Oh no, I’m going to get sent to the losers.” But it turned out I went commando when we played for real. I ended up getting two out of the three goals that we needed to win.

Where was your head during Mario Kart 8?

There was nothing amazing about Mario Kart 8. I used villager and the crowd seemed to like that. I used my normal load out – Villager, Blue Falcon, Slick, and Flower Glider. That’s a three acceleration, 4.5 speed build, and I did pretty well.

Where was your head during Balloon Fight?

Cosmo ended up winning that. At that point I was really upset because Egoraptor? We weren’t expecting him to get as far as he did. He himself said he didn’t even expect to get that far. He was just there to have a good time. And he actually got a really high score in balloon fight. Cosmo beat it by only a few thousand points.

Where was your head during Super Smash Bros.?

The four remaining players played Smash Bros., and you can imagine how happy I was when that came up. The only games we knew about going in were Splatoon and Zelda. I was like “Oh my god,” I was laughing when it came up. My plus one was shouting at me from the audience because he’s also a competitive Smash player. I was very relieved. In the end I dominated it.

Where was your head during Mario Maker?

The retro games we had no way of knowing what would show up, so with Super Metroid and Balloon fight we thought, “Okay, that’s what they are.” But on the modern side, we basically knew Mario Kart would come up. We knew Smash would come up, especially since the DLC just dropped. For the final game, I actually didn’t think it would be Mario Maker. But when I saw the three retro games were deliberately trying not to be Mario, I was like, “Okay, it’s going to be Mario Maker.” It was so fun. The funnest nonsense going into that.

Did Nintendo offer any coaching or ask you not to use profanity?

It didn’t matter. We didn’t get talk the whole time, but they didn’t tell us anything like that. I swore a few times during the event.

Game Informer: Yeah, we saw.

Oh, you saw me during Mario Maker mouth, “I f***ed up”? But, no they just told us where to walk during the event.  And they put us back stage so we could practice Blast Ball.

Was it uncomfortable to be blindfolded on stage in front of an audience?

Actually no, because they were pumping in smooth jazz into the headphones, and that incidentally is my favorite genre second to video game music, so I was just sitting there tapping my hands on my lap like an idiot. I was listening for audience reaction so that’s all I could hear with the headphones on, but I couldn’t get anything meaningful out of it.

Did you go back and watch Cosmo’s performance during Mario Maker?

I’m actually a very big 2D Mario buff. I have a lot of experience with pretty much every 2D Mario game. I was going in pretty hard on that. I said, “What happened Cosmo? You were doing so well on the first and third levels?” To see him just perform like that? It was a letdown honestly. I was hoping it would be a good match, but he only got into the pipe as I killed Bowser. I got a chance to talk to him and he didn’t choke or anything. He just wasn’t familiar with the mechanics, that’s all.

What was going through your head when you won?

At the end of the final level when I killed Bowser, I actually didn’t expect that to be the end of the level. I thought they were going to throw some bait and switch at me and make me do more levels, especially considering how many tricks there were in the first three levels.

When I won, I was really excited. I’m a little introverted, so I don’t do a very good job of physically showing my emotions very well, but I was extremely excited, don’t worry about that. It just didn’t look like I was.

For more from John on meeting Miyamoto and whether or not he has seen The Wizard, head to page two.


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Get a job: Blizzard seeks an Art Manager for World of Warcraft

Got some artistic skills and leadership experience? Blizzard is looking for someone like you to be an Art Manager on World of Warcraft alongside the team in the company’s Irvine, CA headquarters. …


Gamasutra News

VR Smart Phone App Offers First Look At World Of Warcraft Film From The Back Of A Gryphon

It's not a trailer per se, but it does offer a look at the World of Warcraft movie's visual direction in a novel way.

To see it, you will need to head here to grab Legendary's VR smartphone app, and then within the app, you can download The Skies of Azeroth experience. Ideally, you will want a contraption that places your phone a few inches in front of your eyes and allows your phone to move with your head like a headset. Without it though, you can do like I did and hold the phone a few inches in front of your face and move your phone with your head manually.

The "experience" is brief and has you looking down on crowded fantasy city form the back of a Gryphon. As you fly you can see other Gryphons with passengers flying around you. You can check out some screen grabs below.

The World of Warcraft film has completed filming and will be in theatres summer, 2016. You can find out a little more about the movie's plot here, as well as some promotional poster here.

[Source: Legendary, via NeoGAF]

 

Our Take
I am not a Warcraft fan and never dove into World of Warcraft, but I am a fan of Duncan Jones, the film's director, and have been getting increasingly excited about this film the more I learn about it. This is an odd way to offer a first look at the movie, but I like it.

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Opinion – Batman: Arkham Knight Is A Brilliant Use Of An Unpopulated Open World

Batman: Arkham Knight delivers on many fronts, including the best narrative found in the series to date and improvements to the already stellar combat mechanics of Arkham games past. Following the feeling of emptiness of Arkham City’s open world, however, Rocksteady’s use of Gotham City in Arkham Knight is the component that’s most improved upon in this entry.

Warning: This article contains minor spoilers to the opening sequences of Batman: Arkham Knight, as well as for some of the side missions.

Rocksteady had a tall order to fill when it expanded the series’ open world to include a larger section of Gotham. Having 6.3 million civilians within the city limits means that the chance for Batman to inadvertently harm one of them – particularly with the Batmobile now in play – was high. Rocksteady worked around this with a narrative reason that not only evacuates the city, but also raises the stakes for the Dark Knight as he fights through some of his darkest hours.

One of the biggest obstacles of open-world games is it’s so easy for players to get sidetracked by inconsequential tasks and distractions. With Arkham Knight, however, the narrative continually pushes you forward, introducing you to the next mission the moment you finish the preceding one. Rocksteady excels at making Gotham City still feel alive despite the vast majority of civilians fleeing, but it also provides such a density of tasks that you always feel compelled to keep playing to completion. 

This is further helped by the fact that nearly every single task feels important. Whether you’re talking about rescuing Catwoman from the Riddler or halting Penguin’s weapon distribution ring, there is urgency to the side missions that drives you to see each storyline through to the end. The impressive part of these side missions is that they are not only diverse, but also as enjoyable as the main story missions – save for the tedium of the Riddler Trophies.

Another way Arkham Knight fuels the feeling of “just one more mission” is in how the mission-selection screen updates your completion percentage for each storyline. This feature plays off of the addictive qualities that drive all completionists toward their 100-percent goals. The missions are easily selectable using this screen, and the fact that they provide insight into the overarching story of Batman: Arkham Knight makes the side quests all the more rewarding and feel more necessary than those of other open-world experiences. For the fans of Batman and DC Comics lore, the world is also filled with references you could easily miss if you weren’t gliding around the city for hours during your playthrough.

The kicker is that so many of these experiences are found while on your way to another objective. I can’t tell you how many times I’ve been gliding across the city and found a murder scene to investigate, or driving through the streets in the Batmobile and stumbled upon a mine to diffuse. The placement of the side missions seem intentional through how they are so easily stumbled upon, which is a mark of a well-designed open world.

All of these would be for nothing if exploring the world isn’t fun. With Batman’s improved traversal options, Gotham City is one of the most enjoyable open worlds to explore. Even the Batmobile – which has been rightfully criticized in some areas – is a blast to take on joyrides through the streets and alleyways. When a developer makes it so that the journey to your waypoint is nearly as engaging as the destination itself, it has truly enabled its open world to flourish in ways so many other developers are unable to.

With Batman: Arkham Knight, Rocksteady has crafted the world that everyone wanted to explore when the studio first announced Arkham Asylum’s successor would be a full open-world experience. This latest version of Gotham City is more than just a strong realization of the iconic comic-book series; it’s one of the new high marks for open-world experiences.

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Reader Discussion: What Is Your Favorite Open World?

Open-world games can be tricky. Leave the world too empty and the player feels desolate and bored. Add in too much right off the bat, and players can feel overwhelmed. So much can go wrong within the world from a technical perspective as well, with it difficult to test everything in such vast worlds. Every so often, however, a game comes along that just gets it right.

Titles like Grand Theft Auto V and The Witcher III: Wild Hunt do a great job of making you feel like you're in a living, breathing world, while games like Fallout, Skyrim, and Assassin's Creed encourage players to explore every playable inch in hopes of finding something awesome. Games like these capture our imaginations and allow us to immerse ourselves in ways other games are rarely able to.

What games have delivered you the best open-world experiences? Are there any that you remember as your first open-world game? Even if a certain game brings your favorite open world, what do you think could be improved with it?

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