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Super Mario Bros’ Glitch World: Explained

The "Minus World" in Super Mario Bros is one of gaming's most famous glitches, but what's actually happening as Mario slides through the wall at the end of World 1-2?

As YouTuber MagicScrumpy explains, the commonly-held theory that a missing warp zone pipe number is at fault is incorrect – the answer, it turns out, is a lot more complicated. MagicScrumpy illustrates the way Super Mario Bros' code works out which level to send you to as you drop down a warp zone pipe, and how swapping variable values creates the endlessly-looping Minus World.

Even if you're unfamiliar with hex editing and coding, this look into the inner workings of a classic game is pretty fascinating.

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[Source: MagicScrumpy via YouTube]

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Test Chamber – Blasting Away In Duke Nukem 3D 20th Anniversary Edition World Tour

Duke Nukem 3D 20th Anniversary Edition World Tour sure is a mouthful of a title huh? It's also pretty fun. Nukem expert Jeff Cork and I checked out some of the footage I recorded of the game during my time with it at PAX West, with Jeff giving his thoughts about the series as a whole.

You can watch the whole thing here:

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And be sure to check out Cork's impassioned defense of Duke Nukem 3D here.

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Get a job: Be a Senior World Builder at Irrational Games

“The studio formerly known as Irrational Games” is looking for a Senior World Builder with design experience to help “craft and create our worlds” alongside the team in Westwood, Mass. …


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Massive — World of Warcaft: Legion Is A Refreshing Reset

Massively multiplayer online games are sprawling beasts that grow, improve, and change direction over time. Because of their scope and longevity, approaching them from a traditional review standpoint isn’t often the best fit. Enter Massive, our approach to analyzing and evaluating massively multiplayer online games.

World of Warcraft has undergone a multitude of changes over the last decade, adding options for finding groups, different difficulty modes, daily quests, garrison housing, and tons of new dungeons, raids, and zones. In many ways, Legion is a form of “WoW’s greatest hits,” drawing upon some of the most famous and impactful characters from the extensive lore, bringing back one of the great invasion threats, and morphing and refining with great success many of the systems that players have had issues with over the years. 

Legion truly offers something for players of all types, from the ultra-casual that logs on once a week to the hardcore player that’s putting in multiple hours each and every day, and it does so without making any sacrifices. Legion is the best expansion World of Warcraft has seen since the venerable days of The Burning Crusade and Wrath of the Lich King, making it worthy of notice for lapsed veterans or players looking to finally see what the MMORPG that made the genre mainstream is all about.

Legion immediately takes to task one of the more contentious systems that became overbearing during the Mists of Pandaria expansion, the concept of daily quests. Instead of being a laundry list of chores players feel compelled to do in order to progress, the daily quest system has been completely changed and turned into something called world quests. World quests have taken a page out of Diablo III: Reaper of Souls’ book and the adventure/bounty system, offering players the chance to wander the expansion zones seeking out whatever they’re looking for, whether it’s gold, equipment, resources, or crafting materials. Instead of feeling forced into doing the same tasks over and over on a daily cooldown, these world quests populate with new opportunities every few hours, creating a constantly interesting and engaging board to scope out tasks of interest. Blizzard’s borrowing from Diablo works astonishingly well here; I have never been so excited to pull up my map and plan out my next move.

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Players of Warlords of Draenor are familiar with the garrison system. Many loved Blizzard’s take on housing at first, but the system lost its charm over time as players became confined to their homesteads, logging in simply to pick up materials and sending out minions on missions for cash. The fresh take on the garrison system here is the class order halls, a themed area for each class to work on a story-driven campaign. The mobile-game style follower missions are still in play, but the roster you work with is much smaller, meaning you won’t have to log in every few hours to make sure you’re getting the full benefit. Instead, management of your order hall cane be completed in brief sessions once a day or so, and once a week for the really big upgrades, leaving you free to enjoy more interesting adventures out in the world during the rest of the time. The introduction of a Legion mobile companion app on smartphones to assist with your class hall functions is a massive boon, and something that would have helped a lot in Warlords, though in a strange move, you can’t use the mobile app while logged into the main game. 

Players receive an artifact weapon shortly after completing their initial specialization chain, a critical and flavorful piece of equipment that simultaneously adds an additional “talent tree” for players to explore, and which provides an additional advancement system that offers continual and measurable power long after the level cap of 110. These weapons are recognizable and legendary items from Warcraft history, including items like the Doomhammer, the shards of Frostmourne, and the Ashbringer. Players find relics instead of traditional weapon drops that they can slot in on these powerful items, and the issue of cosmetics is handled with an achievement system that allows for a multitude of styles and colors to keep things from getting stale. The artifact weapon system succeeds admirably by adding an additional “experience bar” that players can work on in the endgame.

The leveling zones in Legion all scale with the player, so they can be completed in any order as players advance the story. It’s a cool system, but with the process so streamlined, I feel like leveling alts could risk being rather boring when hitting all the exact same zones and beats. However, each class has its own artifacts and class campaigns, which may help to alleviate some of the sense of repetition.

The endgame is presented in a fashion that facilitates any kind of player from solo to raider. Those that just want to play alone and keep progressing can hit up their world quests and collect emissary rewards. Of more interest to players like myself is the introduction of mythic+ dungeons that function somewhat like rifts in Diablo III. You can take a dedicated five person group into challenging content and come away with rewards that are on par to raid loot. Raids will still exist for those looking for more traditional multi-group challenges, but for those like me that are looking for difficulty but don’t want to play on a set schedule, five person content is the sweet spot.

Legion is a massive undertaking that could end up suffering from a problem WoW has had for years, that of the content drought between expansions, but with the promise of Karazhan and an additional raid already on deck, Blizzard already has the best content addition in half a decade on their hands, and the potential to deliver even more.

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New Cinematic Trailer For Atlus Reactor Offers Glimpse Into Its World And Characters

Atlas Reactor's mix of strategy and MOBA skills is an interesting one, but it also features a colorful cast of characters.

The latest trailer focuses on establishing the world and characters of the game. As different factions vie for control of a mysterious attache case, the background offers insight into the game's futuristic world. It was produced by animation company Blur, who have done cinematic trailers for The Force Unleashed, The Halo 2 Remaster, and the flim Avatar. You can watch the trailer below. 

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Latest World Of Final Fantasy TGS Trailer Shows Off Its Adorable References

You won't get much in terms of story from World of Final Fantasy's trailer, but you will get a chance to see its charming visuals.

Apparently, people are very upset about something, and they don't want to fight – but they have to fight. Also, chibi versions of familiar Final Fantasy characters show up sometimes. It looks cute and it is coming to PlayStation 4 and Vita on October 25.

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For more on World of Final Fantasy, head here.

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Is World Of Warcraft: Legion Its Best Expansion Yet?

World of Warcraft's sixth expansion, Legion, has been out for just about two weeks, and it's caused editors around the Game Informer office to ask: Is this the best expansion yet?

Dan Tack and Matt Miller dive into the gritty detail of everything Blizzard is doing differently with Legion, from the dungeon design to the artifact weapons, and more. 

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Have you leveled to 110 in Legion yet? Where does it rank for you among the Warcraft experience? Let us know in the comments below!

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New Dishonored 2 Gameplay Video Shows The World Through Corvo’s Mask

Corvo's world is torn apart in Dishonored 2. His daughter, Empress Emily Kaldwin, has been removed from the throne by Delilah, and he has to work to defeat the diabolical villain. Bethesda and Arkane Studios have released a new gameplay trailer that shows off the conflict, and plenty of action.

Corvo is the star of this video, but players will also be able to experience the story as Emily. Either way, you'll need to take advantage of your powers and the environments to defeat Delilah and her cronies. Whether you do so quietly or doing in knives out is up to you.

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Dishonored 2 is set to launch November 11 on PlayStation 4, Xbox One, and PC. For more information on the game, take a look at our hub.

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World Of Warcraft’s Rob Pardo Opening New Game Development Studio

Rob Pardo, formerly lead designer on World of Warcraft as well as the former Chief Creative Officer of Blizzard Entertainment, has revealed that he's starting a new game development studio called Bonfire Studios.

Pardo, now serving as CEO of Bonfire, wrote up a post to explain the philosophy behind the studio as well as the reason behind its name:

One of the most rewarding parts of creating any game, be it a D&D campaign or a massive persistent world, is the connection you have to the players themselves. You get to see the player’s reactions, you get to respond to them and make their experience better over time. It’s like the warmth of friends around a bonfire, sharing stories.

And that’s why we named our studio BONFIRE. The bonfire is a metaphor for the experiences we wish to create. We want friends to connect through our games and share amazing experiences, tell the stories, and come closer together.

Bonfire Studios has partnered with Riot Games and Andreessen Horowitz and has secured $ 25 million in investments. No games have been announced at this time and the company has no positions listed but is taking resumes here.

 

Our Take
World of Warcraft is one of the biggest, most important video games ever made so we're curious to see what Pardo does with his new studio and all the talent that will join as well. 

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Staying happy, creative, and productive in the tumultuous world of game dev

The game development can be joyful and fulfilling, but it can also be a grind. We spoke to several AAA and indie developers about how they deal with the struggle to stay focused, driven and creative. …


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