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Gunpoint dev working on stealth space game Heat Signature

Tom Francis, the developer behind Gunpoint, has announced one of his new projects, Heat Signature. It’s a stealth game, set in space, in which you stalk randomly generated ships and board them.

Stealth isn’t so much about the enemy ship’s …
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Ubisoft Working To Reinstate Watch Dogs Trademark

Since the delay of Watch Dogs in October 2013, there has been a number of rumors that the title has been canceled on one or more platforms. The latest flurry of activity comes from a Watch Dogs trademark (one of six) that is being reported as abandoned.

We spoke with Ubisoft, which clarified the matter for us. “We are working directly with the USPTO on reinstating the trademark for Watch Dogs and it will be active again in the coming days,” a representative told Game Informer. "The matter has no impact on Watch Dogs' development."

At this time, the game is reportedly still in development for all announced platforms. This includes Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Wii U, and PC.

[Source: USPTO (1), (2)]

 

Our Take
The late-cycle delay of Watch Dogs was a surprise, which has left many wondering about the title’s future. At this time, there is no cause for alarm. As soon as Ubisoft resurfaces the title, we’ll have more information.

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Nintendo working on non-wearable health monitoring tech

Nintendo CEO Satoru Iwata revealed the company is looking into non-wearable health monitors during a financial briefing in Japan today. New details on this venture, Iwata said, would be revealed this year, with a planned launch for Nintendo’s fiscal …
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DuckTales Remastered dev working on new Wonder Momo game

DuckTales Remastered and Double Dragon: Neon developer WayForward revealed that it is working on a follow-up to Namco’s 1987 arcade game Wonder Momo, due for release in the first quarter of this year for Windows, Mac, and Android devices.

The …
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Cliff Bleszinski Will Not Be Working On Next Gears Game

Since this morning’s announcement that the Gears of War franchise and series producer Rod Fergusson are both now with Microsoft, many have wondered whether former Epic design director Cliff Bleszinski would be lured back to the series. In a new blog post, Bleszinski puts the conversation to rest.

“I’m not going to move to Vancouver and work on it,” Bleszinski writes. “I’m not going to consult on it.” Despite the firm statement, he heaps praise on Fergusson, who will have a “key leadership role” at new Gears studio Black Tusk.

“I don’t think the franchise could be in better hands,” Bleszinski writes. He also notes that Microsoft Studios vice president Phil Spencer went out of his way to make sure Bleszinski knew about the change before it happened. 

As for what Bleszinski will do next, he only offers hope. “Fingers crossed there will be news soon.”

[Source: Cliff Bleszinski]

 

Our Take
Even though Bleszinski has distanced himself from the Gears of War series, he still remains connected to it in the minds of fans. This well-written post acknowledges fans and offers support to colleagues during the transition. Bleszinski didn’t need to throw his support behind Microsoft and Fergusson, but doing so was a classy move that should put some fans’ minds at ease.

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Braid creator working with Valve to bring The Witness to VR systems [update]

Puzzle fans eager to be stumped by The Witness’ island might have noticed a coy post in November from game designer Jonathan Blow, which featured double-vision screenshots of the game’s environment. Blow followed that tease in December by announcing …
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Valve working with Oculus on VR, no plans to launch in-house rig

Yes, Valve has sophisticated virtual reality rigs in its hardware offices, but it’s going to work with Oculus Rift to develop in-home VR, Valve R&D leader Michael Abrash said during Steam Dev Days. Valve and Oculus collaborated to create the Oculus …
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Next Level Games: Working with Nintendo, making a studio great for developers

In this new interview with the Luigi’s Mansion: Dark Moon developer, co-founder Jason Carr talks about fostering internal culture and what makes working with Nintendo special. …


Gamasutra News

Mirror’s Edge co-story designer Rhianna Pratchett not working on reboot

EA haven’t approached Mirror’s Edge co-story designer and writer Rhianna Pratchett about returning to DICE’s upcoming reboot, the author revealed this week. Pratchett, who served as lead writer on the recent Tomb Raider and as co-story designer and …
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Far Cry 2 lead designer Clint Hocking no longer working for Valve

It’s emerged Clint Hocking, the lead designer of Far Cry 2 and Splinter Cell: Chaos Theory, left Valve towards the end of last year. According to Hocking’s blog and his LinkedIn profile, the industry veteran’s post as a designer and level designer …
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