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Ubisoft Says Its Still Working On Beyond Good & Evil Sequel

We know you've probably heard this before, so we don't blame you if you're a little skeptical, but it sounds like even after the formation of his new studio, Wild Sheep, Michel Ancel is continuing his work on the follow up to the 2003 cult hit.

Yesterday, Michel Ancel announced that he was forming a new indie studio where he would be free to work on new creative projects, but his next Ubisoft project might not be that new after all. According to IGN, Ancel's next project is a sequel to Beyond Good & Evil, a game that has already been in development for a long time.

“It's still far too early to give many details about this new title, but what we can say is that while Michel and the team at Ubisoft Montpellier are working with the core tenets of BG&E, they're developing something that aspires to push past the boundaries of a proverbial sequel and leverages next-gen technologies to deliver a truly surprising, innovative and exceptional game," Ubisoft told IGN. "The entire team is excited about the direction this extremely ambitious project is taking, and we'll have more to share later, as it progresses."

It sounds like this project won't actually interfere with Ancel's work at Wild Sheep, because that studio is still working on a different unannounced title. Hopefully we'll hear more about that soon. 


[Source: IGN]


Our Take
I'd be more excited about this if there was more substantial information surrounding it. I feel like Ubisoft has been dangling this BG&E carrot in front of us for a long time, so until the company is ready to show us some actually "official" gameplay, I don't think I'll get my hopes up. I just keep telling myself, "Don't get your hopes up! Don't get your hopes up! Don't get your hopes up!" – The Feed

Beyond Good & Evil creator working on an ‘extremely ambitious sequel’

Lest you were afraid that Beyond Good & Evil creator Michel Ancel forming a new studio would mean the death of all hope of ever seeing Beyond Good & Evil 2, fear no more: Ubisoft has confirmed to IGN that Ancel is heading development of a sequel to…
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My First Game – Working On Rygar Instead Of Becoming A Scholar Of Classics

Yoshifuru Okamoto is a producer with Valhalla Game Studios working on Devil’s Third with Tomonobu Itagaki. Along with his producer duties, he also says he is Itagaki’s drinking buddy and bodyguard. Before all that, however, he was on an academic route on the road to be a scholar of classics or an excavation expert in the world of archeology.

Instead of all that, he decided to take a video game route and the first game he worked on was 2002’s Rygar: The Legendary Adventure for PlayStation 2.

While speaking to him at E3 earlier this year, I derailed the conversation about Devil’s Third to ask him about his work on Rygar and how he feels about God of War.

Was Rygar your first game? How did that come about?

Yoshifuru Okamoto: I originally thought I would become a scholar of classics. I’ve had various interests and at one time I was even interested in excavation techniques that would be able to aid archeologists. I had a moment where I was thinking about whether I wanted to go into games, having been such a big Nintendo fan, or whether I wanted to stay on the academic track for awhile.

I went with games, but I still got a chance to explore some of my interests. For example, in Rygar, you have sort of the excavation of these Greek and Roman artifacts and mythology elements, so I was able to work on that.

During that time we had opportunities to go on a couple research trips and I actually had three trips to Europe during that time. I’d finished the work we needed to do on Rygar. After my three trips to Europe I think my supervisor thought I was doing a little too much on my own and he said, “Okay, I think you need a little more supervision,” and he sent me over to Itagaki’s team [laughs]. At the time, Team Ninja was working on Ninja Gaiden on Xbox.

It bothers me when people talk about God of War that no one mentions Rygar, which came before it, and I feel influenced God of War in many ways. Do you feel the same way?

Yeah, I’ve said that, too [laughs]. But along with that I often say, “Oh man! They did all the things I wanted to do!” in God of War. Who knows – maybe that’s why we decided to make our main character [in Devil’s Third] bald, as well [laughs]. – The Feed

Flaregames working on tower defense series Fieldrunners’ next wave

Mobile developer flaregames is co-developing its take on tower defense series Fieldrunners after signing a deal with its creator, Subatomic Studios. Flaregames CEO Klass Kersting told PocketGamer the follow-up is in early development, but he added…
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Looking Glass Studios co-founder working on new Underworld game

Ultima Underworld designer Paul Neurath has formed a new studio, announcing plans to continue the long-dormant series in the upcoming Underworld Ascension.

Boston-based OtherSide Entertainment has secured the rights to develop new games in the…
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Nexon working with Sleeping Dogs dev on free game

Nexon America is partnering with Sleeping Dogs developer United Front Games to publish a free-to-play game, the publisher announced this week. No details on the game are yet known, though it is expected to arrive in 2015.

This isn’t the only project…
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Punkbuster wrongly bans Battlefield 3 players, EA working on solution

Alongside legions of actual cheaters, EA’s third-party anti-cheating technology, Punkbuster, has apparently been booting innocents from Battlefield 3, a problem the publisher is currently looking into.

“We are investigating an issue of Punkbuster…
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Working Pip-Boy 3000 from Fallout built for NASA challenge

A fully functional Pip-Boy 3000 has emerged from the vault of Team Reno, a five-member group of people way, way smarter than us. The device can display relative humidity, altitude, latitude and longitude, atmospheric pressure, ambient temperature,…
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Chicago C2E2 2014 working with Twitch to stream panels

The fifth annual C2E2 convention, one of Chicago’s newer conventions, starts today.  This year’s convention looks to put the past four years to shame, with a huge number of entertainment and comic guests (Game of Thrones actors Alfie Allen, Kristian Nairn, and Natalia Tena, for example), as many exhibitors as they can squash into the room, and a crap-ton of panels to attend.  Fans will definitely have their schedules packed tight if they want to see a little bit of everything, and even then many of the panels overlap, meaning fans might have to choose one event over another.

With so many things going on this year, C2E2 is teaming up with Twitch to live stream a number of their panels online.  This lets both attendees see big panels that may be limited on space, as well as fans who we unable to make it to the conference watch from the comfort of their home.  Unfortunately, none of the live streams will be on their video game panels, but some of us here a TVGB will be reporting on those as we see them.  For now, keep an eye on the live stream for comics news and even some improv!
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That VideoGame Blog

This Working Fallout Pip-Boy 3000 Could Become Standard Astronaut Equipment

Wearables are becoming a big market here on Earth, and NASA has tasked our brightest minds with designing ways to apply the concept to space. The result? A working, 3D-printed Pip-Boy 3000 from Fallout with sensor display, communications array, and geiger counter.

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The device was created by the team of Colin Loretz, Ashley Hennefer, Andrew Warren, Christopher Baker, and Ben Hammel (collectively known as “Team Reno”). The device can sense relative humidity, altitude, latitude and longitude, atmospheric pressure, ambient temperature, and radiation.

The most impressive part is that this was designed as part of a 48-hour challenge with readily available components and a housing created using a Makerbot Replicator 2. The team is planning on also adding a bluetooth heart rate monitor.

You can find out more about the NASA space apps challenge and the wearables category here.   

[Source: NASA via Kotaku] – The Feed