Master of The Free World Productions | Jumpcut Entertainment Network

EA’s Frostbite Labs Is Working On ‘Virtual Humans’ For VR

EA has announced a skunkworks team working on future technology in preparation for upcoming technological innovations. Frostbite Labs, a team of 30 to 40 people, are looking far ahead to identify questions (and answers) that will be important down the line.

The team has two cells, with one in Stockholm and the other in Vancouver. While the full extent of the work wasn’t detailed, EA executive vice president Patrick Söderlund explained a couple of things that Frostbite Labs is working on.

While EA hasn’t dabbled too much in VR yet (other than the announced Star Wars Battlefront experience), the skunkworks team is looking at how to create meaningful interactions in virtual reality. Söderlund says the group is working on “virtual humans” and creating believable characters and interactions in VR.

The group is also looking at deep learning and neural networks. Deep learning is described as a complex set of algorithms designed to create complex constructs. 

In gaming, this will result in time-savings related to procedural generation. Practically, this would present itself as a toolset within the Frostbite editor that would allow a developer to put in parameters, like season, locale, and time period, and have a concept emerge. The result, according to Söderlund would be economies of scale.

We’ll hopefully find out more about Frostbite Labs at E3.


Our Take
It’s no surprise that publishers and platform holders are looking into the future. The takeaway here is that EA’s unified engine has allowed the publisher to centralize foundational technology and plan more efficiently for the future. Instead of creating new engines for different games, EA is able to instead focus on evolving Frostbite to address future needs. – The Feed

Rumor: Volition And Deep Silver Working On New Title Agents of Mayhem

Volition (Saints Row IV) and Deep Silver are allegedly working on a new title, Agents of Mayhem. The rumor is fueled by three different sources, all citing the project by name.

The first piece of evidence is a trademark filed and available for viewing at the European Union Intellectual Property Office. The entire document can be viewed here at the official site.

The second clue is in the form of a resume for animator John Velazquez, which cites the title as one of the recent projects that he has worked on. This document can be viewed here.

The final piece of the puzzle is buried at Istunt, a stunt actor directory. In the profile of one Brandon Molale, the title is listed under one of his motion capture projects. You can view the page here.

We have reached out to Volition/Deep Silver for comment and will update the story with any new information.

[Source: European Union Intellectual Property Office, Resume, Istunt]

Our Take
It has become increasingly difficult to keep secrets as the internet becomes more and more of a pervasive element in the lives of most people, and even an innocuous resume posting can mess up a big reveal or tightly kept secret. We'll see if this ends up being the next big game for Volition and Deep Silver! – The Feed

Gear VR maker Samsung is working on standalone wireless VR hardware

Samsung R& D executive Injong Rhee noted this week that the company is getting deeper into the virtual reality business by, among other things, working to develop wireless, standalone VR hardware. …

Gamasutra News

10 tips for working with someone else’s IP

“iLogos has been developing games based on existing IP for the past three years on behalf of several big name publishers such as EA and Rovio. Here’s what we’ve learnt over the past few years.” …

Gamasutra News

How devs are working to design game AI that plays like a human

The developers of SpyParty and Talk of the Town — a game where the AI can misremember and even lie — talk to New Scientist about designing game AI that’s tough, yet fallible — like a human player. …

Gamasutra News

Get a job: Be an Artist working on PlayStation VR games at Sony

Sony Computer Entertainment Europe is looking to hire experienced artists to work on PlayStation VR titles at its studio in Manchester, England. …

Gamasutra News

A Corgi Gun? XCOM 2 Mod Support Is Working As Intended

XCOM 2 is out today, and modders are already starting to flex their muscles. You can add submachine guns to your arsenal. A Muton Centurion enemy type can show up and give your squad trouble with another user-created add-on. Oh, and then there’s a corgi gun.

The ACORG-47 transforms your weapon into the most vicious of animals: the Welsh Corgi. This diminutive dog should not be underestimated. Because it shoots bullets.

Creator JonTerp set out to replace the floating Gremlin bot with a corgi, but was unable to make it work. In a freak experiment, he was able to get the gun model to change and, thus, the ACORG-47 was born.

As we all know, aliens and dogs don’t get along. Or is that Terminators. Whatever. Shoot stuff with a dog gun. 

You can grab this mod (and a few others currently available) by subscribing via Steam Workshop.

[Source: Steam via GameRanx] – The Feed

Payday Creator’s New Studio Working On Cooperative First-Person Shooter

In 2015, Payday creator and Overkill co-founder Ulf Andersson left behind the studio he helped found in 2009. Upon his departure, he founded 10 Chambers Collective, which today revealed some details about its first game.

While the title doesn’t yet have a name, Andersson suggests that it will follow Payday’s cooperative pedigree. "The best and most memorable moments in life are often ones that you share with others and we believe the same goes for gaming" Andersson says. "In our new game, cooperation will be essential as you progress through the game, the further in you get the more you have to work together."

We’ll share more details as they become available. For now, it seems like Andersson is building upon what he knows from his time working on Payday.


Our Take
While I’m not the biggest Payday fan, I’m always eager to see developers find new ways to bring players together. I agree with Andersson about sharing breeding memorable experiences. The question is whether 10 Chambers Collective will be trying to play in the space Destiny defined and The Division is set to join. – The Feed

5 things I’ve learned from working in the game industry

A quick list of insights into game creation from a Liam Welton, Director of Game Development at Failbetter Games (Sunless Sea): short, practical, and helpful. …

Gamasutra News

Video: Working with modders to make Starcraft II a better eSport

At GDC 2015 MIT researcher Philip Tan & Blizzard developer Ryan Schutter break down how they worked with Starcraft II modders to improve the game, as an eSport, by iterating on the viewer experience. …

Gamasutra News