Master of The Free World Productions | Jumpcut Entertainment Network

Warner Bros. working on new Mortal Kombat live-action series

To coincide with the 2015 launch of Mortal Kombat X, the Warner Bros. media empire is planning a new live-action series based on NetherRealm’s bloody fighter.

A joint production from publisher Warner Bros. Interactive Entertainment and Warner Bros.’…
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EA Working On Wearable Gaming Technology That Could Be Moved Over To Apple Watch

Apple only officially announced its Apple Watch today, but Electronic Arts already has ideas for the wearable technology.

In an interview with CNET, Frank Gibeau – head of EA's mobile efforts – confirmed the company's interest in Apple's new device. Gibeau said that EA has two teams working on wearable gaming technology, and that some of its prototypes could easily work with the Apple Watch. He called out users unlocking content in an iPhone game using Apple Watch's fitness tracking capabilities as an example.

“We’re pretty excited about it,” Gibeau told CNET. “We think it's very early days. But for EA, the emergence of another gaming platform is compelling for us.”

[Source: CNET]


Our Take
The Apple Watch certainly has potential for some interesting video game mechanics. I like the idea of playing a game on my wrist, and I'm curious to see if it will work well. – The Feed

PopCap co-founder Vechey leaves, PopCap working on ‘all-new’ Peggle

PopCap co-founder John Vechey is leaving his role as CEO at the Plants vs. Zombies 2 developer. In a departing message shared by EA, Vechey notes that his leave follows a sabbatical, which allowed him to “step back and appreciate what I have in life,…
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IGDA working on offering resources for harassed devs

The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members. …

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Capcom working to counter Street Fighter’s Steam woes

Street Fighter fans are supposed to smash bumbling opponents and conquer long-standing rivalries, not grapple with shoddy netcode and general technical issues. Unfortunately, anyone running Steam copies of Ultra Street Fighter 4 (or its predecessor,…
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Indie developer Swordtales working on dark fantasy epic Toren


Earlier this week, indie games publisher Versus Evil announced they were picking up Brazilian development team Swordtales to bring their game, Toren, to Windows, Mac, and PlayStation4 users early next year.  The game has already been successfully recognized at a number of games festivals, including being awarded Best PC Game at the 2011 E-Games Awards.


Toren is an immersive puzzle/adventure game in which the player guides a lonely girl called Moonchild on a dangerous journey to discover the mysteries of the tower known as Toren.  The game’s story is built around an epic poem, and touches on existential questions and deep concepts in an attempt to let the players take an introspective look as they journey through the game.  Also, the game has a dragon, and who doesn’t love dragons?  Swordtales formed in 2011 in Porto Alegre, Brazil, and Toren is one of the first games supported by the Brazilian Cultural Incentive Law.  On working with Versus Evil to launch the game, Swordtales producer Vitor Severo Leães states “Toren is the biggest project of our lives and we have been independently developing it for three years.  A big concern for us was finding a publishing partner for the game, one that understood how we operated and had the experience to help us launch the game successfully. We found the ideal partner in Versus Evil and are looking forward to working closely with them.”


Versus Evil is an indie-focused game publisher interested in working with developers for all platforms.  They have helped successfully bring to light games from a number studios, including Stoic’s The Banner Saga, which we previously reported on.  “Toren is a great example of the type of game we look to partner with,” said Steve Escalante, general manager of Versus Evil. “It’s a unique, exciting, and beautiful game with a story that truly captivates the player. The Swordtales team has done a great job in developing this magical world and we’re thrilled to be partnering with them. We look forward to sharing more information in the months to come and to finally releasing Toren to gamers across the globe.”


Look for Toren to be released in early 2015, and check out the game’s trailer from the Independent Games Festival last year below.  For more information on Toren, check out the game’s website here.

[youtube 4u6VjOpTQyc]

That VideoGame Blog

Ubisoft Says Its Still Working On Beyond Good & Evil Sequel

We know you've probably heard this before, so we don't blame you if you're a little skeptical, but it sounds like even after the formation of his new studio, Wild Sheep, Michel Ancel is continuing his work on the follow up to the 2003 cult hit.

Yesterday, Michel Ancel announced that he was forming a new indie studio where he would be free to work on new creative projects, but his next Ubisoft project might not be that new after all. According to IGN, Ancel's next project is a sequel to Beyond Good & Evil, a game that has already been in development for a long time.

“It's still far too early to give many details about this new title, but what we can say is that while Michel and the team at Ubisoft Montpellier are working with the core tenets of BG&E, they're developing something that aspires to push past the boundaries of a proverbial sequel and leverages next-gen technologies to deliver a truly surprising, innovative and exceptional game," Ubisoft told IGN. "The entire team is excited about the direction this extremely ambitious project is taking, and we'll have more to share later, as it progresses."

It sounds like this project won't actually interfere with Ancel's work at Wild Sheep, because that studio is still working on a different unannounced title. Hopefully we'll hear more about that soon. 


[Source: IGN]


Our Take
I'd be more excited about this if there was more substantial information surrounding it. I feel like Ubisoft has been dangling this BG&E carrot in front of us for a long time, so until the company is ready to show us some actually "official" gameplay, I don't think I'll get my hopes up. I just keep telling myself, "Don't get your hopes up! Don't get your hopes up! Don't get your hopes up!" – The Feed

Beyond Good & Evil creator working on an ‘extremely ambitious sequel’

Lest you were afraid that Beyond Good & Evil creator Michel Ancel forming a new studio would mean the death of all hope of ever seeing Beyond Good & Evil 2, fear no more: Ubisoft has confirmed to IGN that Ancel is heading development of a sequel to…
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My First Game – Working On Rygar Instead Of Becoming A Scholar Of Classics

Yoshifuru Okamoto is a producer with Valhalla Game Studios working on Devil’s Third with Tomonobu Itagaki. Along with his producer duties, he also says he is Itagaki’s drinking buddy and bodyguard. Before all that, however, he was on an academic route on the road to be a scholar of classics or an excavation expert in the world of archeology.

Instead of all that, he decided to take a video game route and the first game he worked on was 2002’s Rygar: The Legendary Adventure for PlayStation 2.

While speaking to him at E3 earlier this year, I derailed the conversation about Devil’s Third to ask him about his work on Rygar and how he feels about God of War.

Was Rygar your first game? How did that come about?

Yoshifuru Okamoto: I originally thought I would become a scholar of classics. I’ve had various interests and at one time I was even interested in excavation techniques that would be able to aid archeologists. I had a moment where I was thinking about whether I wanted to go into games, having been such a big Nintendo fan, or whether I wanted to stay on the academic track for awhile.

I went with games, but I still got a chance to explore some of my interests. For example, in Rygar, you have sort of the excavation of these Greek and Roman artifacts and mythology elements, so I was able to work on that.

During that time we had opportunities to go on a couple research trips and I actually had three trips to Europe during that time. I’d finished the work we needed to do on Rygar. After my three trips to Europe I think my supervisor thought I was doing a little too much on my own and he said, “Okay, I think you need a little more supervision,” and he sent me over to Itagaki’s team [laughs]. At the time, Team Ninja was working on Ninja Gaiden on Xbox.

It bothers me when people talk about God of War that no one mentions Rygar, which came before it, and I feel influenced God of War in many ways. Do you feel the same way?

Yeah, I’ve said that, too [laughs]. But along with that I often say, “Oh man! They did all the things I wanted to do!” in God of War. Who knows – maybe that’s why we decided to make our main character [in Devil’s Third] bald, as well [laughs]. – The Feed

Flaregames working on tower defense series Fieldrunners’ next wave

Mobile developer flaregames is co-developing its take on tower defense series Fieldrunners after signing a deal with its creator, Subatomic Studios. Flaregames CEO Klass Kersting told PocketGamer the follow-up is in early development, but he added…
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