Master of The Free World Productions | Jumpcut Entertainment Network

Miyamoto working on Pikmin cartoons

Shigeru Miyamoto is working on translating the Pikmin series into animated shorts. The Nintendo executive showed one episode of his new project to Polygon last week. Olimar appears to be blending Pikmin into a delicious smoothie during the episode, but is actually blending up non-sentient carrots.

“When Olimar first discovered the Pikmin he named them based on the PikPik brand carrots in his home world, so he clearly loves carrots,” Miyamoto said. “I thought it would be fun to have a scenario where it seems like he is going to eat the Pikmin. So it’s kind of dark, but he doesn’t eat them.”

The project comes from Miyamoto’s desire to “give more life to the Pikmin characters,” and is structured like brief 4-panel comics. The original episode and the Pikmin-themed logo animation recently shown in Japan’s Toho theaters were made by Nintendo with the help of an animation studio.

The Pikmin shorts will be released “sometime before the release of Pikmin 3,” Miyamoto said, putting it somewhere in the first half of 2013. According to him, they may appear on the 3DS video service, or Nintendo may sell the shorts on the eShop.

JoystiqMiyamoto working on Pikmin cartoons originally appeared on Joystiq on Mon, 11 Mar 2013 19:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

The Role Playing Company working on Realms of Arkania – Blade of Destiny and Nights and Candles

UIG Entertainment has announced their new label, The Role Playing Company, which will focus on creating RPGs that mimic the style of classic games, as well as, remaking some of the most famous titles in the RPG genre.

Its initial project is the remake of Realms of Arkania – Blade of Destiny set for this year, which will be followed by a new title, Nights & Candles, developed by Atmosphere Entertainment Studios. Nights & Candles develops its story in the town of Candlewind, which has recently been covered in shadow. To save the town from the monsters that pour from the shadows, a group of heroes join together and head to the Frost Mountains in search of a relic.

With two promising titles to begin with, The Role Playing Company will definitely gain a dedicated following of RPG lovers. And for all the classical RPG lovers, rejoice, because in the words of Stefan Berger, Head of Business Development at UIG,”we are doing this for [you].”


That VideoGame Blog

EA Working Hard On SimCity, Offering Free Game For Your Troubles

Electronic Arts and Maxis have been having some trouble with SimCity. More players than expected are playing the game, servers are getting overloaded, and people can't log on to play. In response, EA is offering free games, and doing what they can to get the game up and running.

In an update on EA's blog, Lucy Bradshaw, general manager for the Maxis label, outlined some of the fixes EA is currently pursuing. And in an attempt to regain some goodwill, EA is offering a free game to SimCity players. On March 18, e-mails will be sent out to players who have activated SimCity with instructions on how to get their free downloadable game. It sounds like players will be able to choose from just about anything in EA's library.

As far as fixing SimCity, Bradshaw says that server capacity has increased by 120%, and disrupted experiences have dropped by 80%. It's still not the fully functional game it should be, but EA is working on it.

www.GameInformer.com – The Feed

Garry’s Mod made $22 million, Facepunch working on new PC game

The Garry’s Mod PC utility has earned creator Garry Newman $ 22 million in seven years, as revealed in a recent developer mailbag. Newman noted that the team got “less than half of that though. Then the tax man gets a bunch of that. Then when we take money out of the company the tax man gets a bunch of that too.” The PC/Mac tool is often used in conjunction with any Source engine game to create Machinima videos.

Newman added that Facepunch Studios is beginning development on a new PC game. “It’s a game I’ve wanted to start work on for ages,” he said. “I’m trying to get a team together in office to build it this time.”

JoystiqGarry’s Mod made $ 22 million, Facepunch working on new PC game originally appeared on Joystiq on Sat, 09 Mar 2013 13:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Video: How to be creative when working with someone else’s IP

Ubisoft Montreal creative director Jason VandenBerghe (Far Cry 3, Red Steel 2) discusses how to embrace and excel creatively when working on other people’s intellectual property in this free video lecture from GDC Europe 2011. …


Gamasutra News

Designers and programmers, working in harmony

The gulf between design and programming can be vast. Researcher Damien Djaouti showcases a number of systems designers can use to make their goals clearer than design documents ever could. …


Gamasutra News

Gaijin Games working on Runner 2 Wii U patch

Gaijin Games is working on a fix for the unfortunate Wii U Runner2 bug that causes the system to freeze when exiting or powering off. “We had never experienced this issue on our devkits, during development, so it seems that this is an issue that only occurs on retail Wii Us,” notes Gaijin co-founder Alex Neuse. “This makes it super gnarly to debug. It might not even be our bug. But we have tried to fix it.”

Aside from making it stop doing that awful thing, the upcoming patch will make a few other tweaks, like saving your highest score on the leaderboard instead of your most recent, and putting some feedback in the mysteriously long-lasting login screen.

Despite this problem, we recommend playing Runner2.

JoystiqGaijin Games working on Runner 2 Wii U patch originally appeared on Joystiq on Fri, 01 Mar 2013 16:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

How to turn Retro City Rampage into a working 8-bit game

When Retro City Rampage comes to WiiWare tomorrow it’ll include an 8-bit version of the game called ROM City Rampage. Provinciano was developing what’s now become ROM City Rampage almost a decade ago for the NES, but abandoned it to focus on Retro City Rampage because of the hardware limitations – a wise choice. After releasing the open-world crime game last year, he decided to come back to his 8-bit aspirations and crunch the modern Retro City Rampage into a truly retro game.

In this video, Provinciano explains the difficulties he had in creating ROM City Rampage. Even if you’re not hugely interested in how games are or were developed it’s a good watch, and not too inside baseball; Provinciano neatly explains some of the data-saving processes he had to employ, such as sprite mirroring and combining duplicate tiles of pixels.

ROM City Rampage will be included as a playable prototype in the WiiWare release, and come as a free update tomorrow to the PC version, which you can pick on Steam at half-off for one more day.

JoystiqHow to turn Retro City Rampage into a working 8-bit game originally appeared on Joystiq on Wed, 27 Feb 2013 15:45:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Which indies are working on PS4 games, and why?

What wasn’t very well publicized during this week’s PS4 presentation was the role that indie developers will play in the launch. Gamasutra talked to the studios who are currently working on titles for the console. …


Gamasutra News

Just Add Water working on a PlayStation 4 game

The folks that have been breathing life into Oddworld for the last couple of years have also been secretly breathing bytes into a PlayStation 4 development kit, as it turns out. Just Add Water (Oddworld: Stranger’s Wrath HD, Abe’s Oddysee New ‘N’ Tasty, etc) has revealed its ongoing development of a PS4 game over on its official blog.

What said PlayStation 4 project actually is remains a mystery, though the developer did recently poll fans as to what game it should begin constructing next – we’re optimistically hoping the two are somehow related. Which isn’t to say that we’re not also open to being surprised, though. The Oddworld series has been lacking a rhythm game for far too long.

JoystiqJust Add Water working on a PlayStation 4 game originally appeared on Joystiq on Thu, 21 Feb 2013 17:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq