Master of The Free World Productions | Jumpcut Entertainment Network

Gear VR maker Samsung is working on standalone wireless VR hardware

Samsung R& D executive Injong Rhee noted this week that the company is getting deeper into the virtual reality business by, among other things, working to develop wireless, standalone VR hardware. …


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10 tips for working with someone else’s IP

“iLogos has been developing games based on existing IP for the past three years on behalf of several big name publishers such as EA and Rovio. Here’s what we’ve learnt over the past few years.” …


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How devs are working to design game AI that plays like a human

The developers of SpyParty and Talk of the Town — a game where the AI can misremember and even lie — talk to New Scientist about designing game AI that’s tough, yet fallible — like a human player. …


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Get a job: Be an Artist working on PlayStation VR games at Sony

Sony Computer Entertainment Europe is looking to hire experienced artists to work on PlayStation VR titles at its studio in Manchester, England. …


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A Corgi Gun? XCOM 2 Mod Support Is Working As Intended

XCOM 2 is out today, and modders are already starting to flex their muscles. You can add submachine guns to your arsenal. A Muton Centurion enemy type can show up and give your squad trouble with another user-created add-on. Oh, and then there’s a corgi gun.

The ACORG-47 transforms your weapon into the most vicious of animals: the Welsh Corgi. This diminutive dog should not be underestimated. Because it shoots bullets.

Creator JonTerp set out to replace the floating Gremlin bot with a corgi, but was unable to make it work. In a freak experiment, he was able to get the gun model to change and, thus, the ACORG-47 was born.

As we all know, aliens and dogs don’t get along. Or is that Terminators. Whatever. Shoot stuff with a dog gun. 

You can grab this mod (and a few others currently available) by subscribing via Steam Workshop.

[Source: Steam via GameRanx]

 

www.GameInformer.com – The Feed

Payday Creator’s New Studio Working On Cooperative First-Person Shooter

In 2015, Payday creator and Overkill co-founder Ulf Andersson left behind the studio he helped found in 2009. Upon his departure, he founded 10 Chambers Collective, which today revealed some details about its first game.

While the title doesn’t yet have a name, Andersson suggests that it will follow Payday’s cooperative pedigree. "The best and most memorable moments in life are often ones that you share with others and we believe the same goes for gaming" Andersson says. "In our new game, cooperation will be essential as you progress through the game, the further in you get the more you have to work together."

We’ll share more details as they become available. For now, it seems like Andersson is building upon what he knows from his time working on Payday.

 

Our Take
While I’m not the biggest Payday fan, I’m always eager to see developers find new ways to bring players together. I agree with Andersson about sharing breeding memorable experiences. The question is whether 10 Chambers Collective will be trying to play in the space Destiny defined and The Division is set to join.

www.GameInformer.com – The Feed

5 things I’ve learned from working in the game industry

A quick list of insights into game creation from a Liam Welton, Director of Game Development at Failbetter Games (Sunless Sea): short, practical, and helpful. …


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Video: Working with modders to make Starcraft II a better eSport

At GDC 2015 MIT researcher Philip Tan & Blizzard developer Ryan Schutter break down how they worked with Starcraft II modders to improve the game, as an eSport, by iterating on the viewer experience. …


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Kojima Productions is reborn as an indie studio working on a new PS4 exclusive

Metal Gear Solid creator Hideo Kojima has confirmed that PlayStation is collaborating with Kojima’s newly-formed indie studio, Kojima Productions, on the development of a new PS4-exclusive game. …


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Best of 2015: How working on gross, violent games affects developers

We often hear how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chatted with a few to find out. …


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