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Pokémon Developer Game Freak Working On New Entry In “Globally Popular” RPG Series

Game Freak, developers of the Pokémon series since its inception in the 1990s, are hard at work on a new secret project for "console." Nothing has been officially announced, but the buzz is that it could be a new Pokémon game for Nintendo Switch, or possibly a port of Pokémon: Sun and Moon or another legacy title for Nintendo's portable/home console hybrid.

A new job listing on Indeed Japan is adding fuel to the speculative fire; the company is looking to hire people who can create character models on machines comparable to Wii U and PlayStation Vita for a new entry in an RPG series which is "popular on a global scale." No Pokémon title has been announced for Nintendo Switch, but if this job listing pans out the way we think it could, then perhaps an announcement is just around the corner.

The most recent mainline Pokémon title, Sun and Moon, released in 2016 to critical acclaim and record-setting sales figures.

[Source: Gamespot]

 

Our Take:
A new Pokémon game for Nintendo Switch is not a guarantee, but it seems like the logical next step; traditionally, the core entries in the monster-collecting series have only ever released on Nintendo's handheld systems, and Switch's key selling point is that it's a half-handheld, half-console hybrid. A new Pokémon game would be a natural fit on the new hardware, and Nintendo needs as many ringers in their corner as they can get. Time will tell if this secret project is, indeed, a new Pokémon game or something else, but all signs are telling us that it won't be long before we set out to "catch 'em all" on Switch.

www.GameInformer.com – The Feed

Pokémon Developer Game Freak Working On New Entry In “Globally Popular” RPG Series

Game Freak, developers of the Pokémon series since its inception in the 1990s, are hard at work on a new secret project for "console." Nothing has been officially announced, but the buzz is that it could be a new Pokémon game for Nintendo Switch, or possibly a port of Pokémon: Sun and Moon or another legacy title for Nintendo's portable/home console hybrid.

A new job listing on Indeed Japan is adding fuel to the speculative fire; the company is looking to hire people who can create character models on machines comparable to Wii U and PlayStation Vita for a new entry in an RPG series which is "popular on a global scale." No Pokémon title has been announced for Nintendo Switch, but if this job listing pans out the way we think it could, then perhaps an announcement is just around the corner.

The most recent mainline Pokémon title, Sun and Moon, released in 2016 to critical acclaim and record-setting sales figures.

[Source: Gamespot]

 

Our Take:
A new Pokémon game for Nintendo Switch is not a guarantee, but it seems like the logical next step; traditionally, the core entries in the monster-collecting series have only ever released on Nintendo's handheld systems, and Switch's key selling point is that it's a half-handheld, half-console hybrid. A new Pokémon game would be a natural fit on the new hardware, and Nintendo needs as many ringers in their corner as they can get. Time will tell if this secret project is, indeed, a new Pokémon game or something else, but all signs are telling us that it won't be long before we set out to "catch 'em all" on Switch.

www.GameInformer.com – The Feed

Respawn Working With Other Developers On Mobile, Korean Free-To-Play Titanfall Games

Titanfall 2, one of the best games of last year, kind of came and went with some disappointing sales. But developer Respawn has kept plugging away at updates for the game, adding maps and tweaking the game since launch. But beyond the changes to the current game in the series, Respawn is looking to expand the series in a number of ways.

For one, the company is working with South Korean video game company Nexon to publish a free-to-play version of Titanfall in the country. This might sound strange but it's not too surprising; other games, like Call of Duty, have had free-to-play versions of their games there, due largely to the dominance of public PC gaming spaces, called bangs, where players pay for game time instead of the games themselves.

Respawn is also working with other developers to make "awesome mobile titles set in the world of Titanfall," a company spokesperson said on the company's blog.

[Source: Titanfall Official Blog]

 

Our Take
Neither of these projects are too exciting (especially for us here in the U.S.), but they speak to how dedicated EA and Respawn are to the series even in the face of the game's relatively poor sales and release window (it came out the week after EA's own Battlefield 1, which many considered A Real Bad Idea). 

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Adding VR to Resident Evil 7 was ‘like working on two games at once’

“VR compability was implemented well after we had started development,” says lead VR engineer Kazuhiro Takahara. “‘It feels like working on two games’ was a common sentiment among the development staff.” …


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Gabe Newell discusses the downsides of working at Valve

“There are plenty of great developers for whom this is a terrible place to work,” Newell said. “People at Valve have to get used to working without a safety net.” …


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Weekend Warrior – Working Through The Backlog

With weather still hovering near freezing, this weekend seems like the perfect time to catch up on games before Horizon kicks off an unusually busy Spring season. Some of us are even digging a little deeper into our backlogs, with games like Dark Souls 2 and Legend of Zelda: Twilight Princess. Alternatively, those who are willing to brave the cold can go see some excellent films opening in theaters, including The Lego Batman Movie and John Wick 2. Let us know in the comments below what you plan to do this weekend.

Jenifer Vinson (@JenMarie_Vinson) – I think I’m going to finally check out Up-Down tonight and see
what all the fuss is about.  Other weekend plans include violating all
better judgment and information I know about myself by attempting Resident Evil
7 in VR.  Subsequent events will likely include reimbursing my friend for
the expensive VR equipment I’m going to break with my copious tears and
flailing. 
I’m also in the final stretches of finishing my Wrench cosplay
from Watch Dogs 2, so I’ll work on that while I probably re-watch all of The
Expanse.  That show is good and everyone should be watching it.  

Jordan Leendertsen (@Bad_Durandal) – I have a fair amount of writing to do this weekend, but when I'm not tending to that I'll be putting more hours into my first playthrough of Dark Souls 2, as well as grinding lootboxes in Overwatch. I'm like, 15 deep and still no skins for the current event. Seriously Blizzard?

Brian Shea (@BrianPShea) – This weekend, I’m going to keep
playing Yakuza 0 and A Link to the Past whenever I’m not playing my usual
Overwatch and Clash Royale. It’s also supposed to be unseasonably warm, so I
might actively play Pokémon Go for the first time in a while to take advantage
of the event happening right now.

Ben Hanson (@yozetty) – This weekend I just have no idea what I’m going to play…
maybe some Jackbox Party Pack or something? I’m planning on playing around on
hockey rink tonight and essentially playing bocce ball on the ice with junk
from around the house… so there’s a game! Have a good weekend!

Manon Hume (@ManonHume) – I’ve been gaming so much since I got here that I think a
little Zumba is in order this weekend. ;)   I’m also DMing a D&D
session on Saturday that will contain as many references to LoZ as I can
manage. Every time my players get too far off-track, it’ll be nothing but “Hey!
Listen!”

Zak Wojnar (@ZakWojnar) – I’m only about 6 hours into Yakuza 0, but I’m loving it so
far and will try to get in some quality time over the weekend. Beyond that,
I’ll check out Santa Clarita Diet on Netflix and maybe catch up on Day of the
Tentacle Remastered. Jordan’s gonna try to get me to play Dark Souls II on PS4,
but I’ve never played a Souls title, and I don’t think I need that kind of
tension in my life right now… We’ll see.

Kyle Hilliard (@KyleMHilliard) – I’m coming up on the end of
Twilight Princess HD, which I have been enjoying. I saved right before the
first big fight with Zant last night, so I should be able to finish that up
this weekend. It’s been so long since I originally played it that it feels new
all over again in some places. Otherwise, I’ve been playing Rayman Legends
again with my daughter, and if her sick mother can get better after battling a
rough sickness the last few days, we will make it to the theatre to see Lego
Batman. Otherwise? It’s laundry time.

Suriel Vasquez (@SurielVasquez) – This weekend I’m playing one of
the few Zelda games I haven’t played start to finish: Link’s Awakening DX. I’ve
gotten through the first dungeon and it’s been a lovably zany trip so far. I’m
also planning on diving into Tekken Tag Tournament 2 as a refresher on the
series before Tekken 7 hits in June. I’ll also keep plugging away at Destiny in
the year 2017; it’s gotten a lot more fun since I found an Exotic combo that
lets to me do work in The Crucible: Invective and Lucky Raspberry. Grenade and
shotgun kills for days!

www.GameInformer.com – The Feed

Disney Infinity Dev Avalanche Software Reopens Under Warner, Working On Cars 3

Last year, Disney decided to focus on licensing its IP and get out of game development, closing Avalanche Software, the studio that developed its Disney Infinity game in the process. Today, Warner Bros. Interactive has announced that the former toys-to-life studio has been brought back to life itself, and that it's working on an upcoming Cars 3 title.

The newly reopened Avalanche is being led by John Blackburn, former studio CEO. “It is a tremendous pleasure to welcome Avalanche Software into our development stable, and we look forward to working with our new team, Pixar Animation Studios, and DCPI [Disney Consumer Products and Interactive Media] to create Cars 3 based on the upcoming film and hugely popular franchise,” said David Haddad, president, Warner Bros. Interactive Entertainment. “The Avalanche talent and technology are a great addition to our group of outstanding developers, and we are excited for this Cars 3 game as well as all of the future games the team will create under John’s leadership.”

Avalanche has a track record within the Cars universe, having developed a console game based on the second film. In addition, Disney Infinity featured Lightning McQueen and other characters from the franchise, and developed a playset based on Cars. 

Watch our full video interview from 2015 to learn Blackburn's thoughts on the tumultuous licensed games industry.

 

Our Take
I've been following the studio since I visited them for a Toy Story 3 magazine feature. I've long been impressed by the dedication and passion that the team has brought to family games, and I'm happy to see that they're back from the brink. It will be interesting to see what happens next. Will they be tapped to work on future Lego Dimensions content?

www.GameInformer.com – The Feed

Evolve Dev Turtle Rock Working On New Co-Op FPS For 2018

Evolve and Left 4 Dead developer Turtle Rock has announced that it is working on a new co-op FPS franchise that it plans to release some time in 2018.

Speaking to website Gamesindustry.biz, Phil Robb, Turtle Rock Studios co-founder, said, "We are developing a new franchise set in an all new universe that leverages the style of gameplay our community loves and expects from Turtle Rock Studios. We're focusing on what we do best – heart-pounding moment-to-moment online co-op FPS action."

Steve Goldstein, Turtle Rock president and GM, says the game has a "strong dark fantasy element to it."

Turtle Rock has partnered with free-to-play publisher Perfect World Entertainment, and believes that service-based titles that grow with and react to users is the right way to go for Turtle Rock and its products. Neither Robb nor Goldstein specifically mentioned these tenets in regards to the 2018 game, but the article makes clear that Turtle Rock doesn't believe it can exist making relatively static $ 60-off-the-shelf games.

Click the source link below for more info.

[Source: Gamesindustry.biz]

 

Our Take
The full article is definitely worth a read as it presents some insights into the hard economic realities indies may face.

www.GameInformer.com – The Feed

Dev builds working Atari 2600 emulator — in Minecraft

Developer and YouTuber “SethBling” published a pair of videos this week showcasing how he’s manipulated the building blocks of Minecraft to construct a working in-game Atari 2600 emulator. …


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Blog: Working with the Warhammer 40,000: Space Wolf community

Working with the community is a very important part of developing and popularising your game, here’s how the Warhammer 40,000: Space Wolf devs handle theirs. …


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