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The King Of Fighters XIV Welcomes Team Fatal Fury

A new trailer for The King of Fighters XIV from SNK Playmore highlights Team Fatal Fury, including Terry Bogard, Andy Bogard, and Joe Higashi. These three characters originated in 1991 in the first of the Fatal Fury series by SNK, and their first appearance in The King of Fighters series started with the original, The King of Fighters ‘94.

The previous team trailers include Team Japan and Team Yagami.

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The King of Fighters XIV will be the first of the series to include 3D graphics, but expect the classic 3 vs. 3 battle system to stay true to its roots. In December 2015 it was announced that The King of Fighters XIV would be coming exclusively to PlayStation 4, and its North American release date is set for August 23. 

You can also pre-order The King of Fighters XIV premium edition pack, which includes a Kyo Kusanagi decorated steelbook, a 144-page art book including original character and stage drawings from throughout the series, and a 3-disc soundtrack all contained within a character covered collector’s box. – The Feed

GDC 2016 opens call for papers, welcomes new board member Amy Hennig

Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig. …

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Firaxis Welcomes Fans Back For Second Firaxicon Celebration In October

With XCOM 2 and a new Civilization: Beyond Earth on the horizon, Firaxis has a lot to discuss. After a successful first Firaxicon last year, the studio is inviting fans back for another celebration.

Firaxicon 2015 will take place on October 3 at the Baltimore Convention Center in Maryland. There, fans can attend panels on XCOM and Civilization, check out the Civilization: Beyond Earth Rising Tide expansion and XCOM 2, and hang out with members of the team.

Tickets are available now for $ 40. 


Our Take
Strategy fiends have a lot to look forward to this fall from Firaxis. Though, the promise of board gaming with the developers that was included in the press release might be the most enticing thing about the event for me. – The Feed

Bethesda Welcomes Us Home With First In-Game Fallout 4 Trailer

The Fallout 4 website is live, just an hour and a half in advance of the "Please Stand By" countdown timer's expected expiration. The game will be fully revealed at E3 at Bethesda's press conference on Sunday, June 14.

There will be a cinematic trailer coming this morning, as evidenced by the site. We expect that will be live at 10 a.m. Eastern.

Fallout 4 is slated for Xbox One, PlayStation 4, and PC. Images of the box art were also posted on the Fallout 4 website before it was taken down.

And here's the trailer you've been waiting for. Ron Perlman returns (and we learn more about the man uttering the iconic line about war). Our hero (or heroine) will emerge from Vault 111. The Brotherhood of Steel is clearly active in this part of the country Boston (as identified by the USS Constitution and the State House shown in the trailer), and the underscore carries themes from Inon Zur's fantastic Fallout 3 theme. Check it out for yourself:

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Our Take
We finally know the game is real, and Bethesda is clearly ready to talk in detail at E3. The show starts a whole day earlier this year, but unless the first-parties bring some major heat, it also might as well be over that early, too. – The Feed

Heroes Of The Storm Open Beta Welcomes All Comers Today

Sure, there are a number of games releasing this week. The Witcher 3: Wild Hunt is out, Destiny’s House of Wolves expansion goes live, and you can even live the agrarian life with Farming Simulator 15. But maybe you just want to do some beta testing, instead.

Blizzard’s Heroes of the Storm moves from closed beta to open beta today, meaning that anyone can start playing. The game is slated for full release on June 2.

If you want to get a feel for what sets Heroes of the Storm apart from other MOBAs, you can watch an episode of Chronicles featuring the title. Exact launch time isn’t known yet, so keep an eye on your launcher. When open beta arrives, you’ll be able to install the client.


Our Take
Heroes of the Storm was certainly one of the more accessible MOBAs I’ve played, and the familiar faces of Blizzard stalwarts didn’t hurt. If you’re looking for an entry point into the genre, this is a great place to start. – The Feed

Infinity Ward Welcomes Back Former Lead Designer Todd Alderman

After departing Infinity Ward in 2010, Call of Duty lead designer Todd Alderman is returning to the studio behind Call of Duty, Call of Duty 2, the Modern Warfare trilogy, and Call of Duty: Ghosts. Alderman left Infinity Ward under less than amicable circumstances following controversy surrounding development work on Modern Warfare 2, but is returning as Infinity Ward's new multiplayer project director.

Alderman, who was the lead designer of games like Call of Duty 4: Modern Warfare, was in the group of employees that sued Activision for between $ 75 million and $ 125 million for unpaid work on Call of Duty: Modern Warfare 2 in 2010. Alderman joined fellow Infinity Ward alumni Jason West and Vince Zampella at Titanfall developer Respawn Entertainment as lead game designer before departing the team in 2012. Alderman also spent time at League of Legends studio Riot Games as a game designer.

Activision confirmed to us that Alderman has returned, and provided us the following prepared statement from Infinity Ward studio head, Dave Stohl:

“This is about hiring the best talent for the right position. Todd’s accomplishments speak for themselves. We’re happy to have him lead multiplayer development here at Infinity Ward as well as provide a level of leadership across the entire studio team. Following last year’s combination with Neversoft, we’ve continued to add some great talent throughout the studio. As we focus on the future, there’s a real sense of energy that has us all excited about what’s to come.”

Activision has also confirmed to us that executive producer Mark Rubin left Infinity Ward late last year to pursue other interests outside of the game industry. Rubin worked on several Call of Duty titles during his time with Infinity Ward, including entries in the Modern Warfare trilogy. Most recently, Rubin worked on Call of Duty: Ghosts, which we spoke to him about during the lead-up to that game. You can check out that conversation, which touches on the industry's drive to create triple-A entertainment, below.

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The Alderman hire and Rubin departure are the latest in a flurry of moves happening at the studio, which includes adding narrative design lead Taylor Kurosaki and lead game designer Jason Minkoff, both formerly of Naughty Dog, and principal rendering engineer Michal Drobot, who worked as 3D programmer on Far Cry 4. Infinity Ward also added the team at Neversoft following the merging of the two studios.

[Source: Polygon]


Our Take
Alderman certainly has a track record of producing quality products. After Call of Duty: Ghosts left a lot of fans feeling less than enthused about Infinity Ward's future with the franchise, it's good to see the studio making strides to get the right team working on its next title. Combine that with the fact that the Call of Duty franchise has moved from two-year development cycles to a three-year cycles with the inclusion of Sledgehammer Games, and this could lead to great results. While losing Rubin from the team is unfortunate, it sounds like he is ready to take on new challenges away from video games. – The Feed

PlayStation Now Welcomes Five New Games In March

Sony has announced a handful of titles that will be added to the PlayStation Now streaming subscription service in March.

The games are:

For more on PlayStation Now, check out the subscription and rental details, as well as the games added in February.

[Source: Official PlayStation Blog]


Our Take
Not some of PS3's finest, but at least Infamous 2 and Twisted Metal are solid titles. Announcing the titles per month makes for a nice PR event, but the service is going to have to add more than five a month to make a bigger splash. – The Feed

Crystal Dynamics Formally Welcomes Nate Wells And Tore Blystad

In early December 2014, we reported that former Naughty Dog employee Nate Wells had joined Crystal Dynamics as an art director. Today, the studio has posted an official welcome to Wells and another new staff member, Tore Blystad.

In addition to serving as lead artist on The Last of Us, Wells is credited on BioShock and BioShock Infinite. He’s also the person you can thank for the original concept art of the lumbering Big Daddy. He's signed on as environmental art director.

Tore Blystad has changed studios, but he isn’t a stranger to Square Enix. Prior to joining Crystal Dynamics as performance director, Blystad spent 10 years at Hitman developer IO Interactive.

Square Enix says that both are working currently on Rise of the Tomb Raider. You can read more about that in our coverage hub for the current issue.

[Source: Square Enix]


Our Take
These are two great hires for Crystal Dynamics. Both will be putting their marks on Rise of the Tomb Raider, and given the success of previous titles, that's quite a good thing. – The Feed

The Long Dark welcomes 250K survivors, January update to nearly double size of wilderness

The Long Dark, Hinterland Studios’ Northern woods survival simulator that’s currently in Early Access, has surpassed 250,000 sales since launching on Steam’s service on September 22. Unfortunately, the life expectancy for its inhabitants isn’t very l…
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Tomodachi Life welcomes 1 million Miis in Europe

One million Miis in Europe have found a new, bizarre home in Tomodachi Life, Nintendo’s quirky apartment complex simulator that hosts strange social interactions with relish. Nintendo of Europe celebrated the sales milestone earlier this week by twee…
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