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Infinity Ward Welcomes Back Former Lead Designer Todd Alderman

After departing Infinity Ward in 2010, Call of Duty lead designer Todd Alderman is returning to the studio behind Call of Duty, Call of Duty 2, the Modern Warfare trilogy, and Call of Duty: Ghosts. Alderman left Infinity Ward under less than amicable circumstances following controversy surrounding development work on Modern Warfare 2, but is returning as Infinity Ward's new multiplayer project director.

Alderman, who was the lead designer of games like Call of Duty 4: Modern Warfare, was in the group of employees that sued Activision for between $ 75 million and $ 125 million for unpaid work on Call of Duty: Modern Warfare 2 in 2010. Alderman joined fellow Infinity Ward alumni Jason West and Vince Zampella at Titanfall developer Respawn Entertainment as lead game designer before departing the team in 2012. Alderman also spent time at League of Legends studio Riot Games as a game designer.

Activision confirmed to us that Alderman has returned, and provided us the following prepared statement from Infinity Ward studio head, Dave Stohl:

“This is about hiring the best talent for the right position. Todd’s accomplishments speak for themselves. We’re happy to have him lead multiplayer development here at Infinity Ward as well as provide a level of leadership across the entire studio team. Following last year’s combination with Neversoft, we’ve continued to add some great talent throughout the studio. As we focus on the future, there’s a real sense of energy that has us all excited about what’s to come.”

Activision has also confirmed to us that executive producer Mark Rubin left Infinity Ward late last year to pursue other interests outside of the game industry. Rubin worked on several Call of Duty titles during his time with Infinity Ward, including entries in the Modern Warfare trilogy. Most recently, Rubin worked on Call of Duty: Ghosts, which we spoke to him about during the lead-up to that game. You can check out that conversation, which touches on the industry's drive to create triple-A entertainment, below.

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The Alderman hire and Rubin departure are the latest in a flurry of moves happening at the studio, which includes adding narrative design lead Taylor Kurosaki and lead game designer Jason Minkoff, both formerly of Naughty Dog, and principal rendering engineer Michal Drobot, who worked as 3D programmer on Far Cry 4. Infinity Ward also added the team at Neversoft following the merging of the two studios.

[Source: Polygon]


Our Take
Alderman certainly has a track record of producing quality products. After Call of Duty: Ghosts left a lot of fans feeling less than enthused about Infinity Ward's future with the franchise, it's good to see the studio making strides to get the right team working on its next title. Combine that with the fact that the Call of Duty franchise has moved from two-year development cycles to a three-year cycles with the inclusion of Sledgehammer Games, and this could lead to great results. While losing Rubin from the team is unfortunate, it sounds like he is ready to take on new challenges away from video games. – The Feed

PlayStation Now Welcomes Five New Games In March

Sony has announced a handful of titles that will be added to the PlayStation Now streaming subscription service in March.

The games are:

For more on PlayStation Now, check out the subscription and rental details, as well as the games added in February.

[Source: Official PlayStation Blog]


Our Take
Not some of PS3's finest, but at least Infamous 2 and Twisted Metal are solid titles. Announcing the titles per month makes for a nice PR event, but the service is going to have to add more than five a month to make a bigger splash. – The Feed

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In early December 2014, we reported that former Naughty Dog employee Nate Wells had joined Crystal Dynamics as an art director. Today, the studio has posted an official welcome to Wells and another new staff member, Tore Blystad.

In addition to serving as lead artist on The Last of Us, Wells is credited on BioShock and BioShock Infinite. He’s also the person you can thank for the original concept art of the lumbering Big Daddy. He's signed on as environmental art director.

Tore Blystad has changed studios, but he isn’t a stranger to Square Enix. Prior to joining Crystal Dynamics as performance director, Blystad spent 10 years at Hitman developer IO Interactive.

Square Enix says that both are working currently on Rise of the Tomb Raider. You can read more about that in our coverage hub for the current issue.

[Source: Square Enix]


Our Take
These are two great hires for Crystal Dynamics. Both will be putting their marks on Rise of the Tomb Raider, and given the success of previous titles, that's quite a good thing. – The Feed

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Exclusive to the PC and Xbox One, the $ 40 Titanfall Deluxe Edition includes…
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In keeping with its title, Crawl is a multiplayer dungeon crawl that casts one player as the heroic human and…
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