Master of The Free World Productions | Jumpcut Entertainment Network

Science-Fiction Weekly – Assassin’s Creed, No Man’s Sky, Rogue One, Dawn of Andromeda

My friends in Hollywood are convinced Assassin's Creed will be THE difference maker for video game movies. They say that it's tracking remarkably well, and could be the springboard release that sets up a promising future for video games on the silver screen. I told them that one successful film won't change anything. Game stories are markedly different than movie stories, and with the exceptions of Assassin's Creed, BioShock, or a handful of other games, I don't see that many options resonating well as films, unless the source material is dramatically altered. We'll have to wait and see what happens, but regardless of how Assassin's Creed turns out, I will continue to utter the Star Wars line "I have a bad feeling about this," whenever I hear of games like Portal or Watch Dogs getting optioned for film.

My two cents aside, 20th Century Fox released a new video focused specifically on Assassin's Creed's science-fiction elements. The short clip highlights Michael Fassbender's exceptional acting skills, but mostly shows how different the Animus is when stacked up against its video game counterpart, which was basically a glorified operating table or chair. The new Animus looks to connect directly to the central nervous system, and allows for full freedom of movement, meaning we'll see Fassbender's character, Callum Lynch, actually perform the same moves of his Spanish ancestor, the assassin Aguilar de Nerha. The new Animus is a silly looking device, but it makes sense to a degree. We'll likely see Lynch act out all of the moves of his primogenitor. Let's just hope he doesn't make love to anyone. Actually, I'm not sure if that action would clear out the theater or sell more tickets. Assassin's Creed opens in theaters on December 21, and is directed by Justin Kurzel. 

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In the week leading up to this release, you had best be heading to your local cinema to see Rogue One: A Star Wars Story. This is a friendly reminder that tickets went on sale two days ago, so if you want to see it on day one (which is actually December 15, starting at 7 p.m.) you had best order them now. I sadly didn't get into the first showing, but will be seeing it just a half hour later at 7:30. Even if you don't have interest in Rogue One, I think you'll get a kick out of the latest teaser video, which is synced up to Darth Vader's iconic breathing. The scream at the end of it gave me shivers. Enjoy! This is one of the coolest Star Wars trailers yet.

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And here's your obligatory SPOILER warning about Star Wars: Episode VIII. Take this with a grain of salt, but rumor has it a line of Luke Skywalker dialogue from the forthcoming film has leaked. Well-known Star Wars news guru, Mike Zeroh, says that numerous sources have confirmed it to be true, but he's still looking for more concrete backing. At one point in the film, Luke supposedly tells Rey "you contain the spark that will rekindle the fire." Mark Hamill, who reprises his role as Luke Skywalker, has previously said that Episode VIII is loaded with great dialogue that he could see turned into t-shirts. I wouldn't necessarily say this is a fantastic line; it's a bit clichéd, but it does get me excited for Rey's potential, and it does sound like something Luke would say. Time will tell on this one. The line is supposedly going to be spoken during the first trailer, which is rumored to hit early next year.

If you enjoyed the recent Ghostbusters reboot by Paul Feig, the odds of seeing a direct sequel are slim, but it sounds like the property's flame continues to burn bright. In an interview on the Mr. Wavy podcast, Ivan Reitman says that we can expect plenty of news in the coming years. “There’s going to be many other Ghostbusters movies, they’re just in development right now," he said. I would love to see Reitman at the helm again, but that might be as much of a stretch as getting a sequel with Jillian Holtzmann and company again.

The only gaming news this week is actually quite huge. No Man's Sky, the most talked about and complained about game of the year, received a significant upgrade this week. Hello Games quietly ushered in update 1.1, also known as "Foundation." From the outset of play, players can now enter two new modes: Survival, a more challenging experience, and Creative, an avenue of play that provides unlimited resources and no building costs. Even if you are continuing your current game, new building options are available in this update. You can build save points, farm over a dozen new elements, and even claim a home planet where you can build a base. Hello Games has added more variety to the planet types, which now include locations devoid of life, such as moons. The base can be outfitted with bio-dependent crops that replenish over time, and you can recruit aliens to help out with farming, engineering, or other needs. The base can be expanded upon, customized, and tinkered with whenever you return home (and if you have the needed resources). The update offers a wealth of new content, making No Man's Sky a more robust experience. Is that enough to get you to come back? I'm going to give it another shot after the holiday blitz of new releases comes to an end, but I'm still wary of the mission path and what lies at the center of the universe. That breadcrumb trail doesn't interest me at all. The video below does a nice job of detailing the improvements in the patch.

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It turns out Mass Effect isn't the only game exploring the Andromeda galaxy. Dawn of Andromeda, a new 4x game from Iceberg Interactive, launches on Steam on December 1. In a twist, the game's story doesn't focus on mankind exploring a new galaxy, but rather its original home. That's right, Andromeda is where mankind originated in this game. We're returning to reclaim it. The game features a mix of pre-designed and randomly generated races, complete with unpredictable A.I., giving each playthough a unique taste. Players can also play as any faction, each offering different victory conditions and paths through the galaxy. The game weighs heavily on the expand and exterminate elements of 4x gaming. Diplomacy systems, technology upgrades, and a wealth of governing options are available. You can even bring in A.I. to help govern the micromanaging of specific systems. The trailer below sets the stage for the adventure that hits in just a couple of days.

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And that's it for me this week. Thanks again for the support on the column, and please let me know if there are any games you want me to investigate further. I'll be at PlayStation Experience this week, and should have a report card on the upcoming science-fiction gaming for PlayStation 4 next Tuesday.

www.GameInformer.com – The Feed

Science-Fiction Weekly – Kong: Skull Island, Y: The Last Man, The Last Of Us, Terminator

One of my favorite holidays is just a few days away. No, I'm not talking about the wonderfully gluttonous Thanksgiving. I love shopping, and there's no better day to do that than on Black Friday. I don't wake up at the crack of dawn to track down "door buster" bargains; I'm more in the market for dirt cheap Blu-Ray movies and television shows. The crowds and lines have never been that bad in my neck of the woods, and I've never run into shortages on items I want to pick up. For the first time this year, I haven't looked in advance at ads to see what I may want to purchase. I'm going in blind, and my excitement levels are through the roof. I know this is a random aside for my Science-Fiction Weekly column, but it could be a primer for next week's discussion if I happen to pick up a few science-fiction movies or shows. It's also a nice reminder that Thanksgiving and Black Friday are imminent. Get your food, and don't buy a lot of stuff for the chance of getting it cheaper this weekend.

It's a relatively quiet week for science fiction in video games, but we did see the release of three games for PlayStation VR. The big one, Robinson: The Journey, didn't deliver the intense land of the lost experience we were hoping for. Game Informer's Joe Juba gave the game a poor review, stating that it "is just a linear tour of the world with no meaningful
deviations and barely functional controls, all for the dubious benefit
of seeing some cool VR dinosaurs." He scored it a paltry 5 out of 10.

The first episode of Space Rift is also readily available for PlayStation VR and Steam. Due to most of my time going to my Final Fantasy XV review (hitting next Monday), I didn't have time to dedicate to this space adventure, but I will get to it next week if you want hands-on impressions. Just let me know in the comments section below. The game is developed by BitComposer, and mixes space combat with resource mining. You can get a look at over an hour of footage from the first episode in the video below.

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The last game release to mention is Time Machine VR, out now for PlayStation VR, Vive, Oculus Rift, and Steam. Again, I haven't had a chance to get my hands (or face) on this one yet, but I like what I'm seeing in the trailer. We don't get a good idea of how the game plays from the footage, but we do see giant, prehistoric sea creature eating things, and, well, you can't really top that. Check it out for yourself, and the same question applies: If you want to know more, let me know and I'll dive into it (almost literally) next week.

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Now it's time to smack your senses around with an array of crazy movie, television show, and comic book news. If you're a fan of Green Lantern, the super hero who shoots green apparitions out of a ring, you won't like what I'm about to say. He's the centerpiece in a new crossover event that I can't for the life of me wrap my brain around. He's going to meet Cornelius, the primate, in a Green Lantern/Planet of the Apes comic book series event. If the cover art can be believed, Cornelius becomes a Green Lantern. The first issue hits store shelves on February 1 and is published by Boom.

I know Green Lantern/Planet of the Apes sounds like a disaster in the making, but I can't wait to check out the first issue. I have to know how the hell these wildly different dots connect. In less bats— crazy news, Dark Horse Comics is just released Halo: Tales from Slipspace, a 128-page graphic novel that collects all new short stories from over a dozen writers including 343 Industries' Frank O’Connor, who was once a game critic.

German filmmaker Bruce Stirling John Knox (yes, that's his full name) put together a cool pitch video for an animated Terminator film and shared it on YouTube to try to generate enthusiasm. I don't see this project getting off of the ground, but it is an interesting idea for a new Terminator story. Knox's 3:00 tease is titled "Extermination." You can watch all of it below.

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Speaking of the end of days, The Last of Us' theatrical adaptation appears to be deep in development hell. In an interview with IGN, famed director Sam Raimi says he doesn't know what is going on with the film, and makes it sound like Sony is at odds with Neil Druckmann, the director of The Last of Us video game. "Right now it's just sitting there. They
don't want to move forward, and it's not my place to say why, and Neil, I
think, is in a slight disagreement with them about how things should go
so there's a standstill. And I don't have the power to move it. Yes, I'm attached to it. I'm not too sure what that means," Raimi said.

Brian K. Vaughan's brilliant Y: The Last Man comic book series appears to be in good shape for a FX-produced television series. The Hollywood Reporter says Vaughan is actively working on a treatment with Michael Green (Heroes, Smallville) for the network. Before the show hits, I strongly urge you to read the comic book series first. It's one of the all-time greats for the medium, and shares many thematic traits to The Walking Dead.

In movie news, I'm sure you heard that Emilia Clarke has joined the Han Solo standalone film, directed by Phil Lord and Christopher Miller, and starring Alden Ehrenreich as the smuggler of note. We don't know what role Clarke will be in, or how big it will be, but I think we all agree that adding the Mother of Dragons to this story is a good thing. This yet-to-be-named film is due out in 2018.

I'll leave you today with two new looks at films I can't wait to see for very different reasons. The first is the second official trailer for Kong: Skull Island, which at last gives us a taste of the creatures that inhabit this strange land. The second is behind-the-scenes footage from Transformers: The Last Knight. Don't expect to see too many giant robots in this Michael Bay movie, just King Arthur and his troops. Ugh. I don't even want to think about how this story is going to unfold.

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www.GameInformer.com – The Feed

Science-Fiction Weekly – Arrival, Pacific Rim, Astroneer, Rogue One

Home theaters are relatively cheap, and are increasingly becoming the place where people view movies. I am one of those people. I tend to see most films with my wife, and we've found it's more cost-effective and comfortable to view a movie at home than the theater. Granted, we have to wait four to six months for films to come to Blu-Ray or UHD, but we are in no rush to see the majority of releases. The only exceptions we've made are for Star Wars and Marvel – we see those on day one, mostly out of excitement, but also from the fear of having them spoiled.

If you still love the theater experience, or have hermitized it like I have, you need to see Arrival on the biggest screen possible. This is one of those films that pulls you in visually and aurally, and benefits from high-end setups. I don't think a 50-inch screen with a soundbar will cut it, and whatever you do, don't watch this on an airplane or on a tablet or phone. Go as big and noisy as you can. I don't often give this advice, but like the great Contact before it, I strongly believe the theater is the way to go for the first viewing of Arrival.

I probably don't need to say this now, but yes, Arrival is a remarkable science-fiction story. I know I'm a terrible critic when I say I don't want to tell you anything about it, but like The Sixth Sense or any good mystery, the less you know the better. What I can tell you is this isn't just another "first contact" story. Director Denis Villeneuve wants you to think about issues in the real world as much as the prospect of meeting aliens for the first time. Near the end of the film, I became distracted by thoughts of my wife and daughter, but I was also clinging to my seat, hoping everything turned out well for the people on the silver screen. Amy Adams delivers a powerful and emotional performance as Dr. Louise Banks, a talented linguist called in by the government to try to communicate with the aliens. They arrived, their ships are scattered across the globe, but no one knows why they are here. Adams, with the help of scientist Ian Donnelly (played wonderfully by Jeremy Renner), must answer that question before the military (and China) act against the visitors.

The pacing is slow, and much of our time is spent looking through a murky window at aliens silhouettes, wondering what they want and look like. As uneventful as this sounds, the revelations to these questions are immensely satisfying (I even mouthed "Oh my God" to my wife twice during the film). Arrival makes you question the fear of the unknown, what life means to you, and even bigger questions that I can't go into without spoiling the entire story. See it on the big screen with as many friends as you can. You'll want to discuss it immediately after the credits roll.

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On to games! We are just one month away from the Early Access release of System Era Softworks' PC title, Astroneer. Described by the development team as a "game of aerospace industry and interplanetary exploration," Astroneer is a resource-gathering experience that allows numerous players to work together to terraform and mine a planet, all for the sake of fortune.

The video above is a lengthy developer playthrough of Astroneer. The game's official site details the drive for resources in the far reaches of space: "The sudden development of technology for rapid space travel
enables fast and inexpensive journeys to the stars. Exo Dynamics, the
dominant conglomerate in the new field, has opened flights to daring
citizens of Earth. Like the Yukon gold rush of old, waves of adventurers
sign up to launch themselves into a new frontier, risking everything to
seek their fortune in the far reaches of the galaxy. These are the
Astroneers.



As an Astroneer, you must find a way to dig out a life on one
of a multitude of harsh new worlds. Blast through the terrain to
uncover precious artifacts and materials you can use to fuel your quest
to become a wealthy baron in the stars. Along the way, discover
oddities, raise questions, and uncover mysteries.

Perhaps not all is as it seems."

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Later today I'm jumping into Planet Explorers, a new open-world sandbox game that just launched on Steam. This is another game that gives players the power to alter the terrain, create objects, and customize just about everything in the world – including the characters. The launch trailer above sets the tone and also provides snapshots of the combat mechanics, which look a little worrisome. I'll hopefully have more on this title in the week to come.

For those of you asking about my progress through Exile's End (which I just started playing a few weeks ago), I've vested another couple of hours into this sidescrolling Xbox One title, and sadly won't be revisiting it again. It falls apart quickly, and the satisfying exploration vibe is replaced with mindless running and gunning. Give it a hard pass.

If you're counting down the days until Rogue One: A Star Wars Story (which I assume all cool people are doing), run to your bookstore to pick up Catalyst: A Rogue One Novel. I'm halfway through it, and can happily report that it isn't an ambiguous side story with a loose connection to the forthcoming film; it's a legitimate prequel that follows many of the major players. Orson Krennic, the Emperor's latest puppet, is front and center, as is Grand Moff Tarkin. I wondered if Tarkin would be in the film, and it looks like he may be. Both of these established Imperial officers are heavily tied to the creation of the Death Star, which the book details intricately. We also learn about the Erso family. Jyn, her mother Lyra, and Galen (the father of the Death Star) are interesting and different characters than we've seen in Star Wars before. Again, run to the store to get it. I haven't been this pleased with a Star Wars book in a long, long time.

I'll leave you today with some tantalizing movie and television show news. Guillermo del Toro's Pacific Rim sequel is stomping its way into development, and is now called Pacific Rim: Maelstrom. The film hits theaters on February 23, 2018 and stars John Boyega, who is fast becoming THE face of science fiction. Another lovable giant is returning. Big Hero 6 won't hit theaters, but will instead be a new ongoing animated series, with most of the film's voice actors reprising their roles. No official date has been given for the Big Hero 6 revival, but it is due out in 2017.

Michael Bay's giants are also coming back in a way I didn't expect. After next year's Transformers: The Last Knight, which supposedly brings the Robots in Disguise to King Arthur's court, Paramount is making a spinoff movie for Bumblebee. The current release plan is simply 2018, perhaps hinting at Transformers becoming an annualized property. This spinoff sounds like a terrible idea…that will likely make a billion dollars in the box office.

Valerian and the City of a Thousand Planets looks like a film that won't make nearly that much. Valerian's first trailer is…well…I can't really make out what type of story it's trying to tell. I know it's based on a comic book series, but…hmmm…it looks like a mix between The Fifth Element, Star Wars: Attack of the Clones, and any terrible film starring Taylor Kitsch. What's your take on it? Watch at your own risk.

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www.GameInformer.com – The Feed

Science-Fiction Weekly – Call Of Duty: Infinite Warfare, Starship Troopers, Voltron, Ghost In The Shell

As much as I want to turn this column into a meaty discussion about Mass Effect Andromeda, Game Informer is hitting that drum thunderously; you already have plenty to read, and many more stories and reveals to digest in the coming days. I am instead turning my attention to a scattershot of awesome science-fiction news; beginning with a few interesting developments out of Hollywood.

The Hollywood Reporter says Starship Troopers is coming back! Hold back the excitement for one second, people. Casper Van Dien likely won't be your bug-riding savior in this reboot. Colombia Pictures has inked a deal with Mark Swift and Damian Shannon (the writers behind the forthcoming Baywatch movie starring Dwayne Johnson and Zac Efron) to breathe new life into this awesome dormant franchise. The early scuttlebutt is that Swift and Shannon are drawing more inspiration from the original Robert A. Heinlein Starship Troopers novel than the campy Paul Verhoeven adaptation of it. Regardless of what happens, I wouldn't mind seeing Van Dien make a Stan Lee-like cameo for fans who enjoyed his take on Johnny Rico.

The success of Netflix's new Voltron: Legendary Defender animated series has apparently turned the right heads at Universal Pictures. Deadline reports UP is currently working on a live-action adaptation of this beloved property. Deadline also learned the film is currently being scripted by David Hayter, who penned the screenplays for X-Men, X-Men 2, and Watchmen, but is best known in our circles as the voice of Solid Snake from the Metal Gear video game series. After Hayter finishes up the script, Kiefer Sutherland will be brought in to change it, and ultimately make it slightly worse.

After seeing Pacific Rim, I can see Voltron working as a live-action property. Just stick to the design and colors of the animated version (seen below), and whatever you do, Universal, don't Michael Bay the hell out of him. I don't want to see a billion exposed gears of this legendary character, like we see on Bay's Transformers. And no neon hair! What the hell was Bay thinking? Holy hell.

On March 31, 2017, theatergoers will see if Ghost in the Shell should have been turned into a live-action property. This movie has been under fire from the day Scarlett Johansson was cast in the lead role of The Major. People are upset that another white actress was selected for an Asian role. In an interview with Buzzfeed this June, Ghost in the Shell's producer Steven Paul defended the casting, and said both DreamWorks and Paramount are trying to do the property justice. “I think we’ve done the manga comic great honor," he said. "Fans
will be very happy, because there’s a great respect that’s been paid to
the manga. We’ve been
very, very careful. Obviously, there’s some new imagination, as well. I
mean, like anything, when you’re making a movie, you’ve gotta bring your
own.”

The film hits soon, but we still haven't seen a full trailer for it, and instead have received a steady drip short teasers. The latest one finally shows Johansson in action, and you can see what she's capable of in the video below, which strings together all of the teasers.

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If Netflix's Stranger Things reminds you of The Goonies, you won't be able to escape that comparison when season two hits next year. New faces joining the show are Paul Reiser (yes, he still exists), Danish actress Linnea Berthelsen, and the head Goonie himself, Sean Astin. Can Netflix do this? Is adding a Goonie to the cast too much of a nod to the movies of yesteryear? The studio is certainly playing with fire, but Astin is a fine actor, and lover of lembas bread. The good news here: Casting usually means filming is right around the corner. We should get the show soonish. Yes!

The last bit of movie news isn't news, per se, but a reminder: Go see Arrival this weekend. It opens Thursday night, and is sitting at a perfect 100 percent fresh rating on Rotten Tomatoes with over 70 reviews filed. It's supposedly the best thing since sliced lembas bread. (pauses for laughter)

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I'll leave you today with praise for Call of Duty: Infinite Warfare. I realize many of you probably have little interest in this annualized series, but this year's entry is worth a play. All of the comparisons you are hearing to Mass Effect 2 are apt; Infinite Warfare has a remarkable science-fiction vision. It really doesn't feel like Call of Duty in the traditional sense. I continually find amazement in the game's sci-fi technology and themes. What they do with artificial intelligence is particularly interesting. Infinite Warfare is a cool vision of the future, a marvel to look at, and an exhilarating ride. I even like Kit Harington as the antagonist. He isn't bubbling with emotion, but I think that's what makes him such an interesting threat. You can't read him, but you just know he's one step ahead of you. This last point is something I disagree with Dan Tack on. Tack who wrote Game Informer's Infinite Warfare review, which, outside of this one point, lines up with my thoughts.

And that's it for this week. Get out and vote, people! Seriously, if you are reading this and haven't voted yet, shutdown the computer, and hop in the car to take care of this important task. It isn't just a contest between two people – you are determining your future, which may end up looking like the Hunger Games no matter what, but you get my point. It's important.

www.GameInformer.com – The Feed

Science-Fiction Weekly – Cloverfield 3, Edge Of Tomorrow 2, Star Trek Vs. Aliens, Exile’s End

Call of Duty: Infinite Warfare is this week's big science-fiction
release. As strange as it is to link Call of Duty to the science-fiction
genre, I sadly can't go into specifics regarding its quality just yet.
Infinite Warfare hits store shelves (and digital spaces) on Friday, and
our review, penned by the brilliant Dan Tack, will be released soon. I
stand by my claim that Infinite Warfare is my most anticipated game of
the fall. A small sliver of my anticipation comes from the simple fact
that I'm a fan of this series, but I mostly want to dive into this entry
because Activision is taking a real chance on it, something we rarely
see from established and annualized series. Activision may alienate fans
with the hard science-fiction angle, but I believe rocketing into the
cosmos and leaving the past behind is the best thing that could happen
to Call of Duty. This move shakes things up, and also gives us nice
separation between Call of Duty and Battlefield. This year's batch of
shooters all have unique stances in the first-person shooter field, and
that's a great thing.

Other than Infinite Warfare, this week is light on game news and
releases. If you are into old-school action-platformers or Metroidvania
games, you may want to check out Magnetic Realms' Exile's End, available
now for Xbox One, PlayStation 4, Wii U, and PC. Exile's End takes place
in the far future, and follows a corporation called Ravenwood, which
has a stronghold on commerce throughout the galaxy. Ravenwood is also a
threat, with its own army and rules. The game begins with Ravenwood's
president disappearing on a mining planet. A mercenary team is sent in
to investigate. This expedition doesn't begin on the best note; an
electrical malfunction leads to the drop ship crashing on the planet's
surface. The mercenaries thankfully make it to escape pods, but now find
themselves separated on the planet. The game follows Jameson, who
awakens with no weapons or means of communicating with this crew.

I only had time to check out about 30 minutes of Exile's End, but
want to dive back into it after I finish up Titanfall 2. Exile's End is
deliberately slow, to a fault even, with little happening other than the
player jumping over space snakes and leaping across chasms in the
opening moments. As repetitive as these actions are, exploration has a
nice Metroid-like vibe to it, and is backed by the hook of discovering
what happened to your crew. You can check out the trailer below for a
brief look at the play style and direction of Exile's End. I wish I had
time for a more thorough breakdown of this title, but if you want to
know more, please leave a comment below, and I'll do my best to play it
this weekend.

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Most of this week's news is tied to the motion-picture industry in
some capacity. I am a huge fan of Bad Robot's science-fiction efforts,
namely anything bearing the Cloverfield name. While I wouldn't mind
seeing a proper Cloverfield 2 some day, I can't recall any other series that has given us such different looks into an established universe. Cloverfield and 10 Cloverfield Lane
are dramatically different in set up and tone, yet  are strongly
intertwined by the time the credits role. The third Cloverfield film may
be hitting sooner than expected. A report from The Wrap states that the J. J. Abrams-produced God Particle may be the next film in this series. God Particle releases on February 24, 2017, and follows a team of astronauts who make a startling discovery. The Wrap
also reports that Abrams and Paramount Pictures hope to annualize the
Cloverfield property. That sounds like overkill to me, but I can never
say "no" to more science fiction, especially if the intent is on making
each installment unique.

If God Particle's plot sounds familiar, you may be confusing it with the recently announced Life.
This film, starring Ryan Reynolds, Jake Gyllenhaal, and Rebecca
Ferguson, follows a team of astronauts who make a startling discovery.
Uh. Yeah, that's the same hook as God Particle. I won't go into
any other specifics, other than a flamethrower is used at some point.
You can check it out in action in the trailer below.

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The most exciting film news is tied to the forthcoming Edge of Tomorrow sequel. I didn't see the original Edge of Tomorrow
in theaters, mainly because my friends deemed it "okay" and "passable."
I obviously wasn't going to avoid seeing a new sci-fi film, and
eventually got around to watching it a few months after it released on
Blu-Ray. I loved it so much that I immediately watched it again, and
proclaimed it to be my movie of the year. I can't even begin to wrap my
brain around the idea of a sequel with Tom Cruise in the lead role
again, but director Doug Liman apparently thinks it's the coolest thing
in the world. In an interview with Collider,
Liman is spitting out hyperbole like it's going out of style. "[Edge of
Tomorrow 2] is the only sequel that I’m considering doing, and it’s
because the story is so amazing—much better than the original film,
and I loved and loved the original film—and it’s a
sequel that’s a prequel," Liman says. He went on to say that it will
"revolutionize how people make sequels." A sequel that's a prequel that
will revolutionize sequels? Someone call Dr. Seuss. Sounds awesome. Now
the bad news. No release date or filming schedule have been revealed
yet. We're going to have to wait for this one, folks.

Comic books allow for a high level of storytelling experimentation.
One such experiment is mashing two properties together for the sake of
fan-boy joy. Judge Dredd took on Batman, Robocop once battled the
Terminators, and now we're going to see xenomorphs invade the Enterprise
in a Star Trek: The Next Generation vs Aliens story. The first issue of
this limited comic series is due out next spring, and is published
jointly by Dark Horse and IDW. The story is penned by Scott and David
Tipton, with art by J.K. Woodward. Yes, there's a chance this comic will
be terrible, but keep an open mind. The examples I listed were damn
good, and since these stories exist outside of their respective
continuities, writers don't have many parameters to follow. Death and
chaos should be expected aboard the Enterprise. We just have to guess
which crew member will reveal the chest-burster. My gut says it will be
Wesley Crusher. Get that punk out of the way within the opening pages.
He's better fodder than a red shirt.

And before you leave, take a look this random video…

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www.GameInformer.com – The Feed

Science-Fiction Weekly – Is No Man’s Sky The Most Disappointing Game Of The Year?

As 2016 winds to a close, and the bickering over what game should be awarded as the year’s best heats up, it's time to reflect on the events that shaped our favorite entertainment medium over the last 365 days – from gamers taking their first steps in virtual reality to a small studio in Guildford, England creating a digital universe filled with over 18 quintillion planets. My initial thoughts on 2016 are a little worrisome – nothing really stood out as a sea-change moment other than Pokémon Go getting people to go outside to throw balls at monsters. It has been a quiet year, dominated by sequels and great indie titles. VR hasn't moved the needle like we thought it would.

One of the loudest talking points is No Man’s Sky. Never before have I seen a game hit with such a swing of enthusiasm between announcement and release. Within the span of a day, it shifted from the most-anticipated game of the year to potentially the most disappointing and controversial.

The biggest issue surrounding No Man's Sky is how it was communicated. As much as we can point a stern finger at developer Hello Games for misleading or cryptic messaging, the blame also lies with the player for hyping this game up into something it wasn’t. Everyone, from Hello Games’ founder Sean Murray to the average consumer, communicated a version of No Man’s Sky that wasn’t indicative of the game.

I think I can safely say that no one thought No Man’s Sky would be dominated by resource-gathering. We all assumed the core experience would focus on exploring the cosmos. The endless need to mine fuel and supplies is the primary reason why I haven't gone back to finish the game. I still want to see the center of the universe, but I don't want to jump through these aggressive gameplay loops to get there. It isn't fun. The best part of the game is landing on new planets to see if they contain life or alien artifacts.

No Man's Sky not lining up with expectations, or even what Murray said, created a backlash, the likes of which we rarely see. Gamers have a right to be upset. In my time playing, the game never looked as good as the promotional footage. It's shocking how different the game looks from these videos.

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Hello Games' messaging of certain gameplay components also didn't line up with the final product. I don't think they lied at any point, I just think elements were communicated too early, and ended up changing mid-development. The vision behind most games changes at some point. I just wish Hello Games would have come back and said, "Listen, elements of the game changed in development. Here's what it's like now." The fiasco surrounding multiplayer is the perfect example of pre-release information not lining up with the final game. That moment where two players were going to meet in the universe – something Hello Games didn't think would ever happen – ended in disaster. Going into the game, people were led to believe that while meeting up with another player was unlikely, it was possible. A lot of consumer trust was lost in that one second where those two players couldn't see each other.

Is No Man's Sky the most disappointing game of the year? For me, it isn't. I enjoyed my time with the game, but grew tired of the resource-heavy gameplay. It's a 7 out of 10 in my book – a noble attempt at trying something new that didn't quite embrace what made it special. I could still go back into it and have some fun. I cannot say the same for games like Mirror's Edge: Catalyst, Homefront: Revolution, or Star Fox Zero. All three of those games are bad in my book, and are more deserving of the title.

I know many of you were excited to play No Man's Sky, and ended up jumping into the game on day one. I would love to hear about your exploration of this universe, and what you think its lasting legacy will be. Can Hello Games make it a great game through updates? What would it take to get there? Would it even matter at this point?

I'll leave you today with some thoughts on Titanfall 2. I'm only an hour into the campaign, but I'm loving it. Respawn does gunplay like no one else, and the feel of Call of Duty: Modern Warfare is apparent in the campaign flow. I likely won't follow up on Titanfall 2 in a future Science-Fiction Weekly column, so you should give Javy Gwaltney's review a read if you haven't already. In it he says, "In an era where it feels like the majority of shooters either have
single-player or multiplayer tacked on, Titanfall 2 is the full package.
The top-tier campaign has nearly perfect pacing, and the subtle
revisions and additions to the multiplayer make it better than ever. For
first-person shooter fans, Titanfall 2 is a must play."

That's going to do it for this week. I hope everyone enjoys the seven days ahead, and…oh…look!!! New Star Wars: Episode VIII news! At this point you have to assume I'll talk about Star Wars at some point. We all want to know who Rey's parents are, and we don't have to wait until Episode IX to find out! How exciting!

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Science-Fiction Weekly – Jurassic World 2, Star Citizen, Reborn, Loading Human

Star Wars: The Force Awakens dominated 2015's domestic box office with $ 936,662,225 earned, the highest since Avatar in 2009. We expected Star Wars to be embraced in a big way, but I think it's safe to assume few people believed Jurassic World would be a juggernaut, let alone the fourth highest grossing movie of all time with $ 652,270,625 in theater receipts. The buzz coming off of the trailers wasn't great, but like a raptor sneaking through the grass, it was the surprise blockbuster of the year.

That enormous success has led to the announcement of Jurassic World turning into a trilogy. Work on the second film is well under way with Juan Antonio Bayona taking Colin Trevorrow's place in the director's seat. We are now learning that the sequel, set to release on June 22, 2018, will be more terrifying than its predecessor. This news comes from an interview with Bayona, conducted by a Spanish publication called Noticiasrcn (and translated by Scified). "It will be darker and scarier then the previous film," Bayona said. "Obviously when you have Chris Pratt it will also be very
funny. But it will be darker. It is a second step in a trilogy, and the
second step is always dark as in [Star Wars] The Empire Strikes Back or [Star Trek] The Wrath
of Khan
which are the examples you always get. We are
going to places where the saga has never been before, and at the same
time we are paying tribute to the franchise. We will take it a step
further. There
are things that will happen that people are not expecting and they
really are shocking."

That sounds pretty damn great, but I hope the series truly embraces the "world" in its title to show us what happens when dinosaurs become a threat to society. The rumors of the military using dinosaurs on the battlefield scares the life out of me, and I hope the darker tone implies more jump scares and dinosaurs hunting in populated cities than a gritty war scenario. I know the film will have to start at the theme park, at least to get the ball rolling, but enough with the vacation setting; bring it closer to home.

Star Citizen is another thing that needs to get closer, but if the news coming out of last week's CitizenCon is any indication, release plans are still nowhere close. The buzz after the Con's two-hour keynote (which you can watch in its entirety below) was a mixture of frustration and anger. Not only did Roberts Space Industries drop the bombshell that Star Citizen's single-player game, Squadron 42, would be delayed out of 2016, it wasn't even shown at the con. Star Citizen has been in development for four years, and although backers have been fed tiny morsels along the way, it would nice to see something big release. Squadron 42 needs to hit soon.

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Let's stick to the negative vibe for just one more second: Independence Day: Resurgence is out today on Blu-ray, DVD, and UHD. It's a terrible film. An abomination, really. In my review, I say that "the writing walks a fine line between cheesy and
downright awful. It even stoops to two different urination jokes, a
middle finger being flashed to invading aliens, and Brent Spiner's
old-man butt."

If you would like to see any of that stuff, by all means watch it, but just know that it doesn't hold a candle to the original film, or most science fiction that graces the silver screen.

One thing you should put on your radar (and read immediately) is Mark Millar and Greg Capullo's incredible first issue of Reborn, published by Image Comics. With HBO's Westworld and this comic in my life, I am a happy camper right now. Part of what makes Reborn fun is uncovering what is happening, so I won't go into the plot too much, but I will say it deals with death in an interesting way. Also, the art is by Capullo – you can't beat that. Don't even dwell on the art pictured below for too long; just run out and buy this book!

If you've been dying to use virtual reality to shave a beard on an alien world, you may want to take a look at Maximum Games' Loading Human, the first entry in a new episodic adventure series for PlayStation VR (and soon on Rift and Vive). Only venture into this first episode for strange interactions like this, and not for the story or an immersive VR experience. Loading Human puts you into the shoes (and fully viewable body) of Prometheus, the son of a man who is called "the most important scientist in history." We learn that Prometheus has traveled across the galaxy to find an energy source that will save his father's life. It turns out his father is trapped in a device he created to achieve immortality. The Quintessence should free him.

To make this story unfold, Prometheus must solve item and environment-based based puzzles to open doors, activate machines, and basically make the plot move forward. The PlayStation 4's Move controllers are used in interesting ways to generate free movement in each environment. Think of Prometheus like a car. Hitting the X button makes him walk in the direction you are facing, much like stepping on the gas in a car. Rather than turning your head to alter trajectory, pointing the Move controller in a desired direction and clicking a different button makes an immediate shift in direction – an act that can be incredibly jarring at times. I wanted to move my head more than the game demanded, but the controls eventually gelled with me, and I found myself freely moving about the large spaces. The game is loaded with interactive elements, and Prometheus often reflects on items that end up in his hands.

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The story, which moves at a snail's pace, is made worse by Prometheus' stiff dialogue delivery. The puzzles don't make you think much, and are more about tinkering and discovery. This is just the first of three parts, so hopefully the gameplay and story become more interesting in the next installment, but you should probably hold off until we know more. Loading Human is off to a rough start, and it didn't conclude with a revelation that makes me want to see what happens next.

The final bit of game news I have for you this week is of the highest order: Star Control is coming back! Stardock just announced a new entry today, called Star Control: Origins. As the name implies, this game is taking us back to mankind's first steps into space. You play the role of a captain aboard Earth's first deep-space starship. Sounds cool!

And that's it for this week. Before you leave, use the comments section below to let me know what you think of the news (especially the potential direction for Jurassic World 2). See you in seven days!

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Science-Fiction Weekly – Gears Of War 4, Doctor Who, Black Mirror, Power Rangers

If you didn’t fork out the extra dough for Gears of War 4’s ultimate edition, which allowed you to start playing it last Friday, the game is officially out today, and it’s well worth your time – even if you just want to see cool science-fiction technology in play. In my review, I called Gears of War 4 a continual delight, dazzling with exceptional multiplayer, and the best campaign since the series’ inaugural release.

What my review didn’t touch on too much is the unique science-fiction vision that The Coalition used throughout almost every environment. This series’ art direction has always been relatable, with architecture inspired by Britain’s 1800s Regency era, and weapons modeled after the Vietnam War. The Locust forces were the only thing that truly looked alien, and it was a nice contrast to have, as the player felt a connection with the world.

Gears of War 4’s world delivers that “We’re not in Kansas anymore” sensation, even in some of the human-controlled cities. Early in the game, we get an intimate look at one of the Coalition of Ordered Governments’ newest establishments, but it doesn’t look like it is designed for humans. It feels cold, and bleak – and the only signs of life within it are giant yellow construction robots that are feverishly assembling new buildings and technology. For anyone that’s seen a Transformers cartoon or movie before, you can’t help but think Bumblebee is making a cameo in this game. This particular robot design is incredibly close to the Autobots' favorite little guy, but oddly, it doesn’t feel out of place in this sterile world. The city is also protected by robot forces called DeeBees, which are surprisingly agile and intelligent, but still approach threats with a menacing slow march forward, making them look like a bit like archaic technology in these instances. The coolest touch in this city is a giant, rotating wall that slides along the periphery to protect it from harsh storms. The wall is intimidating to look at, but also something to marvel at from a technology standpoint. It shows just how far this society (and technology) has come since E-Day.

As the game progresses, the world, which ranges from countrysides to rundown factories, is infested with sprawling orange veins, almost looking like an alien hive has claimed these territories. These veins are often joined by large, pulsating eggs that almost look like they glow. The veins are a telltale sign that the Swarm, the game’ new adversary, is here. Although many of the environments hold qualities of the Gears of War titles of old, the Swarm infestation makes them look decidedly alien. It’s a cool touch that pays off handsomely for the gameplay – as the eggs hold new kinds of horrors.

I highly recommend you give Gears of War 4 a whirl, even if you haven’t completed the previous three games in the series. The first act of the game is a primer that details enough of the series’ lore to bring newcomers up to speed. My recommendation carries more weight if you appreciate cooperative play and competitive multiplayer. Both avenues of play are immensely entertaining in this new installment. You can check out the COG city of note in the video below:

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After you take a look at that, three trailers demand your attention. The first is for the upcoming Power Rangers film. Rather than giving fans what they want (kids in powered armor beating the snot out of aliens), this teaser trailer spends its time solely on character development, and I hope the film follows suit and doesn't rush into the action. I want to see the Power Rangers kicking butt as much as anyone, but I also think the film will be better off if they fully embrace the human element. The Marvel films are perfect examples of how developing interesting characters behind the masks is just as important as showing off their super powers. Those characters make more of an impact on us, because we can relate to them and legitimately like who they are.

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Even if you aren't a fan of Doctor Who, you may want to keep the show's upcoming Christmas Special on your radar, as it blends the Doctor's typically wacky science fiction with superheroes. Yes, the Doctor is teaming up with a Superman-like being in New York. This can only be great. Here's the official synopsis for this episode: "This Christmas on BBC One, the Doctor joins forces with a comic-book
superhero in New York for a heroic special written by Steven Moffat,
titled ‘The Return of Doctor Mysterio.’ The family favorite will return
on Christmas day as the Doctor, played by Peter Capaldi, joins forces
with an investigative journalist, played by Charity Wakefield (Wolf
Hall, The Player
) and a superhero to save New York from a deadly alien
threat." The trailer below gives you a brief look at the episode and the hero of note:

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Netflix's excellent Black Mirror is returning for a third season, and the trailer makes it looks absolutely nuts (in all of the best/most disturbing ways). If you haven't watched this show yet, go into it expecting a dark, character-driven Twilight Zone, and just let the fun unfold. DO NOT look at any story synopses for it online. Also, don't watch the trailer below unless you are caught up!

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Before I leave you, I have two quick notes to address: 1) HBO's Westworld is ridiculously good. That second episode is even better than the first. I won't discuss it here, but would love to talk about it in the comments section below. 2) Star Wars rocks! Did you really think I would finish a Science-Fiction Weekly without mentioning it? The gallery below is loaded with images of upcoming Rogue One: A Star Wars Story toys. See you again in seven days!

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Science-Fiction Weekly – Everspace, XCOM 2 On Console, Rogue One

In an attempt to save as much money as I can to buy Rogue One: A Star Wars Story toys on Force Friday, my lunches have consisted mostly of peanut butter and honey sandwiches for the last two weeks. This self-inflicted punishment has saved me roughly $ 90 that I can use to buy the Black Series versions of Jyn Erso and K-2SO. My remaining money will either go to the U-Wing, which I just learned features awesome transforming wing positions, and a few of the 3 3/4 inch figures for my collection. All of these collectibles and many more release in just four days (which is a good 75 days before Rogue One hits theaters on December 16).

As excited as I am to go shopping (I'll be at a handful of stores at midnight!), the wait hasn't been that excruciating, thanks in large to two new science-ficton games hitting this week. The first is the console port of XCOM 2. When developer Firaxis Games announced XCOM 2 last summer, PlayStation 4 and Xbox One editions were not in the cards. In an interview with IGN, Jake Solomon, Firaxis' creative director, said that to make a more dynamic sequel with procedural generation the team had to shift gears to a PC-only focus. “To do that, we
had to use all of our studio expertise, and our expertise here is PC," he said.
"That's our home, and that's where we're really comfortable." Firaxis wouldn't rule out a console version at the time, but it didn't sound likely, and for a year, it appeared it would remain a PC and Mac exclusive.

Enter The Workshop, a developer that has helped other studios bring their games to console. Through a collaborative development effort with Firaxis and Blind Squirrel Entertainment, XCOM 2 is now on console, and it's a damn fine port. I'm just at the beginning of my campaign, which is set 20 years after the events of XCOM: Enemy Within and tells the story of the aliens seizing control of the world, and I'm having an absolute blast. Firaxis clearly had fun designing a world in which humanity is on the verge of extinction. While many of the enemy types from the first game return, they've evolved and showcase terrifying new abilities, such as a sectoid's ability to reanimate fallen soldiers.

If you haven't played XCOM before but have always wanted to, you don't need to go back to the previous console generation to play the first entry. This sequel stands well on its own, and the tutorial at the beginning is brilliantly devised, giving you all of the tools and knowledge you need to dive deep into the turn-based action. Just know this: death matters. If your troops are slain, they aren't coming back….unless you turn off permadeath, but don't be that person. XCOM is best experienced when a loss of life means something. You'll grow attached to your troops, more so than you would think. When you get a few hours into the game, you'll hate seeing them take on damage.

I'm playing through the Xbox One version, and the controls work remarkably well on the controller, as well as its predecessor did in the previous generation. On the visual end, I have experienced a few hitches in the character animations, and a slight dip in framerate when an abundance of effects (like fire) are on screen. The game also periodically freezes for a few seconds between player or enemy turns, creating a moment of uncertainty as to what is happening. These are minor (atom-sized) complaints in an otherwise excellent game. Again, I'm still early into the action, but I don't foresee any other problems occurring in the campaign. With that said, I still haven't explored the multiplayer landscape. You can check out a playthrough of a mission in the video below.

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Are there any Colony Wars fans out there? If so, you may want to keep your eyes on Everspace, a roguelike space shooter developed by Rockfish Games for PC, and Xbox One. You can play it right now through Early Access, but I have some concerns about that. First, let me begin by saying it's a beautiful game.

Stunning even.

So good that almost every screenshot looks like the cover of a science-fiction book.

Damn.

Okay, I may be overselling the visuals a little bit, but asteroid fields hold a bit of a siren's call for me, and most of the areas in Everspace feature them. They also happen to be one of the game's biggest problems, but more on that in a second.

Since it is a roguelike, expect to die a lot, not from a lack of skill, mind you, but from the difficulty being blistering from the outset of play. The Early Access version doesn't offer a story, (although one is planned for the final release), and at the moment just features a series of level-specific challenges to complete before new stages can be reached. These goals range from earning a specific amount in a run, to downing a specific number of enemy fighters. Again, the game is brutally difficult, and you'll likely die repeatedly before achieving victory.

Although your ship is destroyed, almost everything you earn in a run is stored and can be used to improve the vessel you'll send out on the next run. So theoretically, over time you'll be able to outgun the opposition and make it to the next stage, which will likely turn up the difficulty a notch. Only one ship is controllable, but three will be available in the final game. It's a little slow in movement, but needs to be to a degree. Dogfighting against other ships requires aiming precision and quickly rotating to stay locked on the target. Keep in mind that these battles often unfold in asteroid fields. If it were any faster, you'd likely die more from crashing into rocks than by opponent rockets. Your base vehicle is equipped with lasers to kill shields and a gatling gun that can tear up a hull. It's also outfitted with light missiles that deal significant damage. The combat is rewarding and a true test of skill, but there isn't enough of it in this early version.

Right now, most of my time is dedicated to mining asteroids for materials that I can later use to upgrade my ship. Scavenging is the central focus, and it's execution leaves much to be desired. After blasting asteroids, useful debris must be excavated, a slow, and tiring process that nets the smallest of gains. Some asteroids are gigantic and you'll have to fly inside of them to find what you are looking for. This action is somewhat terrifying and cool (and again reason why the movement is somewhat slow), but ends up being repeated too often in each run.

We'll see where Everspace goes from here, but it isn't too far off of the mark. The combat and flight mechanics are right on the money, and if resource gathering can be lightened, this could be a fun, and unique rogue-like experience. I recommend passing on it for now, but keep it on your radar to see how the full release turns out. Again, here's a quick look at it in action.

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I'm going to conclude this edition of Science-Fiction Weekly with a bit of news that may not seem noteworthy, but it carries a bit of mystery that we should keep an eye on: Alan Dean Foster is writing the novelization to Ridley Scott's upcoming Alien: Covenant film. The point of interest comes from Foster's website where he says he is taking an "unusual approach that's never been tried before in a novelization." What could that mean? We'll have to wait for more details to find out. Until then, have a great week!

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Science-Fiction Weekly – The Movies Of 2017, Osiris: New Dawn

Destiny: Rise of Iron is this week's big science-fiction release. If you are looking for a verdict on it, you'll have to wait a few days; we've just gotten our hands on it, and Matt Miller is currently putting it through its paces for his review. However, if you want to know more about it right now, you can read our extensive cover story content from a couple of months ago, or better yet, watch us play through all of Rise of Iron in a live stream, starting today at 4 p.m. CT.

Rise of Iron delves into the history of the mysterious Iron Lords – the legendary heroes who have been hinted at for the last two years of the game's release – and sets players on the path to inheriting that legacy. Along the way, Guardians can expect to encounter a new raid, quests, and tons weapons, armor, and artifacts to collect, along with new competitive gameplay, ranging from newly available private matches to the arrival of Supremacy mode.

I know Forza Horizon 3 is as far removed from science fiction as can be, but Mass Effect fans are making me feel at home with this review. Here's my newest ride, courtesy of a talented artist who uploaded this N7 decal. The Forza marketplace is already loaded with cool sci-fi rides.

On September 28 (in just eight days) PC players can check out Osiris: New Dawn (in Early Access), a multiplayer-driven colony-building game that I've had my eye on for the last couple of months. The game is set in the year 2046, and through the technology of fold-engine propulsion takes players to the Gliese 581 system, where mankind is trying to establish a new homeworld. The habitable planet of note just happens to be the home of numerous alien species and is subject to meteor showers. Other online players can also attack your colony. This Fenix Fire-developed title can be played in first- or third-person, and looks to have expansive crafting and survival systems. I'll hopefully have more on this title in the weeks ahead.

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Remember Star Citizen? The ambitious player-backed game is still deep in development, thanks to the $ 124 million its earned through various crowdfunding campaigns. We still don't have a release date or window, but we do have new footage of the game's first-person gunplay (which you can see below). Jump to roughly the two-minute mark for a look at the current state of combat.

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Outside of games, the slate of science-fiction films on the horizon looks promising. In December we get Rogue One: A Star Wars Story (there's your one Star Wars mention), and two films that I can't wait to see: A deep-space mystery that unfolds in Passengers, starring Jennifer Lawrence and Chris Pratt, and the human side of space travel in The Space Between Us, featuring Gary Oldman and Asa Butterfield. I love the look of the technology in Passengers (which you can see in the trailer below). The Space Between Us opens on December 16 (the same day as Star Wars), and Passengers is a week later on December 23.

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The year to come also looks great. Pratt returns as Star-Lord in Guardians of the Galaxy Vol. 2 on May 5, 2017. Kurt Russell is joining the cast as Ego the Living Planet, a role that Pratt recommended go to Russell. I wonder if we'll get another Howard the Duck cameo in this one.

The following month welcomes what I believe will be the best comedy of the year: Transformers: The Last Knight. Releasing on June 23, the fifth Transformers film is rumored to connect to Camelot and King Arthur. Apparently, a Transformer crash landed in Arthur's realm with an artifact in hand. That artifact is supposedly Excalibur. Merlin gained his magical powers from it. No, I'm not joking around. Leaked set photos confirm the casting of both Merlin and Arthur. The concept for this story is loosely based on an old Transformers G1 cartoon. I like that they are pulling inspiration from the old show, but that's one episode that should have been left in the vault.

Ridley Scott's Prometheus was a polarizing film. I enjoyed it, but people who expected a solid Alien connection were obviously left with little to chew on. Alien: Covenant appears to bridge the gap between Ridley's work in this series. Prometheus' synthetic David (Michael Fassbender) returns, but is joined by an entirely new crew aboard the colony ship Covenant, which stumbles upon a world filled with eggs, face-huggers, chest-bursters, and xenomorphs.

The year concludes with Blade Runner 2 on October 6, which once again stars Harrison Ford, Thor: Ragnarok on November 3, and Star Wars: Episode VIII on December 15. Other films that show potential in 2017 are The Dark Tower (February 17), Guardians (February 23), Power Rangers (March 24), war of the Planet of the Apes (July 14), and Valerian and the City of a Thousand Planets (July 21). Sci-fi fans are going to be spoiled next year, especially with Mass Effect: Andromeda hitting. More on that exciting game soon!

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