Master of The Free World Productions | Jumpcut Entertainment Network

Two New PS2-On-PS4 Rockstar Titles And XCOM Vita Appear On UK PSN Store

Isn't today full of surprises? Right now, XCOM Enemy Unknown Plus is available for Vita on the UK PlayStation Store. Better yet? Manhunt and Bully are also playable on the PS4 as PS2 Classics.

We'll have to wait for confirmation on a release on the U.S. PlayStation store, but this is a pretty good sign. 

Bully and Manhunt are selling for £11.99, while XCOM Enemy Unknown Plus has a £15.99 price tag. 

Click on the game titles to visit the UK store to see for yourself: XCOM Enemy Unknown Plus, Bully, and Manhunt

What are you most excited for?

[Source: PlayStation Store UK via NeoGaf via Luke Mears Twitter]

 


Our Take
This is a good sign for the U.S. getting these games as well. So far, no updates to the store have confirmed this, but remember the UK is six hours ahead. Not to mention, something could be caught up in ESRB. While this doesn't guarantee it, I'd say the odds are staked in our favor. All these things are great. So many people have wanted to play XCOM Enemy Unknown on-the-go. And trophies for Bully and Manhunt? Icing on the cake. 

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Neverending Nightmares Coming To PlayStation 4 and Vita

Matt Gilgenbilch, the creative director of Infinitap Games, has announced on PlayStation's blog  that the psychological horror game Neverending Nightmares will be coming to both PlayStation 4 and PlayStation Vita in 2016. Gilgenbilch stated that Ininitap is aiming for 60 frames per second on both platforms.

When asked about a release date by a blog user, Gilgenbilch replied "We are planning on releasing in the 2nd quarter of this year (April to June) but haven’t narrowed it down to a date yet." You can watch a trailer for Neverending Nightmares right here:

(Please visit the site to view this media)

Editor Kyle Hilliard reviewed the original PC release, giving it a score of 7.75 and writing "Neverending Nightmares is an emotionally resonant experience. I felt fully empathetic towards [protagonist] Thomas’ struggles, which is an impressive feat. The limited interactivity holds it back from taking full advantage of its medium, but I understood and was affected by Thomas’ inescapable depression."

www.GameInformer.com – The Feed

Remake Of PlayStation 2′s Odin Sphere Arrives On PS4, PS3, And Vita In June

Atlas and Vanillaware’s remake of PlayStation 2 RPG Odin Sphere now has a release date. Odin Sphere Leifthrasir will be out in early June.

Those that purchase from participating retailers early will get a 64-page art book with the standard version on PlayStation 4, PlayStation 3, and Vita ($ 60, $ 50, and $ 40 respectively). Those looking for a bit more might be interested in the $ 80 Storybook Edition that we covered previously.

Odin Sphere Leifthrasir will be out on June 7 for all three platforms. You can see the announcement trailer to get a glimpse of the upgrades.

 

Our Take
Atlus could have easily taken the PS2-on-PS4 route, but this approach brings both enhanced graphics and improvements. I missed this on PS2, so I’m eager to give it a try on PS4 or Vita. I’ve heard very good things, and having a second change at Odin Sphere is great news.

www.GameInformer.com – The Feed

Not A Hero Comes To PS4 Next Month, Vita Version Bites The Dust

Roll7’s follow-up to the OlliOlli series, Not a Hero, finally has a release date on PlayStation 4. Unfortunately, the previously promised Vita version has been canned.

The developer says that the handheld version met its premature end, though it wasn’t because of a choice the studio made. “It was out of our hands unfortunately, was not our decision at Roll7,” the company writes.

We reached out to the studio for comment to learn more about what happened to the handheld port. “We really wanted to bring the Not A Hero to Vita but, unfortunately, due to constraints of both time and money (both of which we have very little of!) we felt it was in the best interests of the game to concentrate on making sure the PS4 version was absolutely the best experience that it could be," says Roll7's Simon Bennett. "It sucks that we couldn’t make it happen on Vita, but rest assured the console version is definitely worthy of your 10/10 review score.”

The pixelated 2D shooter featuring the bombastic BunnyLord will land on PS4 on February 2. For more, check out our hands-on preview from earlier in the game’s development.

[Source: Roll7 on Twitter, PlayStation Blog]

 

Our Take
This is the second promised Vita title to be canceled in recent months. The last was Banner Saga, which Sony swept in to save. Whether the same thing will happen here isn’t clear, though with the decision being out of Roll7’s hands, that puts the decision in the hands of either publisher Devolver Digital or Sony (for quality assurance reasons).

www.GameInformer.com – The Feed

Facing the challenge of getting Bastion to PlayStation Vita

The travails of getting a console game onto Sony’s handheld — a port postmortem from a developer perspective, packed with juicy technical details. …


Gamasutra News

Sony steps in to rescue PlayStation Vita port of The Banner Saga

Apparently, big-name indies can get help from Sony when they run into trouble — though it’s tough to tell if it’s a policy, or if it’s a one-off deal for a game that would benefit the platform. …


Gamasutra News

Sony Steps In To Save The Vita Version Of The Banner Saga

After an extensive delay, Stoic Entertainment's fantasy, viking-themed strategy game The Banner Saga will finally be headed to the PlayStation Vita in 2016. The fate of the handheld iteration was in jeopardy after Stoic revealed how its original porting partner folded without finishing the project.

The Banner Saga originally released on PC back in January of 2014. Console and Vita versions have been in the works for a long time. Thankfully, owners of Sony's handheld don't need to give up hope. PlayStation's director of third party and production Gio Corsi just tweeted that Sony would be helping publisher Versus Evil bring the game to its handheld.

The current-gen console versions are still due for release on January 12. To find out if the game is worth playing, check out our review of the original PC version.

[Source: Gio Corsi on Twitter]

 

Our Take
This is a little surprising. After the delay – and given the state of the Vita's library – we might have assumed that the game would never make it to Sony's handheld. This is good news for Vita owners. Hopefully, we'll see the handheld get more support next year than it did this year.

www.GameInformer.com – The Feed

The Banner Saga’s Vita Comes Back To Life In 2016

After an extensive delay, Stoic Entertainment's fantasy, viking-themed strategy game The Banner Saga will finally be headed to the PlayStation Vita in 2016.

The Banner Saga originally released on PC back in January of 2014. Console and Vita versions have been in the works for a long time. Earlier this month, however, Stoic announced that the vita version was being put on hold. Thankfully, Vita owners don't need to give up hope entirely. PlayStation's Director of Third Party and Production Gio Corsi just tweeted that Sony would be helping publisher Versus Evil bring the game to its handheld.

The current-gen console versions are still due for release on January 12. To find out if the game is worth playing, check out our review of the original PC version.

[Source: @giocorsi]

 

Our Take
This is a little surprising. After the delay – and given the state of the Vita's library – we might have assumed that the game would never make it to Sony's handheld. This is good news for Vita owners. Hopefully, we'll see the handheld get more support next year than it did this year.

www.GameInformer.com – The Feed

Volume Is Releasing On Vita Next Month

Have you been pining for a Vita release of Volume? You're in luck! It's coming next month.

Mike Bithell's stealth game that's inspired by Metal Gear Solid will finally be available for Vita on January 5. As a bonus, the game will be cross buy, so if you already have it, the Vita version can also be yours. And if you purchase it first for Vita, that will give you access to the PS4 version.

If you want to learn about more about Volume, you can check out Brian Shea's review, where he gives it high praise saying, "Volume’s story levels are designed with the same care that players must use when playing, and I enjoyed the experience from start to finish." 

For more information on this news, you can check out Bithell's latest blog.

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The Banner Saga Marches Onto Console January 12, Vita Version On Hold

Update: When The Banner Saga was announced for consoles, a handheld version on Vita was in the works. Unfortunately, the realities of business have put an indefinite hold on that edition.

In a post on the Stoic forums, founder John Watson lays out the troubled road the company walked in order to make the console versions happen. It's a glimpse into how ports get made and the outside companies responsible for making them a reality.

The entire statement follows, but the summary is that the Vita version is on hold. Stoic lost money due to the collapse of its first porting company partner and needs to recover those funds before it can move forward.

Many of you have been asking for status updates on the Playstation Vita port of the Banner Saga. Now that we've completed porting and the certification process for Playstation 4, I thought I'd take a moment to bring my head above water and provide some information.

Our console and Vita porting has been more expensive and time consuming than we had originally expected. We started the porting process only a few months after the initial launch of Banner Saga on PC. In fact, we started console port development work at the same time we started iOS and Android development. I performed the initial proof-of-concept porting myself, to determine what our technological approach should be. Once this was complete, I hired 3 different porting companies to do a 1 week prototype for a fixed price. Of the 3, one of the companies exceed the others in performance by a wide margin. As a result, I decided to hire them to work on the PS4, Xbox One, and Linux ports, and they got underway. Their deadline for completion was November 2014.

The porting company made good progress at first, but suffered some internal personnel turnover which slowed the project. The first deadline was missed, but progress steadily continued. We were able to show a hand-on playable demo of the Banner Saga running on PS4 at the Playstation Experience in Las Vegas, December 2014.

In January, the porting company hired additional programmers and took on the contract for performing the Playstation Vita port. The deadline for completion was July 2015. Over the subsequent months, the porting company suffered more personnel turnover, and the project limped along. Finally, in May 2015, the company folded, went out of business, and failed to complete the project. All of the expenses sunk into that project were lost, with no realistic way for us to recover them.

Over the next few months, we scrambled to find another porting company that was able to pick up the porting where it was left off. Fortunately, we found a great company who has been able to exceed our expectations in every way. They started work in August, and now, 4 months later, we have the Playstation 4 and Xbox One ports completed and ready to launch.

The side effect of this is that we have had to put the Playstation Vita port on the back burner. I have been excited about the Vita port since day one, and I would love to see the Banner Saga running on my own Vita. The realities, however, of a very small team and a limited budget, put an immutable check on the speed of our progress. Stoic is composed of only 4 full time internal team members, all of which are currently working 100% on Banner Saga 2. Our initial budget for porting to Vita has been burned by essentially having to pay twice for the console ports. Once we can recover the substantial costs of initial console porting, we can consider our strategy to move forward with Vita.

One of the most positive results of all this, is that since the Banner Saga 2 shares the same engine with Banner Saga (albeit an upgraded, enhanced, and more featureful version of the engine), all of the porting work so far is directly applicable to our next game. This means that porting should be much, much faster than initially.

Thank you very for your patience and support!

 

Original Story:

The Banner Saga is missing its 2015 console release, but you won’t need to wait long into the new year to take on the viking quest. Xbox One and PlayStation 4 releases are due at the start of January.

Developer Stoic explains that the console ports were a bit more challenging than original anticipated. This led to a longer than expected development cycle.

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“We have been working on porting Banner Saga to consoles for some time” said Stoic founder John Watson. “Porting the game certainly presented technical challenges  that we needed to overcome, and gave us an opportunity to redesign the experience for console controllers. We have managed to merge the story and gameplay from Banner Saga with a refined controller  interface to make it a very enjoyable console gaming experience.”

The current-gen console versions are due on January 12. For more, check out our review of the original PC version. A sequel is currently in the works for release in 2016.

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