This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including more of the Flappy Bird controversy and whether the game industry itself is a Citizen Kane. …
Game industry veterans Bing Gordon, Kelly Flock, Neal Robison, Mitch Lasky, and Rob Dyer discuss how to manage creative talent during a GDC 2000 panel, moderated by now-ID@Xbox director Chris Charla. …
Crafting an on-demand, instead of a demanding, app is key to keeping users of second-screen companion apps happy, says Viggle VP of product Kyle Brink in this free App Developers Conference video. …
“With the industry already in a state of torrid flux, the pace of change keeps roaring by… nobody has any kind of clue what the next big hit game, genre, platform or trend will be.” …
You’ve seen the frame-rates and resolutions for Metal Gear Solid 5: Ground Zeroes, now see the frame-rates and resolutions in Konami’s new comparison video. Rather than dwell on the differences in p between Xbox One and PS4, it focuses on cross-gen…
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Midnight City appeared in August of last year with a video showcasing a collection of interesting independent games. The video inspired interest in the games on display, but did little to explain exactly what Midnight City is or what it does.
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The shortest explanation is Midnight City is the independent publishing branch of Majesco. It seeks out interesting independent games and helps fund and deliver them to wider audiences (like Game Informer readers). In the same way Miramax produces riskier, lower-budget independent films for Disney, Midnight City produces riskier, lower-budget video games for Majesco.
Co-founders Casey Lynch and Doug Kennedy are approaching Midnight City from a record-label perspective. The two hope Midnight City will become a name players associate with interesting and worthwhile games of varying genres in the same way music fans might associate a record label with good bands, even if they have disparate sounds.
To date, Midnight City has helped bring Slender: The Arrival, The Bridge, and Blood of the Werewolf to fruition, and also helped bring Double Dragon: Neon over to PC.
Midnight City recently brought a handful of independent games by our office which we will be sharing previews for today. You can check out the links below.
We’ve not seen much of Ready at Dawn’s PS4 exclusive The Order: 1886 since it was announced at last year’s E3, at least not until today with Sony releasing videos showcasing its gameplay for the first time.
The third-person shooter, set in a…
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Following in the footsteps of High Moon Studio’s Transformers: War for Cybertron and Transformers: Fall of Cybertron comes the next entry into the Transformers mythos. Transformers: Rise of the Dark Spark was announced today by Activision Publishing.
Assembled to compliment the upcoming Paramount Picture’s Transformers: Age of Extinction film that is set to release this June, this third-person action-adventure video game goes beyond the movie by uniting the universe of director Michael Bay’s Transformers movies with the ever-popular Cybertron universe. 40+ playable characters from two different universes will be available for players to choose from as they battle to secure the legendary Dark Spark.
“Transformers: Rise of the Dark Spark is an arc between the Cybertron and Earth based worlds of this popular franchise,” remarked Mark Blecher, SVP Digital Gaming & Corporate Development at Hasbro, Inc. “This year marks 30 incredible years of Transformers. This game tells another chapter in the Transformers story that all fans will love.”
As the title suggests, Transformers: Rise of the Dark Spark jumps worlds and factions as it weaves the tale of the hunt for an ancient relic as powerful as the Matrix of Leadership – the Dark Spark. The single player campaign is built to allow the player to switch between the heroes of the noble Autobots and the nefarious evil-doers of the Decepticons. Serving as a follow up to the previous Transformers games and the upcoming live-action film, gameplay will feature agile, fast-paced run-and-gun combat paired with traversal and vehicle action across open battlefields for large-scale, dynamic conflicts.
Escalation mode, which many fans touted as one of the best aspects of the High Moon games, makes its return to deliver wave-based, survival-style gameplay for up to four players online cooperatively and will feature an all new, upgradeable defense system, recognizable adversaries from three decades of Transformers lore and an expanded roster of playable characters from past and present. In addition, Activision has developed an exciting new leveling system to transform the single-player campaign and the multiplayer mayhem into one unified, persistent character development path. Powerhouse rewards and additional tactical loadout choices, such as stronger weapons, new characters, consumable bonuses and special abilities, can be won from gaining experience and can be used throughout the entire game.
Transformers: Rise of the Dark Spark will launch on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, Wii U, 3DS and Windows PC.