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Video Game Deep Cuts: The Last Oni Guardian

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines The Last Guardian’s launch, Oni 2′s prototype, & much more. …


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Majesco Entertainment Leaves Video Game Publishing

Majesco Entertainment, a publisher that's been in the video game business for 30 years, has announced that it's merging with PolarityTE, a company focused on regenerating tissue technology. The publisher has suffered financial difficulties, finding itself almost being delisted from NASDAQ.

In August 2015, the company appointed a new CEO and whittled its number of employees down to five.

Majesco published a number of well-known titles, including BloodRayne, Psychonauts, Cooking Mama, and the classic Drake Of The 99 Dragons.

[Source: Reuters]

Our Take
It's always a bummer when a business exits the gaming industry and while Majesco's games weren't always the most solid of titles, they have a number of memorable, off-kilter games that people remember fondly. We wish the best to the employees in the middle of the business transition.

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Video Examines The Last Guardian’s Nine-Year Development

Though the final result has many beautiful moments, The Last Guardian had a long and occasionally troubled development period. Originally announced in 2007, the title took nine years to come to pass, and missed one generation of consoles (the title was originally planned for the PlayStation 3 but ultimately came out on PlayStation 4).

As such, the game evolved over those nine long years, especially when it comes to visuals. Digital Foundry (which is known for its detailed breakdowns of PC game performance and side-by-side comparisons of titles running on different consoles) chronicled the history of the title, using many of the earlier trailers, target renders, and concept art that eventually became the work that finally released this week. You can watch the 14-minute video below. You can also read our interviews with The Last Guardian's creator and its composer.

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Learn How To Survive A Zombie Apocalypse – For Real – In Dead Rising 4 Tips Video

Dead Rising 4 is out today, bringing the zombie-filled action back to where it all began in Willamette, Colorado. Frank West has done this all before, so taking on hordes of reanimated corpses is old hat for him. The rest of us could probably stand for some kind of refresher course, which is where Major Nelson's new video guide comes in.

In the video, zombie expert Cameron Carlson from the Zombie Research Society walks Larry Hryb through what he needs to keep an eye out for during the zombie apocalypse. If you're looking for some good general survival tips on where to find food, what can be used to start fires, and how to make a swinging weapon from an office chair, this the the video for you. There's also plenty of in-game footage from Dead Rising 4 to further illustrate the concepts that are being discussed in the live-live action video.

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Dead Rising 4 is available now on Xbox One and PC.

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Reader Discussion: Who Is Your Favorite Video Game Pet?

It’s been a long time coming. It feels like The Last Guardian has been in development forever – we suspect some of the people reading this post weren’t alive when the game was first announced. But at long last, The Last Guardian is steering toward launch tomorrow, on December 6. You can read our full review in case you haven't made up your mind over the many years of waiting.

The game tells the emotional story of a boy and his connection to a strange creature, and the intimate focus on that pairing got us thinking about our favorite video game pets. Do you have fond memories of Mordecai’s Bloodwing in Borderlands? Maybe your adventures with Dogmeat in the Fallout series struck a chord? Did you form a bond with one of your pets in The Sims 3: Pets expansion? How about Riley the German Shepherd in Call of Duty: Ghosts?

Tell us about your favorite video game pets in the comments below. 

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Blog: Finding awesomeness in yourself as a video game voice actor

After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects. …


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Video Game Deep Cuts: A Majestic Dishonored Easter Egg

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V’s Easter Eggs. …


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PlayStation Experience 2016 Sees Its First Accessibility In Video Games Panel

PlayStation Experience is underway and runs through tomorrow, featuring a press conference at 1 p.m. ET this afternoon and several panels in-between. One of these panels will be discussing on the importance of accessibility in making video games more inclusive for not just disabled gamers, but for the community as a whole. 

On the PlayStation Blog, the panel is described as follows:

Accessibility features help empower all gamers—not just those with disabilities—and we want to set an industry standard of inclusion. We’re bringing together some of the top minds from the accessibility community, PlayStation and NaughtyDog to discuss best practices for game developers and to share powerful stories about the broader impact of accessibility features in games.

This panel, which occurs tomorrow, December 4 at 2 p.m. PT, will feature some of the leading minds in video game accessibility. This includes Dagers editor-in-chief Josh Straub (who readers may remember as a former Game Informer intern), founder of the Able Gamers Community Mark Barlet, Naughty Dog UI lead Alex Neonakis, Gaikai technical project manager Tara Voelker, and creators of PlayStation Now. The panel will be moderated by Ian Hamilton, an accessibility specialist from the UK.

Some of the discussion topics will include the personal impact accessibility has on the gaming community, recent advancements for accessibility in game development, what progress should be seen, what's important for developers to keep in mind when making games more accessible, and what the community can do to help the cause. 

Outside of the panel, Dagers will be running an accessibility booth at PSX which will simulate disabilities for participants as they play Uncharted 4, to give them a better idea of the impact of impaired gaming. 

You can read about the full line-up of panels that will be happening at PlayStation Experience by heading here.

For more on accessibility and games, read Straub's opinion piece about why it matters for disabled gamers, as well as how Naughty Dog put emphasis on accessibility during the development of Uncharted 4.

www.GameInformer.com – The Feed

The many issues that stand in the way of video game preservation efforts

Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues. …


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Blog: Can video game music make you smarter?

Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I’ll try to answer that question. …


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