“The more stereotypical characters we create, the more we write ourselves into corners,” warns Assassin’s Creed III: Liberation writer Jill Murray in this GDC 2013 talk. …
Video: Diverse game characters – write them now!
Watch how this cello controls a video game
It’s not often that we see a video game in which a classical instrument is the controller — but then Cello Fortress is quite unlike any game we’ve seen before. …
A decade of video game symphonies: A look back
In 2002, Thomas Boecker had the idea to launch a series of video game symphonies featuring music from Final Fantasy and other franchises — and in this Q& A, he reflects on his early days. …
Alice: Otherlands is seriously considering Kickstarter, plans a video
American McGee’s Spicy Horse development studio is getting serious about this Kickstarter idea for the third Alice installment, Alice: Otherlands. A Facebook page started in April contains multiple mentions of Kickstarter, potential rewards and teases about “hush-hush” negotiations with EA.
Spicy Horse is now working on a Kickstarter video for Alice: Otherlands and it wants an existing Alice cosplayer to star in it. The shoot is scheduled for June in Shanghai, China, Spicy Horse’s home base.
“This contest does not mean the ‘Otherlands’ project will definitely happen – we’re still working on deal-making, which could stall or fall through altogether,” Spicy Horse cautions at the end of its announcement. For now, check out some of the early art for Alice: Otherlands and keep those Vorpal Blades crossed.
Alice: Otherlands features Alice in London, where she invades the minds of passersby and plays around in thousands of diverse, mental Wonderlands, McGee told us during GDC. He envisioned it not as a AAA game, but as an online, cooperative, cross-platform experience between tablets and browsers – but that was before EA had a say.
Alice: Otherlands is seriously considering Kickstarter, plans a video originally appeared on Joystiq on Mon, 06 May 2013 23:00:00 EST. Please see our terms for use of feeds.
This Week in Video Game Criticism: From Design to Mirror Worlds
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics including mirror worlds and more. …
EA inks exclusive deal to develop ‘core’ Star Wars video games
EA announced today it has landed an exclusive multi-year agreement to develop and publish games based on Lucasfilms’ Star Wars universe, with DICE, BioWare and Visceral leading the charge. …
‘The Story of Silas Greaves’ video for Call of Juarez: Gunslinger
Ubisoft has posted to their YouTube Channel a stylish cinematic music video about Silas Greaves, the protagonist of Call of Juarez: Gunslinger. The video reveals a little background on the character, and also shows off the look and feel of the newest installment in the Call of Juarez series.
You can download Call of Juarez: Gunslinger May 22nd on XBLA, PSN and Uplay. The retail edition will be available May 23rd for PC users only.
Video: ‘Hothead developers’ rant at GDC 2013
The tradition of developer rants at GDC continues, with 2013′s edition including OUYA’s Kellee Santiago, Eidos turned indie dev Anna Marsh, and Chris Hecker’s now famous wordless rant. …
The Realm’s game design concepts explained in Kickstarter video
Atomhawk Design recently updated its Kickstarter page for The Realm with a new video explaining the game’s design details. The video shows the game’s designers elaborating on their inspirations for The Realm, including aspects of popular point-and-click adventure games the team avoided in creating the game, such as deep inventory management. Members of the Atomhawk team also describe the ways that the game’s two main characters, a girl named Sarina and her golem friend Toru, interact to solve puzzles.
The Realm has 16 days left in its Kickstarter campaign to reach its goal of £195,000 ($ 297,000), of which the developer has currently raised £50,497 ($ 78,593).
The Realm’s game design concepts explained in Kickstarter video originally appeared on Joystiq on Sun, 05 May 2013 12:00:00 EST. Please see our terms for use of feeds.


The Great Gatsby: The Video Game offers hopeful 8-bit commentary
If F. Scott Fitzgerald’s The Great Gatsby is a commentary on the American Dream, Slate‘s The Great Gatsby: The Video Game continues that narrative in the most straightforward, nihilistic manner. In short, you’re on a boat and there’s a green light at the end of the screen, mimicking the green light at the end of Daisy’s dock in the novel. Largely, that light is regarded as representing hope.
Using minimalist controls – right and left arrows on the keyboard – in The Great Gatsby: The Video Game, guide Gatsby across the rocky waters and to the green light. If you can. Spoilers: You can’t. Pippin Barr would be so proud.
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