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Eight Video Game Characters That Kind Of Look Alike

Sometimes video game characters from different games look surprisingly similar.

Moira Burton and Abigail "Fetch" Walker
We don't know much about Moira Burton from Resident Evil Revelations 2 yet, but we have seen what she looks like and we can't help but be reminded of Infamous Second Son's Fetch. From the jacket to the torn pantyhose to the similar haircut the two seem to be getting clothing ideas from the same punk rockers.

Talion and Gabriel Belmont
It's really the haircut that makes these two look so similar. Also the medieval garb. If Talion appeared on the battlefield of Lords of Shadow, I wouldn't be surprised, and if Gabrielle showed up in Shadow of Mordor's Mordor, he wouldn't seem out of place. Also, you can write out the name of the two games like this: Casltevania: Lords of Shadow of Mordor. That has to count for something.

Bayonetta and Katherine McBride
Despite their radically different hair colors, I wouldn't be surprised to learn that these two are sisters. It's really the glasses more than anything else that makes them look similar. Glasses are genetic, I hear.

Limbo's nameless boy and Heartless
A short-in-stature creature with glowing eyes who looks like a silhouette could describe either of the characters seen above. And technically, with the ambiguous background of Limbo's nameless boy, he could be one of Kingdom Heart's heartless for all we know. This could be less of a case of two characters that look alike, and more of a case of two characters that are the same person (or thing). – The Feed

Mario Kart 8 B Dasher video brings back Mario’s mad moves

It’s baaack. The B Dasher returns to the Mario Kart franchise in North America with Mario Kart 8′s first DLC pack, due to launch in November. Here it is in action once again, with Mario behind the wheel….
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Blog: Why the Creative Europe program won’t improve video games

“I’m still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why.” …

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Learn Why Rayman Is Limbless In Information Video

The latest episode of the Did You Know Gaming video series looks at Rayman, why he has no limbs, and how co-op was supposed to part of the series long before Origins.

You can check out the video below that explains how Rayman did have limbs at one time, but technical issues prevented the creators from attaching his feet and hands to his body.

(Please visit the site to view this media)

You can check out other videos from the Did You Know Gaming channel covering Mass Effect, Dragon Quest, Castlevania, Zelda, Final Fight, Doom, Dragon Ball Z, Super Smash Bros., Team Fortress 2, Harvest Moon, Tony Hawk's Pro Skater, the history of the Nintendo 64, the PlayStation, and two covering the Game Boy by hitting the links.

[Source: Did You Know Gaming] – The Feed

Battleborn shows off its CO-OP chops in first gameplay video

Gearbox Software the creators of the Borderlands franchise are giving us a first look at their new title Battleborn. The 18 minute video gives you a chance to check out already announced characters in action including Oscar Mike, Montana, Thorn, Miko and Rath.

Battleborn take a lot of inspiration from the MOBA genre and hopes to create something entirely new like they did with the Borderlands franchise. Battleborn will be released in 2015 on PC, Xbox One and PS4.

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A Dragon Quest Heroes gameplay video draws near!

Square Enix gave a first look at the gameplay featured in Omega Force’s PlayStation 4 and PS3 action-RPG Dragon Quest Heroes: Anryuu to Sekaiju no Shiro at TGS this week, showcasing army-slaughtering mechanics similar to the developer’s Dynasty…
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Video: Solving the challenges of porting Fez to PlayStation

Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna revealed with great detail his team’s process for bringing Polytron’s puzzle game to the Sony PlayStation platforms. …

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Video: How Ubisoft modernized the gunplay of Splinter Cell

Ubisoft designer James Everett says he faced some tricky challenges when he started work on Splinter Cell: Blacklist, chief among them the problem of making players feel like they’re a modern military professional. …

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Video: Designing Monument Valley to be an experience, not a game

Speaking at GDC Europe 2014, Monument Valley lead designer Ken Wong talks about how being embedded in a UX studio led ustwo games to create a puzzle game that looks like a series of M.C. Escher paintings. …

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This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of ‘Gamers’

This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku’s decision to block support of indies through Patreon. …

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