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DC Universe Online Is Available Now On Xbox One

Earlier this year, developer Daybreak Game Company announced that DC Universe Online, its free-to-play MMO, would be coming to Xbox One. Now we know the exact release date: Today.

As you might guess from the game's title, it casts players as super-powered characters from the DC Comics universe and tosses them together.  Xbox One owners with Xbox Gold memberships can download and play DCUO for free. In addition, three free items exclusive to Xbox One are also available to download: a powered-up cape, powered-up emblem, and a vapor aura.

DC Universe Online is already available on PC, PlayStation 4, and PlayStation 3.

 

Our Take
On one hand, this game has been around for a long time (it originally released in 2011) , so it might be tough to get too excited about the new platform. However, in that time, the developer (formerly known as Sony Online Entertainment) has been adding new powers and scenarios to expand the experience, so jumping in now means that you're essentially seeing the game in its best shape yet. 

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Hello Games Touches On The Lore Of No Man’s Sky’s Vast Universe

No Man's Sky doesn't have a story, but it does have lore, and the involvement of Watchmen artist, Dave Gibbons and author James Swallow who has written for Star Trek, Doctor Who, and many other science fiction properties.

In a new video from Sony and Hello Games, director Sean Murray details in vague terms how the game's lore will help build its universe. The video also speaks to Gibbons and Swallow who have been creating fiction for the game that will be included in comic book form with the game's special edition release. Both seem to have a genuine appreciation for the universe Hello Games has created.

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You can also find this video in the same series that focuses on No Man's Sky's art by heading here.

For more on No Man's Sky, check out all of our features from when the game was on our cover back in 2014.

[Source: PlayStation Blog Europe]

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Hello Games Touches On The Lore Of No Man’s Sky’s Vast Universe

No Man's Sky doesn't have a story, but it does have lore, and the involvement of Watchmen artist, Dave Gibbons and author James Swallow who has written for Star Trek, Doctor Who, and many other science fiction properties.

In a new video from Sony and Hello Games, director Sean Murray details in vague terms how the game's lore will help build its universe. The video also speaks to Gibbons and Swallow who have been creating fiction for the game that will be included in comic book form with the game's special edition release. Both seem to have a genuine appreciation for the universe Hello Games has created.

(Please visit the site to view this media)

You can also find this video in the same series that focuses on No Man's Sky's art by heading here.

For more on No Man's Sky, check out all of our features from when the game was on our cover back in 2014.

[Source: PlayStation Blog Europe]

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Incredible Writer’s Room Gathers For New G.I. Joe, Micronauts, Visionaries, M.A.S.K., ROM Cinematic Universe

Word came through today that the previously announced crossover film universe that includes G.I. Joe, Micronauts, Visionaries, M.A.S.K. and ROM is moving forward, and Hasbro and Paramount are pulling together an impressive stable of writers to kickstart the project and begin crafting its stories.

Akiva Goldsman (A Beautiful Mind) is leading the charge as overseer of the writing room. Joining him is Pulitzer Prize-winning Michael Chabon, who wrote the novel The Amazing Adventures of Kavalier and Clay. Nicole Perlman was involved in writing duties for the insanely popular Guardians of the Galaxy, and is also one of the writers on the planned Captain Marvel film. Brian K. Vaughan is also joining in the fun, known for his work on TV shows like Lost and Under the Dome, as well as comic series like Saga and Y: The Last Man. Joe Robert Cole is writing the screenplay for Marvel’s forthcoming Black Panther film, and Cheo Coker is the showrunner for Marvel’s upcoming Luke Cage. Other talents include Lindsey Beer (Wizard of Oz, Kingkiller Chronicles), Jeff Pinkner (Lost, The Dark Tower), Nicole Riegel (Soldier Girls), and Geneva Robertson (Atlantis, Tomb Raider). 

Hasbro and Paramount are also bringing in a team of artists and designers to help visualize this new universe as the writing team gets to work. 

The previous partnership of Paramount and Hasbro on Transformers and G.I. Joe films have been huge moneymakers, but have rarely been noted for the quality of the related screenwriting and storytelling. Here’s hoping this strong team of writers can begin crafting a linked universe that is both popular and involves fun characters and stories. 

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Paradox’s Dev Diary Explores The Creation of Stellaris’ Expansive Universe

Paradox has revealed a new development diary that explores the creation of Stellaris and its science fiction influences.

The studio has mostly made historical strategy games in the past, such as Crusader Kings, which marks Stellaris as their first game taking place in the future, rather than the past. The video features game director Henrick Fåhraeus and others from Paradox, who discuss how they tackled the new setting, and what players can expect.

Stellaris is a strategy game with an emphasis on space exploration. You can build empires or travel to expansive star systems to encounter several different alien species.

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Stellaris is expected to release on PC, Mac, and Linux on May 9.

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Designing the procedurally generated universe of No Man’s Sky

“We have people that will fly down from a space station onto a planet and when they fly back up, the station isn’t there anymore; the planet has rotated. People have filed that as a bug” …


Gamasutra News

Civil War Comes To The Marvel Universe In First Teaser Trailer

The Marvel Cinematic Universe has been on a path of construction. The company has assembled the greatest superhero arc ever to grace cinema. Next May, it all gets torn to pieces.

The next Captain America film riffs on one of the most important storylines in Marvel Comics history: Civil War. It’s hero versus hero, with a reformed Bucky Barnes (The Winter Soldier) at the heart of the dispute.

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This is different than the comics, which focused on superhero registration in the wake of conflict between powered reality stars and a villain that destroyed a school. There are hints that there is something deeper here than just Bucky’s past transgressions while under mind control.

A short scene in the trailer shows something called the “Sokovia Accord,” which might be the MCU version of the Superhuman Registration Act. Sokovia was the battleground for Avengers: Age of Ultron and the birthplace of forcibly mutated characters Quicksilver and Scarlet Witch. 

This is most emotional we’ve seen the MCU since Phil Coulson’s death in Avengers. We’ll see how it all plays out on May 6, 2016.

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The Future Of Halo’s Universe: Video Interview With 343′s Bonnie Ross

The Halo franchise is home to a massive number of novels, short stories, comics, podcasts, and of course video games. In the time between Halo 4 and the upcoming Halo 5: Guardians, that list of additional media has grown significantly.

Head and founder of 343 Industries Bonnie Ross sat down with us to discuss the focus of the ever-expanding universe, update us on the forthcoming Steven Spielberg-produced TV series, and address shortcomings of The Master Chief Collection.

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Throughout the month, we're revealing all manner of video interviews, written features on Halo 5: Guardians, a special edition podcast, and much more. Click on the banner below to visit our Halo 5: Guardians hub and follow our coverage as it rolls out throughout the month.

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Hands-on With No Man’s Sky’s Unlimited Universe

No Man’s Sky has both intrigued and perplexed players since it was announced two years ago at the 2013 VGX awards. It offers a breathtaking scale – budding space explorers can land on more than 18 quintillion planets in a universe – as well as a chance to discover unique flora and fauna. It’s all procedurally generated, so even the developers at Hello Games don’t know what they’ll see on any given planet. The big question for many, however, is how the game works. It’s a question that we got most of the answers for in our January 2015 cover. At this year’s E3, editors Jeff Cork and I got hands on with the game to clear up any lingering doubts. Here are our impressions.

Jeff: Our demo followed the same setup as Sean Murray’s stage presentation. We scrolled through the universe, found a galaxy, drilled down to a solar system, and then finally, a planet. The one I ended up on was largely covered in turquoise seas. I didn’t a flat surface to land on, so I touched down on the water. I imagine that every planet will end up being a surprise, but this was definitely different from any others that I’d seen over hours of demos and presentations. A latticed stone network rose above the waters, creating underwater cave networks and a truly weird on-the-ground experience. Before I just do a boring infodump, let me hand it to you. Bryan, what did you do? I know you stuck closer to your ship than I did.

Bryan: I grabbed the controller after you and zoomed through the galaxy to try to get as far away from your planet as possible. We both had red space clouds in our areas of space indicating a certain type of elemental makeup. Sean was concerned that we’d think the planets are identical since they both had green water. This was not the case! My planet was mostly aquatic with a few islands scattered about. I ran about and used my jetpack to get up to a higher area and a goat-like thing started chasing me. I shot it with my laser and immediately felt bad. This activated the Sentinel robots. They started chasing me around. And I had to hop in my ship and get the hell out of there.

Jeff: I’m going to back up quick. Before we were handed the controller, Sean gave us a quick rundown of everything, which included a few things I didn’t know about. For example, he landed on a planet that was loaded with alien life. Not only that, but they were ridiculously cute. There was a little bipedal guy who looked almost exactly like a Teletubby, and another that looked like a Muppet reimagining of the familiar googly eyed red and yellow Pikmin boss. After scanning both of them, he blasted them with his gun. Sean blamed it on E3. In doing so, however, he lost the ability to catalog those two creatures by visiting a beacon – losing out on units (the game’s currency) as well as the opportunity to name the beast. If he had simply scanned them and moved on, he’d be able to do all that. Additionally, he could open up his a codex and browse through his discoveries, including that dopey-looking Muppet thing.

Bryan: It was really surprisingly depressing when he killed the Teletubby. He shot the ground near it first, and it turned and looked at him with sad, soulful eyes. It tried running away slowly, but Sean blasted him in the back.

Jeff: This is a classic instance of a game that’s hitting all the right notes for me, but will leave plenty of other players cold. My favorite thing to do in Minecraft is to pick a direction on the compass and see what kinds of cool stuff I find along the way. I’ve spent more than 48 hours on The Witcher 3, and I’ve barely touched the main quest. I’m an explorer at heart, which is why I’m excited to not only discover new planets and creatures, but to share them with other players as well. The idea that someone might stumble across a planet that I discovered and named and find a strange-looking fish that I also named is pretty cool. It may not be the greatest space-dogfighting game of all time or the most amazing shooter, but it’s doing something I haven’t seen before. I’m in.

Bryan: Indeed it is all about exploration. When I left my planet, I ran into all sorts of pirates and police in space. I’d see lasers flying about and it took a moment to realize that they were trying to kill me. Turning around and trying to target them was not the most intuitive thing I’ve ever done, but I was able to take them out once I had them in my sights. After that, I saw a space station and hit the “mini” warp drive to speed over to it. Landing was a breeze, and I got to watch several ships fly in and out. Shopping or buying these vessels wasn’t active yet, but it was cool to see a sample of the bustling ecosystem. 

Even though it was a brief hands-on, I was excited by all the possibilities. Checking out this  miniscule amount of the universe only gave me a taste for more. I can’t wait to have unlimited time to explore however I want and hopefully eventually make it to the mysterious center of the galaxy.

Watch the game in action in this all-new gameplay video demo.

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Galactic Civilizations III Launch Trailer Sets The Stage For A Universe On Fire

Some people just want to watch the world burn. Others have grander ambitions, like entire galaxies aflame.

Today marks the release of Galactic Civilizations III, a turn-based 4x game (eXplore, eXpand, eXploit, and eXterminate) set in space. Players can choose to take a militaristic path to domination, or pursue victories via culture, science, diplomacy, and more.

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As we reported earlier this week, those that purchase during opening weekend (through May 17) will get access to exclusive ship parts for use in the builder tools. Galactic Civilizations III is out today for PC.

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