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Civil War Comes To The Marvel Universe In First Teaser Trailer

The Marvel Cinematic Universe has been on a path of construction. The company has assembled the greatest superhero arc ever to grace cinema. Next May, it all gets torn to pieces.

The next Captain America film riffs on one of the most important storylines in Marvel Comics history: Civil War. It’s hero versus hero, with a reformed Bucky Barnes (The Winter Soldier) at the heart of the dispute.

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This is different than the comics, which focused on superhero registration in the wake of conflict between powered reality stars and a villain that destroyed a school. There are hints that there is something deeper here than just Bucky’s past transgressions while under mind control.

A short scene in the trailer shows something called the “Sokovia Accord,” which might be the MCU version of the Superhuman Registration Act. Sokovia was the battleground for Avengers: Age of Ultron and the birthplace of forcibly mutated characters Quicksilver and Scarlet Witch. 

This is most emotional we’ve seen the MCU since Phil Coulson’s death in Avengers. We’ll see how it all plays out on May 6, 2016. – The Feed

The Future Of Halo’s Universe: Video Interview With 343′s Bonnie Ross

The Halo franchise is home to a massive number of novels, short stories, comics, podcasts, and of course video games. In the time between Halo 4 and the upcoming Halo 5: Guardians, that list of additional media has grown significantly.

Head and founder of 343 Industries Bonnie Ross sat down with us to discuss the focus of the ever-expanding universe, update us on the forthcoming Steven Spielberg-produced TV series, and address shortcomings of The Master Chief Collection.

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Throughout the month, we're revealing all manner of video interviews, written features on Halo 5: Guardians, a special edition podcast, and much more. Click on the banner below to visit our Halo 5: Guardians hub and follow our coverage as it rolls out throughout the month. – The Feed

Hands-on With No Man’s Sky’s Unlimited Universe

No Man’s Sky has both intrigued and perplexed players since it was announced two years ago at the 2013 VGX awards. It offers a breathtaking scale – budding space explorers can land on more than 18 quintillion planets in a universe – as well as a chance to discover unique flora and fauna. It’s all procedurally generated, so even the developers at Hello Games don’t know what they’ll see on any given planet. The big question for many, however, is how the game works. It’s a question that we got most of the answers for in our January 2015 cover. At this year’s E3, editors Jeff Cork and I got hands on with the game to clear up any lingering doubts. Here are our impressions.

Jeff: Our demo followed the same setup as Sean Murray’s stage presentation. We scrolled through the universe, found a galaxy, drilled down to a solar system, and then finally, a planet. The one I ended up on was largely covered in turquoise seas. I didn’t a flat surface to land on, so I touched down on the water. I imagine that every planet will end up being a surprise, but this was definitely different from any others that I’d seen over hours of demos and presentations. A latticed stone network rose above the waters, creating underwater cave networks and a truly weird on-the-ground experience. Before I just do a boring infodump, let me hand it to you. Bryan, what did you do? I know you stuck closer to your ship than I did.

Bryan: I grabbed the controller after you and zoomed through the galaxy to try to get as far away from your planet as possible. We both had red space clouds in our areas of space indicating a certain type of elemental makeup. Sean was concerned that we’d think the planets are identical since they both had green water. This was not the case! My planet was mostly aquatic with a few islands scattered about. I ran about and used my jetpack to get up to a higher area and a goat-like thing started chasing me. I shot it with my laser and immediately felt bad. This activated the Sentinel robots. They started chasing me around. And I had to hop in my ship and get the hell out of there.

Jeff: I’m going to back up quick. Before we were handed the controller, Sean gave us a quick rundown of everything, which included a few things I didn’t know about. For example, he landed on a planet that was loaded with alien life. Not only that, but they were ridiculously cute. There was a little bipedal guy who looked almost exactly like a Teletubby, and another that looked like a Muppet reimagining of the familiar googly eyed red and yellow Pikmin boss. After scanning both of them, he blasted them with his gun. Sean blamed it on E3. In doing so, however, he lost the ability to catalog those two creatures by visiting a beacon – losing out on units (the game’s currency) as well as the opportunity to name the beast. If he had simply scanned them and moved on, he’d be able to do all that. Additionally, he could open up his a codex and browse through his discoveries, including that dopey-looking Muppet thing.

Bryan: It was really surprisingly depressing when he killed the Teletubby. He shot the ground near it first, and it turned and looked at him with sad, soulful eyes. It tried running away slowly, but Sean blasted him in the back.

Jeff: This is a classic instance of a game that’s hitting all the right notes for me, but will leave plenty of other players cold. My favorite thing to do in Minecraft is to pick a direction on the compass and see what kinds of cool stuff I find along the way. I’ve spent more than 48 hours on The Witcher 3, and I’ve barely touched the main quest. I’m an explorer at heart, which is why I’m excited to not only discover new planets and creatures, but to share them with other players as well. The idea that someone might stumble across a planet that I discovered and named and find a strange-looking fish that I also named is pretty cool. It may not be the greatest space-dogfighting game of all time or the most amazing shooter, but it’s doing something I haven’t seen before. I’m in.

Bryan: Indeed it is all about exploration. When I left my planet, I ran into all sorts of pirates and police in space. I’d see lasers flying about and it took a moment to realize that they were trying to kill me. Turning around and trying to target them was not the most intuitive thing I’ve ever done, but I was able to take them out once I had them in my sights. After that, I saw a space station and hit the “mini” warp drive to speed over to it. Landing was a breeze, and I got to watch several ships fly in and out. Shopping or buying these vessels wasn’t active yet, but it was cool to see a sample of the bustling ecosystem. 

Even though it was a brief hands-on, I was excited by all the possibilities. Checking out this  miniscule amount of the universe only gave me a taste for more. I can’t wait to have unlimited time to explore however I want and hopefully eventually make it to the mysterious center of the galaxy.

Watch the game in action in this all-new gameplay video demo. – The Feed

Galactic Civilizations III Launch Trailer Sets The Stage For A Universe On Fire

Some people just want to watch the world burn. Others have grander ambitions, like entire galaxies aflame.

Today marks the release of Galactic Civilizations III, a turn-based 4x game (eXplore, eXpand, eXploit, and eXterminate) set in space. Players can choose to take a militaristic path to domination, or pursue victories via culture, science, diplomacy, and more.

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As we reported earlier this week, those that purchase during opening weekend (through May 17) will get access to exclusive ship parts for use in the builder tools. Galactic Civilizations III is out today for PC. – The Feed

Enigmatic Deus Ex Universe App Available Now

Alongside the reveal of Deus Ex: Mankind Divided yesterday and the first trailer today, another piece of the puzzle has arrived. There’s a new iOS app that seems to be marketing focus, but also contains some enigmas.

We reached out to Square Enix for more information about it, but the publisher told us that fans will need to figure it out. You’ll likely want a Square Enix account to access some of the materials, and once you have one you can use the scanner feature.

There are no instructions. You simply point the triangle reticle at things and watch as little lights show up. The “Unlocks” section of the menu suggests that there’s something hidden here (music, screenshots, and making-of information), but we haven’t found just what yet. 

You can download Deus Ex Universe from the App Store and Google Play store now, for free.


Our Take
As a fan of the Deus Ex franchise, I’m curious about what secrets this app holds. However, I don’t have the time to fiddle with it aimlessly. I trust the Internet hive mind to help guide us toward the puzzle’s solutions. – The Feed

New Homeworld Trailer Provides A Glimpse Of The Universe In 4K

Gearbox Software has released a new trailer for its Homeworld Remastered Collection, which you can check out in up to 4K resolution – provided, of course, your display supports it.

The collection includes Homeworld 1 and 2, which Gearbox says have been updated with help from members of the original development team and fan input. The series debuted in 1999, and was developed by Relic Entertainment and published by Sierra. It was considered a landmark RTS at the time. See more of the game in action below, and be sure to adjust the resolution accordingly.

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The game's set to release on Steam next week, February 25. There was a collector's edition that has since sold out, but you can see our unboxing here. – The Feed

Spider-Man Joins The Marvel Cinematic Universe

Sony Pictures Entertainment and Marvel Studios have announced that they are working together to bring Spider-Man into the Marvel Cinematic Universe. Under this new deal, Spider-Man will appear in a Marvel Cinematic Universe film before July 28, 2017. A Wall Street Journal source claims that the first MCU movie starring Spider-Man will be the 2016 film Captain America: Civil War.

On July 28, 2017, a new Spider-Man film produced Sony Pictures Entertainment will be co-produced by Kevin Feige, Amy Pascal, and the team at Marvel. This new Spider-Man film will kickstart a new creative direction for the franchise. 

While the two studios are teaming up for this new film, Sony Pictures Entertainment will continue to finance, distribute, own, and have final creative control over the Spider-Man movie franchise. In addition to Spider-Man potentially entering an Avengers film, the two studios are looking into MCU crossovers for the new Spider-Man films.

If you are curious to see who owns the film rights to which Marvel characters be sure to check out this handy chart on the

[Source : Marvel , The Wall Street Journal] – The Feed

Save the universe with a friend in Zheros on Xbox One, PS4, PC

Quick, the universe is in danger! What do you do? If you answered “punch stuff,” you might want to enlist in the Zhero Squad when Zheros launches later this year on PS4, Xbox One and PC. The cooperative action brawler will let players stomp out oppos…
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Deus Ex Universe lights up with next-gen ‘Dawn’ engine

Deus Ex Universe is not an MMO, despite the suspiciously grand name, Eidos Montreal says in a blog post. The studio announced Deus Ex Universe last year and some fans equated “Universe” with a potential MMO – but in reality, Deus Ex’s Universe is mor…
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Deus Ex Universe Is Not An MMO, New Engine To Power Upcoming Titles

Eidos Montreal has announced a new engine specifically designed for PCs and the latest consoles. The Dawn Engine as it’s called is based on a heavily modified version of IO Interactive’s Glacier 2, used for Hitman: Absolution.

Despite the heavy Deus Ex influence in the screenshot (and the fact we know there are more games in that series in development), Eidos cautions that there is nothing to be gleaned from the content. The purpose of the image is to show fidelity and detail capable using Dawn Engine (click the above image to see it at full size).

In the blog post introducing the new technology, Eidos community manager Sacha Ramtohul sets to assuaging concerns about a previous announcement. “Some of you have had concerns that ‘Universe’ meant ‘MMO,’” he writes. “Rest assured, it does not.”

Instead, he makes it clear that the “universe” appellation is being used to envelope all of the stories that might be told in the Deus Ex franchise. This includes primary games and other projects. You can read the entire blog post on Eidos Montreal’s website.

[Source: Eidos Montreal]


Our Take
I greatly enjoyed Deus Ex: Human Revolution (and even managed a no-kill run on my first play through). I’m glad that there has been some gap in between releases, because when the next game is finally announced, I know I’ll be excited. – The Feed