Master of The Free World Productions | Jumpcut Entertainment Network

Uncharted 4 Delayed More Than A Month Until April 26

Naughty Dog and Sony have announced another delay for Uncharted 4: A Thief’s End. The game will now be shipping in late April.

This latest delay pushes the game back more than five weeks. “As we approached our final deadlines and started wrapping up the game’s levels, we realized that several key sequences needed extra resources to bring them to the finish line,” write Naughty Dog’s Neil Druckmann and Bruce Straley.

The delay leaves Uncharted 4 without much competition right now. Major titles releasing in April at this point include Dark Souls III, Ratchet & Clank, and Quantum Break.

For more on Uncharted 4, check out our coverage from the February 2016 issue. The game will be out on April 26.

[Source: PlayStation Blog]

 

Our Take
The biggest impact to Sony with this move is moving Uncharted 4 out of the current fiscal year. While it would have only had 13 days to make an impact, given how big a title this is for the PlayStation brand, it would have made a difference.

www.GameInformer.com – The Feed

Sully And Nadine Ross Cross Paths In Latest Uncharted 4 Footage

The Game Awards 2015 showing of Uncharted 4: A Thief’s End introduced us to nemesis and private army head, Nadine Ross. At last weekend’s PlayStation Experience, we got a look at Nate’s long-time mentor Victor Sullivan, who, like Drake, has a rocky history with Ross.

The cutscene shows Nathan, Sam, and Sully infiltrating a swanky dinner party. As the Drake brothers sneak around the event’s underbelly, Sully covers them on the floor where he encounters Ross. The two share a mildly tense but friendly conversation as Nate and Sam eavesdrop via hidden earpieces. 

(Please visit the site to view this media)

For more Uncharted 4 coverage, check out this cutscene of Nate and Sam's reunion from the PSX keynote. Uncharted 4: A Thief’s End launches for PlayStation 4 on March 18. 

www.GameInformer.com – The Feed

Talking Uncharted 4′s Multiplayer With Naughty Dog’s Robert Cogburn

While most people play Uncharted games for the single-player narrative, it goes without saying that the die-hard fans of the series are chomping at the bits to get their hands on Nathan Drake's upcoming adventure. The multiplayer beta for arguably the most anticipated exclusive game in the PlayStation 4's history kicked off this weekend, so we took the opportunity to catch up with Naughty Dog's Robert Cogburn, the lead game design for the game's multiplayer portion.

What do you hope to get out of the Uncharted 4 multiplayer beta?
Data, data, data, data, data, data, data! One of the reasons that the beta is so rich with the wide variety of guns, sidekicks, mysticals – a large variety of things – is the fact that we're trying to ensure that when we release it to retail, we have the most balanced multiplayer experience possible. That's really the high-level goal of this whole thing, just to dial everything in. 

Most people, when they think of Uncharted, they think of the big narrative moments, the huge set pieces, and everything that's in the main storyline. What are the challenges associated with working on the multiplayer component of a game that is so well known for its storytelling and cinematic moments?
It's interesting that you bring that up because it's definitely been an ongoing process. We kind of felt with Uncharted 2, while it was a sound multiplayer experience, over time it became dry pretty quick. With Uncharted 3, while a lot of people enjoyed that multiplayer experience, again it didn't have the level of depth that you kind of come to expect – the things that give breath to these online games. We kind of felt that with The Last of Us, it dialed in to how we can create depth in the moment-to-moment. And so with those lessons, the challenge for Uncharted 3 was to create systems that offer short story moments between players. What are the things we can do to create those interesting narrative moments that will be unique from other online games?

And I think the challenge for the online experience compared to single-player is that we couldn't bring those narrative moments over obviously. But what can we introduce in the moment-to-moment to create narrative experiences specific to competitive multiplayer, but still something that the franchise was known for? And over time that was something that we just tried and tried and tried to dial in  like Uncharted 3 we had the levels where you're on the airplane running down the runway or the train level – we're constantly aware that we want to introduce something that created cool narrative moments, and I kind of feel like with Uncharted 4 and the things we've introduced like the sidekicks, the mysticals, and the rich loadout system, we're sort of honing in on that direction of what it takes to make it happen.

What was the original goal behind the new mechanics like the sidekicks?
The soul of Naughty Dog is iteration – we always prototype, prototype, prototype, prototype – and we were prototyping a wide variety of interesting gameplay-mode ideas. Through that iteration process we had these little nuggets of things that, despite some failures, were still pretty cool. At the end of the day, we sort of stumbled upon sidekicks and with that we sort of started thinking, "Okay, sidekicks are cool because genre-wise, the hero has a sidekick and typically the sidekick has some sort of special ability that the hero doesn't. What can we do to leverage that?" So we ended up coming up with a wide variety of sidekicks.

It was just sort of a thing that with the PlayStation 4 we were able to do, and as we were playing with them over time we realized it was pretty badass. Putting your sniper at the top of the horseshoe in our island map is just marking and pegging motherf—ers in that long hallway there, and it's a badass experience. Additionally, we really like the idea of being in a pinch and being outnumbered and being able to spawn someone who can help you out real quick and give you an opportunity to get away or give you an opportunity to move forward. We really dug how that was feeling for us internally, so we just sort of carried them all the way through.

Was there ever the idea of taking less of a competitive angle and approaching it with this idea of a sidekick from a cooperative perspective?
I think you'll see some stuff in the future that will really leverage these guys in an interesting way. The iteration process I was talking about earlier… we really tried some cool stuff out. Some of the ideas were like, "Holy s—, this is going to be great, but we don't have enough time to do this." I think in the future you'll see some interesting things we'll be doing with sidekicks in that regard.

As soon as I saw that it was Nathan and Sam in the main story, I always thought it would be cool for Naughty Dog to do some sort of cooperative puzzle solving. I always wanted a mode where you would team up with a friend and just solve puzzles like the ones in the story modes together.
Yeah! Wouldn't that be pretty cool? [Laughs] That would be pretty cool. I can't wait to share with you some of the iteration things that hopefully we might see in the future. But yes, we know that would be pretty f—ing cool.

On the next page, we talk more about the mysticals and get into the influences of the multiplayer modes.


www.GameInformer.com – The Feed

Uncharted 4 PSX Trailer Gives Us A Look At Nathan And Sam’s Reunion

Much of Uncharted 4: A Thief's End focuses on the relationship between Nathan Drake and his brother Sam. During today's PlayStation Expo keynote, Sony showed off a new cutscene that gives us a look at Nathan and Sam's first meet-up in the game.

The sequence showed the two talking about what has happened in the years since the last time they saw each other, including a section that allows players to steer the conversation how they want it to go, a new mechanic for the Uncharted series.

Uncharted 4: A Thief's End hits PlayStation 4 in 2016. We will update this story once the trailer is made available.

www.GameInformer.com – The Feed

New Uncharted 4 Footage Introduces A New Nemesis For Nathan Drake

Uncharted 4: A Thief's End made an unexpected appearance at this year's Game Awards. The new footage of the single player campaign introduces a new character, Nadine Ross, who clearly has history with Drake, and wastes no time roughing him up a little bit.

At one point, Drake points to his wedding ring, implying they may have been an item at one point in the past. The woman is looking for something Drake apparently has. The clip ends with her removing her shoes and getting ready to fight Drake.

This short tease is an interesting new look at Uncharted 4, implying there's much more afoot in Drake's life than we were originally led to believe. Naughty Dog will likely show off even more of Uncharted 4 at PlayStation Experience this weekend. You can also check out our hands-on impressions with the recent multiplayer beta.

Uncharted 4: A Thief's End is slated to release March 18, 2016 exclusively for PlayStation 4.

(Please visit the site to view this media)

www.GameInformer.com – The Feed

PlayStation 4 Uncharted Bundle Drops To $299 On Black Friday

Sony has announced a major black Friday deal on a PlayStation 4. The Uncharted: The Nathan Drake Collection bundle is dropping under $ 300 for this weekend only.

The package comes with a 500 GB PlayStation 4 and the single-player campaigns for Uncharted, Uncharted 2, and Uncharted 3. You’ll also get access to the Uncharted 4 multiplayer beta.

In the United States, you can pick this up at a variety of retailers for $ 299 from Thursday, November 26, through Monday, November 30. Canadian gamers can get in on the action for $ 369.99 CAD from Friday, November 27, through Monday, November 30.

[Source: PlayStation Blog]

www.GameInformer.com – The Feed

Classic Postmortem: Uncharted: Drake’s Fortune

Half-tucked hero Nathan Drake made his debut eight years ago today. Here’s Naughty Dog’s detailed postmortem that first ran in Game Developer magazine. …


Gamasutra News

If Nathan Looked Exceptionally Hurt In Uncharted 3, It Was Probably Because Nolan North Had Two Broken Ribs

A new video from Did You Know Gaming looks at the Uncharted series, and the tribulations Nathan Drake's performer, Nolan North, endured during the third game.

Alongside the tidbit about North's injuries, the video also looks at why the character Charlie Cutter ducked out of the adventure early, as well as some of the Easter eggs hidden throughout the series.

(Please visit the site to view this media)

You can check out other videos from the Did You Know Gaming channel covering Super Mario Maker, Silent Hill, Sonic Adventure 2, Jak & Daxter, amiibo, Metal Gear Solid V: The Phantom Pain, Persona, Dr. Mario, Dragon Age, Zelda: Majora's Mask, Tetris, Monster Hunter, Grand Theft Auto, Halo, more Halo, The Last of Us, Pokémon, more Pokémon, even more Pokémon, Pokémon Snap, Assassin's Creed, Mario, Jet Set Radio, Mega Man, Fire Emblem, Donkey Kong, Killer Instinct, Rayman, Mass Effect, Dragon Quest, Guitar Hero, Final Fantasy, Castlevania, Star Fox, Punch-Out, Metroid, Zelda, more Zelda, even more Zelda, Final Fight, Doom, Dragon Ball Z, multiple Super Smash Bros. videos, Team Fortress 2, Harvest Moon, Tony Hawk's Pro Skater, the history of the NES, Genesis, Dreamcast, PlayStation 2, Xbox, GameCube, Nintendo 64, the DS, the PlayStation, PlayStation 3, and two covering the Game Boy by hitting the links.

[Source: Did You Know Gaming]

www.GameInformer.com – The Feed

Uncharted 4 Multiplayer Beta Kicks Off December 4, See It Action Now

Get ready to dive back into the dusty, explosive world of Uncharted 4 multiplayer. At Paris Games Week, we had a chance to see the game in action, with familiar characters Nate, Sully, Elena, and Chloe.

The action features a great deal of verticality, rope swinging, and (of course) explosions. There are also supernatural elements that can be summoned in during the fight.

(Please visit the site to view this media)

The multiplayer beta launches on December 4. To get in, you'll need to have purchased The Nathan Drake Collection. Uncharted 4: A Thief’s End drops into our lives on March 18, 2016.

www.GameInformer.com – The Feed

Here Are The Original Review Scores For Uncharted: The Nathan Drake Collection’s Games

Today marks the release of Sony's Uncharted: The Nathan Drake Collection for PlayStation 4. This collection of Naughty Dog's first three Uncharted games boosts them up to 60 fps and also offers up two new difficulty modes that either make the game easier or harder (read more about other changes here). To ring in Nathan Drake's current-generation bundle, we've gathered together our original review scores and highlighted some of our thoughts for the original three titles.

Uncharted: Drake's Fortune – 8.75

"Uncharted [Drake's Fortune] isn’t destined to be a classic; I don’t think there are enough new ideas here to put it in the genius category. However, this is game that is very sure of its identity and does the things that it set out to do very well. It’s a fun, fast, and memorable thrill ride, and perhaps the closest video games have come yet to approximating the experience of an interactive summer blockbuster." – Matt Helgeson

Uncharted 2: Among Thieves – 10

"Uncharted 2 is a masterstroke of game creation. This is the killer app PlayStation 3 owners have been waiting for, and I’d even be saying this without the outstanding competitive and co-op multiplayer. Given the complexity of the character relationships, I urge players to play the original game before venturing into the sequel. Some of the jokes and references fall flat if you don’t have the knowledge of Nathan’s previous exploits.

Uncharted 2 is a ringing testament to the power of both games and storytelling. It pulls you in, keeps you engaged, and concludes with a thunderous bang." – Andrew Reiner

Uncharted 3: Drake's Deception – 9.5

"Around the edges of Uncharted 3, there’s the vague sense that things are a bit too pat, that it’s all beginning to feel a little formulaic. You could draw comparisons to Call of Duty, another series that relies heavily on high production values and popcorn-movie bombast. However, Uncharted 3 still affects me, not only because it’s such sublime fun, but because it’s telling the tale of characters I have a real affection for. In the end, you hope Drake makes it out of his latest impossible predicament, that Sully lives to deliver another wry one-liner, and that maybe – just maybe – Drake and Elena will finally settle down. Uncharted 3 is one of the biggest, most impressive games ever made, but the scene that stuck with me the most was a small one: a tired Drake resting his head on Elena’s lap and saying, 'I’m sorry.'" – Matt Helgeson

 

What were your initial thoughts on the Uncharted games when they first came out? Have they all held up against the test of time?

www.GameInformer.com – The Feed