Master of The Free World Productions | Jumpcut Entertainment Network

Ubisoft Announces Two-Week Delay, Specifications For PC Version of Watch Dogs 2

Ubisoft has announced the PC version of Watch Dogs 2 will see a two-week delay, pushing the game's release date from November 15 to November 29.

The company will use the additional two weeks "for additional polish and will help ensure the game runs smoothly across a broad range of PC hardware."

Ubisoft also detailed the minimum and recommended hardware requirements for the PC version, as well as some the version's additional features, like 4K support and field-of-view sliders. You can find the full details below.



Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10

Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz


Video Card
NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better

Hard Disk Space
50 GB

Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller

256 Kbps or faster broadband connection


Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10

Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz


Video Card
NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better

Hard Disk Space
50 GB

Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller

256 Kbps or faster broadband connection



• 4K support
• Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
• No FPS cap
• Full SLI/Crossfire support at launch
• Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
• Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
• Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features
• Screen Space Reflections
• Headlight Shadows – Support for additional shadows from car headlights
• Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options
• FOV sliders
• Pixel Density sliders
• Sharpness sliders
• Ultra Textures pack available at launch
• Ambient Occlusion options:
o Ubisoft proprietary ambient occlusion techniques: SSBC and HMSSAO
• Anti-aliasing options:
o Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls
• Full adaptation with mouse and keyboard
• We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
• Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
• Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
• Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

• Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support
• On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
• Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.

[Source: Official Ubisoft blog] – The Feed

Why Ubisoft Trusted The Rocksmith Team With South Park

Fans of Obsidian's South Park: The Stick of Truth might have been surprised to hear that the television show's next RPG is being made by Ubisoft San Francisco, the developers behind the music-rhythm game Rocksmith. While visiting the studio for our November cover story on South Park: The Fractured But Whole, we spoke with senior producer Jason Schroeder and director of design Paul Cross about how the team went from third-party consultants on Ubisoft-published games to tackling an ambitious RPG alongside Matt Stone and Trey Parker.

Watch the video below to learn more about the studio behind the new game and what the future holds for potential future South Park games.

(Please visit the site to view this media)

To learn more about South Park: The Fractured But Whole, click on the banner below and stay up-to-date on our constantly updating hub of exclusive content. – The Feed

Ubisoft Turned Naughty Dog Animator Shows How Uncharted 4′s Most Memorable Sequences Came Together

Jonathan Cooper is an animator who has some impressive games and studios on his resume. He was the animation director for Assassin's Creed III with Ubisoft, lead animator on Mass Effect and Mass Effect 2 with BioWare, and moved over Naughty Dog in 2014 to work on Uncharted 4.

He recently released a reel on his personal Vimeo account of highlights from Uncharted 4. It shows the pre-visualised animation for a handful of the big interactive sequences from the game, including the early sequence where Mr. and Mrs. Drake play Crash Bandicoot. It offers a small amout of insight into the amount of work that went into creating Uncharted 4.

Jonathan Cooper Demo Reel 2016 from Jonathan Cooper on Vimeo. – The Feed

Ubisoft cuts ties with Might & Magic dev Limbic Entertainment

That’s important because Limbic is best known for making Might & Magic games like Heroes VII, Heroes VI and Might & Magic X: Legacy in conjunction with Ubisoft and other studios. …

Gamasutra News

Vivendi bides its time as Ubisoft re-elects Yves Guillemot as chairman

No news is good news for Ubisoft after its annual shareholder meeting today, as Vivendi made no attempt to gain a seat on the board of the French developer/publisher. …

Gamasutra News

Ubisoft buys publisher of notorious game clone 2048

Ubisoft now owns the company responsible for 2048, the clone of a clone of a clone of premium iOS game Threes that stirred controversy among developers in 2014. …

Gamasutra News

Ubisoft Buying More Stock To Hold Off Vivendi Takeover

Ubisoft has agreed to buy back 3.2 percent of its own stock from a French investment bank. The move comes as the publisher continues to face the threat of a possible hostile takeover from Vivendi, which at last report controlled 17.76 percent of Ubisoft's voting shares.

Under the deal with Bpifrance, Ubisoft will buy back all 3,625,178 of the bank's shares at 33.80 euro each, or about $ 38.04. The total transaction, which amounts to approximately $ 137,851,700, will be officially completed in November.

"We want to express our warm gratitude to Bpifrance for its support during all these years," said Yves Guillemot, Ubisoft co-founder and CEO.

Vivendi is in the process of trying to gain more control of Ubisoft through the acquisition of stock. Ubisoft's most recent buyback is clearly an attempt to minimize that influence. It's likely to come to a head during a meeting that's scheduled this week on September 29. There, the distribution of board seats will be in discussion.

For a deeper rundown of the history of the current conflict, as well as an explanation of what exactly is happening, take a look at our in-depth feature on the subject.

[Source: VentureBeat]


Our Take
Ubisoft has been vocally opposed to Vivendi's advances, and this latest maneuver reinforces the company's desire to remain independent from Vivendi. Regardless of what you think of each company's position, things are going to be getting interesting within a few days. – The Feed

Ubisoft claws back more shares as Vivendi fight continues

Ubisoft has won another small victory in its fight against media conglomerate Vivendi by buying back 3.625 million of its own shares for $ 137.9 million (€ 122.5 million). …

Gamasutra News

Ubisoft opens book publishing house to ‘propel’ brands forward

Assassin’s Creed and Watch Dogs creator Ubisoft is looking to boost its cross-media brand power with the opening of its very own publishing house, Ubisoft Publishing.   …

Gamasutra News

Ubisoft CEO Praises Nintendo NX For Being “Easy To Use” And “Different”

Nintendo has remained conspicuously silent on any details involving its upcoming system, codenamed NX. However, not all third-parties are completely biting their tongues on the subject. The latest third-party to hint at the NX's direction is Ubisoft CEO Yves Guillemot.

Speaking with IGN at an event, Guillemot praised Nintendo for its concept. "I think, once again, the interface is very attractive," he told the outlet. "It's a machine that will be easy to use for all gamers. They have built in something that will give us chance to really have a different experience from what exists today. That's what I like – that they come with something new that is adapted to what we actually want now."

Guillemot also told that "Nintendo has learned from the Wii U."

For more on Guillemot's comments on the NX, head over to IGN.

[Source: IGN]


Our Take
I think most of us have already accepted the idea that whatever the NX ends up being is going to be something distinct from the consoles on offer from Sony and Microsoft, but this definitely furthers those notions. I just wish Nintendo would lift the curtain already. – The Feed