Master of The Free World Productions | Jumpcut Entertainment Network

Two Ubisoft games could soon be FDA approved treatment for amblyopia

Ubisoft, in partnership with Amblyotech, is one step closer to releasing a pair of games that can help treat adults and children afflicted with amblyopia, commonly known as ‘lazy eye’. …


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Ubisoft Cracking Down On For Honor AFK Farmers

For Honor's matchmaking has been a bit uneven since launch, but the game is worth putting up with those issue to play a fun hybrid of brawler and fighter. One issue that's a bit harder to identify, however, is AFK farming, wherein players avoid being kicked for inactivity by leaving the analog stick on their controllers held in a direction, go do something else, then come back to a slew of end-of-match rewards.

Ubisoft's not having any of that, and will now begin punishing players who ruin matches for other players. " We will be sanctioning all the players who have been found to be using AFK Farming repeatedly," said Ubisoft community developer Eric Pope in a blog post yesterday. Players found to be farming items will be given a warning about their behavior, after which they may face a suspension of their For Honor account, which, depending on the severity of the infraction, could be temporary or permanent. For anyone who thinks they may be treated unfairly by the system, Ubisoft is confident it won't accidentally ban anyone who doesn't deserve it. "Rest assured that sanctions will only be applied if there is clear evidence," said Pope.

All first-time offenders are due to receive their appropriate punishments early next week.

[Source: Ubisoft Official Blog]

 

Our Take
I haven't encountered too many farmers myself while playing the game, but it's hard to spot them if they're moving around some times. It's good to hear Ubi's taking this so seriously, as I think the game has great potential once these issues (and the matchmaking) are sorted out. 

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Ubisoft Announces Ghost Recon Wildlands Post-Launch Plans

Five days before the launch of the game, Ubisoft has detailed its post-launch plans for Ghost Recon Wildlands.

As shown in the announcement trailer below, all owners of the game will receive a free post-launch update that adds a PvP game type, which will be a tactical 4v4 combat mode that pits player teams against each other. Meanwhile, the season pass features a variety of content, such as one week early access to two game expansions. Narco Road casts players as double agents working within three different drug cartels to destroy them internally, while Fallen Ghosts has the Ghosts on the run from a group of mercenaries after their helicopter is shot down. 

(Please visit the site to view this media)

Season pass holders also gain the Unidad Conspiracy missions and Peruvian Connection mission, as well as equipment packs based on the game's three factions, the exclusive Bolivian minibus vehicle, a permanent 5-percent experience boost for their account, and other features.

Check out our impressions of Wildlands after the game's closed beta here.

www.GameInformer.com – The Feed

Ubisoft acquires massively multiplayer social game, Growtopia

French heavyweight Ubisoft has acquired the rights to Growtopia, a massively multiplayer social game that lets players build interactive game worlds. …


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Ubisoft San Francisco Hires Four Telltale Veterans

Ubisoft has announced that four former Telltale Games employees have joined the ranks of Ubisoft San Francisco. The quartet, who have worked on games including The Walking Dead, Minecraft: Story Mode, and Tales from the Borderlands, will be working on the narratives of future projects.

“We are excited to welcome these strong industry veterans to our skilled team at Ubisoft San Francisco,” François Pelland, executive producer at Ubisoft San Francisco, told the Ubisoft Blog. “As we continue to expand our portfolio of games, we look to hire the best talent in the industry and infuse team members with a shared passion for development.”

The new employees include senior design directors Dennis Lenart and Nick Herman, narrative director Pierre Shorette, and creative producer Adam Sarasohn. 

[Source: Ubisoft Blog]

 

Our Take
These guys have in many ways shaped some of Telltale Games' biggest releases. Lenart and Herman directed and created the cinematics for the first season of The Walking Dead, respectively, and Shorette was lead writer on the second season and Tales from the Borderlands. It should be interesting to hear what Ubisoft San Francisco's next project is, and why it lured four employees away from Telltale.

www.GameInformer.com – The Feed

Ubisoft San Francisco Hires Four Telltale Veterans

Ubisoft has announced that four former Telltale Games employees have joined the ranks of Ubisoft San Francisco. The quartet, who have worked on games including The Walking Dead, Minecraft: Story Mode, and Tales from the Borderlands, will be working on the narratives of future projects.

“We are excited to welcome these strong industry veterans to our skilled team at Ubisoft San Francisco,” François Pelland, executive producer at Ubisoft San Francisco, told the Ubisoft Blog. “As we continue to expand our portfolio of games, we look to hire the best talent in the industry and infuse team members with a shared passion for development.”

The new employees include senior design directors Dennis Lenart and Nick Herman, narrative director Pierre Shorette, and creative producer Adam Sarasohn. 

[Source: Ubisoft Blog]

 

Our Take
These guys have in many ways shaped some of Telltale Games' biggest releases. Lenart and Herman directed and created the cinematics for the first season of The Walking Dead, respectively, and Shorette was lead writer on the second season and Tales from the Borderlands. It should be interesting to hear what Ubisoft San Francisco's next project is, and why it lured four employees away from Telltale.

www.GameInformer.com – The Feed

Get cutting-edge graphics tips from Nvidia, Ubisoft and more at GDC 2017

GDC 2017 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the conference later this month. …


Gamasutra News

Ubisoft Reports Disappointing Release For Watch Dogs 2, High Player Engagement For Other Titles

Ubisoft held its third-quarter 2017 earnings call today and reported hitting $ 565 million dollars in sales, which is 5.7 percent down from last year. The publisher did not report specific sales numbers for its recent titles but instead vaguely described how they had performed.

The publisher said that Watch Dogs 2's "launch was not as dynamic as expected" but noted that the game's "momentum" was now positive. Steep also had a slightly higher-than-expected performance.

Ubisoft reported high player engagement in both Rainbow Six Siege (15 million registered players, record daily active users) and The Division (a 152-percent jump in Daily Active Users). CEO Guillemot released a statement about the company's financial projections that spent a fair amount of time focusing on player engagement:

We are successfully pursuing our transformation into a more recurring and more profitable profile. The positive effects of this transformation are remarkable. They illustrate how far ahead of schedule we are in our digital development, which is one key element of our three-year targets. Our overall player community is growing rapidly. We hit record engagement levels during the period, with 33 percent more MAU year on year.

The number of daily players of Rainbow Six Siege is at its highest ever, an exceptional performance given that the game was released 14 months ago. Meanwhile, The Division has continued its successful come-back, with engagement up by more than 150 percent by the end of December. This resulted in record back-catalog sales and digital revenue for the third quarter, and we saw another sharp rise in player recurring investment. 

The publisher expects to hit between $ 686 million and $ 729 million sales in the fourth-quarter, lowering its projected annual sales goal by 10 percent. Its upcoming releases include For Honor, Ghost Recon: Wildlands, Just Dance 2017, and DLC for Steep and The Division.

 

Our Take
Watch Dogs 2's lackluster performance definitely hurt Ubisoft's earnings. It'll be interesting to see if the Wildlands and For Honor can help the publisher regain its financial strength, and what effect these financials have on Vivendi's attempt to takeover Ubisoft.

www.GameInformer.com – The Feed

Ubisoft Outlines For Honor’s Season Pass And DLC Plans

Ubisoft has announced its season pass and post-launch DLC plans for the upcoming melee action title, For Honor. 

Unlike many games, all For Honor players will be able to take advantage of the post-launch DLC updates, which are broken down into Faction War seasons. Each season will be comprised of three months, and will see the release of two new heroes and two new maps, as well as other weapons, armor, and game modes. Season pass holders will have seven days with the new heroes before they are released to the larger player base, and they will be unlocked automatically – if you didn't buy the season pass, you can recruit the heroes by spending Steel, the in-game currency. Season pass holders will also have access to exclusive scavenger packs and get to play the game a week before release, but the other additional post-launch weapons and items will be available to everyone. The update schedule is explained in detail in the game’s latest trailer, featured below.

(Please visit the site to view this media)

For Honor launches on February 14 for PlayStation 4, Xbox One, and PC. Check out our Test Chamber episode and hands-on impressions of For Honor for more information. 

 

Our Take
The decision to make the maps, heroes, and weapons available as free DLC is a good tactic to keep multiplayer matches balanced for all players, and should provide some good will with players who don't want to feel forced into buying the season pass. That said, it also calls into question whether the early access and scavenger packs are enough to justify purchasing the season pass. We'll have to wait until release to see how things shake out.

www.GameInformer.com – The Feed

Ubisoft Announces For Honor Open Beta Dates

Hot off the heels of the closed beta, Ubisoft has revealed the open beta dates for its medieval brawler For Honor. 

Starting February 9, you can jump into the fray on PlayStation 4, Xbox One, and PC to test out the skill-based melee combat. This beta includes the Elimination mode, a respawn free, round-based best-of-five face-off between two teams of four fighters. The Dominion, Brawl, and Duel modes from the closed beta are also included. The event runs through February 12. 

Before the open beta kicks off, Ubisoft is hosting a star-studded Twitch livestream featuring Jason Mamoa, Lauren Cohan, Alfie Allen, and Demetrious Johnson. You can tun in here on February 7 at 2:00 p.m. PST. 

For Honor officially releases on February 14. To hear Miller's take on the closed beta, you can watch this informative Test Chamber

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