Master of The Free World Productions | Jumpcut Entertainment Network

Latest Tony Hawk’s Pro Skater 5 Video Focuses On The Skaters

Tony Hawk's name may be on the box, but the Tony Hawk's Pro Skater series has long highlighted some of the biggest names in the skating world. Activision has released a new trailer for the latest installment in the franchise, featuring a variety of skaters talking about their experiences with the game.

Take a look at the clip below to see pros including Chris Cole, Lizzie Armanto, Riley Hawk, and more sharing their memories of the games and what it's like to be a playable character. And to do us one better, the video has plenty of footage of their in-game counterparts skating around. For more info on the game, take a look at our earlier preview.

(Please visit the site to view this media)

Tony Hawk's Pro Skater 5 is coming to the PlayStation 4 and Xbox One on Sept. 29, and on the PlayStation 3 and Xbox 360 on Nov. 10.

www.GameInformer.com – The Feed

Tony Hawk 5′s Soundtrack Features Punk, Hip-Hop, Skrillex

Music has long been a part of the Tony Hawk's Pro Skater series, which has featured some of the strongest overall licensed soundtracks in gaming. Activision has released the tracklist for the latest entry in the series, Tony Hawk's Pro Skater 5, and you can see for yourself how it stacks up to previous games.

There are more than two dozen songs overall, running from Anti-Flag to Yogi & Skrillex. There are bound to be a few songs that you won't recognize in the list below. Fortunately, the publisher thoughtfully provided links to their official YouTube or SoundCloud channels when possible. It's Friday, so your boss won't mind if you spend the next few hours clicking through and checking it all out. Trust us,

Tony Hawk's Pro Skater 5 is coming to the PlayStation 4 and Xbox One on Sept. 29, with the PlayStation 3 and Xbox 360 versions following on Nov. 10. For more information on the game, be sure to check out our extensive preview.

 

Our Take
I'd say there's a conspicuous lack of Goldfinger and Primus here, but I'm looking forward to a new batch of songs getting stuck in my head, too. I could count on two things after a Tony Hawk session back in the day: Seeing skating lines in everything around me for the next few hours, and humming "Superman" for entirely too long.

www.GameInformer.com – The Feed

Tony Hawk’s Pro Skater 5 Gets A New Look

At E3, gamers got their first hands-on with the upcoming, old school-but-not-outdated Tony Hawk's Pro Skater 5, but what greeted them at Gamescom this week in Germany had an all new look to it. We talked briefly with one of the game's developers Robomodo (Disruptive Games is also on the project) about the 180 in the game's visual style.

When we first revealed the game earlier this year, some people didn't think the graphics were truly next gen. Robomodo CEO Josh Tsui, however, explains why the studio did it and that the change wasn't the result of any one moment, but rather "the next step in a design."

When did you make the decision to change the art style? Why was the decision made?
Josh Tsui: I wouldn't say there was a single decision, per se – this is the design we've been working toward internally for some time now. But as with everything else, it's an evolving process, and we've pushed the visual style forward in increments to balance it alongside other technical benchmarks and gameplay and multiplayer optimizations. So what you're seeing now is more the next step in a design rather than a totally new concept.

Why was this particular look chosen?
Our priority from the start has been to make sure Tony Hawk's Pro Skater 5 feels good to play. That means hitting 60 fps at 1080p, even when you're shredding with 20 people in the same session online. Once we knew we could maintain framerate with the new look – and that took a while – we fully implemented it. For us, it's fun and over the top in the way the original games were. We really want to drive home that playful energy of sharing a skatepark with a crowd of friends, and the current look of the game gets us there while balancing all the action you can pull off together at the same time.

What was the technical process to change the game's look?
A lot's gone into it, but we've definitely played with the lighting and pumped up the game's colors to add more detail to the experience. The game moves pretty fast, so we wanted to make sure effects like motion blur, depth of field, and outlining were at a place to help players focus on the most important elements onscreen at any given time.

Did the new look require any tweaking of collision or any of the gameplay?
Not really. If anything, it's the other way around, where our goal of keeping gameplay fun and fluid overall is what's driving the look and style of the experience.

 

For more on the game, read our magazine feature from earlier this year and check out this trailer – with the old look.

What do you think? Let everyone know in the comments section below.

www.GameInformer.com – The Feed

Release Date And Behind The Scenes Trailer Released For Tony Hawk’s Pro Skater 5

Today is a good day for fans of the long-running Tony Hawk’s Pro Skater series. In addition to releasing a new trailer, Activision has also announced the current-gen release date for the latest installment.

(Please visit the site to view this media)

The trailer above offers a behind-the-scenes look at the development of Tony Hawk’s Pro Skater 5 by various members of the production team, professional skaters, and Tony Hawk himself. The video also shows off some current gameplay footage while talking about how the new game is staying true to the mechanics fans of the series love. The new game will also feature a community-driven skate park creation tool that allows users to create their own courses and challenges. 

Tony Hawk’s Pro Skater 5 will release to PS4 and Xbox One on September 29. The game is also coming to PS3 and Xbox 360 before the end of the year, but no release date has been set at this time. 

www.GameInformer.com – The Feed

Tony Hawk’s Pro Skater 5: The Return Of Old School

Skating is about evolution and adaptation. A trick is built
upon and takes new forms. The McTwist becomes the 900. Someone does a 360 flip
to a grind, and another skater does the trick down a flight of stairs. It's
about community – in spiring others and learning from them. Skateboarding
is also a survivor. Its popularity may wane and cities may enact anti-skating
ordinances, but it just re-emerges even stronger.

The Tony Hawk's Pro Skater series hasn't been the only game
to represent the sport, but the brand has become synonymous with skateboarding
video games through its long and eventful career. Skaters have used it for
inspiration; transforming the fantastical on TV screens into amazing feats in
reality. Now, after 13 years of detours and hibernation, the series is
reaffirming its commitment to the gameplay essence that started it all.

This article first appeared in the June issue of Game Informer (#266). 

Back In Control

Tony Hawk's Pro Skater 5 isn't a remake or a reboot. It is a
full-priced new entry in the series that philosophically pretends Tony Hawk's
Underground and the subsequent games never existed. Developer Robomodo (who
handled 2012's Tony Hawk's Pro Skater HD) and Disruptive Games want to pull the
series back to a period in its lineage before some fans felt it lost its way;
when Jackass-style tomfoolery and a sprawling feature set took over. Pro Skater
5 won't let you get off your board or skitch onto cars, and level objectives
aren't story-based. At the same time, this isn't just Tony Hawk's Pro Skater HD
with new levels. Tweaks to the familiar gameplay, modern online integration,
and a full create-a-park playground make THPS 5 both a return to form and a
potential step forward for the franchise.

The first Tony Hawk captured gamers' imaginations back in
1999 not because they specifically craved a skateboarding title, but because
the gameplay was challenging, flexible, and responsive. THPS 5 does not alter
it in any meaningful way, but instead adds a couple of wrinkles that slightly
alter how you approach your runs. Tony Hawk says the team never considered
using a new control scheme for the game. "No, then it wouldn't be THPS," he
says. "If we were really doing a whole new control scheme, then I feel like
we'd be doing a disservice to the true fans of the franchise."

The same button still initiates grinds (at this time tricks
can't be re-mapped to different buttons), but if you hold it down your skater
slams down to initiate the grind. This gives you great control in starting your
grind, so instead of floating up and landing in the middle of a rail or even
overshooting it, you could start your grind earlier and use the majority of it
to complete your moves. It's not a gimme, however, as you've got to master the
timing. It doesn't automatically attach you to the rail.

Your special meter, which allows you to pull off some of the
crazy, high-scoring tricks (like a darkslide and christ air) still fills up as
you perform tricks, but it is initiated by the player hitting the left bumper.
This allows you to bank it and use it when the time is right instead of having
it kick in automatically when you may be stranded in-between runs.

We played an early build of the game and found the gameplay
changes right at home with the familiar trick structure. The grind slam felt
natural, like an exclamation point at the end of your control input. Tricks
flowed from ramps to rails just like they always have, and already the game
feels tighter than Tony Hawk's Pro Skater HD, which could feel floaty. Producer
Dino Verano admits that Pro Skater HD didn't fully capture the feel of Tony
Hawk, saying it was "a little diluted."


www.GameInformer.com – The Feed

10 New Facts About Tony Hawk’s Pro Skater 5

Tony Hawk's Pro Skater 5 comes out this year, bringing gamers back to the sick tricks and smooth flow that they fell in love with back when the original came out in 1999. Find out more about the game in this latest installment of Anatomy of a Screenshot.

Click to enlarge screens.

1.The Online World
The game's online world is the same as the single-player in that not only do your co-op exploits further your created skater's progress throughout the game, but THPS 5 populates your session with other match-made skaters (this is optional). You're free to go after freeskate objectives or any missions you trigger in the environment. The multiplayer sessions will include a mammoth 20-people. The game will not feature a traditional lobby system.

2. Leticia Bufoni
Tony Hawk tabs this skater from Brazil as "one of the top street pros," and she told the team that she was inspired by previous Tony Hawk titles to try and perform some of the tricks in the game out on the streets.

3. Create-a-Park
This option lets you use templates of different sizes (small, medium, large) based on the game's existing levels to make and share your own creations using over 250 objects. The best fan-made parks will be surfaced and celebrated by the community through voting, and although he didn't confirm anything, Tony Hawk told us, "I would love to create some iconic spots." Hopefully.

4. Something Extra
Doing certain level objectives such as grinding a specific series of rails, for instance, bestows your board with a little temporary boost like speeding up slightly. The developers told us they are considering one of these being a double-jump.

5. Extracurricular
You'll ram footballs through this field goal as one of your optional missions.

1. Levels
Yes, there will be a level somewhere in outer space.

2. Tricks
The game features all the tricks and specials you've come to expect from the series, but it does not contain the create-a-trick feature from TH Underground.

3. Customization
Your skaters' looks and board can naturally be customized a variety of ways. Licensed products are featured, as well as recognizable faces and even animals.

4. Treasure Map?
Tony Hawk's Pro Skater HD featured a level map – including the location of secret tapes – but the developers are unsure if they will do the same for THPS 5.

5. Graphics
This title uses Unreal Engine 3, which has been improved since its use in THPS HD. "We integrated the next-gen versions of UE 3 into THPS 5," says Dino Verano, the game's producer. "From there we've made tweaks and improvements, and still continue to make more as well. The improvements result in how much cleaner THPS 5 looks than HD, including its higher frame count."

For more on Tony Hawk's Pro Skater 5, come back next week when we post our entire article on the game from our June issue (#266), which is filled with more info about the title – including our hands-on time with the title.

Until then, take a look at the game's reveal along with some exclusive screens.

www.GameInformer.com – The Feed

Tony Hawk Reconfirms New Pro Skater Game For 2015 With Valentine’s Day Poem

Details are still scarce, but yesterday Tony Hawk reconfirmed he is working on a new Tony Hawk game with a romantic poem and it is coming this year.

Tony Hawk made reference to work on a mobile game early last year announcing it on a Sirius XM radio show. Activision and Tony Hawk on twitter (you can see that tweet below) later expanded that announcement to include console games.

We still don't know if this new Tony Hawk game will represent a new experience for the series, or a traditional one, or for what consoles it will release. That last Tony Hawk game to release was a high definition remake of Tony Hawk's Pro Skater and its sequel. You can find our review of that game here. To read a feature ranking the Tony Hawk series, head here.

[Source: ‏@tonyhawk]

 

Our Take
Tony Hawk's Pro Skater HD overall ended up being somewhat of a disappointment, but I still enjoyed getting back on the board. I think the series is due for a full return and I am excited to see what's in store. I just hope it's not a Kinect title. Maybe it will be a Wii U title and you will have to stand on your GamePad laying on the floor?

www.GameInformer.com – The Feed

Joystiq Weekly: Free Radical’s Haze, Call of Duty: Advanced Warfare, Tony Hawk and more

Welcome to Joystiq Weekly, a “too long; didn’t read” of each week’s biggest stories, reviews and original content. Each category’s top story is introduced with a reactionary gif, because moving pictures aren’t just for The Daily Prophet.

Yes…
Joystiq RSS Feed

Tony Hawk, Activision making console game for 2015

Activision and Tony Hawk are developing a console game for 2015 that’s poised to delight Tony Hawk’s Pro Skater series fans, Hawk announced in a tweet today. There’s also a mobile game incoming, he said.

I’m currently working with Activision on…
Joystiq RSS Feed

This Tony Hawk’s Pro Skater 2 Speedrun Beats The Game In Under Four Minutes

An impressive combination of trick skill, level knowledge, and speedy menu navigation makes this Tony Hawk's Pro Skater speed run difficult to keep up with.

You can check out the video below from YouTube user GeorgeThePlushie, clocking a jaw-dropping three minutes and 26 second completion time for a game I probably took me a month to defeat when I first played it.

Oddly, one of the most impressive aspects of the run is the speed at which menus are navigated. It's ridiculous. You'll also notice the speed runner using their index finger to manipulate the shoulder and face buttons while they leave their thumb on the X button. It's a hugely impressive feat. To check out GeorgeThePlushie's Twitch channel, head here.

(Please visit the site to view this media)

For another impressive speed run, check out the recently set Ocarina of Time run.

[Source: GeorgeThePlushie on Youtube, GeorgeThePlushie on Twitch, via Kotaku, GameSpot]

www.GameInformer.com – The Feed