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From Software ‘Exploring’ Patch To Improve Bloodborne Load Times

If you’ve been playing Bloodborne since its midnight launch this morning, you may have noticed that load times aren’t quite ideal. Sony and developer From Software are aware and have addressed the matter.

In a statement provided to Game Informer, there’s hope that the load times might improve through an update. “The development team is currently exploring another patch for Bloodborne, seeking ways to improve load time duration, in addition to other performance optimizations and miscellaneous bug fixes,” the statement reads. “We will provide more information as soon as possible.”

Despite the less-than-ideal loading situation, we had some nice things to say about Bloodborne. You can check out our review, spoiler-free beginner’s guide, and some spoiler-filled tips to bone up on your bloodletting.


Our Take
While it’s not ideal for this to be addressed in a post-launch patch, it’s certainly better than not at all. For now, we can just assume that From Software wanted us to contemplate all the terrible ways we have (and will continue to) die horribly. – The Feed

Joystiq Giveaway: SteelSeries Stratus XL iOS controller times 2

So you’re playing Star Wars: Knights of the Old Republic on your iPhone and you’re thinking, “Man, it sure would be a lot easier to slice this Dark Jedi directly in their stupid cowled faces if I was using a controller.” Than you’re playing BioShock …
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Twitch out-ranks cable news networks, MTV at times

Amazon certainly thinks that Twitch is a good investment, as it just spent nearly $ 1 billion to buy Twitch and all of its live-game-streaming accoutrement. It turns out Twitch stacks up well against a lineup of cable networks, drawing in more viewers…
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Metro Redux ‘pushes three times as much, twice as fast’

This lengthy trailer for Metro Redux examines the improvements made to 4A Games’ post-apocalyptic first-person shooters Metro 2033 and Metro Last Light in their transition to next-gen platforms. The remastered games will launch August 26 for PC, PS4…
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Long build times? You’re doing it wrong

“When I hear developers complain about long build times, it immediately makes me suspicious about the quality of their code base. Here’s the TL;DR version of this article: do not include header files in header files.” …

Gamasutra News

Final Skylanders Swap Force character debuting next week at Times Square

Hundreds of ravenous Skylanders fans will swarm the streets of New York next week to herald the arrival of final Swap Force series character Doom Stone during a special giveaway event at Times Square.

On Wednesday, April 23, the first 500 customers…
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[Update] Zelda: Ocarina Of Time’s Kokiri Forest Gets The Oculus Rift Treatment

Update: The creators of the Oculus Rift Ocarina of Time mod have now recreated the entire game in virtual 3D.

Chadtronic has posted a new video to his YouTube channel, which shows off a more complete version of the Ocarina of Time Oculus Rift adaptation – and also demonstrates a first-person mode. It's pretty cool.

(Please visit the site to view this media)

[Original Story]

Last week, we saw a mod that placed Oculus Rift users in the original NES version The Legend of Zelda. Recently, someone modified a small segment Ocarina of Time to do the same.

The video, which you can see below, comes from YouTube user Chadtronic, but the mod itself was put together by DarkAkuma. You can download the mod here if you have an Oculus Rift.

The mod is a "walk-around demo" recreation of Kokiri Forest. It doesn't have any of the characters or playable mechanics of Ocarina of Time's opening location, but you can take a look around and take in the sights.

(Please visit the site to view this media)

[Source: OculusVR, Chadtronic on YouTube, via Kotaku] – The Feed

Batman Arkham Knight set one year later, ‘five times larger’ than Arkham City

The recently-revealed final game from Rocksteady in the Arkham series, Batman Arkham Knight, will feature “traffic-friendly streets” in a map that’s said to be “roughly five times the size” of Batman Arkham City. Lead AI and combat programmer Tim…
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Microsoft: Xbox One Has Sold 2.29 Times Faster Than Xbox 360

Microsoft has revealed some detail coming out of the NPD report for January 2014. The Xbox One is off to a much stronger start than the Xbox 360, selling more than double the number of consoles when comparing the first three months of both life cycles.

Microsoft also revealed that it has sold 2.27 million software units in January, making up 47 percent of the market. The attach rate for the Xbox One is an average of 2.7 games since the console’s launch on November 22.


Our Take
I was hoping to hear how many consoles Microsoft has sold, which indicates that Sony has moved more PlayStation 4s than Microsoft sold Xbox Ones. We’ll have a full NPD report shortly that will give us some more detail about the industry. I expect Sony to reveal its own console stats soon, too. – The Feed

Reader Discussion: What’s The Most Times You’ve Purchased The Same Game?

Today we learned that Tomb Raider: Definitive Edition won’t be coming to PC, and that console users won’t be getting a break on the new version. If you want to play the Xbox One or PlayStation 4 version of that game, you’ll be paying full retail price ($ 60).

Of course, Square Enix isn’t alone. Many publishers have compiled their classic titles into HD collections, re-released them alone on digital platforms, and bundled them for “Game of the Year” editions.

We’re curious about your buying habits. Do you buy re-released versions of games? If so, what factors contribute to your decision? Is it the convenience of playing the titles via Xbox Live, PSN, or the eShop? Do the visual upgrades make the difference? Do you avoid them altogether?

Let us know in the comments. Don’t worry, we won’t judge if you’ve purchased Super Mario Bros. 3, Castlevania: Symphony of the Night, or Minecraft on every platform they’ve ever graced. – The Feed