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How To Import Real Team Uniforms Into Pro Evolution Soccer 2016 On PS4

In the last generation, Pro Evo fans were able to use option files to import real-life team kits and emblems into the game. While the Pro Evo series has made great strides in the official licenses it uses for clubs, leagues, competitions, and national teams, there still are some gaps. Sharing and importing option files is a way around this, and it's back in Pro Evolution Soccer 2016 – exclusively for the PlayStation systems (this particular method is for the PS4). Thankfully, it's an easy process that also looks great.


  • USB Stick
    The PS4 can be persnickety about the USB sticks it recognizes. I formatted my USB stick to FAT32. If a blank screen shows up when the game asks you to select your USB stick (more on that later), then the PS4 isn't recognizing your stick. Make sure you create a folder called "WEPES" on the USB and put the files in there.
  • The Option Files
    These files are created and shared by the talented and hard-working members of the PES community, and there are some really cool-looking kits out there – right down to the sponsors and little touches on the jerseys and socks. You'll have to search around to find the files themselves (here's a good place to start), particularly in forums and blogs. The files themselves need to be in either .jpeg or .png form, and they will look like the image below. They also need to be between 64×64 and 2048×2048 pixels. Not all the jerseys, for example, can get all the details right, so keep searching if you like some files better than others. The number of option files out there should mushroom once the game comes out. 

The option files for the kits – complete with socks – will look like this. Files for managers and emblems can be regular shots.


  • Go through the menus Edit>Data Management>Import Images.
  • From here you can choose whether to add a kit, team emblem, competition emblem (like the logo for the Premier League or World Cup), or manager photo.
  • The next screen asks you to select your USB. If the PS4 can't read the USB, this screen will be blank.
  • From the Import Images screen you should see and select the pictures in your WEPES folder (the icon of the folder with the lightning bolt is the folder itself).
  • Back out to the Edit>Team screen and pick the team or competition you want to edit.
  • Go into the team uniform, emblem, manager, or competition screen. For a uniform, choose which one you want to apply the graphic to – home, away, or goalkeeper.
  • Go into the Paste Image, Create Image, or Load option (depending on what you're changing) and select the appropriate image.


  • For importing kits for teams that aren't officially licensed, I suggest you manually change the team names first (Aston Villa is listed as West Midlands Village, for example). This way it's easier to find the appropriate team when it comes time to paste in their uniforms. Here's a list of the unlicensed teams and their corresponding real-life ones from PES 2015
  • I highly suggest you import small batches of uniforms at a time because if you load up the WEPES folder with a bunch of teams all at once in a slew of individual folders, when it comes down to actually selecting and pasting the uniforms in, you'll have to scroll through and differentiate among too many uniforms, and it can get confusing.
  • There is an overall size limit of files you can import. I'm not sure what that is, because it may depend on the size of the files you're using. As a guide, however, I imported a manager photo, team emblem, league emblem, and team kit, and it said I had room for more than 330 files.
  • Whether you use option files or not, you can of course change the names of your team, competitions, stadiums, players, commentary names, etc. manually.
  • You can change a team's option files at any time (to use a new kit, for instance).

Renaming and adding the emblems for the leagues and tournaments is a nice touch. – The Feed

Loot Crate, BioWare Team Up For N7 Supply Drop

Is your Shepard running low on supplies? Loot Crate might be able to help. The company is working with BioWare to produce a special limited-edition version of its surprise boxes tailored to Mass Effect fans.

The Mass Effect N7 Specialty Crate is coming soon, but Loot Crate isn't providing further details. If you're interested, you can sign up here to get notified when more information is available.

Loot Crate has been on a bit of a tear lately, partnering up with Bethesda for a special Fallout 4 box and last year's Amiibo promotion. The surprise element has been one of the compelling reasons people look forward to their monthly Loot Crates, but there's certainly something to be said about zeroing in on a theme that's particularly interesting.


[Source: Mass Effect on Twitter] – The Feed

Curse Announces Move To California For Its Voice Over IP Team

Curse has announced that it is moving its operational team responsible for its voice over IP (VOIP) service, Curse Voice, to a new location. Members of that team will be moving to a new office located in Irvine, California.

Curse has a relationship with Hi-Rez Studios, providing official voice services for Smite. With the move to Irvine, the company will be located near a number of developers, including Blizzard, Obisidian, and Oculus. 

This is also positioned close to Riot Games’ office in Los Angeles. Riot recently made a $ 30 million investment in Curse, but neither party has offered comment about the nature or purpose of the funding.

With the move comes executive promotions, with Michael Comperda becoming president and chief technology officer of Curse Voice and Donovan Duncan now president of Curse Media. Curse Media, which owns MMO tips site MMO-Champion, Wikia competitor Gamepedia, Minecraft and Diablo fan community sites, and sites dedicated to EA’s Sports Ultimate Team modes will remain in the company’s current location of Huntsville, Alabama. 

Duncan tells us that this operational split is designed to help both segments of the business focus. “We're still friends, we still talk, and we will still work together when it makes sense, but structurally we want people working together on the same focuses, having that geographical split will help with that,” he says.

Comperda says that moving the Voice team to Irvine positions them closer to developers, with the company likely hoping to replicate its work with Hi-Rez Studios. “We really want to create focused work environments and a rich culture where our teams can achieve the greatest success,” Comperda says. “The Irvine location allows the Curse Voice team to be closer to key game developers, publishers and partners. he says.

Curse says that the move will begin later this year.


Our Take
Curse is looking to step up against big competitors, including TeamSpeak and Razer. Given that the software is free, partnership with developers and publishers are the way the company will need to monetize its efforts. A move to Irvine puts Curse within striking distance of Blizzard (Starcraft and Heroes of the Storm), Riot (League of Legends), Amazon Game Studios and Double Helix, and major publishers like EA and Activision. – The Feed

Double Fine And Adult Swim Games Team Up For The Bizarre Headlander

Double Fine's latest game stars a disembodied head capable of controlling robot bodies.

In the game, you play as an amnesiac astronaut who must solve puzzles and jump between body vessels to rediscover your past. You can check out the game's announcement trailer below. Platform(s) have not yet been announced.

(Please visit the site to view this media)

It's not a new idea for Double Fine – it's one that appeared during a recent Amnesia Fortnight session where the studio shuts down all its current projects to work on new ideas for two weeks. The game has changed from its initial pitch, which you can see below. It started as a full, 3D third-person game, but has since turned 2D.

(Please visit the site to view this media)

[Source: Adult Swim Games]


Our Take
Double Fine always delivers strange concepts that seem odd from a distance, but work well in practice. I'm excited to get my hands on Headlander and see how the whole thing works with Double Fine's sense of humor. – The Feed

Team Meat’s Edmund McMillen Launches Strange New Game, Fingered

Edmund McMillen may or may not be working on Super
Meat Boy 2
, but you don't have to wait any longer for another dose of his
charmingly bizarre humor.

McMillen's latest game, Fingered, launched on Steam
yesterday, and only costs $ 1.87. McMillen describes Fingered as "a randomly
generated game of Guess Who meets Papers, Please," which tasks players with
correctly identifying criminals in a police line-up and sending them to the
electric chair (coincidentally, you will also finger the switch to the chair). The criminals are randomly generated, though the game's Steam page states that
there are "loads of secret celebs to murder" as well. Fingered is currently
ranked "Very Positive" on Steam, based on 178 user reviews. Check out the trailer below, which might give you a better idea of what Fingered is all about, or at least the sense of humor McMillen is aiming for.

(Please visit the site to view this media)


Our Take
McMillen continues to
experiment with strange game concepts, and I for one couldn't be happier. His
latest creation certainly sports a unique premise, and while its sophomoric
sense of humor might not be for everyone, I can't help but give it a try. – The Feed

Valve And Star Wars Episode VII Production Company Bad Robot Team Up For Team Fortress 2 Mode

Team Fortress 2 is getting a new mode care of Bad Robot, the production company behind projects like Lost, Star Trek, Cloverfield, and the upcoming Star Wars: Episode VII.

The mode, which is currently available in beta, is called PASS Time, and is being developed by Escalation Studios under the direction of Bad Robot. The mode has more in common with traditional sports as players pass a ball back and forth and try to score goals. The carrier of the ball is also given a number of bonuses like speed and health boosts, as well as temporary invulnerability when the ball is stolen from an opponent. You can can find the fill details of the mode, and how to download it, by heading here.

This isn't the first time Bad Robot has teamed with Valve. Valve's Gabe Newell and Bad Robot's J.J. Abrams appeared on stage together at GDC in 2013, and in October 2010, Valve released an interactive teaser promoting Abrams' film, Super 8.

[Source: Team Fortress 2]


Our Take
These two have been teasing collaboration for years, but have so far only released a handful of small projects. It seems like the two are building to something, but I can't tell what it is. – The Feed

Stanford team battles VR sickness by bringing worlds into focus

Stanford University research team hopes to cure nauseating side effects of VR by bringing virtual reality into focus — with new technology that helps the eyes adjust to wearing a headset. …

Gamasutra News

Klei And Capy Team Up For Don’t Starve: Shipwreck Expansion

Don’t Starve is going to get even bigger this fall. Klei is teaming up with Capy to create a new single-player expansion for the survival game, called Shipwrecked.

The add-on, which is coming to PC, Mac, and Linux, brings a host of updates. Included are new playable characters, environments, creatures, and seasons. All of the existing playable characters can take part in the new adventure, too.

(Please visit the site to view this media)

Shipwrecked marks the third major expansion for Don’t Starve. The game was updated first with Reign of Giants and then received multiplayer support with Don’t Starve Together. For more on Don’t Starve, check out our review. – The Feed

How DICE’s Audio Team Brings Star Wars: Battlefront Locations To Life

DICE has shared an inside look at the sound design in its upcoming shooter Star Wars: Battlefront. In a detailed essay, audio director Ben Minto explains the challenges behind designing ambient sounds for several planets in the Star Wars universe. Places like Tatooine and Hoth, for example, each possess their own distinct ambiance.

For Hoth, Minto's team focused on wind. They traveled to multiple locations in Scandanavia, sampling frigid gusts from Sweden and Norway. When wind alone proved insufficient in creating an appropriate atmosphere, Minto recorded the howls of a wapiti elk, a creaking door thrown open by a storm, the inside of a cave underneath a frozen waterfall and more. For those interested, a somewhat finalized version of Hoth's ambience lies at the bottom of the article.

Tatooine, on the other hand, was less about weather and more about its inhabitants. Although Minto again recorded wind, the emphasis shifted to wildlife. In the near finished Tatooine ambiences after the article, animal sounds take center stage behind a quieter breeze.

Many of these sounds come from the locations where George Lucas filmed the Star Wars movies. While Minto appreciated visiting the original sites, he cares more about the opportunity to record in nature. "Being there in person," he states, "and experiencing those surroundings makes it easier when trying to recreate that feel in the studio."

If you want more Star Wars: Battlefront, read our hands-on preview or check out this reveal trailer. Star Wars: Battlefront releases for PlayStation 4, Xbox One, and PC on November 17.

Listen to the sound samples below. Hoth is on top, and Tatooine is on the bottom. – The Feed

5 questions every QA team lead or manager should ask daily

“How do I measure the performance of my team? This is very similar to the age-old problem of evaluating a developer based on the amount of lines of code he wrote. It doesn’t work.” …

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