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How To Import Real Team Kits & More Into PES 2017 On PS4

This year's Pro Evolution Soccer has a bevy of official licenses, from English Premier League teams like Arsenal, Bundesliga sides like Borussia Dortmund, and leagues in Brazil and Chile (for a full list, go here). Moreover, there's an easy way to fill in the gaps on the PlayStation systems and PC (sorry Xbox owners). Here's your step-by-step guide for importing kits, badges, manager photos, and more for PES 2017 specifically on the PS4.

First, scroll over to the Extras tab at the top of the main menu screen and select Edit. You'll see the screen below:

You'll come back to the screen above often in the process to access and change a variety of different elements such as importing unis and editing players.

For importing images of kits, team and competition badges, etc., scroll to the bottom and select Data Management.

Select Import/Export and then Import Images. You can import more images than in PES 2106, but the exact number depends on the resolution of the images and how much data overall it takes up. As you can see in the image above, there are L for large (resolution) and S for (small).

Where do you get the kit images? A number of fan sites can be found online if you search for PES kits option files PS4 or some variant thereof. You may have to search around a little to find the most up-to-date kits for the current season, but now that PES 2017 is out a variety of kits should be easy to find. Warning: you'll be downloading data from the internet, so make sure its from a trusted source for your own protection. Images like competition badges and manager photos can be found anywhere. 

All the files must either be .jpeg or .png files, and cropped to the correct resolution listed in the screen above. If they're too big, they may not be recognized for download.

Put the images you want to import on a USB in a folder named WEPES. My USB was formatted as an ExFAT USB in order for the PlayStation 4 to recognize it.

When you're importing images, everything on your USB will show up in this viewer (note: most of the kits shown are from last year). I had a bunch of folders with error marks on them, but when I scrolled down the images I had imported where there (shown above). You have the option to import all your images on the USB at the same time, but I think it's easier to import the emblems, kits, manager photos, etc. one at a time because they're easier to find.

Back out of the import screen to the original Edit menu. From here you can select the appropriate menu to import your images. For kits, select Teams. You'll see the screen above where you can change the team name and a variety of other fields.

As you can see, I've changed the default Man Blue PES team to the appropriate Manchester City, along with the manager name, team crest, and even a suave photo of Pep Guardiola. One of the many additions this year is the ability to put in a picture of your home ground. Do that by selecting Home Field in the menu shown above.

In the above shot you can see I've added this season's home Manchester City uni via the Uniform menu>Outfield Player's 1st>Paste Image.

New this year is the ability to include 3rd and 4th variations for non-keepers. Most kit option files out there include uniform variations teams often use for special occasions, so it's great that PES 2017 now supports more jerseys.

Also new this year is the ability to move the positioning of markings like name on the back of the jersey and the numbers on your kit. Even for imported kits you can also change the color of the number on the shorts, the type of collar for the jersey (there are now 13 different varieties), and more.

Furthermore, PES 2017 adds the ability to export and import team data via USB (and the same WEPES folder for kits, etc.). This includes gameplans and edited players.

Once you're all done editing and importing everything, save your data in the Data Management menu from the Edit screen.

For more details on the process, check out the PES 2017 official site.

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NBA 2K17 Expands Its Commentary Team

Presentation is a big part of sports games, and the NBA 2K series has historically had one of the best overall packages. Commentary is a huge part of that, and today's NBA 2K17 trailer not only goes behind the scenes with the principles, but also gives you a flavor of what's in store.

New for this year is an expanded booth. Ex-players Chris Webber, Steve Smith, and Brent Barry, and former sideline reporter and analyst Doris Burke join Kevin Harlan and Greg Anthony at times to give even more flavor and diversity to the game's commentary. Check out some of the new content – including an amusing clip from the studio show – in the trailer.

For more on the game's presentation, check out the work being done on the title's arenas.

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www.GameInformer.com – The Feed

NBA 2K17 Expands Its Commentary Team

Presentation is a big part of sports games, and the NBA 2K series has historically had one of the best overall packages. Commentary is a huge part of that, and today's NBA 2K17 trailer not only goes behind the scenes with the principles, but also gives you a flavor of what's in store.

New for this year is an expanded booth. Ex-players Chris Webber, Steve Smith, and Brent Barry, and former sideline reporter and analyst Doris Burke join Kevin Harlan and Greg Anthony at times to give even more flavor and diversity to the game's commentary. Check out some of the new content – including an amusing clip from the studio show – in the trailer.

For more on the game's presentation, check out the work being done on the title's arenas.

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CD Projekt Says Cyberpunk 2077 Team Larger Than Witcher 3′s At Its Peak

CD Projekt has been deeply involved in its Witcher series over the past few years, with the third entry and its various expansions as well as an upcoming standalone title based on its popular in-universe game, Gwent. The company revealed several years ago that its next big project would be a game based on a pen-and-paper RPG, Cyberpunk 2077. Since then, the company has kept pretty quiet about it. That hasn't changed much, but CD Projekt did drop an interesting tidbit about the size of the team that's working on the new game, in a post on an investor forum.

The are currently more developers working on Cyberpunk 2077 than were working on The Witcher 3 during its most intensive period. That came via a forum post on the company's site, where investors can ask questions, which was translated by a NeoGAF user. Beyond that, they remain tight-lipped about the game. When asked about when it would be released, they only responded by saying that they like to surprise.

[Source: CD Projekt via NeoGAF via PC Gamer]

 

Our Take
Team size and overall game quality isn't necessarily a guaranteed relationship, as anyone whose sat through 15 minutes of credits for a ho-hum release knows. This is a good sign for Cyberpunk 2077, with the company directing so many resources toward it. CD Projekt set a high bar with The Witcher 3, and people are only going to expect more and more from the company as we move forward.

www.GameInformer.com – The Feed

CD Projekt Says Cyberpunk 2077 Team Larger Than Witcher 3′s At Its Peak

CD Projekt has been deeply involved in its Witcher series over the past few years, with the third entry and its various expansions as well as an upcoming standalone title based on its popular in-universe game, Gwent. The company revealed several years ago that its next big project would be a game based on a pen-and-paper RPG, Cyberpunk 2077. Since then, the company has kept pretty quiet about it. That hasn't changed much, but CD Projekt did drop an interesting tidbit about the size of the team that's working on the new game, in a post on an investor forum.

The are currently more developers working on Cyberpunk 2077 than were working on The Witcher 3 during its most intensive period. That came via a forum post on the company's site, where investors can ask questions, which was translated by a NeoGAF user. Beyond that, they remain tight-lipped about the game. When asked about when it would be released, they only responded by saying that they like to surprise.

[Source: CD Projekt via NeoGAF via PC Gamer]

 

Our Take
Team size and overall game quality isn't necessarily a guaranteed relationship, as anyone whose sat through 15 minutes of credits for a ho-hum release knows. This is a good sign for Cyberpunk 2077, with the company directing so many resources toward it. CD Projekt set a high bar with The Witcher 3, and people are only going to expect more and more from the company as we move forward.

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An Exclusive Roundtable With Destiny: Rise Of Iron’s Story Team

Visiting Bungie for our cover stories on the original Destiny and Destiny: The Taken King, there's always been one aspect of Bungie's universe that has eluded the spotlight: The writing team. This time, with our cover story on Destiny: Rise of Iron, we finally got the opportunity to meet and speak with some of the key figures responsible for continuing the story of Destiny.

Game Informer's senior previews editor (and Destiny lore fanatic) Matt Miller is honored to sit down with lead writer Chris Schlerf, senior writer Christine Thompson, writer Jill Scharr, and cinematic lead Matthew Ward to talk about the evolution of characters and storytelling in Destiny. The video discussion starts out on broader topics including the challenges of writing the Grimoire and adding humor to the game, but continues on into an intricate discussion covering the history of the Iron Lords, the importance of flavor text for equipment, and the potential future of key Destiny characters, including some choice tidbits about the mysterious Efrideet. Also, we should note, in the video the team occasionally refers to Destiny: Rise of Iron by its internal Bungie name "DLC 3".

Watch the video discussion below to learn from the team what it takes to write Destiny: Rise of Iron, how they think the game compares to Indiana Jones and the Last Crusade, the ways they're inspired by Arthurian legend, and whether Cayde is ever going to get out of the Tower.

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Click on the banner below to enter our hub of exclusive content on Destiny: Rise of Iron.

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No Man’s Sky Patch Incoming, Hello Games Hires Large QA Team

No Man’s Sky has captured the minds and gaming time of a huge swath of the gaming public. It isn’t a bug-free experience though, with crashes and strange incident occurring for many players.

In order to get things fixed up, Hello Games has hired a new QA team that is larger than the entirety of the current studio staff. Additionally, the developer is moving to a ticketed support system, with a dedicated manager starting on Monday, August 15.

Hello Games has also offered workarounds for some of the bigger issues facing players on PS4 right now. For those that find themselves at the bottom of a chasm, the studio says that you can use infinite jetpack when pushed against a surface. You can also revert to one of two previous saves if you find yourself in a bind.

There has also been chatter about a bug related to the pre-order bonus ship. That vessel comes with a hyperdrive installed (something other players need to discover and craft). 

However, if you purchase a new ship, the craft likely won’t have one, and you’ve not been directed to complete the steps required to secure the blueprint and build one. Provided you don’t buy a new ship too early in the game, you’ll be directed to an NPC that will provide you with what you need to get one. 

According to Hello Games, of the 135 emails it has received about this, 107 people (79.3 percent) were able to continue on. If you find yourself in that situation, try to reboot your console and re-enter the game, as that might trigger the NPC alert.

This will be fixed in a patch so that all players who have the pre-order ship can continue on. The update will also include repairs for the frequent crashes.

“The number of people players, and length of average play session, has been far more than our small team could have anticipated,” writes company founder Sean Murray. “That said, we’re working quickly to adapt. We sincerely apologise to anyone affected in the meantime.”

Timing for the patch has not been announced. Murray says it should be along in the "near future."

[Source: Hello Games]

 

Our Take
While it’s great that Hello Games has brought on a new, large QA team, I have to wonder why that didn’t happen before launch. Especially as the studio is trying to the PC version out today, having a separate team to make sure that everything is working as intended seems like it would have been a good idea before August 9.

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More New Pokémon And Team Skull Revealed For Sun And Moon

The Alola region is home to strange and wonderful new Pokémon. It’s also the territory of a new band of villains: Team Skull.

The new Pokémon include Wishiwashi, what can turn into a school of Wishiwashi fish at later levels. There’s also Pyukumuku, the puking fish, that smacks you with its innards.

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This trailer also introduces the “Straight Outta Hot Topic” Team Skull. So edgy!

There are also new Alola variants for Meowth, Marowak, and Raichu. The evolved form of Pikachu now surfs on its own tail. 

Pokémon Sun and Moon will be out on November 18 for 3DS.

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Trailer For The King of Fighters XIV Welcomes Team Another World

Another weekly team trailer for The King of Fighters XIV has been released, this time highlighting the dangerous trio of Team Another World.

Nakoruru, Mui Mui, and Love Heart have traveled across dimensions to join the roster of The King of Fighters XIV and bring their unique fighting abilities to the table. A new trailer (seen below) highlights some of their moves.

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Love Heart is the main character from an SNK Pachinko game series titled Sky Love. As the Captain of the Peace Sky Pirates she sports a pirate hat and excels in hand to hand combat, but can whip out her illuminating sword to deal serious damage.

Next is Mui Mui. Like Love Heart, she is the main character of her own Pachinko game, Dragon Gal. Her dragon blood gives her immense strength while using Kung Fu fighting tactics. 

Finally there is Nakoruru, the Maiden of Light from the Samurai Shodown series. Utilizing the Shikanna-Kamui
style she uses her sword to cut through enemies, but has an even more dangerous weapon perched on her shoulder. Her pet hawk 
Mamahaha can not only dive bomb enemies, but carry Nakoruru up in the air to confuse them as well. 

Along with the new trailer comes news that on August 19, four popular fighting game players Justin
Wong, OGAWA, GO1, and sako will be competing in a The King of Fighters XIV exhibition. You can tune in on Twitch here on that day at 5 AM CT to watch the ensuing battles. Previous team trailers for The King of Fighters XIV include Team Japan, Team Yagami, Team Fatal Fury, Team Art of Fighting, Team Kim, Team Psycho Soldier, and more. The King of Fighters XIV comes exclusively to PlayStation 4 on August 23.      

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Get A Look At The Latest Team Coming To The King Of Fighters XIV

Atlas has revealed the latest team coming to The King Of Fighters XIV. A new trailer introduces Team Ikari Warriors and its members, Ralf Jones, Clark
Still, and Leona Heidern.

The team, a mercenary group, is tasked with collecting intel on the character Antonov and other "undesirables" in the game. Ralf "The One Man Army" Jones leads this trio and focuses on deadly mercenary fighting techniques. His support, Still and Heidern, have different fighting styles, with the former focusing on grappling moves and the latter on mixing martial arts with Heidern-style assassination techniques. Get a look at all three in the trailer below.

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Team Ikari joins a large list of other teams, such as Team Fatal Fury and Team Kim. The King Of Fighters XIV is coming to the PlayStation 4 on  August 23. 

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