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Halo 5: Guardians Free Update Adds Big Team Battle Mode, New Gear

Halo 5: Guardians will receive its first free post-launch content this month in the form of Battle of Shadow and Light. The release adds armor, weapons, and 16-player Big Team Battle maps and modes.

Big Team Battle is the update’s centerpiece, adding 8v8 playlists and maps to the game, available in both Custom Games and Matchmaking.

New content also includes the Dying Star Light Rifle and stealth-oriented Shinobi armor, along with 48 additional REQs, vehicle skins, and a “Shove It” assassination move.


Our Take:

Halo 5: Guardians impressed last month.. Free post-release content gives players an added bonus to supporting 343 Studios stewardship of the franchise. – The Feed

Managing team responsibilities

“You evaluate everyone’s performance and correspondingly decide their salary based on this list. You can’t hold people accountable for something they don’t know about.” …

Gamasutra News

[Update] EA Sports UFC 2 Launches Spring 2016, Adds Ultimate Team

Update: EA has released a trailer outlining the vision for its second licensed UFC game. The title is also confirmed for a Spring 2016 release.

The trailer mentions a new physics system and integration with whats' going on in the real world of MMA. The trailer below also shows some menu screens, and notably include an Ultimate Team mode. This will expand EA's extremely lucrative in-game transaction system to another sport. 

The publisher is dragging out its reveal, promising a full feature reveal on Friday, November 13.

(Please visit the site to view this media)

Original Story:

EA is stepping back into the Octagon. The publisher has announced that the follow-up to 2014’s EA Sports UFC is in development.

The publisher confirmed the sequel today on Twitter, with a promise of more details coming tomorrow. Unfortunately, while we’re urged to “tune in,” specific information on where to do that isn’t available yet.

EA secured the UFC license from THQ prior to that publisher’s demise. For more on EA Sports UFC, you can read our review. EA Access members can play the original in the “vault.”

[Source: EA Sports UFC on Twitter, pictured: EA Sports UFC]


Our Take
This was inevitable, though announcing this game on day when eyes are on Rise of the Tomb Raider and Fallout 4 is a curious decision. Sure, those audiences don’t overlap perfectly, but the sophomore outing for this franchise deserves a bit of the spotlight to itself. – The Feed

Microtransaction migration: Team Fortress 2 vs. Payday 2

“Taking a game and making it F2P is not a light decision; you need to provide benefits to new players while not stepping on the toes of your dedicated fanbase.” …

Gamasutra News

EA Posts 64 Percent Gain In Ultimate Team Revenue In Second Fiscal Quarter

EA has exceeded revenue guidance for its second quarter, with more big gains from sports game Ultimate Team components. The company posted revenue of $ 815 million, down from $ 990 million the year before.

The company says that monthly average users for this year’s Madden, NHL, and FIFA titles are currently up 30 percent form last year. The two active Battlefield games (Hardline and Battlefield 4) combine for six million monthly active users.

On a generally accepted accounting principles (GAAP) basis, EA posted a loss of $ 140 million. However, the company is touting adjusted net income of $ 212 million. 

Despite the loss of Mirror’s Edge Catalyst in the current fiscal year, EA has raised its full-year guidance. The company is now expecting revenue of $ 4.4 billion on the year, up from $ 4.3 billion. If the company hits its mark, it will fall slightly short of last year’s revenue of $ 4.52 billion.

EA’s most important ace for the holiday season is still up its sleeve. Star Wars Battlefront is poised to make a huge impact on the company’s performance. It’s due out on November 17 for Xbox One, PlayStation 4, and PC.

[Source: EA]


Our Take
EA is clearly feeling confident. Bumping Mirror’s Edge Catalyst to next fiscal year isn’t even a risky move. Not only does it give DICE time to make the game exactly what fans want, but EA clearly can handle the financial hit. 

With the increase in Ultimate Team revenue and the huge windfall that Star Wars Battlefront can bring, the new quarter looks good for EA. It just doesn’t look great for Faith in February. – The Feed

Classic Postmortem: Team Meat’s Super Meat Boy

Happy fifth birthday, Meat Boy! Team Meat released their classic indie platformer on this date in 2010, and they detailed the development process in a piece for Game Developer magazine. …

Gamasutra News

How To Import Real Team Uniforms Into Pro Evolution Soccer 2016 On PS4

In the last generation, Pro Evo fans were able to use option files to import real-life team kits and emblems into the game. While the Pro Evo series has made great strides in the official licenses it uses for clubs, leagues, competitions, and national teams, there still are some gaps. Sharing and importing option files is a way around this, and it's back in Pro Evolution Soccer 2016 – exclusively for the PlayStation systems (this particular method is for the PS4). Thankfully, it's an easy process that also looks great.


  • USB Stick
    The PS4 can be persnickety about the USB sticks it recognizes. I formatted my USB stick to FAT32. If a blank screen shows up when the game asks you to select your USB stick (more on that later), then the PS4 isn't recognizing your stick. Make sure you create a folder called "WEPES" on the USB and put the files in there.
  • The Option Files
    These files are created and shared by the talented and hard-working members of the PES community, and there are some really cool-looking kits out there – right down to the sponsors and little touches on the jerseys and socks. You'll have to search around to find the files themselves (here's a good place to start), particularly in forums and blogs. The files themselves need to be in either .jpeg or .png form, and they will look like the image below. They also need to be between 64×64 and 2048×2048 pixels. Not all the jerseys, for example, can get all the details right, so keep searching if you like some files better than others. The number of option files out there should mushroom once the game comes out. 

The option files for the kits – complete with socks – will look like this. Files for managers and emblems can be regular shots.


  • Go through the menus Edit>Data Management>Import Images.
  • From here you can choose whether to add a kit, team emblem, competition emblem (like the logo for the Premier League or World Cup), or manager photo.
  • The next screen asks you to select your USB. If the PS4 can't read the USB, this screen will be blank.
  • From the Import Images screen you should see and select the pictures in your WEPES folder (the icon of the folder with the lightning bolt is the folder itself).
  • Back out to the Edit>Team screen and pick the team or competition you want to edit.
  • Go into the team uniform, emblem, manager, or competition screen. For a uniform, choose which one you want to apply the graphic to – home, away, or goalkeeper.
  • Go into the Paste Image, Create Image, or Load option (depending on what you're changing) and select the appropriate image.


  • For importing kits for teams that aren't officially licensed, I suggest you manually change the team names first (Aston Villa is listed as West Midlands Village, for example). This way it's easier to find the appropriate team when it comes time to paste in their uniforms. Here's a list of the unlicensed teams and their corresponding real-life ones from PES 2015
  • I highly suggest you import small batches of uniforms at a time because if you load up the WEPES folder with a bunch of teams all at once in a slew of individual folders, when it comes down to actually selecting and pasting the uniforms in, you'll have to scroll through and differentiate among too many uniforms, and it can get confusing.
  • There is an overall size limit of files you can import. I'm not sure what that is, because it may depend on the size of the files you're using. As a guide, however, I imported a manager photo, team emblem, league emblem, and team kit, and it said I had room for more than 330 files.
  • Whether you use option files or not, you can of course change the names of your team, competitions, stadiums, players, commentary names, etc. manually.
  • You can change a team's option files at any time (to use a new kit, for instance).

Renaming and adding the emblems for the leagues and tournaments is a nice touch. – The Feed

Loot Crate, BioWare Team Up For N7 Supply Drop

Is your Shepard running low on supplies? Loot Crate might be able to help. The company is working with BioWare to produce a special limited-edition version of its surprise boxes tailored to Mass Effect fans.

The Mass Effect N7 Specialty Crate is coming soon, but Loot Crate isn't providing further details. If you're interested, you can sign up here to get notified when more information is available.

Loot Crate has been on a bit of a tear lately, partnering up with Bethesda for a special Fallout 4 box and last year's Amiibo promotion. The surprise element has been one of the compelling reasons people look forward to their monthly Loot Crates, but there's certainly something to be said about zeroing in on a theme that's particularly interesting.


[Source: Mass Effect on Twitter] – The Feed

Curse Announces Move To California For Its Voice Over IP Team

Curse has announced that it is moving its operational team responsible for its voice over IP (VOIP) service, Curse Voice, to a new location. Members of that team will be moving to a new office located in Irvine, California.

Curse has a relationship with Hi-Rez Studios, providing official voice services for Smite. With the move to Irvine, the company will be located near a number of developers, including Blizzard, Obisidian, and Oculus. 

This is also positioned close to Riot Games’ office in Los Angeles. Riot recently made a $ 30 million investment in Curse, but neither party has offered comment about the nature or purpose of the funding.

With the move comes executive promotions, with Michael Comperda becoming president and chief technology officer of Curse Voice and Donovan Duncan now president of Curse Media. Curse Media, which owns MMO tips site MMO-Champion, Wikia competitor Gamepedia, Minecraft and Diablo fan community sites, and sites dedicated to EA’s Sports Ultimate Team modes will remain in the company’s current location of Huntsville, Alabama. 

Duncan tells us that this operational split is designed to help both segments of the business focus. “We're still friends, we still talk, and we will still work together when it makes sense, but structurally we want people working together on the same focuses, having that geographical split will help with that,” he says.

Comperda says that moving the Voice team to Irvine positions them closer to developers, with the company likely hoping to replicate its work with Hi-Rez Studios. “We really want to create focused work environments and a rich culture where our teams can achieve the greatest success,” Comperda says. “The Irvine location allows the Curse Voice team to be closer to key game developers, publishers and partners. he says.

Curse says that the move will begin later this year.


Our Take
Curse is looking to step up against big competitors, including TeamSpeak and Razer. Given that the software is free, partnership with developers and publishers are the way the company will need to monetize its efforts. A move to Irvine puts Curse within striking distance of Blizzard (Starcraft and Heroes of the Storm), Riot (League of Legends), Amazon Game Studios and Double Helix, and major publishers like EA and Activision. – The Feed

Double Fine And Adult Swim Games Team Up For The Bizarre Headlander

Double Fine's latest game stars a disembodied head capable of controlling robot bodies.

In the game, you play as an amnesiac astronaut who must solve puzzles and jump between body vessels to rediscover your past. You can check out the game's announcement trailer below. Platform(s) have not yet been announced.

(Please visit the site to view this media)

It's not a new idea for Double Fine – it's one that appeared during a recent Amnesia Fortnight session where the studio shuts down all its current projects to work on new ideas for two weeks. The game has changed from its initial pitch, which you can see below. It started as a full, 3D third-person game, but has since turned 2D.

(Please visit the site to view this media)

[Source: Adult Swim Games]


Our Take
Double Fine always delivers strange concepts that seem odd from a distance, but work well in practice. I'm excited to get my hands on Headlander and see how the whole thing works with Double Fine's sense of humor. – The Feed