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Abyss Odyssey Trailer Reveals Rogue-Like And Fighting Game Style Gameplay

Ace Team has announced its upcoming action-platformer, Abyss Odyssey, which will borrow elements from rogue-likes and fighting games. The developer is best known for its work on the Zeno Clash series.

Like many rogue-like games, the environment, enemies, loot, and secret areas will change on every playthrough. Abyss Odyssey’s roster and controls will be more like a fighting game, than a traditional action-platformer. Even the enemies have more depth to them, according to Ace Team, and players can gain the ability to transform into them and use their unique moveset. 

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Abyss Odyssey is planned to release sometime in 2014 on the PlayStation 3, Xbox 360, and PC. If it sounds like something you’re interested in, be sure to check out the trailer. 

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Pier Solar HD trailer lights up PS4 and Xbox One with Genesis style

WaterMelon’s Pier Solar was always noble but limited. Making a modern Sega Genesis RPG, exhaustively crafted as both a game and a physical cartridge to capture the ineffable spirit of gaming in 1993? That’s lordly work right there. Problem one: Not…
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Hitman GO Brings Diorama Style Assassination To Mobile Devices

Square Enix Montréal has announced its new Hitman title coming to mobile devices. Before you get too concerned about unresponsive touch-screen controls in a traditional title, we have some good news. This Hitman game is designed to take advantage of mobile’s strengths.

Hitman GO is a strategy title, but instead of using the more realistic graphics of Hitman: Absolution, Square Enix Montréal is opting for a diorama aesthetic. Imagine Agent 47 plotting out his missions and you’ll get an idea of what the title is going to be.

All of the hallmark Hitman elements are in play, though. You’ll have access to disguises, distractions, and of course, 47’s iconic Silverballer guns. We don’t have a lot of details yet, but the studio promises we won’t have to wait long for the next update. For more on IO Interactive's next main-series Hitman game, check out our recent coverage.

[Source: Hitman]

 

Our Take
Deus Ex: The Fall was a flop for me because it tried to recreate a console/PC experience on mobile. Hitman GO looks like a smart, creative, and aesthetically appealing take on the franchise that provides a unique experience. I look forward to learning more.

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Blog: Why we changed art style in the middle of our Kickstarter campaign

Kevin Zhang explains why his team decided to radically revamp the game’s art style during its Kickstarter campaign — and the massive positive effect it had on backers. …


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Ico creator Ueda on his design ethos and development style

The elusive director of Shadow of the Colossus explains how the “harmony” of technology, mechanics, and design enables the creation of his landmark games. …


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Dead Rising 3 launch trailer arrives in style

This trailer for Dead Rising 3 introduces players to its three core elements: zombies, protagonist Nick Ramos and weapons he uses to destroy said zombies. Our review says it’s a vehicle to “discover and create new playthings to dismember the undead.” The game launches Friday with the Xbox One.

JoystiqDead Rising 3 launch trailer arrives in style originally appeared on Joystiq on Tue, 19 Nov 2013 12:00:00 EST. Please see our terms for use of feeds.

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Surviving a viral outbreak, DayZ style

The giant success of DayZ, with its two million players, was completely unexpected. Dean Hall discusses the ways in which he was not prepared for the massive viral success of his ArmA2 mod. …


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Inafune: Mighty No. 9 looks like Mega Man due to my art style

Mighty No. 9 could present some legal issues due to its similarity, both in terms of art and gameplay, to Capcom’s Mega Man series. When it comes to the former, Keiji Inafune told me at PAX Prime it’s because he created both Mega Man and Mighty No. 9 – and it’s only natural the two should share some resemblance.

“If you really do look at something that a lot of people really don’t realize, that character – Beck – may look similar to Mega-Man at a precursory glance, but it’s because I created it. Artists have their own style and they get comfortable in that style, so the things they make look very similar,” Inafune said. “Picasso paintings look like Picasso paintings, so that’s my style – I can’t help it, that can’t be changed, it is what it is.” Inafune elaborated that despite the style, Beck and Mega Man are two very different characters, “from the color, from the fact that one has a cannon on his arm and the other doesn’t, from the eye size, from the headgear – it’s very different.”

On the note of legality, Inafune admitted he had some concern how Mighty No. 9 may be perceived, but reiterated the game is “one hundred percent, from the ground up, built originally” and doesn’t take anything from previous Mega Man games. “I can’t say I have absolutely no worry but it’s really impossible to say how one side is going to view something. There was no ill will and ultimately I think if it did come down to any sort of legal issue, it would be like: Did I actually have ill will towards Capcom when coming up with this concept? And to that I can one hundred percent say no that is not the case. So for me, it was merely, one hundred percent, I heard the voice of the fans and I’ve always been somebody who likes listening to them and that’s what I’m trying to do with this project.”

JoystiqInafune: Mighty No. 9 looks like Mega Man due to my art style originally appeared on Joystiq on Tue, 03 Sep 2013 17:00:00 EST. Please see our terms for use of feeds.

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Which management style is right for your game studio?

Working out the best management style for your development team depends on the varying levels of experience of your team, 11 bit Studios producer Stan Just argued at GDC Europe today. …


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Time to explore innovation in the FPS genre, game jam style

Last year’s 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back… …


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