Platinum Games cofounder Atsushi Inaba tells UsGamer that the company’s licensed games push is a short-term business model, and it’ll need to produce original game ideas in order to succeed. …
“I’m excited to be drawing from all my experiences across different roles in order to build a more creative and healthier type of games company.” …
Jean-Julien Baronnet recently departed his position of CEO at Ubisoft Motion Pictures after working on the Assassin's Creed adaptation. His next venture is a studio that will work on more movies based on games.
Marla Studios, named after Baronnet's daughters, will specialize in adapting the stories of popular games for a wider Hollywood audience. In an exclusive interview with Variety, he explained why he thinks so many video game movies have failed because they try to copy the story beat for beat without understanding the change in audience. Baronnet will head Marla Studios and work directly with video game developers to manage their IPs and come up the best idea for a movie. No partner companies have been announced yet.
Assassin's Creed opens on December 21, starring Micheal Fassbender and Marion Cotillard. Before shutting down, Ubisoft Motion Pictures also worked on an idea for a Splinter Cell movie, potentially starring Tom Hardy.
Baronnet's comments about imagining a new story rather than copying the original are encouraging. It seems that Assassin's Creed is already following this mindset, but the jury is still out until the film opens. I personally have faith in it and hope to see more successful video game movies. Warcraft wasn't a complete trainwreck, but there are better stories out there primed for adaptation. I think this is a great time to revisit an old feature on how to make the Assassin's Creed movie not suck.
Jean-Julien Baronnet, who oversaw production on the Assassin’s Creed and Splinter Cell films, will now aim to adapt other video games for the big screen. …
“Our games will focus strongly on narratively rich worlds full of possibilities for exploration and social gameplay, where players can cooperate, share worlds and experiences, and play together.” …
“Finding a better medium price here would give a true overview. TinyBuild should explain to the media why they omitted their sales data from the revenue projection.” …
Sony's Bend Studio announced Days Gone, a post-apocalyptic game starring what looks like a surviving motorcycle gang.
Not much is known about Days Gone at this point, but it looks like from the trailer that you'll be playing as a biker in a hopeless world. It looks to hold a theme of loss, as the main character recalls the memory of a loved one as he rides down the road on his motorcycle.
Gameplay shows some harrowing survival, motorcycle traversal, and brutal combat with other humans – and ghastly, zombie-like creatures. There's a lot of shooting, running, and holding out for survival against swarms of these monsters. The chase gets more and more intense as hordes of zombies corner our hero high atop a tower before the gameplay demo ends.
You can see the full trailer below.
(Please visit the site to view this media)
No release date was given for Days Gone.
Ubisoft has announced that it is closing its studio in Casablanca, Morocco. The company informed employees earlier last week, with operations ceasing on June 13.
Those affected have been offered transfers to one of Ubisoft’s 29 other studios or other assistance if they will be leaving the company. The Casablanca studio was in operation worked on Valiant Hearts, Child of Light, Rayman Fiesta Run, Rayman Legends, and a number of handheld games, including Rabbids 3D on 3DS and Prince of Persia: The Forgotten Sands on DS.
Ubisoft says it closed the studio to “increase efficiency and effectiveness of its cross-collaboration studio model.” The publisher is also under threat of hostile takeover from Vivendi, which recently seized control of Gameloft, which was founded by Ubisoft’s Guillemot family.
With Casablanca having worked primarily on handheld games, it put the studio at risk. The Vita is nearly dead and Ubisoft doesn’t have a huge investment on 3DS. There are five other locations working exclusively on mobile games.
Closing a studio like this might not have been necessary without the Vivendi threat, but chances are that wasn’t the only reason. Our thoughts are with those impacted by the closure.
Remedy is making a public show of becoming a dual-developing studio following the launch of its latest, Quantum Break, in an effort to “create more games and hopefully get them out more often.” …
The two developers of The Brookhaven Experiment have founded a new studio focusing on virtual reality. …