Master of The Free World Productions | Jumpcut Entertainment Network

Halo composer O’Donnell forms Seattle studio with veteran devs

“Small” Seattle studio Highwire Games co-founded by Marty O’Donnell, Bungie designer Jaime Griesemer, and Airtight Games’ Jared Noftle. …


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Square Enix gives its RPG-focused studio a name and a debut game

The outfit we heard about last year has finally been branded Tokyo RPG Factory; its remit is, appropriately enough, to produce JRPGs, starting with its 2016 debut release Project Setsuna. …


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Defense Grid studio halts development of Early Access game

Hidden Path, a studio best known for its work on Counter-Strike: Global Offensive and the Defense Grid tower defense games, has halted development of its Early Access title Windborne due to lack of funds. …


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New Studio Tokyo RPG Factory Announces Project Setsuna

Tokyo RPG Factory, a new studio under Square Enix, has formed to create a completely new series. While the final title hasn't yet been revealed, it is currently being referred to as Project Setsuna.

Square Enix showed off some pretty art from the upcoming title, but aside from the fact that it's a completely new console RPG series, details are scarce. Project Setsuna is under development now and is scheduled for release at some point in 2016.

www.GameInformer.com – The Feed

New Studio Tokyo RPG Factory Announces Project Setsuna

Tokyo RPG Factory, a new studio under Square Enix, has formed to create a completely new series. While the final title hasn't yet been revealed, it is currently being referred to as Project Setsuna.

Square Enix showed off some pretty art from the upcoming title, but aside from the fact that it's a completely new console RPG series, details are scarce. Project Setsuna is under development now and is scheduled for release at some point in 2016.

www.GameInformer.com – The Feed

Obsidian Entertainment Co-Founder And Creative Director Chris Avellone Departs Studio

Chris Avellone, the writer, storyteller, and game designer behind many of Obsidian Entertainment's titles, has left the studio. The news was announced via Twitter in jocular fashion, though Avellone confirms his departure is legitimate.

Avellone has also updated his LinkedIn profile to indicate the departure. In addition to his work at Obsidian, Avellone teamed up with inXile for Wasteland 2 and the in-development Torment: Tides of Numenara. He also appeared in Wayside Creations' Fallout web series, Fallout: Nuka Break.

Avellone has not yet disclosed what's next for his career.

[Source: Chris Avellone on Twitter (1), (2)]

 

Our Take
Avellone is an extremely talented writer, and I'm eager to find out what lured him away from a studio he helped found. We wish him the best in his next adventure.

www.GameInformer.com – The Feed

At $5.5 billion, Supercell likely the most valuable mobile game studio

Bigger than Zynga and King, a new report suggests — and also the Japanese companies that dominate their lucrative domestic market. …


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Velvet Sundown studio snapped up by British chat app company

Velvet Sundown maker Tribe Studios has been acquired by British mobile messaging app company Palringo for an undisclosed sum, with the stated goal of porting Tribe’s Dramagame engine tech to mobile. …


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Report: Sony Creates New Studio In England For Morpheus Games

Sony has reportedly created a new development studio in Manchester, England for the exclusive creation of games for the company's Project Morpheus VR headset.

Eurogamer points to multiple job postings for a "small but highly experienced team" in the northwest of England. Eurogamer has also received confirmation from Sony Computer Entertainment. "We are still in the early planning phase with this studio and are currently focused on hiring the right team,"  said a spokesperson.

Furthermore, the website talked to two people with knowledge of Sony's plans who said that the developer will be based in Manchester and involve former members of Evolution Studios. Earlier this year, the Driveclub developer went through a restructuring resulting in layoffs and a shift in focus.

We've contacted Sony for comment on the matter, and will update this story if we have anything of note to share.

Morpheus is expected to release in the first half of 2016.

For Bertz's impressions of the near-final design from earlier this year, click here.

[Source: Eurogamer]

 

Our Take
Sony says that we can expect to hear about some of the headset's launch games at E3. However, if Sony is just starting this studio up now, hopefully there isn't a big gap between the device's launch and its next wave of first-party software – something that always seems to be a problem.

www.GameInformer.com – The Feed

Blog: Why my studio will not ‘renounce’ pixel art

Pixel art is a tool, it’s a technique. Would an artist hang up his brush because people don’t like oil paintings? …


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