Even better, upon their arrival, the two characters will be free for the first two weeks, meaning there’s no reason you shouldn’t make Emmett beat up on Parappa except for common decency. And best of all, perhaps the appearance of Kat in this game will prompt at least one person to pick up the wonderful Gravity Rush.
Starhawk developer LightBox Interactive has confirmed to Gamasutra that it has laid off 24 staff members, as part of a strategic shift towards creating games for iOS devices. LightBox president Dylan Jobe explained that the affected staff members have been provided with severance packages, and that the official layoffs will happen on Friday. According to the studio’s website, the Austin-based studio currently houses approximately 45 employees. “The reason for the layoffs is a strategic shift …
LightBox Interactive president Dylan Jobe says 24 employees are being let go from the Austin-based developer. The team last created the PlayStation 3 exclusive Starhawk, which was met with mediocre sales when it released in May.
In a statement sent to IGN, Jobe explains the reasons behind the layoffs and says LightBox is shifting focus to self-funding an iOS game for its next project.
I am not shutting down LightBox Interactive but I did pre-emptively inform my staff that there were going to be lay-offs on Friday — 24 people to be exact.
Too often in our industry, people are "let-go" with no warning, no severance, no time at all to prepare their portfolios. It's actually quite terrible. That's NOT how we run things here at LightBox Interactive. The whole reason for me informing my team of lay-offs before they happen is so they have time to prepare. Collect stuff for their portfolios, capture screen shots or video — the stuff that helps people land on their feet. All 24 employees were also given a severance package.
Why the lay-offs? Well, as you know… the industry is changing. We are moving away from traditional console development to self-fund the development of our next game on Apple's iOS devices.
Santa Monica Studio and Sony Computer Entertainment are fantastic people and great to work with. We have had, and will continue to have, a great relationship with everyone over there and I have no doubt that they'll continue to bring the kick-ass games — and hardware — to gamers everywhere.
Sony, meanwhile, says it will continue to support Starhawk and Warhawk out of its Santa Monica studio. "Sony Computer Entertainment can confirm that it has amicably ended its working agreement with developer LightBox Interactive, Inc," a spokesperson said in a statement sent to Game Informer.
"We have had a positive and long-standing working relationship with this talented studio, and wish them the best of success in their next endeavor. Starhawk and Warhawk will continue to be supported by Santa Monica Studio."
LightBox was founded in January 2009 by former team members of Incognito Entertainment, developers of Twisted Metal: Black, War of the Monsters, and Warhawk for PlayStation 3.
There are rumblings that LightBox Interactive, the developer behind the PS3 exclusive Starhawk, will lay off most of its staff by Friday. 3D Realms founder (and previous layoff predictor) George Broussard tweets, “Good luck to my buddies at LightBox in Austin. Layoffs and rumors of near whole studio gone by Friday.”
Yesterday LightBox Interactive president Dylan Jobe sent out an ominous tweet, reading, “And yeah, its time for another drink….” LightBox artist Jonathan Lindblom tweeted early this morning, “I feel like my brain has been taken out and passed around, I can’t think straight, everything is muddled.” Associate producer and community manager Pete MacKay tweeted his thoughts today as well: “And so another chapter closes on my life. Let’s see where I go next! (taking suggestions).”
We’ve contacted LightBox Interactive for clarification.
That’s one of them, anyway. It’ll be $ 11.99 for Plus users when it comes out tomorrow, and $ 14.99 for everyone else. Tokyo Jungle will be subject to the same discount, while Starhawk’s single-player component will be subject to an even more significant discount.
Along with the single-player DLC, the Starhawk campaign is free on PSN for Plus members. Now you know what to play next after your surprise downloads of Borderlands, Scott Pilgrim, and Double Dragon Neon.
You forgot about Starhawk, didn't you? The multiplayer-focused shooter/flight war game from Sony and Lightbox Interactive released back in May, and apparently found a dedicated community despite a generally mixed reception. If you aren't a part of that community yet, the recently announced pricing structure might be the incentive you need.
On Sept. 25, Starhawk version 1.04 – which brings a bunch of tweaks and new gameplay modes – goes live. The PlayStation Blog has all the details (including the specific changes), but here's the most interesting part: Starting Sept. 25, the pricing model for Starhawk changes. If you're a PlayStation Plus member, you can get the single-player campaign for free. If you want to just play multiplayer, the price is $ 19.99. If you want the whole package, you can shell out the full $ 39.99.
Of coures, people who already own the game won't benefit from the three-way split of way to buy it, but they may benefit from an influx of new players who were curious about multiplayer but wary about paying full price.
LightBox Interactive’s PS3-exclusive shooter Starhawk has received, among other things, two new free maps as part of the game’s recently applied 1.02 update. As seen in the video above, both maps take place on the planet Cypress, which is where the game’s plot-vital “Rift Energy” was originally discovered long, long ago.
The two new maps maps, “Cypress: Collider” and “Cypress: Origin,” both feature more locations for troops to use as cover, as well as pre-built structures with interiors — two features fans have asking for, according to a post by LightBox Interactive president Dylan Jobe on the PlayStation Blog.
The 1.02 update also includes a multitude of other tweaks, fixes and adjustments, such as the addition of “Prestige” levels (Alpha through Omega, specifically) for players able to rank beyond Level 50. Other changes/additions include a new Homeworld called “Waypoint,” as well a revamped voice chat system and the ability to eject from in-flight jet packs. Complete patch notes can be found at the source link below.
Not that Starhawk invites food-based metaphors, but it’s a game that has all the right ingredients for an utterly delicious recipe. The problem with this type of title, though, is that it needs some 32 chefs to cook it all to perfection.
And on those occasions, where you don’t burn the potatoes or drop the eggs (last one, I swear), Starhawk is a tasty treat. It’s a dream toy box of an online game, letting you commandeer transforming mechs, jetpacks and shamelessly Halo-esque buggies in third-person games not far off the likes of Star Wars: Battlefront. It can create a heart-pounding flow of master plans, overcoming odds and desperate escapes that many single-player games strive to recreate by leading you down a path on a tight leash.
But there are also the other kinds of occasions, where everyone ‘does their own thing’. Matches seemingly start with a time bomb in each team’s camp as everyone speeds off on the word go with no real plan of attack. A little bit of unbalancing on the game’s build n’ battle feature can lead to some of the most frustrating camping seen on PS3. Oh, and there’s nothing worse than the guy who drives off in the Razorback you just bought without a gunner.
Fortunately, you’ll quite often find that matches play out like the first of these two options (which I would stake is largely thanks to the community from the game’s predecessor, Warhawk), at least enough to warrant coming back for more.
Build n’ battle is what separates Starhawk from the pack – an RTS-inspired feature that lets players build bases to their liking. You might supply an army of turrets to guard the entrance, or build plenty of vehicle depots to keep the team supplied with firepower. Strangely, game modes don’t necessarily cater to this new style of play, instead leaning on old classics like Team Deathmatch and Capture the Flag. It’s a shame that the opportunity for more unique modes has been cast aside, but the likes of CTF are given a fresh twist when allowing you to defend your flag as you see fit.
At the worst of times, the feature will go against the games you’re playing, allowing for camping right outside a base that completely kills any flow the match might have. It’s also a little too hectic and unfocused, allowing any team mate to place any structure anywhere within the base. Without any kind of communication between teammates you can pretty much kiss the strategic importance of BnB goodbye.
Starhawk still holds its own despite these issues, largely thanks to the rock-solid foundations it’s been built upon. The build n’ battle feature is completely dwarfed by the sheer thrill of climbing into a hawk, leaping into the air and transforming Starscream-style before jetting off.
It also doesn’t hurt that it enters the competitive online scene with some well-earned cred, again largely thanks to the original PS3 debut from 2007. Warhawk wasn’t the be all of multiplayer, but it was feature-rich and heavily supported with both free and premium content post-release. It’s encouraging to know that, while developer Light Box might not be quite the same, the game is in good hands and worth committing to.
But while all of this gels together to form a compelling multiplayer package, the single-player component is sorely disappointing. It’s more developed than your average ‘multiplayer tutorial’ seen in past Unreal Tournaments and the like, but it still completely falls short of expectations, simply playing out on online maps and offering little more than telling you where the enemy is going to be next and asking you to kill them. Hawk sections are a frightful bore as you endlessly shift and twist to lock onto enemies, and the game’s intriguing lore is wasted on poorly-presented motion comics that disconnect you from the story and its characters. There’s a lot of potential in Starhawk’s fantastic sci-fi wild west setting, which depicts a warped oil rush for the space age, but it goes nowhere here.
Then again, you don’t see Dead Space 2 getting knocked for its terrible online offerings; why should a multiplayer-focused game get marks off for a boring single-player?
Besides; there’s an entertaining if simplistic co-op offering to make up for those shortcomings. The BnB system is at its most useful here, as you defend a structure with a friend, but it’s still an obvious afterthought. It helps greatly that two players and tackle it in split-screen mode. In fact the whole game is open for a second local player, which Light Box should most definitely be commended for.
Don’t consider Starhawk for anything other than multiplayer, then. And with that in mind, it’s disappointing that this isn’t a cheaper PSN download after Warhawk proved it could be done. It would simply be easier to recommend with just the one mode at half the price. Sony would do well to replicate their recent Killzone 3 plan here by releasing the online component separately. On that day, I’ll happily tell you to suit up for war.