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Star Wars: Knights of the Old Republic arrives on the iPad, and the Force is with it

This is Portabliss, a column about downloadable games that can be played on the go.

Knights of the Old Republic arrives on the iPad, and the Force is with it

Star Wars Knights of the Old Republic is the kind of game that’s almost too big to be playing on the iPad. It’s easily 30 hours long, with extensive attribute, skill, and combat systems, and it has some of the best storytelling BioWare’s ever done, all set in the epic pre-film Star Wars universe. This is a monster of a classic game, and like Grand Theft Auto: Vice City and Baldur’s Gate before it, it seems like cheating to play this game on Apple’s touchscreen tablet, like you’re somehow breaking the laws of mobile gaming physics, if such a school even exists.

And yet, it works. Aspyr Media is the company responsible here. It’s been porting games to the Mac for a long time, and with Knights of the Old Republic has decided to start bringing what it calls “catalog Mac experiences” to iOS. Presumably, the rights were snagged from BioWare and LucasArts, and now there’s a very well-made $ 9.99 port of one of the best Star Wars games ever assembled, running on the iPad.

Continue reading Star Wars: Knights of the Old Republic arrives on the iPad, and the Force is with it

JoystiqStar Wars: Knights of the Old Republic arrives on the iPad, and the Force is with it originally appeared on Joystiq on Fri, 31 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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Star Wars: Knights of the Old Republic coming to iPad

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Classic BioWare RPG Star Wars: Knights of the Old Republic is coming to iPad, as revealed by a review that came seemingly out of nowhere on IGN. The site mentions the pause-and-play combat works great, while character movement is clunky.

No price or release date is mentioned. We’re awaiting more details from our bothan spy team, but we’re afraid they’ve been lost. Our second option is details from publisher Electronic Arts.

JoystiqStar Wars: Knights of the Old Republic coming to iPad originally appeared on Joystiq on Thu, 30 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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Star Command Review: An Exercise In Multitasking

The temptation with Star Command is to see all the elements that might have been included, and criticize their absence. Star Command does indeed miss some clear opportunities to deliver more meaningful choices in dialogue, upgrades, and ship selection, but the core experience – battling enemy ships and their boarding parties – is enjoyable enough to stand on its own. Star Command may not be as big and flexible as its opening minutes imply, but the challenge of keeping your ship in one piece is more than enough to make for a great time. 

You are a loyal captain in the Star Command fleet, but your new ship is running on a skeleton crew and lacking in basic systems. By tapping around the ship layout, you add medical bays, engine rooms, and shield boosters, and bring on new crew to man the added stations. Over time, successful encounters grant tokens that may be used to upgrade ship systems, lending a light RPG feel to the affair. 

The galaxy is a hostile place, and nearly every alien you encounter is out to blast you into space dust. Some battles are prefaced by the façade of a choice-driven conversation with the enemy, but you’re inevitably steering toward a life-or-death fight, subtracting from the sense of player agency in the way the story might roll out. Nonetheless, meeting different species and warping off to alien galaxies is a blast.

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Combat is intense, challenging, and built around juggling multiple tasks at once. Fire a weapon, and you need to tap the torpedo room to prepare new ammo. Listen for the alarms of incoming fire, or miss the chance to dodge the blast. Fighting boarders on the starboard side of the ship? Watch out for the second boarding party teleporting aboard portside, or risk your engineering crew facing a grisly demise. Each battle starts out slowly, as weapons, shields, and other systems charge up. Once things get going, keeping track of everything is challenging. Small mistakes leave you floundering, but wise decisions and quick finger tapping keep your crew alive and your ship ready to take on the next fight. The challenge factor is high, and restarts are common, but diligence pays off until the final battles of your new game+ run, at which point an absurd difficulty spike ruins some of the fun.  

Managing boarding parties ends up being the most difficult task, since you need to reassign crew members into a balanced mix of engineering, medical, and tactical personnel, and track the health and abilities of each character involved in the fight. The controls aren’t robust enough to handle the task, and don’t offer enough flexibility to move in groups or set crew to patrol automatically. Firing ship weapons has an enjoyable extra component in the form of distinct mini-games for each weapon type. The game fails to adequately explain how to play these quick sequences, but once you figure them out it makes for a rewarding test of reflexes. 

Star Command can’t help but draw comparisons to the indie darling FTL: Faster Than Light. The two games share a number of similar conceits, but Star Command’s focus on timing, large-scale shipboard battles, and quick screen tapping help it stand apart. Even with some iffy systems and a railroad approach to story, Star Command is undeniably charming. The homage to Star Trek comes through loud and clear, and the sprite-driven art style is colorful and attractive.  While I can’t help but point out some notable missteps, I also can’t deny Star Command’s irresistibility, and I happily recommend it to fellow sci-fi enthusiasts.  

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EA to show Star Wars plans at E3

In an E3 conference not so far away, EA will offer a first look at its upcoming Star Wars games. The ink has barely dried on the exclusive contract with Disney in the wake of LucastArts’ demise, but with next-gen consoles around the corner, it’s no surprise EA is keen to offer a glimpse of what’s to come.

The news was spilled on EA’s The Beat blog by Labels President Frank Gibeau, who name-checked Battlefield 4, EA Sports games, and the Need for Speed franchise as part of the company’s E3 showcase of next-gen games.

Around the time the post went up, Need for Speed’s Facebook page uploaded a new screenshot (below the break) of what’s very likely the next game in the racing series. The shot was tagged with the description “Have no rules, show no mercy.”

The screenshot completely negates any possibility of it, but we’re gonna call it anyway. At E3 next month, prepare to meet Need for Hyperspeed. You heard it here first.

Continue reading EA to show Star Wars plans at E3

JoystiqEA to show Star Wars plans at E3 originally appeared on Joystiq on Wed, 22 May 2013 07:00:00 EST. Please see our terms for use of feeds.

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DICE Forming LA Studio, ‘People Stood Up And Cheered’ At News Of Upcoming Star Wars Work

Today marks a big step for EA on its path to new games based on its newly acquired Star Wars license. The publisher has revealed that it's Stockholm-based DICE studio has opened up a Los Angeles office to work on the franchise.

Locating in southern California was no accident according to DICE general manager Karl-Magnus Troedsson. "It's no secret that our main competitor is there," he told the Wall Street Journal. This should certainly heat up the competition between Battlefield and its chief rival, Activision's titanic Call of Duty franchise.

For Troedsson, working on Star Wars titles is an exciting prospect. His studio shares the same level of anticipation. "People stood up and cheered, when I announced that we were working on Star Wars," he stated. Fans might be cheering along with them if DICE decides to expand on an existing franchise (Battlefront would make the most sense), a plan that is under consideration.

This news comes shortly after EA's annual financial results were released, along with word that Frostbite 3 was ready to support titles next-gen from BioWare, Visceral, and DICE (some of which we will see at E3). Last week, the studio revealed it had laid off 10 percent of its global workforce (approximately 900 people). At that time, inquiries regarding the allocation of those cost savings were met with coy responses. Opening a new studio and bringing in top tier talent for one branch of the EA's Star Wars planning puts the operating expense picture for 2014 into clearer focus. EA also was clear that no Star Wars titles should be expected during fiscal year 2014, which ends on March 31, 2014.

[Source: Wall Street Journal via Joystiq]

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GI Show 156: EA’s Star Wars, Mario Minis, Ace Patrol

With regular host Matt Helgeson out of town, GI's Adam Biessener steps in on a week without a standout game release. At least Electronic Arts and Disney made some news by announcing a partnership for Star Wars video games.

The usual three-segment format survives the hosting controversy, though. After chatting about our hopes for EA's recently announced stewardship of the Star Wars license with Joe Juba and Matt Miller, Bryan Vore relays his experiences with Mario and Donkey Kong: Minis on the Move and Sid Meier's just-released iOS game, Ace Patrol. Finally, Tim Turi and Kim Wallace join Adam to close out the show with a PSA to Microsoft and Sony with the mistakes we've seen in previous console generations that we just shouldn't have to put up with in the next.

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The first 5 minutes of Star Wars recreated in Minecraft

This is the introduction to Star Wars, done entirely within Minecraft. Warning: Do not watch while eating a Hot Pocket, lest you explode into a supernova of pure nerdiness.

JoystiqThe first 5 minutes of Star Wars recreated in Minecraft originally appeared on Joystiq on Thu, 09 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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Star Wars 1313 dev on talking to the player through design

Matthias Worch, recently attached to the cancelled Star Wars 1313 project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture. …


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