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Watch Arms’ Zany Crew Spring Into Action

Arms is not your typical boxing league. Fighters sport spring-loaded limbs that allow them to punch opponents from across the ring, special gloves let them set each other on fire, and one of the challengers is a mummy. With its newly-introduced quirky characters and a diverse arsenal of weapons, Nintendo's upcoming 3D fighting game puts a new spin on motion-controlled brawling.

The cast of Arms brims with colorful personality in the new character trailer below. Comprised of a springy everyman, peppy popstar, brooding ninja, undead menace, and mechanical genius, everyone brings their own unique fighting style to the ring. Whether it's Ribbon Girl's aerial acrobatics or Ninjara's smoke bomb teleportation, all the boxers have something that gives them an edge over their competitors. 

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Combined with these individual powers are six specialized gloves boasting different effects. The Toaster weapon lights opponents on fire and deals continuous damage, while Sparky temporarily stuns them with electricity. Players can mix and match powers by wearing different glove types on their left and right hands. This adds a layer of experimentation to the combat as fighters test combinations like the Slapamander and Megaton or Boomerang and Revolver.

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Arms is set to release for the Nintendo Switch this Spring. 

www.GameInformer.com – The Feed

Watch Arms’ Zany Crew Spring Into Action

Arms is not your typical boxing league. Fighters sport spring-loaded limbs that allow them to punch opponents from across the ring, special gloves let them set each other on fire, and one of the challengers is a mummy. With its newly-introduced quirky characters and a diverse arsenal of weapons, Nintendo's upcoming 3D fighting game puts a new spin on motion-controlled brawling.

The cast of Arms brims with colorful personality in the new character trailer below. Comprised of a springy everyman, peppy popstar, brooding ninja, undead menace, and mechanical genius, everyone brings their own unique fighting style to the ring. Whether it's Ribbon Girl's aerial acrobatics or Ninjara's smoke bomb teleportation, all the boxers have something that gives them an edge over their competitors. 

(Please visit the site to view this media)

Combined with these individual powers are six specialized gloves boasting different effects. The Toaster weapon lights opponents on fire and deals continuous damage, while Sparky temporarily stuns them with electricity. Players can mix and match powers by wearing different glove types on their left and right hands. This adds a layer of experimentation to the combat as fighters test combinations like the Slapamander and Megaton or Boomerang and Revolver.

(Please visit the site to view this media)

Arms is set to release for the Nintendo Switch this Spring. 

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Sonic Mania Slips From Spring To Summer 2017

During today's South By Southwest "Gotta Go Fast" panel, Sonic Team head Takashi Iizuka announced that the Sonic Mania development team needs a bit more time to deliver the game they want to make. Originally scheduled to release spring 2017, Sonic Mania will now launch this summer.

Sonic Mania delivers classic-style gameplay, visuals, and sound. For more on Sonic Mania, check out our recent hands-on preview.

Sonic Mania is now set to launch on PlayStation 4, Xbox One, Switch, and PC this summer.

 

Our Take
Sega has recently shifted away from its previous strict approach to deadlines. We most recently saw that with Sonic Boom: Fire & Ice, which seemed to benefit from its yearlong delay, seeing as how it was a much better experience than the two previous Sonic Boom games. This appears to be another example of Sega's new approach to striving for quality over a timely delivery. 

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Free Planet Coaster Thrills Via Spring Update

Planet Coaster is getting a free update next month that contains three new rollercoasters, customizable flatrides and a speed go-kart ride. It's not all fun believe it or not, as park ruffians can get in the way of a good time.

The spring update hits on April 11, and with it comes everything from the latest thrills to old classics. And wherever there's fun being had there are, of course, those who want to spoil it. Beware the pickpockets!

Here is the update's contents, with text direct from developer Frontier Developments:

New Rollercoasters

  • Steel Hydra. Feel the G-force aboard Planet Coaster's first suspended swinging coaster.

  • Trident. Go there and back again with the first of Planet Coaster's two new shuttle coasters.

  • Bakasura. Trident's bigger, badder brother is a thrilling inverted boomerang coaster.

New Tracked Ride

  • 'Speed' Go Karts. Design your own karting tracks using Planet Coaster's powerful track editor and see your guests put pedal to the metal! Who will win and who will spin?

New Flatrides

  • Elixir Machine. 360 degrees of spinning, swinging, twisting, upside-down insanity.

  • Big Wheel. An iconic favorite from the golden age of theme parks.

  • ZoZo. The long-armed ZoZo is another addition to Planet Coaster's lineup of vintage classics.

New Feature

  • Crime and security. Dissatisfied guests may vandalize park scenery, and pickpockets will infiltrate your park to steal other guests' cash. Keep your law-abiding guests safe with security staff and CCTV cameras.

For more on the game, check out Ben's review.

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Destiny’s Spring Update Is The Age Of Triumph

Alongside some big Destiny 2 news, Bungie has also begun to unveil its next major update for the first game. 

Today’s blog post provided some big news for existing players of Destiny, and how their character will and won’t carry over to the next full sequel. In addition, Bungie revealed the name of its spring update: Age of Triumph. 

The new live event is being built as a celebration of the first Destiny game, and to give a “fitting close” to the game.  Age of Triumph is targeting a launch in late March, but the Destiny community team is planning to begin showing it off next week on a livestream, scheduled for Wednesday, March 8. That livestream will be the first in a series leading up to the launch of the new content, with additional streams on March 15 and March 22. 

[Source: Bungie]

 

Our Take
It’s been a long dry spell without any meaningful new content in Destiny. I’m pleased that Bungie is planning its spring update as a wrap-up to the first Destiny game, which hopefully will set the stage for the full sequel later in the year. 

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RPG Grind Time – The Spring RPG Boom

 

We're kicking off an exciting time, with highly anticipated games releasing all throughout the spring. This is especially a delightful time for RPG fans. Think about it: We get new IP with Horizon Zero Dawn. Torment: Tides of Numenera, a spiritual successor to Planescape: Torment, one of the strongest written RPGs, just launched. A new Nier game, which seemed unlikely years ago, is just around a corner. And let’s not forget, Mass Effect: Andromeda and Persona 5 are also coming up – two series with strong legacies that fans have been waiting to see go to the next level in a new generation. That’s all worth celebrating. I can’t remember when I last felt this excited by a spring RPG lineup; so I wanted to reflect a bit on these games, as I feel they all have interesting things going for them.

Horizon Zero Dawn is just an amazing story in itself. In this risk-adverse industry, how often do you see a developer switch genres and go big with an open-world RPG? Everything about Horizon excites me, from its outcast protagonist taking control of her own destiny to fighting its giant dinosaur-like machines. I was fortunate enough to go on our cover story, and the team’s passion for the project was infectious. I hope it’s the start of something bigger for them. So far, the reviews have been glowing. Our own Jeff Marchiafava said in his review, “Horizon forges its own path with a grand sci-fi tale and smart, challenging combat.” For more tips and things you should know, you should check out his recent feature.

Nier Automata may not have the hype surrounding it that some of these other RPGs do, but there’s a reason that first game had such a cult following (a touching story and great character interactions), and I’m intrigued to see where it can go next. When the original Nier released, it wasn’t a blockbuster, its reviews were mixed, and then its developer Cavia disbanded. Its future looked bleak, which is why it’s so great to see Platinum Games teaming up with Square Enix to bring us a sequel. Even series series creator Taro Yoko, producer Yosuke Saito, and composer Keiichi Okabe returned for Automata. The first Nier’s combat didn’t do it any favors, but its story and characters resonated strongly with players. Here’s hoping Platinum can provide the stylish action it’s known for to give it an upper hand in that area. I’m just happy to see the series get another shot.

Both Mass Effect Andromeda and Persona 5, though drastically different games, fall into a similar place for me. Both series need to prove they can move beyond what they’ve done in the past and evolve. These two games also feature new casts that must compete with the high bar set by previous entries. There’s something exciting about just meeting new people in these universes, sort of like the first day of school. Will I be introduced to cool people? How will they challenge me? Will this new backdrop offer me the new opportunities I desire? Interestingly enough, both of these franchises handle party bonding so well, and that’s really what makes the experiences. I feel like getting to know the characters around you is essential to RPGs and not enough game let you explore who these people are as individuals as much as they should. Both have also found interesting ways to start fresh. Persona 5 takes place in actual Japan this time around, previously you were in fictional towns and cities. For someone like me who enjoys and visits Japan, I love having the experience grounded in the real world like that and being able to  visit places like Shibuya and Akihabara. Mass Effect Andromeda takes you to a new galaxy to find a new home, removing itself from Shepard as far as it can, which is a smart move. The stakes need to be new. We don’t want to compete with Shepard’s legacy.     

As I noted before, Torment: Tides of Numenera is exciting for those who really enjoy narrative in their RPGs and having choice in how things play out. I love games that really immerse you in their settings and make you feel a part of them, and I have this inkling that Tides of Numenera might just provide that. Our reviewer Matt Miller seemed pleased with what it had to offer, saying in his review: "Cerebral and often disturbing, Torment is a rabbit hole of significant depth, where you can get lost in improbable imaginings of warped realities and existential angst. If you can wrap your head around a non-linear narrative all about consciousness, identity, and memory, Torment is a riveting departure from expectation." I’ve really been impressed with inXile’s devotion to resurging the CRPGs of yesteryear. Games like Bard’s Tale, Wasteland, and Planescape: Torment had such an impact on the genre that it’s great to see inXile try to build on those successes and push the boundaries for a new generation of gamers. 

Before I close this out, I also want to remind you of some smaller games launching in this spring window, such as Atelier Firis: The Alchemist and the Mysterious Journey on March 7 and Fire Emblem Echoes: Shadows of Valentia  on May 19. The Atelier games have long been a guilty pleasure of mine. I just enjoy the protagonist’s coming-of-age stories and besting my last creation with the fun alchemy system. Fire Emblem Echoes is inspired by Fire Emblem Gaiden, which launched in 1992 only in Japan. This entry has focuses more on exploration and dungeon crawling, but when you trigger a battle, it’s still the same tactical battle system we’ve come to expect from the series. Something about seeing Fire Emblem include more exploration just intrigues me, and I’ve always wondered about Gaiden as a longtime Fire Emblem fan. 

All of these RPGs coming out in the same window might seem a little overwhelming, but my best advice is to stick to your own pace and just have fun. Don’t pressure yourself to finish them all by a certain time. We wait so long for these games, and I don’t think we always stop to smell the roses and appreciate them as much as we can. This isn’t a race. It’s about getting the most you can out of these games and deciding what’s right for you. For some that will be doing every side quest; for others it will be mostly zipping through the critical path. Either way, it’s exciting to know we’ll have plenty to keep us busy in the months ahead.   

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Sci-Fi MMO Skyforge Launching On PS4 Spring 2017

Developer Allods Team announced today that their Sci-Fi MMORPG Skyforge will be making its PS4 debut later this year. While no specific release date was anounced, a new announcement trailer was released via YouTube, showing off several sections of the game. You can watch the trailer down below.

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Skyforge is a Sci-Fi MMO with fantasy elements, where players can choose from 14 classes and participate in a variety of game modes including Campaign, PvP, and Raids. PS4 players looking to register early can get a variety of free rewards, available when the game launches. 

[Source: Skyforge Website]

 

Our Take
With another free-to-play MMO coming to console, there's no better time for console players to jump into the MMORPG genre, free of charge. Skyforge's unique lore and setting, as well as 14 individual classes  make a compelling case as to why it sticks out in a crowded massively multiplayer market. 

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Rocket League Toy Racers Revving For Spring Release

Starting in spring, Rocket League's signature vehicular soccer matches can take place in the comfort of your living room with Psyonix's newly announced line of pull-back toy cars.

The first line of Original Minis will include eight standard versions and four variants of the game's well-known Battle-Cars, each housed in their own Rocket Ball. A limited number of the toys will also come with codes for unlocking features in-game. 

Psyonix showcased the cars' pull-back feature in this gif of Octane, one of the first dozen Minis.

Learn more about Rocket League from Jeff Cork's review here.

[Source: Rocket League via NeoGAF]

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Hand-Drawn Puzzle Game Gorogoa Arrives This Spring

Jason Roberts' Gorogoa, a unique puzzle game about manipulating a sequence of images to tell a story, was first revealed almost five years ago. Now, we've gotten another peek at the game with a new trailer.

Reminiscent of the mobile game Framed, you move square images to create a connecting story. It is currently available to demo at PAX South at Annapurna Interactive's booth.

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Late last year, we found out that Annapurna, a production company known for films such as Sausage Party and Zero Dark Thirty, has expanded into the games industry. Gorogoa is one of the titles that is being published by the company. Annapurna is also behind the upcoming game What Remains of Edith Finch, which is one of our most anticipated 2017 adventure titles.

Gorogoa is expected to release this spring.

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Embers Of Mirrim Is A Dual-Stick Sci-Fi Platformer Coming This Spring

Embers of Mirrim is a dual-stick platformer where you play as an animal, Mirrim, who is tasked with fighting off alien forces with his unique magical abilities.

Inspired by '80s fantasy movies The NeverEnding Story and The Dark Crystal, Embers of Mirrim takes place on a thawing mountain. Using Mirrim's powers, you control light and dark entities known as Embers. These Embers are controlled independently with both the right and left analog sticks, so that you can solve puzzles and overcome obstacles. Check out the trailer below.

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Embers of Mirrim launches on PlayStation 4 this spring. You can read more about the game by heading to the PlayStation Blog.

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