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65daysofstatic Takes No Man’s Sky Soundtrack On Tour

UK instrumental band 65daysofstatic is going on a world tour in support of its upcoming soundtrack for Hello Games Studio's No Man's Sky. The album entitled No Man’s Sky: Music for an Infinite Universe, will have the largest tour for a video game soundtrack to date.

We interviewed 65daysofstatic a couple years ago when we learned that they were providing the soundtrack for the highly anticipated sci-fi and procedurally generated video game. The digital and CD release of the soundtrack will arrive just before No Man Sky's launch  on August 5. No Man's Sky is set to release on PS4 and PC on August 9 in North American and August 10 in the UK and Europe.

A vinyl release date has not yet been set, but plans are in place for sometime this fall. A teaser for the album artwork can be seen above (click for full image), and the full artwork will be released on 65daysofstatic's social media in the coming weeks. The soundtrack has 10 tracks including a second collection of six soundscapes. You can pre-order the album here, or check out the latest track the band just released on its Soundcloud page called Red  Parallax.  

Tickets for the tour go on sale on the band's official website first in Europe on June 29, with the rest of the world to follow once dates have been confirmed. You can check out the places they are heading here – The Feed

Fallout 4 Gets 6-LP Deluxe Vinyl Soundtrack Release

Fallout 4's soundtrack provided an ominous and ambient background for countless hours of player's exploration, and a new vinyl package collects the entire score together. The 6-disc collection will ship in July.

Priced at $ 125, the set will be limited to 3,500 pieces worldwide and is available only in the Bethesda Store. Nearly four hours of music from composer Inon Zur is included in this package, which includes three full-color gatefold jackets. The records all come in blue, with a variety of Vault Boys decorating the artwork.

[Source: Bethesda] – The Feed

65daysofstatic On Creating No Man’s Sky’s Generative Soundtrack

No Man's Sky saw a delay recently pushing the game back from its original June 21 release date to August 9. It's fitting then that its soundtrack has also been shifted to coincide with the game's new date. The game's music is being created by band 65daysofstatic, who we spoke to when No Man's Sky was on our cover back in December of 2014. Ahead of the release of the game's soundtrack, which you can get here, we spoke with 65daysofstatic's Paul Wolinski, who plays piano, guitar, and also programs for the band about what has changed since last time we spoke, and what it's like to create music for one of the most anticipated games of the last few years.

Game Informer: What was the biggest unexpected challenge that you encountered since we last spoke in December 2014?
Paul Wolinski: Time? 65’s perception of time is a bit fuzzy at the best of times, but it feels like we entered some kind of alternate temporality that speeds up and slows down with very little warning. I imagine it like with the Hello Games studio as the epicentre of an earthquake. And from time to time they go into ‘crunch mode’ or ‘insanity mode’ or whatever they call it. And we are somewhere out at the edges, so when the tremors hit us they are a lot less powerful, but still pretty crazy, and suddenly it feels like there is more to do than is possible in the time you have to do it. But if that was hard work and high pressure for us, then I can’t even begin to imagine how Hello Games have been pulling it off. But they appear to be.

There have been many other challenges too, but I don’t think they were particularly unexpected.

How has this project changed the popularity of the band?
Don’t know yet. I suppose we will see when we start touring. Apart from going out to play live shows, everything about being in a band is always pretty nebulous. It’s mostly just the four of us in a room by ourselves, hitting various instruments, hoping to make something that will be somehow useful to people other than just us. Eventually, we put out a record, then go on tour to find out if it worked.

This project differs in a lot of ways to a usual 65 record, and of course our big hope is that a lot more people hear and enjoy our music because of No Man’s Sky. But right now, as I type, it feels like all of this remains to be seen. Although Supermoon has had a fantastic reception, which is great. All I know for sure is that we are happy with the record we have made, and can’t wait to get back on the road to start playing it to as many people as possible.

Is Sean Murray really that humble? Or is he a closet egomaniac?
We have several theories about this:

  • We live in a simulated universe that has gone off the rails. Sean is an avatar who has been injected into society by the univerrse admin to pull us back from the brink.
  • Sean does not exist. He is Half Life 3 become sentient.
  • Sean and the whole No Man’s Sky project is just viral marketing for an as-yet unannounced new JJ Abrams movie.
  • Sean is a great guy who has been working really hard for several years on a project really close to his heart, who has been elevated to a weird level of celebrity because of the nature of his chosen medium and the associated hype and most likely he really just wants to be left alone to make sure he maintains creative control over his vision.

I’m leaning to the simulated universe one, personally.

Have you had a chance to play the game?
Not really. We played for a few minutes recently to hear how some of our music was responding to the environment. We couldn’t mine enough resources to fix our ship before we got killed by some kind of space dinosaur, so we didn’t actually manage to leave the planet we started on.

Were you surprised by the scope of the game?
Well, we know what the scope of the game was going in, so to say it was a surprise wouldn’t really be accurate. It’s still amazing to us that they’ve pulled it off though.

And although the process has taken longer than we expected, this too wasn’t entirely unanticipated. The confusion for us has really just been that we are usually in control of our own timeline, because normally our albums are standalone pieces of work. Being a subset of the No Man’s Sky project means that we need to work to their schedule, and that’s not a problem.

That being said, we are very much looking forward to being able to release all this music and get back out on the road to support it.

For more from Paul Wolinski on creating No Man's Sky music, including some of his favorite game soundtracks, head to page two. For all our features from when No Man's Sky appeared on our cover, click the banner below. – The Feed

Oxenfree PS4 and Steam Price, Vinyl Edition Soundtrack Revealed

Oxenfree, the unique adventure game that hit Xbox One last year, will finally be making its way to both Steam and PS4 on May 31 and will be cost $ 19.99. Playstation Plus members will be able to buy the game at a discount price of $ 14.99 for a limited time.

Night School Studio also revealed that iam8bit has created a vinyl edition of the soundtrack. It retails for $ 35 and is available through the distributor's site.

Be sure to check out our review of the game here. – The Feed

How Samorost 3′s stunning soundtrack came together

Music and sound has always been central to Amanita Design’s games. Get a great window into the process of creating the soundscape for the studio’s latest, Samorost 3. …

Gamasutra News

Video: Creating the unique interactive soundtrack of Remember Me

The challenges of distilling the sensation of the game’s central theme of memory manipulation from a live orchestra, then seamlessly complementing the live instrumentations with electronic enhancements. …

Gamasutra News

How Undertale’s soundtrack tells the story of its characters

“We come to perhaps the most common use of leitmotif — the representation of characters. Nearly every major character in the game has an associated leitmotif, often spanning multiple tracks in the soundtrack.” …

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After A Delay, You Can Now Download Disasterpeace’s Hyper Light Drifter Soundtrack

Hyper Light Drifter released on PC and Mac about two weeks ago. Its soundtrack was originally supposed to release on April 10. After a small delay, the soundtrack is now available for download.

Composer Disasterpeace (known predominantly for his work on Fez and the film, It Follows) asked for two extra days to finish up the soundtrack on April 7, pushing it beyond its initially planned release date. Last night, he finally released it. The soundtrack is $ 5 to download, and as our review indicates, it's definitely worth a listen. You can grab it here.

For our review of Hyper Light Drifter head here. For a handful of tips to take with you against the game's challenge, head here.

[Source: @Disasterpeace, Disasterpeace]


Our Take
Hyper Light Drifter's music is real good. You should listen to it. – The Feed

Official Soundtrack For No Man’s Sky Gets A Release Date

The official soundtrack of No Man's Sky is coming to all territories just before the launch of the game. No Man's Sky: Music for an Infinite Universe has been composed by UK instrumental group 65daysofstatic, who revealed the news today.

The group spent over a year composing the game's ambient music, which includes ten original tracks and another collection of six "soundscapes." These are being fed into the game using variable loops, sound textures, and melodies to create a "self-generating soundtrack" that complements the game's staggering number of locations.

The album is being released by Laced Records on June 17, and will be available for purchase and streaming at all major digital music retailers. The first full track, "Supermoon," has been released on SoundCloud to mark the announcement. For more on No Man's Sky's soundtrack, check out our video interview with 65daysofstatic, or click the banner below to see all of our No Man's Sky features. – The Feed

XCOM’s Double Vinyl Soundtrack Now Available For Preorder

Iam8bit opened up pre-orders for vinyl versions of XCOM: Enemy Unknown and XCOM 2's soundtracks today. Let’s be honest, horrible things have happened to us in XCOM 2. Hopefully this vinyl collection doesn’t conjure up too many traumatic memories.

This double vinyl set is a collaboration between iam8bit, 2K, and Firaxis, and carries an impressive list of bullet points that would make any audiophile drool. The work of composers Michael McCann, Roland Rizzo, and Tim Wynn has been mastered specifically for the tractor-beam blue vinyl.

The wrapping that packages the two 180-gram heavyweight vinyl records is designed by Filip Hodas, and features both Sectoid and human skulls. The sturdy physical collectible is also topped off with the inclusion of digital versions of the soundtracks.

The vinyl set costs $ 35.00 and pre-orders will ship Spring of 2016. For a more extensive list of what tracks are included on each record, check out iam8bit’s store. For more of our coverage on XCOM’s alien invasion, click here.

[Source: iam8bit] – The Feed