This classic Net Yaroze feature includes interviews with developers who got their start on the system, as well as academics who used it in some of the world’s earliest hands-on game dev programs. …
Sony revealed Kill Strain for the PlayStation 4 at its PlayStation Experience event late last year. The MOBA-like game pits three teams against one another, in an unusual 5v2v5 configuration. If that asymmetrical setup sounds interesting to you, Sony San Diego has announced that prospective players will be able to check it out in an early access beta.
To learn more, visit Kill Strain's official site. You'll have to select the "Play" icon at the top of the screen, where you'll then be prompted to fill out a form with your email address and PSN ID. After that, you'll just have to sit tight. The studio hasn't provided any timeline for these beta events, so don't expect to see an invitation pop up in your inbox in the immediate future. While you wait, be sure to take a look at the gameplay tutorials and other information on the site. They offer a nice overview of the various factions and their abilities.
For more information about Kill Strain, take a look at Reiner's hands-on impressions, based on a 30-minute session at the PlayStation Experience.
It's fun to get your hands on an upcoming release before the game comes out. Even though the whole point of a beta is giving the developer a chance to tune and balance the game, it's also a great way to see if a game's worth buying when it's officially for sale. Kill Strain sounds like it has some cool ideas, and I'm looking forward to seeing how they all gel together.
In April of 2000, Brian Michael Bendis and Michael Avon Oeming scraped together enough free time and money to release their own privately-owned comic called Powers. It was a passion project, and a small group of comic fans quickly became equally passionate about it. Powers was a smart police procedural that took place before a backdrop of corrupt superheroes. Nearly 15 years after its debut, Sony has adapted this cult classic into a full-blown web series debuting on PSN, but does Sony's first foray into serialized drama have what it takes to compete with Netflix, Amazon, or even YouTube? We offer up our impressions of the first three episodes.
The Powers comic was about as successful as any independently funded book could expect to be. It turned its creators into comic superstars nearly overnight. Bendis himself has become an important member of Marvel Comic's brain trust, has written video games, and even consulted on Marvel's TV and film universe. Meanwhile, Oeming went on to work on the award-winning The Mice Templar comic before finding a job at Valve Software and producing a series of Left 4 Dead, Team Fortress 2, and Portal 2 web comics. However, these creators haven't forgotten about the little comic that launched their careers and have teamed up with Sony to turn Powers into a live-action serial drama. Unfortunately – much like the superheroes it portrays – this series is full of flaws.
Sharlto Copley (District 9, The A-Team) plays Christian Walker, a grim, burnt-out superhero who started wearing a police badge after losing his powers in a mysterious superhero clash. After Walker's partner is brutally murdered on the job, he teams up with a young, take-no-guff rookie named Deena Pilgrim, played by Susan Heyward (The Following). At first glance, these two characters feel about as deep as a two-sentence character bio, and even though Copley and Heyward have decent acting chops, we're rarely given a look into their personal lives or backgrounds, so their characters remain thin even by episode three.
When one of Walker's super-powered friends turns up dead in a nightclub, the detectives uncover a market of designer drugs being distributed among the Powers community. Enter Johnny Royalle, played by Noah Taylor (Almost Famous, Charlie and the Chocolate Factory), a criminal Power and nightclub owner with the ability to teleport from place to place with a Looney Tunes pop. Royalle has been distributing his drugs among fledgling Powers, and while his motivations are never entirely clear, this black hat acts so sinister that he might as well be twirling his mustache.
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Powers' scripting has its highs and lows, but its production values are mostly low. All of the super-powered heroes in the series have costumes that look like they were bought off a rack at a thrift store, and I've seen better CG effects in a Freddie Wong video. In an age where YouTube clips look more and more like the big-budget content that networks push onto our television sets, Powers falls short.
The most disappointing aspect of Powers is that it fails to do justice to its beloved source material. I love the "people with super powers are rock stars" analogy, and there are moments where the show plays with the concept that even super heroes fail to be heroic sometimes, but I would have preferred a more faithful interpretation of Bendis' original, nearly cinematic script. Plot points that the original creators spent several issues building up to in the
comic are quickly laid out before the first episode's opening title shot,
which strips them of all their punch.
While some fans of the comic will be mildly entertained by the show's unique take on this beloved series, the under-edited narrative, slightly hammy acting, and a meager production budget won't help bring in new fans. For those people, I'd like to suggest the original source material, which remains a fresh take on police procedurals and superhero theatrics even 15 years after its initial release.
Even if you don’t have a PSN subscription, you can still watch the first episode of Powers for free on Sony’s official site starting March 10. PSN subscribers can watch the entire show free of charge. Everyone else can buy each episode for $ 1.99/per SD episode and $ 2.99/per HD episode.
The holiday joy of unwrapping a new console was ruined for many when Microsoft and Sony were hit with crippling attacks that downed both Xbox Live and PlayStation Network just as players were trying to download updates or jump online with friends. Sony president of worldwide studios Shuhei Yoshida says these attacks happen more than you may think.
During a conversation at GDC, we asked Yoshida how the Sony plans to minimize these disruptions moving forward. "We
are always always working against these attacks," he says. "Actually, an attack
happens every day. Literally every day. Some days are bigger and some days smaller. Some days
they devise new means, new ways – it's like cat and mouse.
We have a partner company we work with, and we always update the
new ways the attacker might deploy, so it is a constant battle."
Earlier in the week, Microsoft head Phil Spencer told us that Xbox and PlayStation are cooperating to find new ways of preventing these attacks.
During Game Developers Conference week, Sony announced a commercial release date for its virtual reality headset, codenamed Project Morpheus. …
A federal judge has ruled that a class action lawsuit concerning the resolution of Killzone: Shadow Fall may proceed once the lead plaintiff files an amended complaint, according to a release from the US District Court. Lead Plaintiff Douglas Ladore’…
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Shuhei Yoshida will be playable in the PlayStation 4 and PlayStation Vita versions of Super Time Force Ultra, Sony announced this weekend as part of their PlayStation Experience event.
The President of Worldwide Studios for Sony Computer Entertainme…
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SCEA chief Shawn Layden tells Wired the story of how Vib-Ribbon came to see a North American release, and suggests the company will continue rereleasing older games from its archives. …
As gamers entered the digital era, there was much trepidation about game ownership and always-connected experiences. We sometimes forget that our push into the new frontier also brings opportunities otherwise infeasible for a variety of reasons.
A classic PlayStation One game that never made it to North American shores will be available tomorrow on the PlayStation Network for PS3 and Vita. Vib Ribbon is a music-based action game in which players must navigate a ribbon filled with obstacles.
Sony Computer Entertainment America president Shawn Layden was a supporter of bringing the game to North America when it was first released, but couldn’t get the marketing team on board. Now, nearly 15 years later, he’s bringing the title over as a digital PS One classic after dropping its name at E3 at the Sony press conference.
On PS3, the game will retain the feature to create levels based on your CD audio. It will be available for download tomorrow, October 7.
[Source: PlayStation Blog]
While I have no particular attachment to this game, I do admire the effort in bringing an oft-requested classic game to its audience. I don’t see this making a lot of money, but it certainly demonstrates responsiveness to the audience. If addressing consumer feedback is the battleground for this generation, then gamers are the real winners.
Sony has been mulling a movie based on Team ICO’s Shadow of the Colossus for five years now, and the project might be about to get some traction. A director has been named for the film.
According to Hollywood Reporter, Andres Muschietti (Mama) will be handling directorial responsibilities, replacing Chronicle director Josh Trank. Seth Lochhead (co-writer of Hanna) will be preparing the script.
Shadow of the Colossus was released on PlayStation 2 in 2005 to critical acclaim and awards for design, visuals, and game of the year. A PlayStation 3 HD remake was released bundled with ICO in 2011.
[Source: Hollywood Reporter]