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Six Recent Smaller Horror Games You Shouldn’t Pass On

With games like the two featured on our cover this month – Alien: Isolation and The Evil Within – 2014 is a good year for scary games. In the indie scene, too, it has been good time for the genre. If you’re a fan of horror video games and being scared by interactive experiences, here are some smaller games that hopefully you haven’t missed, but if you did, here’s a good excuse to go back.

Neverending Nightmares
Released only a few days ago, Neverending Nightmares earns its horror genre descriptor immediately with a gothic art style, frequent gore, and a general sense of unease throughout the whole experience. You can find our review here, and also see some gameplay by checking out our Friday horror live stream.

Among the sleep
Casting players in a role much different than that of the average horror game protagonist, Among the Sleep has players playing as a toddler exploring a darkened house, among other creepy environments. It’s a setting and story rarely touched on by video games, and its experience is a memorable one. You can head here to find our review.

Lifeless Planet
Able to comfortably fit in either the adventure or horror genre, Lifeless Planet is a creepy experience set on an alien world. You won’t find monsters chasing you down, or even blood, but Lifeless Planet is a strange mystery that deserves a look for fans of horror. You can find our review here.

The Room Two
The Room Two’s horror trappings are all about ambiance and sound design. Exploring the objects of a small room in silent isolation gives the impression there is something behind you at all times in the quiet room. It’s like exploring your older sibling's bedroom when you know you’re not supposed to be in there. You can find our review of the game here.

Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair
A pair in a two-part (so far) series, the Danganronpas aren’t really horror games as much as they are psychological thrillers. When characters are being killed off in horrific ways, though, it’s hard not to place the two games in the genre. In both games, teenagers are placed in situations forcing them to murder each other and try to get away with it. It’s like Battle Royale, or The Hunger Games – films that could be considered horror, but typically aren’t defined as such. You can find our reviews of the two games here and here.

For more horror, head here.

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Puppeteer director to pursue smaller games next, steer clear of retail

In a Puppeteer postmortem peppered with prickly punditry, Sony Computer Entertainment’s Gavin Moore gave attendees of the Game Developers Conference a small idea of what he and his team hope to craft next. Coming off Puppeteer, a dark and clever…
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This Big Daddy Is Smaller, Cuddlier Than Expected

BioShock's Big Daddies were an intimidating presence throughout Rapture, but they weren't aggressive. A reader got a Christmas present that shows an even softer side to the game's familiar residents.

We got word of the handmade gift via the following tweet:

All right. We're sufficiently jealous.

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Gamebrain wants to make metrics tracking easier for smaller devs

Recently unveiled cloud-based development and delivery platform Gamebrain has announced a partnership with mobile analytics provider Kontagent to better tailor the service to independent developers. …


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Sony: PS4 costs are ‘much, much smaller’ than PS3

Sony Computer Entertainment CEO Andrew House said the company “will not generate anything like the losses we did for the PlayStation 3″ in regards to its forthcoming PS4 launch, Bloomberg reported.

Sony lost more than $ 3.5 billion in 2007 and 2008 thanks to the PS3′s initial cost; it launched in November 2006 for $ 599 and didn’t become profitable until late 2011. Even after the company cut manufacturing costs with the introduction of the slim model, it still lost roughly $ 40 per system as of December 2009.

Sony’s plan this time around involves lower development costs at the outset. “The amount of investment is much, much smaller,” Chief Financial Officer Masaru Kato said, pointing to Sony’s PC-like design decisions for the PS4. The system was announced in February, and will hit retail shelves this holiday season for $ 399.

JoystiqSony: PS4 costs are ‘much, much smaller’ than PS3 originally appeared on Joystiq on Fri, 09 Aug 2013 17:30:00 EST. Please see our terms for use of feeds.

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Why smaller devs can win in the mobile game landscape

30+ year industry veteran Chris Gray (Boulder Dash, EA) explains why small, independent developers like Imangi (Temple Run) will continue to make the big hits on mobile. …


Gamasutra News

New CD Projekt Red studio to focus on ‘smaller’ games

New CD Projekt Red studio to focus on 'smaller' games

The Witcher series developer CD Projekt Red is opening a new office in Kraków, Poland, according to a recent job posting at the company’s website.

Managing director Adam Badowski confirmed with Gamasutra that the new 20-person studio will head up a smaller project while CD Projekt Red’s core Warsaw-based team develops The Witcher 3: Wild Hunt and Cyberpunk 2077.

“This July we are opening an office in Krakow,” Badowski said. “As we informed in our strategy outlook some time ago, aside from The Witcher 3: Wild Hunt and Cyberpunk 2077, the studio aims to develop two smaller (approximately 20h of gameplay) premium quality titles. Consisting of 20 people, the core team in Kraków will be responsible for developing one of these games.”

CD Projekt Red previously announced plans to expand its catalog with a variety of smaller-budget multiplatform games through 2015. Further details regarding these projects are not yet known.

JoystiqNew CD Projekt Red studio to focus on ‘smaller’ games originally appeared on Joystiq on Mon, 17 Jun 2013 18:30:00 EST. Please see our terms for use of feeds.

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Superbot ‘substantially’ smaller after Sony split, working on new IP

Superbot, the developer behind PlayStation All-Stars Battle Royale, is a smaller studio following its split with Sony earlier this year, which saw the Culver City-based outfit make a number of positions redundant. Its next step is to work on a new property.

“We have substantially shrunk down our operations but are still going strong while we work on a new IP,” director of operations David Yang told Edge.

Superbot was formed in 2009 as Broodworks, a studio focusing on developing video games for Sony handhelds. The studio was later renamed Superbot Entertainment and made its debut with PlayStation All-Stars.

JoystiqSuperbot ‘substantially’ smaller after Sony split, working on new IP originally appeared on Joystiq on Mon, 15 Apr 2013 22:45:00 EST. Please see our terms for use of feeds.

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CD Projekt Planning Two Smaller Game Projects

In addition to the recent Game Informer
revealed The Witcher 3 and Cyberpunk 2077, the Polish developer is planning two
more modestly scaled games to be released sometime before 2016.

According to a report on Joystiq, this
CD Projekt document posted online details plans for "two smaller (playing time approximately
20 hours,) but chart-topping quality titles supporting one of the product
lines."

The company will also make a separate mobile
title based on one of the unannounced games mentioned above.

Source: Joystiq

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CD Projekt planning two smaller ‘supporting’ games in 2014-16

A CD Projekt Red document outlining the company’s strategy for the years 2013-2016 reveals plans to bolster its Witcher and/or Cyberpunk series with smaller, but still relatively big, games.

The document says that, somewhere between 2014 and 2016, CD Projekt Red will produce “two smaller (playing time approximately 20 hours,) but chart-topping quality titles supporting one of the product lines.” That’s an approximate machine translation of the original Polish, anyway. A mobile game based on one of those is also planned.

In the same time period, CDP will release The Witcher 3: Wild Hunt and Cyberpunk 2077.

JoystiqCD Projekt planning two smaller ‘supporting’ games in 2014-16 originally appeared on Joystiq on Fri, 22 Mar 2013 18:45:00 EST. Please see our terms for use of feeds.

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