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Puppeteer director to pursue smaller games next, steer clear of retail

In a Puppeteer postmortem peppered with prickly punditry, Sony Computer Entertainment’s Gavin Moore gave attendees of the Game Developers Conference a small idea of what he and his team hope to craft next. Coming off Puppeteer, a dark and clever…
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This Big Daddy Is Smaller, Cuddlier Than Expected

BioShock's Big Daddies were an intimidating presence throughout Rapture, but they weren't aggressive. A reader got a Christmas present that shows an even softer side to the game's familiar residents.

We got word of the handmade gift via the following tweet:

All right. We're sufficiently jealous.

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Gamebrain wants to make metrics tracking easier for smaller devs

Recently unveiled cloud-based development and delivery platform Gamebrain has announced a partnership with mobile analytics provider Kontagent to better tailor the service to independent developers. …


Gamasutra News

Sony: PS4 costs are ‘much, much smaller’ than PS3

Sony Computer Entertainment CEO Andrew House said the company “will not generate anything like the losses we did for the PlayStation 3″ in regards to its forthcoming PS4 launch, Bloomberg reported.

Sony lost more than $ 3.5 billion in 2007 and 2008 thanks to the PS3′s initial cost; it launched in November 2006 for $ 599 and didn’t become profitable until late 2011. Even after the company cut manufacturing costs with the introduction of the slim model, it still lost roughly $ 40 per system as of December 2009.

Sony’s plan this time around involves lower development costs at the outset. “The amount of investment is much, much smaller,” Chief Financial Officer Masaru Kato said, pointing to Sony’s PC-like design decisions for the PS4. The system was announced in February, and will hit retail shelves this holiday season for $ 399.

JoystiqSony: PS4 costs are ‘much, much smaller’ than PS3 originally appeared on Joystiq on Fri, 09 Aug 2013 17:30:00 EST. Please see our terms for use of feeds.

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Why smaller devs can win in the mobile game landscape

30+ year industry veteran Chris Gray (Boulder Dash, EA) explains why small, independent developers like Imangi (Temple Run) will continue to make the big hits on mobile. …


Gamasutra News

New CD Projekt Red studio to focus on ‘smaller’ games

New CD Projekt Red studio to focus on 'smaller' games

The Witcher series developer CD Projekt Red is opening a new office in Kraków, Poland, according to a recent job posting at the company’s website.

Managing director Adam Badowski confirmed with Gamasutra that the new 20-person studio will head up a smaller project while CD Projekt Red’s core Warsaw-based team develops The Witcher 3: Wild Hunt and Cyberpunk 2077.

“This July we are opening an office in Krakow,” Badowski said. “As we informed in our strategy outlook some time ago, aside from The Witcher 3: Wild Hunt and Cyberpunk 2077, the studio aims to develop two smaller (approximately 20h of gameplay) premium quality titles. Consisting of 20 people, the core team in Kraków will be responsible for developing one of these games.”

CD Projekt Red previously announced plans to expand its catalog with a variety of smaller-budget multiplatform games through 2015. Further details regarding these projects are not yet known.

JoystiqNew CD Projekt Red studio to focus on ‘smaller’ games originally appeared on Joystiq on Mon, 17 Jun 2013 18:30:00 EST. Please see our terms for use of feeds.

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Superbot ‘substantially’ smaller after Sony split, working on new IP

Superbot, the developer behind PlayStation All-Stars Battle Royale, is a smaller studio following its split with Sony earlier this year, which saw the Culver City-based outfit make a number of positions redundant. Its next step is to work on a new property.

“We have substantially shrunk down our operations but are still going strong while we work on a new IP,” director of operations David Yang told Edge.

Superbot was formed in 2009 as Broodworks, a studio focusing on developing video games for Sony handhelds. The studio was later renamed Superbot Entertainment and made its debut with PlayStation All-Stars.

JoystiqSuperbot ‘substantially’ smaller after Sony split, working on new IP originally appeared on Joystiq on Mon, 15 Apr 2013 22:45:00 EST. Please see our terms for use of feeds.

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Joystiq

CD Projekt Planning Two Smaller Game Projects

In addition to the recent Game Informer
revealed The Witcher 3 and Cyberpunk 2077, the Polish developer is planning two
more modestly scaled games to be released sometime before 2016.

According to a report on Joystiq, this
CD Projekt document posted online details plans for "two smaller (playing time approximately
20 hours,) but chart-topping quality titles supporting one of the product
lines."

The company will also make a separate mobile
title based on one of the unannounced games mentioned above.

Source: Joystiq

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CD Projekt planning two smaller ‘supporting’ games in 2014-16

A CD Projekt Red document outlining the company’s strategy for the years 2013-2016 reveals plans to bolster its Witcher and/or Cyberpunk series with smaller, but still relatively big, games.

The document says that, somewhere between 2014 and 2016, CD Projekt Red will produce “two smaller (playing time approximately 20 hours,) but chart-topping quality titles supporting one of the product lines.” That’s an approximate machine translation of the original Polish, anyway. A mobile game based on one of those is also planned.

In the same time period, CDP will release The Witcher 3: Wild Hunt and Cyberpunk 2077.

JoystiqCD Projekt planning two smaller ‘supporting’ games in 2014-16 originally appeared on Joystiq on Fri, 22 Mar 2013 18:45:00 EST. Please see our terms for use of feeds.

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Joystiq

Deadpool’s Release Window Gets Smaller

We knew Deadpool was coming this year, but now we can narrow it down to a few specific months.

The game is coming this summer according to Deadpool Bugle, which spotted the new window on an advertisement in a comic book.

[via Joystiq]

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