Recently unveiled cloud-based development and delivery platform Gamebrain has announced a partnership with mobile analytics provider Kontagent to better tailor the service to independent developers. …
Sony Computer Entertainment CEO Andrew House said the company “will not generate anything like the losses we did for the PlayStation 3″ in regards to its forthcoming PS4 launch, Bloomberg reported.
Sony lost more than $ 3.5 billion in 2007 and 2008 thanks to the PS3′s initial cost; it launched in November 2006 for $ 599 and didn’t become profitable until late 2011. Even after the company cut manufacturing costs with the introduction of the slim model, it still lost roughly $ 40 per system as of December 2009.
Sony’s plan this time around involves lower development costs at the outset. “The amount of investment is much, much smaller,” Chief Financial Officer Masaru Kato said, pointing to Sony’s PC-like design decisions for the PS4. The system was announced in February, and will hit retail shelves this holiday season for $ 399.
30+ year industry veteran Chris Gray (Boulder Dash, EA) explains why small, independent developers like Imangi (Temple Run) will continue to make the big hits on mobile. …
The Witcher series developer CD Projekt Red is opening a new office in Kraków, Poland, according to a recent job posting at the company’s website.
Managing director Adam Badowski confirmed with Gamasutra that the new 20-person studio will head up a smaller project while CD Projekt Red’s core Warsaw-based team develops The Witcher 3: Wild Hunt and Cyberpunk 2077.
“This July we are opening an office in Krakow,” Badowski said. “As we informed in our strategy outlook some time ago, aside from The Witcher 3: Wild Hunt and Cyberpunk 2077, the studio aims to develop two smaller (approximately 20h of gameplay) premium quality titles. Consisting of 20 people, the core team in Kraków will be responsible for developing one of these games.”
CD Projekt Red previously announced plans to expand its catalog with a variety of smaller-budget multiplatform games through 2015. Further details regarding these projects are not yet known.
Superbot, the developer behind PlayStation All-Stars Battle Royale, is a smaller studio following its split with Sony earlier this year, which saw the Culver City-based outfit make a number of positions redundant. Its next step is to work on a new property.
“We have substantially shrunk down our operations but are still going strong while we work on a new IP,” director of operations David Yang told Edge.
Superbot was formed in 2009 as Broodworks, a studio focusing on developing video games for Sony handhelds. The studio was later renamed Superbot Entertainment and made its debut with PlayStation All-Stars.
In addition to the recent Game Informer
revealed The Witcher 3 and Cyberpunk 2077, the Polish developer is planning two
more modestly scaled games to be released sometime before 2016.
According to a report on Joystiq, this
CD Projekt document posted online details plans for "two smaller (playing time approximately
20 hours,) but chart-topping quality titles supporting one of the product
The company will also make a separate mobile
title based on one of the unannounced games mentioned above.
The document says that, somewhere between 2014 and 2016, CD Projekt Red will produce “two smaller (playing time approximately 20 hours,) but chart-topping quality titles supporting one of the product lines.” That’s an approximate machine translation of the original Polish, anyway. A mobile game based on one of those is also planned.
Capcom saw revenues and profits fall year-over-year for the last fiscal year — but it has big plans to turn its fortunes around and create a more stable title portfolio for this year. With revenue down 16.0 percent to ¥82.1 billion ($ 12.9 billion) and profits down 13.2 percent to ¥6,723 billion ($ 1.1 billion) the company admitted that the decline was down to it releasing “only a few major titles” over the course of the year. …
Funcom is laying off employees and shifting its focus away from giant, expensive MMO projects, as it tries to recover from the recent disappointing launch for The Secret World. Though over 500,000 users registered for the subscription title’s beta, only 200,000 consumers have purchased The Secret World since the game launched two months ago, which the Norwegian developer admits is below its expectations. After working on The Secret World on and off for a decade, …