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New Bloodborne Trailer Shows Off The Game’s Bizarre Creatures

From Software's latest creation, Bloodborne, is coming to the PlayStation 4 next week. It builds off the notoriously unforgiving gameplay from the studio's Souls series, though it's shifting away from dark fantasy to a Lovecraftian nightmare. A new trailer starts with shots of a few comparatively mundane enemies, but the creature designs quickly go off the rails – in a good way.

It's one thing to take on werewolves, giant humanoids, and spiders. We've all done that before. Bloodborne's menagerie gets weird, as you can see in the clip below. That tentacled beast near the end is a particular highlight. Or are they eels? Who even knows anymore?

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For more on the game, check out Daniel Tack's hands-on impressions, as well as a feature that traces From Software's path to Bloodborne.

Bloodborne is coming exclusively to the PS4 on March 24. – The Feed

Why I love exhibiting at PAX, and consumer shows in general

“If you focus on your fans, your products will become better, and you’ll get more fans. This goes in a spiral effect that ends up getting you more of everything.” …

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Harebrained Schemes Shows Its Versatility With Zelda-Like Roguelite Necropolis

Wait! Before you close this tab because you're tired of hearing about roguelites, or procedural death dungeons, or whatever the label du jour is, hear me out. Harebrained Schemes is setting out to do some interesting things with the well-worn format.

Necropolis sets one of a number of heroes on a quest to restore a decaying and infested underground structure. I promise that this will start to sound different from every other roguelite soon.

Long ago, the wizard Abraxis constructed the titular maze as a menagerie. He has disappeared, leaving only the "Brazen Head," to guide would-be adventurers.

Game director Mike McCain describes the Brazen Head as the Necropolis' Jarvis, referencing Iron Man's AI construct in the Marvel film continuity. The Head will provide you guidance, but it will taunt you as you bumble your way through the caverns.

Along the way, you'll also find notes scratched into the wall. Through these, you'll learn some of the lore, but if you're connected to the Internet, you might also find out how many players have died throughout the world.

The connectivity also gives Harebrained Schemes the chance to explore some unique, community-oriented features. McCain suggested the team is considering truly limited weapons that only have one instance in the entire world. When the bearer dies, it becomes available to another player.

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Necropolis also features interplay amongst the enemy creatures. For instance, a gemeater will be drawn to monsters born from the corrupting crystals that litter the dungeon, giving you an opportunity for easy hits or escape. With a limited stamina system like Dark Souls and combat that feels like 3D Zelda games, engaging enemies tactically is key.

A crafting system will be implemented along the way, giving players the chance to create more life-saving potions and other as yet unrevealed items. There are also codices to find that provide a meta-progression and more of the narrative.

Harebrained Schemes' fourth game (or fifth depending on how you count them) isn't a narrative-driven strategy RPG like Shadowrun and it's certainly not a board game like Golem Arcana. Necropolis is the studio flexing its creative muscles and pushing on the walls of the box to which it could have so easily been confined.

With this title, Harebrained Schemes is setting out to defy typecasting in the digital space as "the Shadowrun developer." And, if what I played of Necropolis and McCain's vision for the title are any indication, Harebrained Schemes could very well prove itself one of the most versatile new studios in recent years.

Necropolis will release on PC, though I played with a controller and it would be a good fit for consoles. McCain declined to specify a release window for the title. – The Feed

Microsoft Shows Off Custom Xbox One Controllers In PAX East Contest

The Xbox booth at PAX East 2015 is giving away some custom Xbox One controllers, as well as a custom Witcher 3 console, to a few attendees this weekend.

The controllers are based on various recent and upcoming Xbox One titles including Evolve, Halo 5: Guardians, and Battlefield Hardline. In order to win, PAX East 2015 attendees must be following @Xbox on Twitter, take a photo of their favorite custom controller or the console, and include a special hashtag in a tweet that contains the photo. For the controller contest, the tweet must contain "#XboxOne" and "#XboxSweeps," while console contest entries must contain "#XboxOne" and "#XboxWitcher3Sweeps."

While these aren't set for any kind of retail release at this time, it's always cool to see the rare controllers that pop up at the various expos and shows. Here's hoping some of these controller variants make it to retail in the future. – The Feed

Massive Halo Cross-Stitch Shows Master Chief Like You’ve Never Seen Him Before

Master Chief is a popular subject for the crossover of artists and video games fans, but I don't think Master Chief has ever been presented quite like this.

Shared on reddit by a user going by the name OkieCoder, they wrote alongside a picture of the cross-stitch, "5 months, 51,900 stitches, and ~792 glasses of wine later – Master Chief cross-stitch," the piece was apparently put together by OkieCoder's wife. You can check out the full image by heading here.

[Source: Reddit, Imgur] – The Feed

LittleBigPlanet Vita Developer Shows Off Suspense-Adventure Title Hunger In New Trailer

Tarsier Studios is known primarily for developing LittleBigPlanet Vita and porting Tearaway to PlayStation 4, but it recently released a trailer for its creepy, totally original game, Hunger.

The game is much different in tone that Tarsier's previous partnerships with Media Molecule and the LittleBigPlanet series. Hunger follows a little girl named Six as she tries to navigate a terrifying facility called The Maw. Tarsier is calling the game a 'suspense-adventure' title and a spiritual successor of sorts to an unreleased game the studio worked on called City of Metronome. The trailer recalls games like Limbo and is unnerving to watch in the best way.

Tarsier has not announced a release window or a platform, but considering the studio's partnership with Sony, PlayStation 4 seems like a pretty good bet.

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For more on the game head here. You can also check out a collection of screens and art in the gallery below. – The Feed

Pencil Test Trailer Shows Off The Process Behind Armikrog’s Claymation

Pencil Test Studios has released a new trailer detailing the creation of Armikrog’s main character Tommynaut and his sidekick Beak Beak.

Mike Dietz, best known in the video game world for his work animating Earthworm Jim, started Pencil Test Studios with Ed Schofield in 2009. Armikrog, which also includes work by Earthworm Jim artist Doug TenNaple, was successfully funded on Kickstarter in June, 2013, and is currently set to launch on PC and Mac sometime this year with a Wii U version to follow.

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For more on Armikrog, check out this previous trailer detailing how the game plays. – The Feed

NECA Shows Off New LittleBigPlanet And Heroes Of The Storm Toys At Toy Fair 2015

At Toy Fair 2015, the toy company NECA showed off new action figures inspired by LittleBigPlanet and Blizzard’s upcoming MOBA Heroes of the Storm. For LittleBigPlanet, there were a handful of variations on Sackboy, including a happy Sackboy, a sad Sackboy, and finally an angry Kratos Sackboy.

Each of the posable Sackboys stands 5.25” tall, and the Kratos Sackboy has two Blades of Chaos that he can sheathe on his back. These are expected to release in June 2015.

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Blizzard’s Heroes of the Storm also had a few action heroes at the event. Nova Terra, the ghost who was supposed to be the hero of the never released StarCraft Ghost who eventually appeared in StarCraft II, and Illidan Stormrage based off his appearance in World of Warcraft. Both Nova and Illidan are 7” tall and have 30 points of articulation. Nova comes equipped with a rifle accessory and an interchangeable left hand while Illidan has the Twin Blades of Azzinoth he can equip. Both figures are expected to release in July 2015.

You can check out the other toys NECA showed off at Toy Fair 2015, including some Interstellar and Pacific Rim action figures, by checking out the company's website here. If you want more LittleBigPlanet and Heroes of the Storm, be sure to check out our review of LittleBigPlanet 3 and our Heroes of the Storm Chronicles episode. – The Feed

New Japanese Xenoblade Chronicles 3D Trailer Shows New Areas And Scenes

They're technically not completely new areas as we did see them in the Wii version of the game, but this is the first time we've seen them on 3DS.

The trailer, which you can see below, is in Japanese, so there is a language barrier if you don't speak Japanese, but there is plenty to look at. You will see  new to 3DS areas, costumes, weapons, and cutscenes. Xenoblade Chronicles 3D is coming to New 3DS (it's not compatible with 3DS, 3DS XL, or the 2DS) on April 10.

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For more on the game, head here. For our review of the Wii version of the game, head here.

[Source: Nintendo Japan on YouTube, via NeoGAF] – The Feed

Unreal 4 Demo Shows Us What A Kitchen Looks Like

If you don't think that games might someday look like real life then this video, which recreates a Paris apartment, might make you rethink that. This might be the most impressive gameplay demo you've ever seen and it has absolutely no action.

We've seen some impressive Unreal Engine demos in the past, and we've seen the tech used to recreate some cool game-related locales, but we haven't seen it used to create something this lifelike before. This demo, called Unreal Paris, was created by CG designer Dereau Benoît. If he doesn't have a game design job already, he should.

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Our Take
We don't think that current PC or console hardware could handle games
that looked like this, but it's only a matter of time before they can, and it's nice to see just how far Unreal's engine can be pushed. – The Feed