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GI Show – E3′s Best, Tokyo Mirage Sessions, Inside Eidos Montreal

Welcome back to The Game Informer Show. On this week's episode, we mop up some of the best things seen at E3 2016 with guests Andy McNamara and Andrew Reiner but first we cover some games that are out now. We're joined by Kimberley Wallace to talk about the Wii U's hot new JRPG regrettably called Tokyo Mirage Sessions #FE. We also cover the woes of Mighty No 9, and the highs of the also recently released Drawful 2 and Rhythm Heaven Megamix. In the back half of this week's show we speak with Stephane D'Astous, who built up Eidos Montreal to develop games like Deus Ex: Human Revolution and the Thief reboot. While he's no longer with the studio, he has amazing insight into what it's like to work for Square within a Western studio and much more.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 304 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

2:15 – Mighty No 9
9:35 – Tokyo Mirage Sessions #FE
16:45 – Rhythm Heaven Megamix
18:50 – Drawful 2
24:25 – Discussing Xbox One S and Project Scorpio
38:40 – Rare's Sea of Thieves
44:25 – Star Trek Bridge Crew in VR
50:10 – PlayStation VR at E3
58:30 – Nintendo's Ever Oasis
1:01:40 – Call of Duty: Infinite Warfare
1:00:15 – Emails sent to [email protected]
1:07:10 – E3's biggest disappointments
1:34:25 – Stephane D'Astous brings us inside Eidos Montreal's growth and challenges

www.GameInformer.com – The Feed

GI Show – Our Top 5 Favorite Things Of E3 2016

We're here! The Game Informer crew is back at E3 and we recorded a very special episode of the podcast in our little hotel room. Host Ben Hanson is joined by Jeff Marchiafava, Ben Reeves, and Game Informer's newest hire Elise Favis to break down the most exciting things at gaming's biggest show. We all go around and count down from five in a grand discussion about what games or experiences stood out at this year's show. We didn't have time for emails but there's going to be a lot of mopping up E3 news in next week's show, so please write in to [email protected] with your thoughts on the show. Also, the back half of the show welcomes back former co-host Tim Turi to talk about his new life at Capcom and how hard it was to keep Resident Evil VII a secret.

You can listen to the podcast below, subscribe and listen to the audio on iTunes, or listen to episode 302 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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New Kingdom Hearts 2.8 Screens Show The Game’s Combat And Worlds

Kingdom Hearts 2.8 Final Chapter Prologue will be the final entry in the long-running series before Kingdom Hearts 3 is finally released. Square recently revealed some new screens for the game showing off several of its different worlds, characters, and combat. 

Judging by the screens, Kingdom Hearts 3D: Dream Drop Distance, originally released in 2012 on the 3DS, has really benefited from its upscale for the PlayStation 4, looking comparable to the recent HD re-releases of Kingdom Hearts and Kingdom Hearts 2 on the PlayStation 3 in 2013 and 2014 respectively. Check out 20 new screens below.

Kingdom Hearts 2.8 Final Chapter Prologue will feature the aforementioned Dream Drop Distance, as well as a new HD cinematic film called Kingdom Hearts X Back Cover and an entirely new game called Kingdom Hearts 0.2 Birth By Sleep – A Fragmentary Passage. The collection is expected to release this December.

www.GameInformer.com – The Feed

Activision Bringing Animated Skylanders Academy TV Show To Netflix

Activision launched a studio last year to start creating original content for its assorted franchises and Skylanders Academy is the first production out of the gate.

The show will air on Netflix this fall and boasts an impressive cast. The show is being run Eric Rogers, who is credited as an assistant to writers for Futurama. The cast includes Justin Long as Spyro, Ashley Tisdale as Stealth Elf, Jonathan Banks, of Breaking Bad and Better Call Saul, as Eruptor, and Norm MacDonald as Glumshanks. Other talent announced for the show includes Susan Sarandon, Daniel Wu, Parker Posey, James Hetfield, Catherine O’Hara, Bobcat Goldthwait, and Harland Williams among others.

The show folows Skylanders characters going on a series of adventures as they show, "the next wave of Academy cadets how to do things the 'Skylander way.'"

For more on Skylanders and what's next for the franchise, head here.

www.GameInformer.com – The Feed

GI Show – Our Top 5 Favorite Things Of E3 2016

We're here! The Game Informer crew is back at E3 and we recorded a very special episode of the podcast in our little hotel room. Host Ben Hanson is joined by Jeff Marchiafava, Ben Reeves, and Game Informer's newest hire Elise Favis to break down the most exciting things at gaming's biggest show. We all go around and count down from five in a grand discussion about what games or experiences stood out at this year's show. We didn't have time for emails but there's going to be a lot of mopping up E3 news in next week's show, so please write in to [email protected] with your thoughts on the show. Also, the back half of the show welcomes back former co-host Tim Turi to talk about his new life at Capcom and how hard it was to keep Resident Evil VII a secret.

You can listen to the podcast below, subscribe and listen to the audio on iTunes, or listen to episode 302 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

Special Note: There is a video version of this episode coming, we'll update the story when it is ready.

www.GameInformer.com – The Feed

Ubisoft Confirms Star Trek VR Game In The Works, Will Show Off At E3 Presser

Today Ubisoft made known its plans to boldly go into VR with Star Trek. Called Star Trek: Bridge Crew, the game is being developed by Red Storm Entertainment, known for its work on the Tom Clancy franchise.

The VR experience takes place in the Abrams' Star Trek universe and allows four players to board the starship Aegis and assume the role of captain, tactical, engineering, or helm officer. You must explore an uncharted sector of space called The Trench to find a suitable new home for the population of Vulcan. Fans will remember this planet was destroyed in the 2009 movie, Star Trek.

You use a VR headset along with hand controllers. The game replicates your head and hand motions, allowing you to scan for foreign objects, activate the warp drive, and display relevant imagery on the ship's viewscreen. You also must work with your team during combat and exploration, making decisions on how you want to approach situations and what the best course of action is. Red Storm creative director David Votypka teased to ABC News, "Is it more important to save the Vulcan scientists or rescue everyone on the planet? It might be too difficult to do both. It's just like the show. There's not any one right answer."

Ubisoft tweeted on its official account that it will show off Star Trek: Bridge Crew at its E3 press conference on Monday, which you can watch right with us at 1 p.m. Pacific / 4 p.m. Eastern.

Bridge Crew launches on Oculus Rift, HTC Vive and PlayStation VR this fall, so at least it won't be too long until you board the Aegis and live out your own Star Trek fantasy. 

 

[Source: Ubisoft, ABC News]

Our Take
I already like the sound of having some choice in how you approach situations and working as a team. It might be hard to get a group of four together, but we'll have to wait for Ubisoft's upcoming press conference for more details. Until then, this looks like one of the more promising VR projects that's been announced. Star Trek fans should be excited.  

www.GameInformer.com – The Feed

GI Show – Mirror’s Edge, Predicting E3, Uncharted 4 Game Club

We're dangerously close to the avalanche of news from E3 2016, but still have new games to cover! This week on the show I'm joined by Ben Reeves, Andrew Reiner, and Jeff Cork to talk about the disappointment of Mirror's Edge Catalyst, the unique fun to be had in Dangerous Golf, and Insomniac's VR debut Edge of Nowhere. After covering these released games, we shift our attention to the latest E3 rumors and run down what we think and what we know will be at the big show this year. The back half of the show continues our GI Game Club for Uncharted 4: A Thief's End, as we discuss everything from the 11th chapter onward.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 302 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

(Please visit the site to view this media)

Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

2:30 – Mirror's Edge Catalyst
16:20 – Dangerous Golf
20:15 – Insomniac's Edge of Nowhere
27:27 – Predicting E3 2016
1:00:15 – Emails sent to
 [email protected]
1:18:11 – Spoiling and discussing Uncharted 4: A Thief's End second half (Chapters 11-The End)

www.GameInformer.com – The Feed

GI Show – Witcher 3′s Expansion, Summer’s Big Games, 1979 Revolution Interview

In the calm before the incoming E3 storm, the biggest release this week is an expansion for The Witcher 3: Wild Hunt named Blood and Wine. Kimberley Wallace joins this episode of the podcast to explain what she loved about Geralt's final monster-filled adventure. Also, this wouldn't be The GI Show without an unhealthy amount of Overwatch chat. Dan Tack and Javy Gwaltney join the discussion to talk about new strategies emerging in a post-launch Overwatch. After all of that, we run down everything we know about the summer's biggest game releases. Our interview this week is with Navid Khonsari from Ink Stories to talk about his time working as Rockstar's cinematic director and what it took to create the "vérité" adventure game 1979 Revolution: Black Friday. Next week is our final installment of GI Game Club playing through Uncharted 4: A Thief's End with the community, so send in your thoughts on the game's second half to [email protected].

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 301 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

(Please visit the site to view this media)

Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

4:09 – The Witcher 3: Wild Hunt – Blood and Wine
17:29 – Overwatch's post-release strategies
39:16 – Javy's old adventure games
42:30 – Breaking down the summer's biggest games
1:04:15 – Community emails
1:24:28 – Ink Stories' Navid Khonsari on working at Rockstar and creating 1979 Revolution: Black Friday 

www.GameInformer.com – The Feed

Readers Show Off Their Best Uncharted 4 Screenshots

Last month, we asked our readers to use the game's built-in photo mode to capture the most breathtaking moments of their Uncharted 4 playthrough. We received hundreds, if not thousands, of screenshots. Nearly all of them were gorgeous and impressive, but we had to narrow it down. We wanted to share some of our favorites that we received.

If these great shots get you in the mood for discussing the events of Uncharted 4, check out our discussion of the first ten chapters with Game Club.

Warning: Though we tried to avoid including major spoilers in this post, some minor spoilers are present.

All screenshots are the work of the credited reader. Header image by DJ Klose.

- Darryan Dhanpat

- Marius Henriksen

- Eddie Vertigo

- Kayla

- Dataintfalco04

- #BluSpykz

- DJ Klose

- Neenkin

Head to the next page for more of our favorite reader submissions!


www.GameInformer.com – The Feed

Star Citizen Won’t Be Part Of The E3 PC Gaming Show After All

The PC Gaming show is sliding into a new time slot at E3 this year, taking over EA’s old position. The lineup has gotten a little thinner since the show was announced though, with one big participant dropping out.

Cloud Imperium Games, the studio behind Star Citizen won’t be appearing at the PC Gaming show. The developer confirmed to us that it pulled out weeks ago.

“We are not able to have Chris at the PC Gaming Show due to his commitments in the UK making the game,” a Cloud Imperium Games representative told us via email. “I informed PC Gamer of this several weeks ago. It’s important to note that we were never committed to be at E3 as an exhibitor or in any other capacity (except for the PCG show). In fact we’ve never had a booth at E3. Our focus has pretty much always been Gamescom, and it will be again this year.”

To-date, Star Citizen has raised more than $ 114 million via Kickstarter and an ongoing self-run crowdfunding campaign. Currently, the game is in alpha with a number of different modules in development simultaneously.

According to the official site, current playable pieces include eight open world missions with approximately 20 random encounters, a section of the first-person shooting gameplay available in a space station dedicated to that mode, and a multiplayer component with both player-versus-player and wave-based combat. 

Star Citizen has the subject of much controversy, in part due to its enormous crowdfunding success and continued setbacks. In January 2015, founder Chris Roberts (Wing Commander), issued a revised timeline for the game. According to that document, Star Citizen should be releasing this year. 

The first of three episodes in the single-player campaign, Squadron 42, was supposed to be out in 2015. It is now scheduled for some time in 2016.

[Source: Cloud Imperium Games via Polygon]

 

Our Take
Given the controversy surrounding Star Citizen, pulling out of an extremely visible stage presentation is going to make ripples amongst detractors. It also has the effect of weakening an already tepid PC Gaming Show lineup. After last year, that event needs streamlining and big beats instead of being an overlong slog. Given how late Star Citizen is, this might be the best use of Roberts' time. The game has enormous expectations to meet.

www.GameInformer.com – The Feed