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The Last of Us spawns one-night only, live stage show

Having conquered the virtual world, Naughty Dog’s smash hit The Last of Us is now headed to the stage for a one-time performance.

Before you get excited over seeing Joel decapitated by a fungus zombie in person, know that this isn’t a traditional…
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GI Show 210: What We’re Playing During The Summer Slump

This is one of the best times in the history to be a video game fan. The years are packed with games of increasingly greater quality, so many that most gamers bemoan their intimidating backlog of unfinished business. Mercifully, there is always a time in the year, usually around mid-summer, that the torrent of new releases lets up and gives us an opportunity to revisit our pile of shame.

Join Ben Reeves, Ben Hanson, and I (your host Tim Turi) as we discuss the myriad games we've been playing to fill the gap in hot new releases. The discussion packs variety in spades, from legendary 16-bit RPGs to MMOs that would be unfathomable time sinks during any other time in the year.

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If you liked the intro and outro music in this week's episode, be sure to head over the Super Marcato Bros.' website to check out their video game music podcast and original albums.

Listen to the podcast below, or subscribe on iTunes, and let us know what you're playing to pass the time in the comments below. – The Feed

Monster Hunter 4 Ultimate to be playable at Tokyo Game Show

Grab the biggest sword you can find and drag it along to this year’s Tokyo Game Show in September, because Monster Hunter 4 Ultimate will be playable at the Japanese expo. You probably won’t need the sword to play the upcoming 3DS action-RPG, but if…
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Kickstarter darling Mighty No. 9 to get animated television show

Keiji Inafune, creator of Dead Rising and Mega Man, has announced that his Kickstarter-backed project Mighty No. 9 will be getting an animated series, due for a Q2 2016 worldwide release.


Aimed at children aged 6 to 11, the television show is being developed by Japanese animation company Digital Frontier, well known for their work on the anime Appleseed and the games Metal Gear Rising and Metal Gear Solid 4. Digital Frontier noticed the massive support Mighty No. 9 received in order to get funded, so they reached out to Inafune to get a cartoon created. The company has decided to pursue its own means to get the show funded, so none of the Kickstarter money that Mighty No. 9 received to get developed is going towards the cartoon.

Featuring Roger Daltrey as Wrench Scientist #1

What do you guys think about Mighty No. 9 getting a cartoon? I’m quite happy the project is getting so much attention and that SOMEONE is making a Mega Man-like game (that someone does not equal Capcom).

Images courtesy of Games Press

That VideoGame Blog

GI Show 208: Valiant Hearts, Shovel Knight, 8- And 16-Bit Nostalgia Debate

This week we talk about a couple of very unique 2D games, and discuss the phenomenon of retro-game nostalgia and the popularity of 8- and 16-bit aesthetics.

First up is Ubisoft's Valiant Hearts. It might be the creation of one of gaming's largest companies, but Valiant Hearts is as idiosyncratic and heartfelt as any indie game. However, the touching, gorgeous World War I adventure game is not without its flaws, and host Matt Helgeson is joined by reviewer Joe Juba and GI Impulse editor Matt Miller for a discussion of its merits and failings.

In the second segment, Matt is joined by Tim Turi, Jeff Cork, and current Game Informer intern Dimitri Gedevanishvili use Yacht Club Games' excellent Shovel Knight as the jumping off point for a larger discussion about game nostalgia and the currently fashionable 8- and 16-bit design aesthetics that are so prevalent in the indie game scene today.

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Previously On E3: What Happened (And Didn’t) At Last Year’s Show

Just like an episode of Game of Thrones, E3 is packed with drama. From shocking revelations to high-stakes blunders, the convention can make or break games, systems, and companies. What happened last year? Read on for a brief refresher.

In case you forgot, Sony had a pretty good press conference last year. In fact, it was as dominant a performance as I’ve seen in my 15 years of attending E3. The reception of Sony’s press conference had as much to do with the bad feeling surrounding Microsoft at the time as it did with the substance of what Sony showed. Simply put, it saw a PR opportunity and capitalized on it. That’s what you’re supposed to do. Microsoft had painted itself in a corner by the confusion around whether or not the Xbox One would require an “always on” connection and restrict the sale of used games. Sony came out and, in plain language (and a little swagger on the part of now-exited SCEA CEO Jack Tretton) told the crowd what it wanted to hear: The PlayStation 4 would not require an Internet connection to function, and there would be no restrictions on selling or sharing used games. The thunderous applause and chants of “Sony! Sony!” that sprang up in the crowd were proof it was the right strategy.

The Big Reveal: Though it had held a PlayStation 4 announcement event months earlier in New York City, Sony hadn’t actually shown the public the console itself. Thus, the PlayStation 4 and its controller had their public coming out onstage with Sony president Andrew House. To no one’s surprise, it was a black box – a parallelogram this time! While it wasn’t the most daring design, it was generally well received. The new DualShock controller created a bigger stir during the show, when people could finally get their hands on the best controller Sony has ever created.

Sony also won major points with the unit’s price. At $ 399 it did not include a camera peripheral like the Xbox One, but was $ 100 cheaper, something that proved to be a huge advantage in the year to come. This eventually forced Microsoft to drop the Kinect and repackage a lower-priced version of the Xbox One.

Major Games Shown:
Assassin’s Creed IV: Black Flag*
Beyond: Two Souls (PS3)*
The Elder Scrolls Online (PS4)
Final Fantasy XV (retitled Final Fantasy Versus XIII)
Infamous: Second Son*
Killzone: Shadow Fall*
Kingdom Hearts III (announced)
Mad Max
The Last of Us (PS3)*
The Order: 1886
Watch Dogs (mobile app shown)*

*released since E3

Services: While Sony made the biggest news with its open used-game policy, it actually did sneak in an extra cost to consumers without taking a major PR hit for it. During the conference, it was revealed that multiplayer gaming would require a PlayStation Plus subscription on PS4. Services like Netflix would still remain open to all, and PlayStation Plus would continue to supply subscribers with free games each month.

Sony didn’t talk a lot about its back catalog games on demand program, but it did hint at the fact that its entertainment division would be producing original television-style content for PlayStation 4 and PlayStation Network – something we still haven’t seen.

Miscellaneous: Sony also spent some time talking about the Vita, showing off a number of titles that were upcoming, including Media Molecule’s excellent Tearaway and confirming that The Walking Dead: 400 Days was coming to Vita. It also showed off a number of promising indie games, and an odd concept trailer entitled “The Dark Sorcerer” by Quantic Dream that started as a dark fantasy cutscene and ended up breaking the fourth wall in a comedic way. It’s still not clear whether this was a concept or a teaser for a new game.

Missing in Action: Any serious talk about the PlayStation On Demand program (which didn’t receive an official name until early 2014), Team ICO’s long-awaited The Last Guardian, the next Uncharted game, any talk about a God of War game for PlayStation 4. – The Feed

GDC Europe offers discounted passes, show floor access to Respawn attendees

GDC Europe is partnering with Aruba Events to offer attendees of its Respawn convention free access to the GDC Europe 2014 show floor and a discount on the full GDC Europe 2014 conference pass. …

Gamasutra News

Ubisoft’s Watch Dogs Best In Show With 4 Million Sold In First Week

Ubisoft has announced that Watch Dogs has broken another company record, selling 4 million units in the game’s first week. More impressively, the game is now top dog amongst new IPs industry wide.

Last week, we reported that Watch Dogs ousted Assassin’s Creed III as the publisher’s best seller on day one. Ubisoft has stated expectations that the game will surpass the first Assassin’s Creed’s lifetime sales of 6.3 million.

[Source: Ubisoft]


Our Take
This is great news for Ubisoft, who is not only pinning its current year financials on the game (and the reputation of those willing to delay Watch Dogs). It also means that Bobby Kotick’s promise to make Destiny the best selling new IP in the industry just got more interesting. – The Feed

GI Show 205: Watch Dogs, The Wolf Among Us Ep. 4

Ubisoft's highly anticipated Watch Dogs is finally here – and we have an in-depth discussion of the game on this week's show.

In the first segment we get to sink our teeth – at long last – into Watch Dogs. It was supposed to be the lynchpin of the PlayStation 4 and Xbox One launches, but Ubisoft delayed it to improve its quality. How successful were they? Listen to reviewer Jeff Marchiafava, Andrew Reiner, and Bryan Vore give host Matt Helgeson their opinions.

In the second segment, we're joined by Kim Wallace and Jeff Cork to discuss the latest episode in Telltale Games' The Wolf Among Us.

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GI Show 204: Wolfenstein: The New Order, Transistor, & Pre-E3 Goodness

On this episode of the Game Informer Show podcast we talk about this week's awesome releases, Wolfenstein: The New Order and Transistor, along with a pair of Fall releases, Middle-earth: Shadow of Mordor and Evolve.

This week Tim Turi (me), fills in on hosting duties for Matt Helgeson. For the first segment I'm joined by Andrew Reiner, Daniel Ryckert, and Matt Bertz to discuss our time playing Wolfenstein: The New Order. We're all digging the latest entry in the legendary FPS series and take time to discuss the unique tongue-in-cheek tone, satisfying gunplay, and surprisingly satisfying stealth.

Up next, Matt Miller an Daniel Tack swing by to talk about Supergiant Games' downloadable adventure Transistor. The developers behind Bastion strike gold again with a striking art style, intriguing narrator, and time-stopping strategic gameplay.

Finally, Jeff Cork, Ben Hanson, and I grill Matt Kato about his time with a couple great-looking games he played at a pre-E3 event last week. Kato had extended hands-on time with Middle-earth: Shadow of Mordor and Evolve. Check it out to learn about how it feels to slice and dice orcs in Shadow of Mordor and hunt gigantic, morphing monsters in Evolve.

This episode's awesome 16-bit music comes from Sonicesque IV, an original album of tunes inspired by classic Sonic games composed by Karl Brueggermann. Check out Karl and his brother's great video game music podcast after you finish up this week's GI Show episode.

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