Master of The Free World Productions | Jumpcut Entertainment Network

GI Show – Dragon Ball Fusions, Planet Coaster, Thanks To 2016

We hope you're enjoying your Thanksgiving break, and thanks for letting The Game Informer Show podcast be a part of it! On this week's show, Ben Hanson is joined by Kyle Hiliard to talk about the strategy RPG Dragon Ball Fusions on the 3DS, Matt Miller to talk about Obsidian's surprisingly evil RPG Tyranny, and Ben Reeves to cover the amusement park simulator Planet Coaster. After some great community emails, Jeff Marchiafava and Jeff Cork join us to run down a big list of things for gamers to be thankful about in 2016.

You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 324 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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To jump to a particular point in the discussion, check out the time stamps below…

2:20 – Dragon Ball Xenoverse 2 and Dragon Ball Fusions
14:30 – Obsidian's Tyranny
31:50 – Killing Floor 2
33:10 – Planet Coaster
40:10 – Community emails
1:20:55 – What we're thankful for in 2016 

www.GameInformer.com – The Feed

GI Show – Dishonored 2, New Pokémon, Game Music Trivia

Welcome back to another week with The Game Informer Show. We have a big episode this week, with Matt Bertz and Javy Gwaltney praising Dishonored 2, Elise Favis and Jeff Marchiafava explaining the pros and cons of Watch Dogs 2, and Kyle Hilliard and Joe Juba debating the evolution of Pokémon Sun and Moon. After some wonderful community emails covering important topics like Fusion Frenzy and farts, we debut a new trivia segment for the show with Kyle Hilliard and Brian Shea facing off with their knowledge of video game music. We're calling it "Name That Game" for now, so let us know if you like the segment in the comments below. Also, the next GI Game Club is coming up on December 1 and we're covering everything up to the end of the second island in Pokémon Sun and Moon. Come play with us and send feedback to [email protected]

You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 323 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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To jump to a particular point in the discussion, check out the time stamps below…

1:30 – Dishonored 2
19:53 – Watch Dogs 2
39:50 - Pokémon Sun & Moon
57:00 – Community emails
1:33:10 – Name That Game Music Trivia

www.GameInformer.com – The Feed

PlayStation And Ubisoft Show Off 40 Minutes Of Watch Dogs 2 Gameplay

Watch Dogs 2's release is just around the corner, and as you wait just a couple more days, you can watch 40 minutes of gameplay with Ubisoft Montreal's commentary. PlayStation Underground spoke with two Ubisoft developers, as they tour the series' new setting of San Francisco, Marcus' hacking abilities, and how missions can be tackled in a multitude of ways.

In Watch Dogs 2, you'll play as Marcus, a member of the DedSec hacktivist group, as he attempts to gain as many followers as he can during his quest to take down Blume, the creators of the smart city and surveillance system ctOS. 

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You can read our review of the original Watch Dogs here, as well as read how this sequel is setting itself apart in many ways from its predecessor, or how hacking now has deeper mechanics. Watch Dogs 2 is out as of November 15 on PlayStation 4, Xbox One, and PC.

www.GameInformer.com – The Feed

PlayStation And Ubisoft Show Off 40 Minutes Of Watch Dogs 2 Gameplay

Watch Dogs 2's release is just around the corner, and as you wait just a couple more days, you can watch 40 minutes of gameplay with Ubisoft Montreal's commentary. PlayStation Underground spoke with two Ubisoft developers, as they tour the series' new setting of San Francisco, Marcus' hacking abilities, and how missions can be tackled in a multitude of ways.

In Watch Dogs 2, you'll play as Marcus, a member of the DedSec hacktivist group, as he attempts to gain as many followers as he can during his quest to take down Blume, the creators of the smart city and surveillance system ctOS. 

(Please visit the site to view this media)

You can read our review of the original Watch Dogs here, as well as read how this sequel is setting itself apart in many ways from its predecessor, or how hacking now has deeper mechanics. Watch Dogs 2 is out as of November 15 on PlayStation 4, Xbox One, and PC.

www.GameInformer.com – The Feed

GI Show – Mass Effect Impressions, Blizzcon, NES Classic

Welcome back to The Game Informer Show podcast! It's a shorter show this week, since Ben Hanson is still recovering from Extra Life 2016's draining endurance run. It might be shorter than normal, but this week's episode features Joe Juba and Ben Hanson sharing exclusive impressions of visiting BioWare Montreal to see and play a ton of Mass Effect Andromeda. After that fun chat, we talk about what it was like on the ground floor of Blizzcon 2016 with Dan Tack and what makes Overwatch's new Sombra character so unique. Then we talk to Suriel Vazquez about his glowing review of Owlboy and Joe Juba about the pros and cons of the NES Classic Edition. We hope you enjoy the show, be sure to tell a friend if you think they'd enjoy this exclusive Mass Effect conversation!

Due to technical nonsense, the video version of this podcast won't be available until Friday morning. You can subscribe and listen to the audio on iTunes or Google Play, or listen to episode 322 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

To jump to a particular point in the discussion, check out the time stamps below…

4:20 – Mass Effect Andromeda impressions
35:02 – Blizzcon 2016 impressions
39:20 – Overwatch's Sombra
46:50 – Owlboy
53:30 – NES Classic Edition
58:50 – Community emails 

www.GameInformer.com – The Feed

GI Show – Infinite Warfare, Final Fantasy, Tim Schafer Interview

We held back this episode of The Game Informer Show so that we could share our full impressions of Call of Duty: Infinite Warfare, so we're sorry for the delay. But hey, it's that wonderful time of year where we talk all about a new Call of Duty! We're joined by Dan Tack to talk about his review of Call of Duty: Infinite Warfare and then Matt Miller and Joe Juba to talk about the first 12 hours of Final Fantasy XV and the entirety of World of Final Fantasy. After some great community emails, we have 2 Player Productions' video producer Paul Levering and Double Fine's Tim Schafer on the show to talk about their outstanding documentary covering the development of Broken Age that will be out on Blu-ray soon. We hope you enjoy the show!

You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 321 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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To jump to a particular point in the discussion, check out the time stamps below…

4:05 – Call of Duty: Infinite Warfare
23:00 – Final Fantasy XV's opening 12 hours
43:45 – World of Final Fantasy
56:28 – Community emails
1:27:10 – Announcing the next GI Game Club
1:30:15 – Tim Schafer and Paul Levering on the Double Fine Adventure documentary
 

www.GameInformer.com – The Feed

Report: Valve Asking Developers To Show More In-Game Screenshots On Steam

As part of its upcoming "Discovery 2.0" update to Steam, Valve is asking developers to use more screenshots that show off the actual game, instead of concept art or stills that may not be representative of the final product.

The news comes from an update addressing Steamworks developers, later shown to Polygon. In the update, Valve outlines two requests for action it seeks from developers: the first, to tag any screenshots a developer felt were "inappropriate" to better filter them out of the Steam pages of users who would prefer not to see offensive content.

The second request asked developers to upload fewer images of concept art or stills from trailers for their games' store page, and more shots of the games in action. "When the 'screenshot' section of a store page is used for images other than screenshots that depict the game," wrote Valve UI designer Alden Kroll in the update, "it can make it harder for customers to understand what the product is that they are looking at."

Valve cited a game of their own, Dota 2, as a major culprit. The game's store page previously featured concept art for the game's characters instead of actual in-game shots. Currently, the page features more in-game shots, showcasing characters using the in-game character viewer instead.

According to the update, the Discovery 2.0 update, "is still a couple weeks away from going live."

[Source: Polygon]


Our Take
The first culprit for the change in policy is likely No Man's Sky (which currently has a lawsuit against it in the UK for false advertising), but it's not alone. Lots of games have concept art on their pages (like Dota 2), and it can alter players' expectations of the game. No matter what caused it, this is a good change to see.

www.GameInformer.com – The Feed

With Titanfall 2, Respawn makes a show of ditching paid map packs

Respawn’s mech-enhanced shooter Titanfall 2 is out this week, so the studio is hyping its plan to break with common practice and make all multiplayer maps/game modes it adds to the game free. …


Gamasutra News

MLB The Show 17 Gets Its Cover Star

Recent Baseball Hall of Fame inductee Ken Griffey Jr. will grace the cover of MLB 17 The Show; the first time Griffey will have been on a video game cover in nearly 20 years.

Junior will be playable in addition to being on the cover.

Three different limited editions of MLB The Show 17 were also announced, ranging from $ 69.99 to $ 99.99, for when the game comes out on March 28. All of the editions come with digital goodies that include MLB PS4 avatars, themes, and microtransactions, while the $ 99.99 Hall of Fame Edition also comes with a New Era Hall of Fame Edition 9FIFTY Hat and Limited Edition MVP Steel Book. For the complete list, head over to the PlayStation Blog.

[Source: PlayStation Blog]

 

Our Take
Honoring the legends is a great way to pay respects to an athlete's accomplishments and add something new to an annualized franchise. NBA 2K11 is proof that it can work well.

www.GameInformer.com – The Feed

GI Show – Titanfall 2, Civilization VI, Battlefield 1 Interview

We've got a great show for you all this week, with Ben Hanson, Javy Gwaltney, Dan Tack, and Ben Reeves delivering some new impressions of the biggest games around. First up, Javy is gaga over Respawn's Titanfall sequel so we cover what makes the campaign so impressive. Then we get strategic, with Reeves and Tack going in-depth on what makes Civilization VI a great entry for the series. After a few other odds and ends and some great community emails sent to [email protected], we have an interview with DICE's design director Eric Holmes to talk about the full process of designing Battlefield 1's single-player campaign.

You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 320 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

(Please visit the site to view this media)

To jump to a particular point in the discussion, check out the time stamps below…

2:30 – Titanfall 2's review
24:20 – Civilization VI
40:45 – Plants vs. Zombies Heroes
42:15 – Gwent from The Witcher 3: Wild Hunt
45:15 – World of Warcraft: Legion's Return to Karazhan
48:10 – Community emails
1:25:50 – DICE's Eric Holmes on designing Battlefield 1's campaign 

www.GameInformer.com – The Feed