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Shadowrun Returns Developer Details Character Customization

In the latest update for the Kickstarter funded Shadowrun Returns, developer Harebrained Schemes shows off some of the character customization options, and what went into creating them.

Last April, developer Harebrained Schemes began a Kickstarter campaign to bring a new Shadowrun title to life and were able to far exceed its goal raising more than $ 1.8 million. The team has been updating backers on the progress of the game regularly, but this particular update comes with a number of new art assets and details about how you will be creating your character in the game, an important aspect of Shadowrun.

Chris Rogers of the character art team for the game posted the update saying, "From the hard-boiled, coolant-for-blood samurai, to the wild-child decker putting the punk back into cyberpunk, to the young shaman with an old soul in the newly Awakened world, Shadowrun is full of unique, memorable characters that simply don’t exist anywhere else."

You can check out the gallery below for all of the assets from the update, or head to the update page.

[Source: Shadowrun Returns Kickstarter]

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Shadowrun Returns’ non-Kickstarter reward DLC to require Steam, DRM

Shadowrun Returns' postBerlin Campaign DLC to require Steam, DRM

During last year’s Kickstarter campaign for Shadownrun Returns, developer Harebrained Schemes was dutiful in noting that every pledge level included a DRM-free version of the game. While that technically remains true, Harebrained Schemes has recently announced a slight caveat: All post-Berlin Campaign DLC will have DRM, and will require Steam.

It shakes out like this: Backers will receive both a DRM-free version and the Steam version of Shadowrun Returns (which does have DRM) when the game launches in June. Additionally, anyone who pledged enough to receive the game’s Berlin Campaign DLC will also be given permanent access to both versions. After that, however, all DLC will be distributed exclusively through Steam, DRM in tow.

“The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM,” a Kickstarter update on the situation reads. “This didn’t come up earlier because the situation was complicated by the number of parties involved in the license and because the process was ‘ongoing.’”

“Ultimately,” it continues, “we were able to successfully negotiate an exception with Microsoft for us to provide our Backers with a DRM-free version of the Kickstarter rewards (specifically the game and the Berlin Campaign) but that exception does not extend to non-reward DLC. So unfortunately, we cannot sell or give away DRM-free versions of the game or DLC on stores like GoG, and that’s why any future Shadowrun Returns DLC will only be available for purchase on Steam.”

A table posted by Harebrained Schemes, illustrating the specific differences between the Steam and DRM-free versions of the game, has been embedded after the break.

[Thanks, Travis!]

Continue reading Shadowrun Returns’ non-Kickstarter reward DLC to require Steam, DRM

JoystiqShadowrun Returns’ non-Kickstarter reward DLC to require Steam, DRM originally appeared on Joystiq on Sat, 13 Apr 2013 13:30:00 EST. Please see our terms for use of feeds.

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Shadowrun Set To Return In June With Steam Workshop Support

Man, magic, and machine will come together this June as Harebrained Schemes' Shadowrun Returns will make its debut on Steam. It's not too late to pre-order the collector's edition, which includes a nifty dog tag-shaped USB drive. You'll need to get those orders in before April 28, though. Physical goods will ship approximately three weeks after launch, but anyone expecting them will also have access to a digital version of the title. 

Backers should also be aware that contrary to earlier expectations, Harebrained Schemes has opted not to include the digital version of the game on the USB drive. Delivery times would have been severely elongated, delaying delivery of all physical goods. You can still copy the DRM-free version (available to eligible backers via the Harebrained Schemes website at launch), but it will not have access to community-created content. 

Harebrained Schemes also confirmed that Shadowrun Returns will be available on Steam. The mod tools, which will be available to certain backers by the end of this month (and everyone else at launch), will give users the ability to create unique "stories" to share with other players. Community creations will be available via the Steam Workshop for easy integration into the core experience. The value of the tradeoff between the limits on the DRM-free version and utilization of Steam Workshop depends on your point of view. 

If you haven't read up on Shadowrun Returns, we covered the game in an extensive feature back in January and our February issue. The title is an update to the pen-and-paper RPG and much-loved 16-bit console title (appearing on the Super Nintendo and Sega Genesis).

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Shadowrun Returns confirmed for June, pre-order arrivals outlined

Shadowrun Returns confirmed for June, preorder arrivals outlined

Shadowrun Returns developer Harebrained Schemes has narrowed down the game’s release date to June. Late last year the studio announced a delay and waffled between a May or June launch, but it’s l’eggo of the notion of May.

Also included in the update posted by the developer on its Kickstarter page, they detail a bunch of backer rewards information. If you backed the game on Kickstarter, you’ll definitely want to take a look, as there appear to be registration deadlines you’ll have to hit for your rewards.

The game will launch in June on Steam (with Steam Workshop integration), pre-orders for non backers will be available the last week of April.

JoystiqShadowrun Returns confirmed for June, pre-order arrivals outlined originally appeared on Joystiq on Wed, 10 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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Check Out Alpha Gameplay Footage For Shadowrun Returns

After delaying the release of the Kickstarter-funded Shadowrun Returns to May or June this year, Harebrained Schemes is releasing the first official gameplay footage for Shadowrun Returns: Alpha.

When Shadowrun Returns came about on Kickstarter, it was seeking $ 400,000. Harebrained Schemes successfully surpassed that amount and put the game into development. The extra money led to the extra time needed to fine-tune the game, hence the delay. 

Shadowrun is a classless system, which gives players the chance to change things up. You can develop your character the way you want without the limitations of a class. The different characters you can grow into are a mage, street samurai, decker, shaman, rigger and physical adept. A previous Game Informer feature expands on each of these different characters. 

The game is slated for release on PC, Mac, and tablets. You can follow the game’s progress at the developer’s official website and check out the gameplay footage below. 

(Please visit the site to view this media)

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Shadowrun Returns… with 20 minutes of in-game footage


Shadowrun Returns, funded on Kickstarter with nearly $ 1.9 million in donations, is ready to show off some alpha stage footage. Here’s nearly 20 minutes of 2D isometric turn-based RPG footage to enjoy. The game is expected in May or June.

JoystiqShadowrun Returns… with 20 minutes of in-game footage originally appeared on Joystiq on Fri, 08 Mar 2013 11:15:00 EST. Please see our terms for use of feeds.

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Preorder Shadowrun Returns For Fun Extras

If you’re excited about the upcoming strategy/RPG, it’s worth checking out the cool bonuses you can get by preordering from the developer.

If your interest in Shadowrun Returns was stoked by our recent story about the game’s archetypes, then you should check out Harebrained Schemes’ preorder page for the game. Preorders have been running for a couple of weeks, but you can still order up any of the three different SKUs for the upcoming game in advance of the game's release this summer. 

The $ 15 basic edition will get you the game and editor for OSX, Windows, or Linux. A $ 30 deluxe set adds a downloadable digital soundtrack and a downloadable pdf of the Shadowrun Returns Anthology, and a collection of short stories by franchise creator Jordan Weisman. Finally, a hefty $ 75 can be spent if you’re looking to support your enthusiasm for the game in a more investory-like way, and Harebrained Schemes will throw in a set of Shadowrun Returns USB Dog Tags as a thank you. 

No matter which version you want, you can explore the game’s preorder page right here

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The Archetypes Of Shadowrun Returns

For RPG players who have fond memories of the excellent Shadowrun SNES and Genesis games, the announcement last year of a new game in the series was thrilling. Shadowrun is a fascinating setting, mixing the cyberpunk aesthetic with high fantasy elements like elves and dragons, with a result that’s unlike any other game world. Developer Harebrained Schemes is hard at work creating the new Shadowrun Returns, and the team gave us an early glimpse into one of the most fundamental features in any role-playing game: what kind of character you can play.

“Shadowrun is a classless system, meaning that players are not restricted to a single character development path,” explains creative director Jordan Weisman, also one of the original architects of the Shadowrun universe. “Rather, players start with a representative Shadowrun character archetype and are then free to grow their character as they wish, spending Karma points to choose any skill or ability available in the game.” We’ve highlighted each of the foundational archetypes below, but each one is just a starting point. You’ll be able to mix and combine abilities from any archetype you like when you play the game. 

Learn more about your character options below, including extensive insight from Weisman, and make sure to check out our full overview feature article on Shadowrun Returns in the February issue (#238) of Game Informer, where you’ll find detailed new information on the title’s story and gameplay, along with new screens and art from the upcoming game. 

Mage

In the Shadowrun game world, Mayan predictions prefaced dramatic changes to the world in the 21st century, and those predictions manifested through the birth of strange races like elves, dwarves, and orks, but also through the innate ability to wield magic by some individuals. These mages can detect the auras of other individuals, even tracking them when they pass behind walls. Mages also detect ley lines in the environment where their magical power will be further enhanced.

Weisman Says: “Mages use hermetic magic to cast a wide variety of spells including Acid Stream, Lightning bolt, Manabolt, Blindness, Confusion, and Petrify. Mages can also enhance other characters’ abilities with spells such as AP (action point) Boost, Aim, Armor, Ignore Pain, Stealth, and Heal. Lastly, Mages can negatively impact others with spells like Slow, Distraction, Disintegrate, Agony, and Mana Static, which makes it harder to cast magic.”

Street Samurai

These powerful warriors are the martial masters of the Shadowrun universe, wielding smart weapons that are directly connected to their bodies’ reflexes. For players who want to slash and gun their way to victory, the street samurai is an ideal starting place. 

Weisman Says: “In Shadowrun Returns, Street Samurai can gain the ability to carry up to three weapons into combat and special ranged skills such as snapshot, armor piercing, and head-shots. In close combat, Samurai can gain actions like slash, stab, and cleave with bladed weapons, and the ability to disarm an opponent.”

Decker

The hackers of the Shadowrun World, Deckers utilize cyberdecks to jack into the Matrix (an idea in Shadowrun that predates the popular films) and steal information. The Intrusion Countermeasures Electronics (ICE) that they encounter when infiltrating a system are as deadly as armed guards. Sometimes, facilities have pulled their networks off the Matrix, and a Decker will need to physically get into a building before being able to jack in. 

Weisman Says: “Most facilities have one or more LANs, each with several nodes that control elements of the facility. Using their cyberdecks, Deckers can take control of network-controlled doors, cameras, and even automated weapons. Core LANs may contain the facility’s data stores and CPUs, which the Deckers can hack into to steal data or implant viruses. Deckers use special programs to speed their hacking of nodes and reduce their chance of setting off alarms.”

Shaman

The mysterious shaman archetype has gained the ability to summon forth spirits into the world. They utilize an aboriginal totem to find summoning points in the world from which they may draw out powerful spirits to harness in battle. Numerous spirit types exist, including nature, elemental, hearth, and toxic spirits. 

Weisman Says: “When summoning, shamans must ‘invest’ their own action points into a spirit to control it. The skill of the Shaman and the level of the summoned spirit determine the base chance to do so. If the player attempts to use more action points than invested in the spirit, the chances of losing control of it go up dramatically. A spirit that breaks free from a shaman is a very dangerous rogue entity with a high likelihood of seeking revenge upon the one who summoned it. “ 

Rigger

The “drivers” of the Shadowrun universe may not be piloting massive vehicles through the tactical battlefields of the game, but Riggers will manifest their powers through other potent means in battle. Cybertech allows riggers to control different types of drones, completing everything from reconnaissance to bringing heavy firepower into a forward position. 

Weisman Says: “As Riggers advance, they can use larger drones, control more than one at a time, and extend the range at which they can use the drones away from their physical bodies.” 

Physical Adept

Physical Adepts combine martial arts mastery with magical use to dominate opponents in hand-to-hand combat. By melding the physical and magical arts into a unified form, these melee masters can disarm opponents or attack multiple adjacent targets with a whirling roundhouse kick. 

Weisman Says: “Physical Adepts are more than mere martial artists, they are highly specialized spell casters with combat spells such as Killer Hands, Distance Strike, Mystic Armor, Traceless Walk, and Quick Strike.”

 

After an incredibly successful Kickstarter program last year, we’re confident we’re not the only ones excited about a video game returning to the Shadowrun universe. The game is targeting a release later this year on PC, Mac, and tablets, and you can follow its ongoing development at the developer's official site.

In the meantime, what do you think of the different archetypes you can play in the game? Which archetype will you be starting with? Share your plans in the comments below. 

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Shadowrun Returns Pushed Back

The Kickstarter funded Shadowrun Returns was originally planned for
release in January 2013, but it has been pushed back to an ambiguous May/June 2013
launch.

The delay is due to the need to add additional features and expand the scope of the game. When the Shadowrun Returns Kickstarter began, developer Harebrained Schemes was seeking $ 400,000, but it was able to quadruple that amount from interested investors. The additional money means Harebrained Schemes is able to make a much larger game, which of course means additional development time is necessary.

[via Blue's News and Joystiq]

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Shadowrun Returns pushed back to May, June 2013

Harebrained Schemes recently took to the Kickstarter page for its successful Shadowrun Returns funding project to note the game has been pushed back from an anticipated January launch date to either May or June of 2013. The Kickstarter project concluded with $ 1.8 million in funding in late April this year, resulting in Mac and Linux versions of the game in addition to PC, iOS and Android.

Producer Mitch Gitelman said the January release date “might’ve worked for the scope of the game we originally envisioned but as our ambitions (read that ‘features list’) grew, so did the time we needed to deliver!” He added that the move from a top-down perspective to an isometric camera angle took “serious R&D time.”

Gitelman also noted that the ability to recruit any friends’ characters into one player’s game has been cut from the project due to time and budget demands.

JoystiqShadowrun Returns pushed back to May, June 2013 originally appeared on Joystiq on Sun, 25 Nov 2012 12:00:00 EST. Please see our terms for use of feeds.

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