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Gravity Rush Remastered Reminds Us Why The Sequel Has Great Potential

Gravity Rush, the Vita launch title about a gravity-manipulating amnesiac, is made its way to PlayStation 4 today with a new coat of paint. Along with taking a look at the upgraded version of game, we also discuss the game's minor legacy.

Gravity Rush was a Vita launch title, and at least until now, a true exclusive for the handheld. It was later given away for free as part of PlayStation Plus. The protagonist, Kat, was included in PlayStation All-Stars Battle Royale as a downloadable character. Sony clearly had high hopes for the game and its fiction, but it didn't garner much passion. Most who played walked away lukewarm, neither loving or hating the game.

I'm a bigger fan than most (along with former GI editor Dan Ryckert), which I outline in the video below. I love the gravity-manipulating mechanic and I see it as a well-executed base for what I hope will be a good sequel.

(Please visit the site to view this media)

If you're just here to see how Gravity Rush Remastered looks on PlayStation 4, you will find video that's strictly gameplay below.

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Fan-Made, Valve-Approved Sequel To Half-Life: Opposing Force Will Be Sold On Steam

Valve left a lot of dangling threads back when they went mum on the Half-life's development after Half-Life 2: Episode Two. One of those threads concerns the fate of the protagonist from Gearbox Software's first expansion pack for Half-Life, Half-Life: Opposing Force. There might finally be an answer to that…kinda, sort of?

Prospekt is a mod that functions as as sequel to Opposing Force, letting you play as Adrian Shepard, the soldier you played in Opposing Force, during the events of Half-Life 2. These sorts of things are not usually a big deal. Mods are everywhere, mod-sequels have been churned out for ages, especially for Half-Life. Except that the key difference here is this one has received  "official Valve approval for Half-life 2 license and assets" and will go on sale on Steam for $ 9.99 sometime next month.

According to the developer, Richard Seabrook, the game will be comparable to the length of Half-Life 2: Episode One and will have "13 new levels featuring fully-scripted puzzles and action sequences, all carefully integrated into the Half-Life 2 story."

Here's a trailer for the mod:

(Please visit the site to view this media)

 

Our Take
Half-life is probably my favorite game of all time so this is just absolutely fascinating to me. Just what does Valve's blessing ultimately mean.  Does that make everything that happens in this mod canon or not? What the heck is going on!?

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Marvel Shakes Up Phase 3 Film Plans, Announces Ant-Man Sequel

With the release of this summer's Ant-Man, Marvel wrapped up Phase 2 of its cinematic offerings. However, the diminutive hero's box office success ($ 410 million, globally) has warranted an encore, shaking up Marvel's cinematic roadmap in the process.

As Ant-Man’s ending message stated, Scott Lang will indeed return – only this time, Wasp is in tow. The film’s sequel, Ant-Man and The Wasp, is in the works, and is scheduled to premier on July 6, 2018. Due to the new Ant-Man movie, two Phase 3 films have shifted release dates. Black Panther moves from its original July 6, 2018 release to an earlier February 16, 2018. Conversely, Captain Marvel, once scheduled for November 2, 2018, now premieres the following year, March 8, 2019.

Release plans for the remaining Phase 3 films seem unaffected for now. Marvel also revealed three unannounced projects slated for the following dates: May 1, 2020, July 10, 2020, and November 6, 2020.

[Source: Marvel]

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Gunman Clive And Sequel Coming To Wii U In HD And 60 FPS Next Month

Gunman Clive and its sequel, a pair of cowboy-themed platformers originally released on 3DS, is coming to Wii U in September.

The game's developer, Bertil Hörberg, announced plans to release the games in an HD bundle on Wii U in June, but he didn't have a date on the time. Today, on twitter, he says, pending any complications, the game will be available in September 3 for $ 3.99. Both games will run at 1080p and 60 FPS.

You can check out our review of Gunman Clive 2 by heading here.

[Source: @BertilHrberg]

 

Our Take
I've only played the sequel, but I was impressed with Gunman Clive 2's simple, but totally solid platforming. If you missed it on 3DS, Wii U might be a good time to check it out.

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Disney Infinity sales slow ahead of sequel

Disney Interactive today posted break-even operating income, reflecting a decline in sales of its popular toy-to-game franchise, Disney Infinity. …


Gamasutra News

King Of Swing Sequel DK Jungle Climber For DS Now Available On Wii U Virtual Console

The relatively unknown DK: King of Swing for Game Boy Advance received a sequel on DS in 2007. The game is now available on Wii U Virtual Console.

You can grab the game now for $ 9.99, but know that when it released, we weren't very fond of it. It released during a time when we still had multiple reviewers tackle the game game. We gave it a 5.75 and a 6.75. You can read an excerpt from Bryan Vore's 5.75 review below.

Challenge mode offers a few uninspired minigames like banana catching and log hopping. Multiplayer consists of four-player offline barrel races and speed climbing runs, but I can’t see any group of friends tolerating these games for more than five minutes. In the end, Nintendo would have been smart to make a new Donkey Kong Country rather than revisit this franchise. DK’s latest adventure is neither “fun” nor “easy to play,” despite what the back of the box may claim.

If you really loved King of Swing, however, this might be just what you're looking for.

[Source: Nintendo]

 

Our Take
Not every game released on the Virtual Console has a legacy of praise behind it, but I appreciate Nintendo trying to get as much as they can up on the store. It does make you wonder why this made the cut ahead of other desirable DS games – like any of the Pokémon titles.

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Jurrassic World Sequel Doesn’t Have A Name But It Has A Release Date

Jurassic World is now the third highest grossing movie in the world, so we shouldn’t be surprised that Universal is eager to green light another. The movie doesn't have a script – or even a name – yet, but you can watch the sequel to Jurassic World in 2018.

Jurassic World is one of the first Jurassic Park movies to actually have some star power, and you can bet that Universal wants to make the most of those stars. Chris Pratt and Bryce Dallas Howard have been confirmed for the sequel, which will hit theaters on June 22, 2018.

Jurassic World director Colin Trevorrow is also set to co-write the screenplay with Derek Connolly (writer for Jurassic World, Safety Not Guaranteed). Many have already joked that the movie will probably be called Jurassic Universe, but we’re pushing for Jurassic Parking Lot.

Watch us play through the first hour of Lego Jurassic World to see if its worth playing and then learn how we’d genetically engineer our ideal Jurassic Park game.

 

[Source: Variety]

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Jurrassic World Sequel Doesn’t Have A Name But It Has A Release Date

Jurassic World is now the third highest grossing movie in the world, so we shouldn’t be surprised that Universal is eager to green light another. The movie doesn't have a script – or even a name – yet, but you can watch the sequel to Jurassic World in 2018.

Jurassic World is one of the first Jurassic Park movies to actually have some star power, and you can bet that Universal wants to make the most of those stars. Chris Pratt and Bryce Dallas Howard have been confirmed for the sequel, which will hit theaters on June 22, 2018.

Jurassic World director Colin Trevorrow is also set to co-write the screenplay with Derek Connolly (writer for Jurassic World, Safety Not Guaranteed). Many have already joked that the movie will probably be called Jurassic Universe, but we’re pushing for Jurassic Parking Lot.

Watch us play through the first hour of Lego Jurassic World to see if its worth playing and then learn how we’d genetically engineer our ideal Jurassic Park game.

 

[Source: Variety]

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Opinion: Why Naughty Dog Shouldn’t Make A Sequel To The Last Of Us

I beat The Last of Us a couple weeks ago, but that adventure is still ringing through my head like a brass bell. The game easily sits on my list of the five greatest games from this generation, and yet, I don't think I want to see a sequel.

This opinion originally published on July 15, 2013.

(The following is spoiler free. But if you want The Last of Us spoiled for you, go here.)

The Last of Us tells a grim story about a world 20 years after a terrible plague ravages the world's population, turning many into zombie-like monsters. Born among the ashes of civilization is Ellie, a young woman who might hold the key to curing this terrible disease. Her journey across the country alongside her new found guardian, Joel, is a riveting, white-knuckle rush. The game's action was so well balanced that I constantly felt like it was tethering between feeling capable and getting lost in the chaos. I loved every minute of it, and I didn't want that journey to end. Even so, now that I've finished the game, I don't think I want Naughty Dog to revisit the world with a sequel. The reason is simple: the story is too good.

I'm not averse to sequels. I walk away from plenty of experiences eager for more. I dreamt about The Avengers sequel for months following last year's summer blockbuster. I can't wait for EA's recently announced Mirror's Edge continuation, and I'm looking forward to new entries in series like Tomb Raider, XCOM, and Telltale's The Walking Dead. Don't get me wrong, I'm not really into what I like to call the Tony Hawking of games; I'm tired of seeing a new Call of Duty and Assassin's Creed game every year. However, I think some games are built to become series, while others make a better standalone experience. The Last of Us is the latter.

I know that Naughty Dog is thinking about potential sequels. Honestly, I won't mind if it tried to make a spiritual sequel to the game – take the scavenging mechanics and the intense action from The Last of Us and wrap them around another story set in a completely different world. However, I think Naughty Dog would be doing The Last of Us a disservice if it turned its newest property into a franchise, because The Last of Us told such a powerful and complete story that adding anything more to it would dilute the original.

I want to respect those who haven't played the game yet, and I want them to be able to play through the game and enjoy it for all it's worth, so I won't include any spoilers here, but I will say that The Last of Us' tale left such an impact on me that I'm sure I'll still be thinking about it years from now. The biggest reason the game's story hit me so hard is because Naughty Dog crafted some amazingly interesting characters.

I think it's kind of funny that Irrational Games spent so much time talking about the effort it put into crafting Elizabeth from BioShock Infinite, while Naughty Dog's characters are easily the most believable in video games. Don't get me wrong, I thought Irrational did a great job with Elizabeth. She was cute, funny, and a joy to be around. However, if I had a crush on Elizabeth while playing BioShock Infinite, I completely fell in love with Joel and Ellie while playing The Last of Us. I felt like I had journeyed through hell with them as they crossed the country, and by the end I wanted to see them succeed. I never felt bonded to Elizabeth in the same way.

By the time The Last of Us' credits rolled I felt the same way I have felt after reading a well-crafted novel or emotional film: I felt satisfied. The Last of Us needs nothing more, and I feel like adding to the game would only lessen the impact of Naughty Dog's well-constructed adventure.

I know that this isn't how the game industry works. Naughty Dog has built a brand with The Last of Us. New intellectual properties are hard to sell, and the developer went out on a limb by creating something fresh and original. And it succeeded. It seems only fair that it should be able to utilize some of the capital it's built up by making a sequel. After all, a second game is bound to sell even better than the first (I'd hypocritically buy a copy).

Then again, Gone with the Wind is one of the highest-grossing films of all time, and it didn't get a sequel. Do books like The Grapes of Wrath and The Great Gatsby need sequels because people liked them? Do films like Schindler's List and Casablanca need sequels because they were critically acclaimed? No they don't, because they are works of art, and great art can stand on its own. The Last of Us is good enough to do just that.

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10000000 Sequel Sailing Our Way Next Month

You Must Build A Boat, the sequel to 2012's hit puzzle game 10000000, is hitting our shores in early June. In addition to the letting us know when we can play it, EightyEightGames has released a new gameplay trailer.

The game is coming to iOS, PC, and Android on June 4. Take a look at the video below to get a glimpse of how it plays (or a refresher, if you're a 10000000 vet). As you can see in the trailer, you aren't just building a boat; you're expanding it to become a floating base of operations.

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For more on the game, take a look at our interview with the game's creator, Luca Redwood. He talks about how the game went from being an update to a full sequel, and his decision to offer You Must Build A Boat as a free download to people who bought 10000000.

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