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Rumor: Borderlands sequel called ‘The Pre-Sequel!’

Borderlands is going to the moon, baby! It appears a leak on GamePointsNow has the next game in the cooperative shooter franchise pegged as Borderlands: The Pre-sequel! (exclamation!). So, you know, Gearbox studio head Randy Pitchford wasn’t…
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Minicore heeding feedback for The Sun at Night sequel The Sky Below

Minicore Studios is roughly 30 percent of the way through The Sky Below, a sequel to The Sun at Night and the second installment in The Stray series. The Sky Below again stars Laika, the robot space dog with a big (and probably mechanical) heart, and…
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Ecko Unltd. Says Marc Ecko’s Getting Up: Contents Under Pressure Sequel Is In The Works

According to a tweet from the official Ecko Ultd. clothing twitter account, a sequel to Marc Ecko's Getting Up: Contents Under Pressure is currently in the works.

Released in 2006, Marc Ecko's Getting Up cast players as a graffiti artist named Trane as he tags the city of New Radius and outruns the city's opprssive police force. The game was made in partnership with the Ecko Unltd. lifestyle and clothing brand.

The tweet above was sent out when a fan tweeted, "Marc Ecko's Getting Up 2 #GamesThatNeedToExist." Late last year, Devolver Digital brought the game over to Steam. We reviewed the game in 2006 giving it a 7.25.

[Source: @EckoUnltd]

 

Our Take
Infamous Second Son inspired a conversation about this game in the office recently. In Infamous, Delsin is a graffiti artist, much like Trane. Devolver Digital's re-publishing of the first game last year certainly points to something being in the works. Getting Up was not a particularly memorable game, but it had some interesting ideas, so I'm curious to see what's next for the series.

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Expect anything but math in zany PC sequel Frog Fractions 2

Among our Best of the Rest picks for 2012 was a small, free Flash-based game called Frog Fractions. Now, the game’s sequel is seeking $ 60,000 on Kickstarter to bring more unexpected fun to players.

Developed by Jim Crawford (under the guise of the…
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Canceled Diddy Kong Racing sequel details emerge

Diddy Kong Racing, developer Rare’s take on the kart, hovercraft and airplane-racing genre, is fondly remembered by many Nintendo 64 fans. Unfortunately the game’s canceled successor, Donkey Kong Racing, never had a chance at earning the same sort of…
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Rare Details On Canceled Diddy Kong Racing Sequel

Diddy Kong Racing for the N64 was one of the better Mario Kart-clones of the era; Nintendo actually announced a sequel to the game during E3 2001. However, it never saw the light of day. Here's why.

Donkey Kong Country: Tropical Freeze just released and Diddy Kong was recently confirmed to return to the next Super Smash Bros. It's been a big month for Diddy Kong. Too bad that the Diddy Kong Racing sequel got cancelled after Microsoft bought Rare in 2002. But is the story really that simple?

"The idea behind the game – which was Tim Stamper’s – was that the player wouldn't be constricted to just a single animal when racing," lead designer Lee Musgrave told Nintendo Life in a recent interview. “You would move between different-sized animals; bigger animals could smash through obstacles, while smaller ones were much more maneuverable.”

Under Microsoft's watch, Rare tried to continue the development of the game without the Nintendo license. “We tried to figure out what to do with it," says Musgrave, “We made a prototype version for Xbox, but because nothing else had been made up until this point, we essentially built it from scratch…We decided to try and make it a bit more like Diddy Kong Racing in terms of it being an adventure game. Over the course of the next 18 months or so, it went from being a track-based animal racer to a more open-world game with Tamagotchi-style features, in which nurturing your animal became a key mechanic.”

Unfortunately, the game never really came together and was ultimately cancelled so that Rare could focus on other projects. Hopefully someday Nintendo will resurrect the Diddy Kong racing brand, but Rare probably won't work on it.

 

[Source: NintendoLife via Destructoid]

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Space strategy sequel StarDrive 2 set for September

StarDrive developer Zero Sum Games announced the sequel to the 4X space strategy game. Due out in September, StarDrive 2 places players in a procedurally-generated galaxy with real-time battles. Players also lead an alien race from planet to planet,…
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The Lego Movie 2 Film Sequel Confirmed

A sequel to The Lego Movie has been confirmed, so another Lego Movie video game seems likely.

Not only has a sequel film been confirmed, but a release date for the film has already been set. We'll be revisiting the world of The Lego Movie in theaters on May 26, 2017. The Lego Movie premiered this year on February 7, and the The Lego Movie Video Game released on the same day. You can check out our review of the game here.

[Via: AintItCool]

 

Our Take
We've all been fairly enamored with The Lego Movie here at Game Informer. You can check out some blogs from editors related to the film here and here. I'm pretty excited that a sequel is in the works (though I do hope the same creative is behind it), and an excuse to make and release even more Lego video games is never a bad thing.

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The Last of Us Creative Director: ’50/50 shot’ for sequel

Naughty Dog seemingly won everyone over last year (including Joystiq and the DICE Awards) with The Last of Us, its tale of survival in a clicker-ridden world. Its ending felt fairly conclusive, but in a recent discussion (which you should not explore…
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Donkey Kong Country: Tropical Freeze Review – This Icy Sequel Brings Plenty Of Fire

Just when the Kong crew sits down for a nice banana feast, a fleet of Viking animals sails up to their island and freezes everything in sight. After getting evicted, Donkey Kong and friends journey through a series of themed islands to rebuke the invaders and return to their homeland in an adventure chock full of inventive and challenging levels. 

On the surface, worlds divided into categories like jungle, beach, and ice seem like they could drift into well-worn territory, but the variety is amazing. You platform across giant leaves (kept aloft by gusts of wind from Alpine Horns timed to the background music), ride mine carts through a sawmill as obstacles are carved out just ahead of you, dash through a raging forest fire with slick lighting effects, and navigate ice chunks that quickly melt in the lava below.  Just like in the previous game, I yelled alternating cries of agony and relief working through particularly challenging areas. Almost everything is fair and doable with enough focus and patience; the unlockable post-game bonus stages are a little ridiculous, but that’s to be expected.

Underwater levels return from the original DKC trilogy and remain compelling despite video game swimming’s spotty reputation. I played most of the game with the d-pad, but these areas work best with the analog stick. For some reason you have to pick one or the other instead of both being active at the same time, and it’s annoying to have to dig into the menus every time I get in and out of the water.

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Diddy Kong returns to ride along on DK, providing extra health and a hover jump. New partners include Dixie Kong and Cranky Kong, who offer a small jump boost and a high-flying cane stomp, respectively. Dixie and Diddy work well in tricky platforming areas, while Cranky is great for nabbing out-of-reach collectibles and traversing spikes. For an underwater stage, you may want Dixie’s speedy ponytail propeller or Cranky’s slashing cane attack. They each have a unique screen-clearing Kong Pow attack that changes enemies into helpful extra lives, bonus hearts, or banana coins. Rotating barrels allow you to choose the best Kong for the job, giving you the flexibility to compensate for whatever weakness you may have and provide the best advantage for the situation at hand.

Local co-op play is as much of a mixed bag as it was in the last installment. That extra player can be great for harvesting collectibles or taking on tough bosses, but on a tricky platforming area or rocket barrel ride, your shared stock of lives melt away that much faster. Despite the addition of the new Kong characters, the first player is still stuck controlling Donkey Kong, who has no special jumping powers. The team-up abilities wouldn’t be possible without DK, but I’d be willing to make the sacrifice if given the option.

Players accustomed to the eight core worlds of DKC Returns might be surprised that there are only six in Tropical Freeze. Even though there are fewer total levels this time around, the individual stages are longer than an average level from the previous game. In the end, I’d rather have a slightly smaller collection of Retro Studios’ best levels than one bloated up with lesser-quality stages in order to hit an arbitrary number. That finely cultivated assortment is exactly what you get with Tropical Freeze.

Online Functionality

A few online features add a new layer to the action. Players can upload their time attack scores for every level to a global leaderboard. If you manage to score at least a bronze medal, your complete playthrough of the stage will be viewable. The best feature by far is the ability to watch amazing replays of the fastest players in the world (which are only viewable after you’ve completed the level yourself). Seeing their shortcuts and perfect maneuvers – especially in the mega hard stages – is a thing to behold.

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