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ZombiU sequel being prototyped by Ubisoft

Ubisoft is toying with the idea of developing a sequel to the surprising Wii U launch title, ZombiU. When asked about a possible sequel on Twitter, Ubisoft creative director Jean-Philippe Caro stated that “the team is working hard on a prototype.” He added, however, that “it’s too soon to tell you more.” As IGN notes, the fact that Ubisoft is working on a prototype doesn’t necessarily confirm a sequel. Still, it’s nice to know that the publisher is at least considering the possibility.

Ubisoft hasn’t shared ZombiU sales data, so it’s hard to gauge the game’s success. At the very least, Nintendo thought the game was good enough to include it in a special Wii U console bundle. We also know that Ubisoft had logged 300,000 deaths in the game as of mid-January. Of course, given how frequent death is in ZombiU – we died seven times while reviewing it – that number isn’t as helpful as it may sound.

JoystiqZombiU sequel being prototyped by Ubisoft originally appeared on Joystiq on Tue, 14 May 2013 14:45:00 EST. Please see our terms for use of feeds.

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Dead Space 3 sales below EA expectation, pace slower than sequel at retail

Electronic Arts CFO Blake Jorgensen stated during the company’s year-end financial call yesterday that Dead Space 3 and Crysis 3 didn’t meet sales expectations, but avoided providing any sales numbers. We do know EA planned on a strong showing at launch of Dead Space 3, since Dead Space 2‘s launch beat the original game two-to-one, according to the company. Data provided by NPD reveals DS3 didn’t even perform as well as DS2 at retail.

A straight comparison of Dead Space 3 versus Dead Space 2 ‘at the same life stage’ would be difficult, since DS2 launched late in January of ’11 and DS3 came out in early February this year.

Dead Space 3 units sales were only two percent lower than Dead Space 2,” NPD told us, comparing the per day average.

Although the latest sequel’s retail performance didn’t meet the publisher’s forecast, EA emphatically denied in early March that production of Dead Space 4 had been cancelled.

JoystiqDead Space 3 sales below EA expectation, pace slower than sequel at retail originally appeared on Joystiq on Wed, 08 May 2013 17:30:00 EST. Please see our terms for use of feeds.

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Far Cry 3: Blood Dragon sequel could happen, says Biehn

Creative Director Dean Evans is interested in a follow-up to Far Cry 3: Blood Dragon, at least according to Michael Biehn, the game’s star voice talent. In an interview with Xbox’s Major Nelson, Biehn said from his understanding Blood Dragon is exceeding Ubisoft’s sales expectations by five times, and Evans is now considering a sequel to the retro spinoff.

“Dean was with me on the phone last night, he called me last night,” Biehn said on Major Nelson Radio. “He was pretty jacked up. He was going into a meeting today, to.. I think he wants to turn it into some sort of franchise. He’s got a sequel in mind.”

We gushed about the “most excellent” Blood Dragon in our review, so seeing Sgt. Rex Colt return to a screen near us could be a great thing. Having said that, we do wonder if the comprehensively nostalgic game has anything left to add to the pastiche.

In the meantime, we’ve reached out to Ubisoft for comment.

JoystiqFar Cry 3: Blood Dragon sequel could happen, says Biehn originally appeared on Joystiq on Mon, 06 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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River City Ransom sequel announced, crowdfunding to begin this summer

River City Ransom sequel announced, crowdfunding to begin this summer

Indie development house Combit Studios has announced that it will be partnering with River City Ransom EX developer Million to create “an official, worldwide follow-up to River City Ransom.” The game will be available for Windows in August of 2014, according to Combit’s official blog.

Further information will be released at a later date, leading up to an eventual crowd-funding drive scheduled for sometime this summer. In the meantime, an official placeholder website will gladly add your email address to its mailing list.

Combit Studios’ project appears to be completely unrelated to that other official sequel to River City Ransom that was announced back in 2011. Developed by Miracle Kidz and originally slated to launch on WiiWare sometime last year, River City Ransom 2 was shelved in favor of original projects.

JoystiqRiver City Ransom sequel announced, crowdfunding to begin this summer originally appeared on Joystiq on Sat, 27 Apr 2013 19:30:00 EST. Please see our terms for use of feeds.

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Soul Sacrifice sequel already pitched to Sony, says Inafune

Talks of a Soul Sacrifice sequel are already “ongoing” between Sony and Comcept’s Keiji Inafune, just a month after the action-RPG hit Japan. In an interview with IGN, Inafune said he’d love to make the follow-up and “drive Vita sales even more.”

Soul Sacrifice is something I specifically designed for Vita using [the] hardware’s specific features,” Inafune told IGN. “To drive Vita sales even more, I have an idea for a Soul Sacrifice sequel. I’m actually approaching [Sony Computer Entertainment] regarding this project.”

“Let’s say the talks are ongoing and I’d love to make it happen,” he added.

The likelihood of a sequel can only be boosted by SCE Worldwide Studios president Shuhei Yoshida retweeting IGN’s story earlier this morning.

According to IGN, Soul Sacrifice shifted 150,000 units at retail since being released in Japan on March 7 – that figure excludes digital sales. Of course, Japan is always a bit fond of a monster hunt, so it’ll be interesting to see how the Vita game does in the west – and we should find out soon enough. Soul Sacrifice comes out next week in North America and Europe, on April 30 and May 3 respectively.

JoystiqSoul Sacrifice sequel already pitched to Sony, says Inafune originally appeared on Joystiq on Fri, 26 Apr 2013 15:30:00 EST. Please see our terms for use of feeds.

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Greater priority on PC for Dark Souls, sequel director says

Dark Souls 2 director Yui Tanimura has admitted that From Software botched the job porting Dark Souls to the PC. “A lot of it was not very well done, sort of half-assed,” Tanimura told Shacknews through his translator, Tak Miyazoe.

“Yes, we will definitely put more priority on the PC,” Tanimura said regarding the upcoming sequel. “Last time, we started working on PC after the console version was complete. This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development.”

The PC port of Dark Souls was the result of an impassioned internet petition that caught the attention of Namco Bandai. The first two games in the series, Demon’s Souls and Dark Souls, were both directed by Hidetaka Miyazaki. Namco Bandai announced Miyazaki would not direct Dark Souls 2, a “company decision” in favor of dual directors Yui Tanimura and Tomohiro Shibuya.

JoystiqGreater priority on PC for Dark Souls, sequel director says originally appeared on Joystiq on Thu, 11 Apr 2013 22:30:00 EST. Please see our terms for use of feeds.

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Cut the Rope: Time Travel Preview – Om Nom Returns In This Time-Traveling Sequel

Candy-loving Om Nom is returning in the new title, Cut the Rope: Time Travel.  

The game follows the little green glutton on an adventure through different time periods including the prehistoric era, Rome during Caesar’s reign, and the pyramids during King Tut’s rule, just to name a few.

Om Nom needs to collect hidden stars in the game world, and also track down his ancestors. He also eats a bit of candy along the way.

Developer ZeptoLab’s next game in the popular series is scheduled to release in mid-April for iOS and Android.

The trailer below shows how candy lures Om Nom into the start of his upcoming adventure.

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Video: Valve on Portal 2, the ‘sequel to a game that doesn’t need one’

An early Portal 2 that Valve experimented with didn’t have Chell, GLaDOS, or even portals, writers Chet Faliszek and Erik Wolpaw reveal in discussing the “sequel to a game that doesn’t need one”. …


Gamasutra News

Max & The Magic Marker Sequel Coming To Xbox Live

Max and his original adventure with his magic marker never actually made it to Xbox 360, but his sequel will be available exclusively for the Xbox Live Arcade.

The follow-up changes the art style a bit, and seems to follow a plot similar to that of the movie Labyrinth. Max recites a mysterious spell he finds online that steals his brother away to a dangerous world, and Max has to go in and save him.

The game will be available this spring for 1200 Microsoft Points.

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The Room opens up for Android end of summer, a sequel this fall

Fireproof announces sequel to The Room due this Fall

Fireproof Games has announced a sequel to its iOS safe-crackin’ sim The Room, coming later this year – not to be confused with that other room. “A new, more spectacular setting to continue the story,” the announcement tweet promises. A free chapter will be released this summer, leading into the launch of the sequel in the fall.

Fireproof Games also promises an Android version of The Room, slated to launch on the platform “by the end of the summer.” The Room is currently available for $ 1.99 on the iPad – or in The Room Pocket, a free version available for iPhone 4, fourth generation iPad devices and above.

JoystiqThe Room opens up for Android end of summer, a sequel this fall originally appeared on Joystiq on Wed, 20 Feb 2013 06:30:00 EST. Please see our terms for use of feeds.

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