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Capcom Arcade Cabinet secret games are 1943 Kai and Vulgus

The secret Capcom Arcade Cabinet games are 1943 Kai and Vulgus

Those who purchase all 15 games in the Capcom Arcade Cabinet collection will get two additional games at no charge: 1943 Kai and Vulgus.

1943 Kai is a special version of classic shmup 1943 that was previously exclusive to Japan. Vulgus, also a shmup, is similar to Xevious in that there are no pre-set levels – players push through progressively more difficult scenarios until they lose.

This week marks the fifth and final game pack for Capcom Arcade Cabinet, which includes 1942, SonSon and Pirate Ship Higemaru. An all-in-one pack will launch on May 21 for a reduced price of $ 29.99 (2000 MS Points) through PSN and Xbox Live Arcade.

JoystiqCapcom Arcade Cabinet secret games are 1943 Kai and Vulgus originally appeared on Joystiq on Tue, 16 Apr 2013 03:45:00 EST. Please see our terms for use of feeds.

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Vivian Clark, Soda Drinker Pro’s secret game, Kickstarted


Soda Drinker Pro is a weird game, a first-person, real-time simulation of drinking some soda. Full disclosure: we don’t fully get it. And we didn’t know that there was a secret passage in the game, leading into a completely different game called Vivian Clark.

Snowrunner Games revealed Vivian Clark in a Giant Bomb interview, and has now gone on to Kickstart a full version of it. It’s bizarrely surreal where Soda Drinker Pro is bizarrely hyperreal, a game in which you start as a raindrop and then become the next object or creature you touch – “Everything from a raindrop to a turtlefish to microscopic organisms to electricity to a star wearing roller skates,” all rendered in hand-drawn art.

The Kickstarter project seeks $ 20,000 to build Vivian Clark out from a game jam prototype into a full game, with 100 additional playable “worlds” (or more depending on funds). If you want a proof of concept, look no further than Soda Drinker Pro, which, we’ll remind you once again, exists and is inexplicable. Here’s how to find Vivian Clark in there.

JoystiqVivian Clark, Soda Drinker Pro’s secret game, Kickstarted originally appeared on Joystiq on Wed, 10 Apr 2013 13:45:00 EST. Please see our terms for use of feeds.

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Legend of Dungeon devs’ secret to saving money: Live in a tree

Legend of Dungeon devs' secret to saving money Live in a tree

As a husband and wife development team, Alix Stolzer and Calvin Goble worked out a system that saw them through the first few years of crafting games: Calvin made their first two titles, Tiny Plumbers and IGF nominee Neverdaunt: 8Bit, while Alix worked a 9-5 job and provided input in her spare time. The situation was satisfactory, but eventually, Alix wanted more.

“While money was coming in from our games, it really wasn’t enough to pay the bills,” Alix told me. “We decided we’d rather reduce living costs and rough it, instead of one of us working a ‘real’ job. The opportunity came quickly.”

A friend offered them the opportunity to be his “mountain neighbor” in Vermont – meaning they would live in a mountainside forest, in a home they’d craft themselves out of trees and tarp. There, they could survive on $ 150 a month, plus food. Alix and Calvin seized the moment.

“We sold our house and used as little money as possible to build a small house-tent thing eight feet off the ground, on a platform our friend had made out of four trees,” Alix said. “We spent maybe $ 1,000 on it, really using thrifty things like greenhouse plastic, and making our own solar panels, etc. It’s an awesome adventure, but the downside is it slows down game development.”

The mountain, miraculously, hosted a strong cellular internet signal, and on sunny days Alix and Calvin were able to charge their laptops, one at a time, using the homemade solar panels. Cafes and the college campus in town, a half hour walk away, provided power and internet on cloudy days. Everything – food, heat, power, water – took extra time in the mountain home, Alix said, including video game programming and design.

But the tree house didn’t stop their game development. As the studio Robot Loves Kitty, Calvin (the Robot) and Alix (Kitty) brought their latest game, Legend of Dungeon, to PAX East, using not a lot of money and earning wild success.

Continue reading Legend of Dungeon devs’ secret to saving money: Live in a tree

JoystiqLegend of Dungeon devs’ secret to saving money: Live in a tree originally appeared on Joystiq on Tue, 09 Apr 2013 16:50:00 EST. Please see our terms for use of feeds.

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Unfinished Swan Developer Announces New Secret Game

Developer Giant Sparrow released The Unfinished Swan to much acclaim last year, and it's ready to sort of start thinking about maybe talking about its next game, codenamed Edith Finch.

Giant Sparrow's blog revealed the image above and confirmed that Edith Finch (currently a working title) is not a sequel to The Unfinished Swan, but it should offer a similar surreal experience. Hopefully we will know more soon.

www.GameInformer.com – The Feed

Steam weekly sales: Secret World, Lucius, Monday Night Combat

Steam weekly sales The Secret World, Lucius, Monday Night Combat

Steam’s week-long deals this time around are a mix of horror, action and doughuts, with up to 75 percent off of Grotesque Tactics 2: Dungeons and Donuts, Binary Domain, Cities XL Platinum, Lucius, Monday Night Combat, Disciples 3: Renaissance Steam Special Edition, Jagged Alliance 2 Gold and The Secret World.

The Secret World, a modern MMORPG from Funcom, is on sale for $ 22.50, down from $ 30. Indie horror fest Lucius is discounted 66 percent (fitting, really) to $ 8.50 and Monday Night Combat is half off, $ 2.50. Check out all the sales (and doughnuts) right here.

JoystiqSteam weekly sales: Secret World, Lucius, Monday Night Combat originally appeared on Joystiq on Mon, 18 Mar 2013 19:15:00 EST. Please see our terms for use of feeds.

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The Secret World dev Funcom restructuring, shutting down Beijing office

Funcom is preparing to engage in a massive restructure that will see the company’s focus shift from producing large-scale MMOs, such as The Secret World, to “smaller, more high quality online games.” Funcom’s offices in Raleigh, North Carolina, will absorb more responsibility – specifically, it will be responsible for maintaining and growing the communities of the developer’s three shipped MMOs: The Secret World, Anarchy Online, and Age of Conan.

Part of the restructuring includes shuttering Funcom’s Beijing studio – the chief entity responsible for art and animation in The Secret World – at an unspecified time in 2013. Funcom’s Montreal studio will see layoffs in the plan; those who retain their positions and don’t relocate to Raleigh will continue to work on unannounced projects for mobile devices and tablets, as well as maintaining the company’s Dreamworld technology platform.

JoystiqThe Secret World dev Funcom restructuring, shutting down Beijing office originally appeared on Joystiq on Fri, 25 Jan 2013 21:15:00 EST. Please see our terms for use of feeds.

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Funcom closing its Secret World Beijing studio

Funcom’s restructuring efforts continue onwards this week, as the MMO company announced that it is closing down its Beijing studio following the completion of The Secret World. …


Gamasutra News

The Secret World looks healthier after dropping subscriptions

Funcom said today that dropping the subscription model for its troubled MMO The Secret World has proved a good move, as game activity has increased by 400 percent. …


Gamasutra News

CD Projekt RED talks tentative Cyberpunk 2077 launch window, ‘other project’ in secret message

CD Projekt RED talks tentative Cyberpunk 2077 launch window, 'other project' in secret message

If there are two things we love around the Joystiq office, it’s clandestine communication techniques and robot ladies with big praying mantis-style arm blades. Obviously, we were chuffed to bits when Cyberpunk 2077‘s ultra-stylized teaser trailer gave us a big ol’ dose of the latter, but it turns the former was in there as well, waiting to chuff our bits even further.

A single frame at the end of the trailer contains a message from developer CD Projekt, which states that the game’s release date is “currently scheduled way off in 2015, but in truth the delivery date is more like ‘when it’s done,’” which was the “date” officially given in the trailer.

The missive goes on to say that CD Projekt’s “other project,” which is also a “fully open-world game with an intense story,” is much closer to completion and that further information will be delivered on Tuesday, February 5. Here’s hoping said information is contained within a floppy disk buried in a secret location that can only be discovered by dialing into a BBS, whose number can only be found by decoding the hexagon string written in Morse code on a scroll strapped to the leg of a pigeon. But which pigeon?!

JoystiqCD Projekt RED talks tentative Cyberpunk 2077 launch window, ‘other project’ in secret message originally appeared on Joystiq on Thu, 10 Jan 2013 22:30:00 EST. Please see our terms for use of feeds.

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The Secret World Developer Funcom Restructures

Funcom, developer of the recent MMO The Secret World, is going through a tumultuous time with a massive restructuring.

Games Industry International confirms the moves by Funcom, which includes "cost reductions through the closure and the consolidation of offices with the goal of creating a stronger unified organization that can take full advantage of the exciting opportunities that face the games industry as it steps into 2013 and beyond," according to the company.

Amidst the bad news, Funcom will keep The Secret World, Age of Conan, and Anarchy Online up and running. In fact, according to some stock notices from the company, The Secret World has seen a massive upswing in activity since it dropped its subscription fee, and sales of the game are up 30 percent.

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