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Nintendo Not Worried About Used Game Sales

Used game sales for next gen systems has been a controversial topic these last couple months, with both Microsoft and Sony landing on different sides of the fence. Now Nintendo is weighing in on the subject.

In an interview with Polygon, Nintendo of America president Reggie Fils-Aime said "We understand that used games are a way for some consumers to monetize their games. They will buy a game, play it, bring it back to their retailer to get credit for their next purchase."

However later on, Fils-Aime explain why Nintendo also isn't worried about used game sales effecting its bottom line. "The replayability of our content is super strong. The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin. So we see that the trade-in frequency on Nintendo content is much less than the industry average – much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games."

Sounds like Nintendo's approach to stemming the tide of used games is to just make better games, which sounds like a pretty reasonable policy to us. What do you think?

[Source: Polygon]


[Full disclosure, GameStop is the parent company of Game Informer.]

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Bastion sales surpass 2 million

During a Transistor demo session at E3, Supergiant Games’ Greg Kasavin confirmed that the studio’s first game, Bastion, has sold over two million copies. “Bastion has done really well for us; it’s sold over two million copies across all platforms,” Kasavin said. “That puts us in a position to make games on our own terms and take the time needed to get it right.”

Part of that success was the seven-man team’s pursuit of creating something “worth a damn” and not disappointing each other, Kasavin added. “Games take a lot of time and a lot of money, so we just wanted to make something that made people feel like they didn’t waste their time or money playing it.”

Back at DICE in February, Supergiant founder Amir Rao said Bastion had reached 1.7 million sales.

JoystiqBastion sales surpass 2 million originally appeared on Joystiq on Wed, 12 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.

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NPD: Video Game Content Sales Total $3.5 Billion In First Quarter

The video game industry tracking organization
says that sales on total video game content were the same as the first quarter
of a year ago, with digital content sales rising.

In the company's Games Market Dynamics: U.S. report, NPD revealed that a total of
$ 3.5 billion had been spent on game content in the first quarter of this year.
This figure consists of $ 1.37 billion spent on physical retail console and PC
games, $ 559 million on used and rental physical games, and $ 1.59 billion on
digital content (including full games, add-ons and expansion packs,
subscriptions, mobile games, and social games).

The total spend of $ 3.5 billion is actually
identical to the same quarter in 2012, although digital sales do make up a
bigger piece of the pie this year.

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Amazon Indie Games offers bundles, free games and special sales

Amazon Indie Store

Amazon launched an indie games store featuring special sales on independent games, currently hosting more than 400 titles from 100 developers. Amazon’s Indie Games hub will have a rolling deal that automatically grants customers a selection of free games – the first offer runs from today to June 10 and it offers Dynasty of Dusk, Huntsman: The Orphanage, and The Curse of Nordic Cove for free when buying any indie game. A new free-games deal starts June 11.

There’s also a bundle page, and Amazon sends 100 percent of the profit generated from these sales straight to the developers themselves. Current bundles include the Gaijin Tripped Out Pack with games in the Bit.Trip series and the Oh So Fine and Dandy Bundle, a collection of Double Fine games. Each bundle is $ 10.

Amazon will feature a new indie developer each week in its Indie Spotlight, starting with Gaijin Games. To kick off the Indie Games store, more than 200 indie games are up to 75 percent off through June 23 on Amazon. Happy shopping.

JoystiqAmazon Indie Games offers bundles, free games and special sales originally appeared on Joystiq on Thu, 06 Jun 2013 13:00:00 EST. Please see our terms for use of feeds.

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Gunpoint aims for a June 3 launch day, sales abound

Gunpoint aims for a June 3 launch day, sales abound

Before reading the release date for Gunpoint, the 2D stealth puzzle game from Suspicious Developments, take your finger off the trigger. Gunpoint launches on June 3 – that’s next Monday – and it’s available for pre-order now via Steam and Humble Store, each for 10 percent off or $ 9.

The Special and Exclusive editions are also up for pre-order. The Special Edition is on sale for $ 15 and includes a DRM-free key for the game, a Steam code, the soundtrack and developer commentary. The Exclusive Edition is $ 30 via Humble and $ 27 on Steam, and it includes all of the aforementioned goodies, along with a 40-minute making-of video, a pack of prototype levels, four exclusive songs and access to future “secret betas” of Suspicious Developments games.

The standard and Special editions are on sale via Humble for two weeks, while the steam sales are for one week. Keep in mind, all Humble purchases come with a Steam key and the developer gets a larger piece of the pie through that channel. Decide where you want to pull the trigger on Gunpoint – but seriously, keep your finger off that trigger while you’re still on the fence. And probably after. And stop playing with guns while you’re on a fence.

JoystiqGunpoint aims for a June 3 launch day, sales abound originally appeared on Joystiq on Mon, 27 May 2013 17:30:00 EST. Please see our terms for use of feeds.

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Report: Publishers to receive cut of Xbox One pre-owned sales

The Xbox One will support the used games market, but how this will happen and who stands to benefit has been a topic of much discussion this week. As Microsoft continues to allow speculation to run rampant, MCV has gotten in touch with UK retail sources who explained a plausible scenario of how the system will work.

A customer walks into a reseller with a previously purchased game disc. This can only be done at retailers that, according to MCV, have “agreed to Microsoft’s [terms and conditions] and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.” The game disc, having been registered in the system, now wipes the license use from the previous owner’s account so that the installed game on their Xbox One can no longer be accessed.

Here’s the delicate part: the publisher and Microsoft will now receive a cut from the sale. Previously, a company like GameStop pocketed 100 percent of the used game sale, now ConsoleDeals.co.uk is reporting it could be significantly less if Microsoft has oversight of the market. The pre-owned market would go on, but its glorious margins for retailers would be destroyed. Meanwhile, publishers would finally get what they’ve always dreamed of: a piece of that pie.

JoystiqReport: Publishers to receive cut of Xbox One pre-owned sales originally appeared on Joystiq on Fri, 24 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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GameStop Q1 sales and profits down, mobile/digital sales up


Gamestop’s financial data for the first quarter of its fiscal 2013 have arrived like a pizza with nearly 25 percent fewer toppings than the pizza you ordered during the same 13-week period last year. Also, cheesy bread sales are way up? This may not be the strongest analogy.

In non-allegorical terms, gross revenue (overall sales) and net income (post-tax profit) were both down year-over-year, at $ 1.865 billion and $ 54.6 million, respectively. As far as net income, that’s a 24.69 percent decrease from the $ 72.5 million Gamestop reported at the end of Q1 2012.

Meanwhile, mobile device sales were up 290 percent, though this massive increase was largely due to the fact that Gamestop’s mobile trade-in/sales program was just getting started during Q1 of 2012. Digital sales also increased, to the tune of 47.3 percent year-over-year, while new software sales, both physical and digital, fell 3.8 percent.

As was the case during Q1 2012, used hardware and software sales accounted for the majority of Gamestop’s pre-tax profit, with new hardware and software sales making up just 29.5 percent of the quarter’s overall gross.

JoystiqGameStop Q1 sales and profits down, mobile/digital sales up originally appeared on Joystiq on Thu, 23 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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How marketing and press affect an iPad game’s sales

The debate continues: what effect does press and marketing have on an indie game’s sales? Fingle developer Adriaan de Jongh adds some data with this in-depth report on its performance. …


Gamasutra News

FIFA 14 not coming to Wii U due to poor FIFA 13 sales

With this morning’s revelation that EA does not have any Wii U games in development comes the outright confirmation that FIFA 14 will not be appearing on the system as well.

“Although FIFA 13 on Wii U featured our award-winning HD gameplay and innovative new ways to play, the commercial results were disappointing,” an EA representative told Joystiq. “We have decided not to develop FIFA 14 on Wii U. We have a strong partnership with Nintendo and will continue to evaluate opportunities for developing FIFA for Nintendo fans in the future.”

The game was initially announced for PC, Xbox 360 and PS3, so while Wii U was never in the picture for the game, it still marks a noticeable absence for a series that launches on every major platform each year. It’s not the only EA Sports title to avoid the system, as EA confirmed earlier this month that the Madden series will not see a release in 2013 on Wii U either.

JoystiqFIFA 14 not coming to Wii U due to poor FIFA 13 sales originally appeared on Joystiq on Fri, 17 May 2013 17:15:00 EST. Please see our terms for use of feeds.

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Nintendo: 3DS software sales up 52% year-on-year in US

Nintendo’s 3DS is holding on strong to its place in the hardware charts, backed up by some successful software – and by “some” we mean “2.1 million first-party titles” in the first four months of 2013, in the US only. This is an increase of 52 percent over the same period last year.

Lego City Undercover: The Chase Begins sold 94,000 physical and digital copies in the US since its launch on April 24 and hit No. 9 on the April NPD chart. Luigi’s Mansion: Dark Moon sold 140,000 units in April, for a lifetime total of 530,000 in the states.

Wedbush analyst Michael Pachter expected the 3DS to be the only major console with sales up from April 2012, with the Wii, Xbox 360, PS3 and Vita down year-over-year. Pachter found the Vita down 57 percent, while the 3DS was up 46 percent with 185,000 sales.

Continue reading Nintendo: 3DS software sales up 52% year-on-year in US

JoystiqNintendo: 3DS software sales up 52% year-on-year in US originally appeared on Joystiq on Thu, 16 May 2013 21:00:00 EST. Please see our terms for use of feeds.

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