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The Sports Desk – The MLB The Show 17 Road To The Show Rundown

MLB the Show 17 is almost out (March 28), and developer San Diego Studio has been saving some tantalizing new details about this year's Road to the Show mode until the end. This year gamers make important decisions for their created player through dialog interactions with GMs, advisors, coaches, and the media in new locations such as the team clubhouse and lockerroom. This journey from the minors to The Show is called Pave Your Path, and even has narration to give it some context and gravitas.

This week's Sports Desk not only discusses Pave Your Path, but also new details about Franchise mode, and includes a conversation with San Diego Studio community manager and game designer, Ramone Russell. Brian Shea and I grill Russell about Road to the Show, Franchise mode's player quirks, and much more in a special Sports Desk video.

During a recent Twitch livestream, the crew at San Diego Studio showed examples of some of the different conversations players encounter and the consequences they create. One such important moment takes place after you're drafted and you're talking to your new GM. Throw around some attitude, and the GM may reconsider not only drafting you, but refuse to sign you. This means you may go back to a junior college for a year, get older, and possibly affecting your standing in next year's draft. On the flip side, you'll end up with a new organization and some training points earned in the interim.

Apart from the different places Pave Your Path can take you, there are no blind alleys. In the livestream the team showed off a situation where their Road to the Show player had pissed off the brass with his general bad attitude, but after some conciliatory talk and the intervention of the players' college coach, the player was back on the opening day roster. However, this wasn't before he had a sitdown with the team manager, and it was clear the team was going to keep an eye on him. Some situations in the mode are more passive but just as important. A rousing speech by the manager, for example, may give your RTS player a double XP boost for that day.

Not to be left out, the game's Franchise mode (offline) also has a big addition of its own: player quirks. Quirks are player labels that not only let gamers know what he's capable of, but some of them even effect that player's PCI (plate coverage indicator), giving them a little bigger sweet spot. There are 20+ quirks in the game, such as Breaking Ball Hitter, Fighter (the player plays better in the ninth inning and beyond), Platoon (the player excels against a particular handed pitcher), Knee Buckler (that pitcher has a good breaking ball), Control Artist (this pitcher can limit his walks), and more. Some quirks turn on/off based on that player reaching certain attribute thresholds, but others have been applied directly by the development team.

Between Franchise mode's quirks and Road to the Show's Pave Your Path, this year's MLB the Show has some tentpole features that should elevate the game and make it stand out.

For more on MLB the Show 17 – including gameplay details and more on Franchise mode's quick manage and critical situations features – check out our Franchise mode tour with Shea and Ramone Russell, as well as this previous Sports Desk entry.

We Discuss MLB The Show 17's Road to the Show and Much More With Game Designer Ramone Russell

(Please visit the site to view this media)

Missed some of the previous Sports Desk entries? Take a look at the past installments via our Hub page by clicking on the banner below.

Have a suggestion or comment? Put it in the comments section below, send me an email, or reach me on twitter at @mattkato.

 

MUTANT FOOTBALL LEAGUE SNEAK PEEK CODES

Last Sports Desk featured an early look at Mutant Football League, and we were fortunate to have some codes for a sneak peek look via Steam of an early slice of the title. Those codes have gone out to a few random, lucky commenters, and I've sent those out via the Game Informer profile conversation system. So check the "Conversation" tab at the very top of the page at your login profile to see if you're one of the recipients.

Thanks for visiting and commenting! 

 

THE TICKER
A quick rundown of some of the sports news from the week.

Take a Look At Super Mega Baseball's Extensive Customization Features 
For more on the game, be sure to check out our previous Sports Desk coverage.

The Golf Club VR Review – Searching For That Perfect Swing 

www.GameInformer.com – The Feed

The Sports Desk – The MLB The Show 17 Road To The Show Rundown

MLB the Show 17 is almost out (March 28), and developer San Diego Studio has been saving some tantalizing new details about this year's Road to the Show mode until the end. This year gamers make important decisions for their created player through dialog interactions with GMs, advisors, coaches, and the media in new locations such as the team clubhouse and lockerroom. This journey from the minors to The Show is called Pave Your Path, and even has narration to give it some context and gravitas.

This week's Sports Desk not only discusses Pave Your Path, but also new details about Franchise mode, and includes a conversation with San Diego Studio community manager and game designer, Ramone Russell. Brian Shea and I grill Russell about Road to the Show, Franchise mode's player quirks, and much more in a special Sports Desk video.

During a recent Twitch livestream, the crew at San Diego Studio showed examples of some of the different conversations players encounter and the consequences they create. One such important moment takes place after you're drafted and you're talking to your new GM. Throw around some attitude, and the GM may reconsider not only drafting you, but refuse to sign you. This means you may go back to a junior college for a year, get older, and possibly affecting your standing in next year's draft. On the flip side, you'll end up with a new organization and some training points earned in the interim.

Apart from the different places Pave Your Path can take you, there are no blind alleys. In the livestream the team showed off a situation where their Road to the Show player had pissed off the brass with his general bad attitude, but after some conciliatory talk and the intervention of the players' college coach, the player was back on the opening day roster. However, this wasn't before he had a sitdown with the team manager, and it was clear the team was going to keep an eye on him. Some situations in the mode are more passive but just as important. A rousing speech by the manager, for example, may give your RTS player a double XP boost for that day.

Not to be left out, the game's Franchise mode (offline) also has a big addition of its own: player quirks. Quirks are player labels that not only let gamers know what he's capable of, but some of them even effect that player's PCI (plate coverage indicator), giving them a little bigger sweet spot. There are 20+ quirks in the game, such as Breaking Ball Hitter, Fighter (the player plays better in the ninth inning and beyond), Platoon (the player excels against a particular handed pitcher), Knee Buckler (that pitcher has a good breaking ball), Control Artist (this pitcher can limit his walks), and more. Some quirks turn on/off based on that player reaching certain attribute thresholds, but others have been applied directly by the development team.

Between Franchise mode's quirks and Road to the Show's Pave Your Path, this year's MLB the Show has some tentpole features that should elevate the game and make it stand out.

For more on MLB the Show 17 – including gameplay details and more on Franchise mode's quick manage and critical situations features – check out our Franchise mode tour with Shea and Ramone Russell, as well as this previous Sports Desk entry.

We Discuss MLB The Show 17's Road to the Show and Much More With Game Designer Ramone Russell

(Please visit the site to view this media)

Missed some of the previous Sports Desk entries? Take a look at the past installments via our Hub page by clicking on the banner below.

Have a suggestion or comment? Put it in the comments section below, send me an email, or reach me on twitter at @mattkato.

 

MUTANT FOOTBALL LEAGUE SNEAK PEEK CODES

Last Sports Desk featured an early look at Mutant Football League, and we were fortunate to have some codes for a sneak peek look via Steam of an early slice of the title. Those codes have gone out to a few random, lucky commenters, and I've sent those out via the Game Informer profile conversation system. So check the "Conversation" tab at the very top of the page at your login profile to see if you're one of the recipients.

Thanks for visiting and commenting! 

 

THE TICKER
A quick rundown of some of the sports news from the week.

Take a Look At Super Mega Baseball's Extensive Customization Features 
For more on the game, be sure to check out our previous Sports Desk coverage.

The Golf Club VR Review – Searching For That Perfect Swing 

www.GameInformer.com – The Feed

The Horizon Zero Dawn Real-World Road Trip Challenge

If you’ve been enjoying Horizon Zero Dawn in recent weeks, you don’t need to be told about the gorgeous environments the game boasts. The mountains, forests, and deserts of the game make for remarkable scenery, and astute observers will quickly recognize this is far more than a fantasy landscape. The world of Horizon is strongly based on the geography of real-world Colorado and Utah, and many of the vantage points you see in the game have real-world analogues you can visit. And you won’t even have to deal with killer robots along the way. 

Here’s our guide to a straight-up awesome road trip vacation that you could take in the real world, taking you past many of Aloy’s sites of adventure, and simultaneously letting you visit some of America’s most beautiful and engaging vacation spots. 

Note that the following includes minor spoilers for the locations visited and adventures undertaken during Horizon: Zero Dawn, but in every instance we’ve made a point to avoid discussing major plot points.

For the actual map of one potential route between the locations, here’s a link to a full Google Maps set of directions. You can check out a snapshot of that route below. Take the whole route, or pick your start and stop points along the way.

And just so you know where this info is coming from, you can check out the below in-game map of Horizon, with all the vantage points labeled. Note that our road trip doesn’t take you to every single vantage point (Faro Automated Solutions isn’t a real place). Also, it’s clear that several specific locations aren’t labeled by their real names in the game; for instance, the Air Force Academy becomes the Air Combat Academy. Finally, it’s interesting to note that a few locations in-game aren’t exactly where they are in the real world – but they’re often quite close. 

Without any further ado, here’s our suggestion for your next vacation.

First Stop: Colorado Springs

Fly or drive into Colorado Springs and set aside a few days to explore. In the game, Colorado Springs sits near where Aloy grew up, and squarely under the view of the Nora tribe. In the real world, the city and its environs offers plenty to discover, including the nearby Garden of the Gods, Pike’s Peak, and the Ute Valley Park. You can also head over to one of the game’s other vantage points, the Pioneers Museum (named the Explorer Museum in the game), which highlights the history of the region. 

Second Stop: Air Force Academy

While making your way north from Colorado Springs, plan a stop at the U.S. Air Force Academy, which allows visitors to tour its campus. In the game, this locale serves as a hub for the military during the days before the collapse of civilization, but in the real world it remains a preeminent educational institution for Air Force cadets. 

Third Stop: Denver

In Aloy’s world, approximately 1,000 years in the future, Denver has been overrun by both nature and machines, and its once towering buildings mostly destroyed. Today, Denver makes for a great urban stop in your cross-country vacation, including a great zoo, art museum, and certainly a stop at the Denver Museum of Nature & Science; the dinosaur fossil displays there should bring back memories of fighting Thunderjaws in the game. Try to catch a game at one Denver's sports arenas in honor of the in-game vantage point of Denver Stadium.

Fourth Stop: Red Rock Ampitheater

This locale carries a different name in the game, but there’s no mistaking the sloped outdoor seating of this famous concert site. In the game, this locale is a corrupted zone, dominated by red-tinged dinosaur-like machines. In the real-world, there are lots of reasons to make a stop after you’re finished exploring Denver’s interior. Beyond the opportunity to catch a show on the big stage, the surrounding areas offer ample opportunities for hiking through sandstone cliffs. 

Next Page: Continue your vacation west as you cross the mountains into Utah. 


www.GameInformer.com – The Feed

The Horizon Zero Dawn Real-World Road Trip Challenge

If you’ve been enjoying Horizon Zero Dawn in recent weeks, you don’t need to be told about the gorgeous environments the game boasts. The mountains, forests, and deserts of the game make for remarkable scenery, and astute observers will quickly recognize this is far more than a fantasy landscape. The world of Horizon is strongly based on the geography of real-world Colorado and Utah, and many of the vantage points you see in the game have real-world analogues you can visit. And you won’t even have to deal with killer robots along the way. 

Here’s our guide to a straight-up awesome road trip vacation that you could take in the real world, taking you past many of Aloy’s sites of adventure, and simultaneously letting you visit some of America’s most beautiful and engaging vacation spots. 

Note that the following includes minor spoilers for the locations visited and adventures undertaken during Horizon: Zero Dawn, but in every instance we’ve made a point to avoid discussing major plot points.

For the actual map of one potential route between the locations, here’s a link to a full Google Maps set of directions. You can check out a snapshot of that route below. Take the whole route, or pick your start and stop points along the way.

And just so you know where this info is coming from, you can check out the below in-game map of Horizon, with all the vantage points labeled. Note that our road trip doesn’t take you to every single vantage point (Faro Automated Solutions isn’t a real place). Also, it’s clear that several specific locations aren’t labeled by their real names in the game; for instance, the Air Force Academy becomes the Air Combat Academy. Finally, it’s interesting to note that a few locations in-game aren’t exactly where they are in the real world – but they’re often quite close. 

Without any further ado, here’s our suggestion for your next vacation.

First Stop: Colorado Springs

Fly or drive into Colorado Springs and set aside a few days to explore. In the game, Colorado Springs sits near where Aloy grew up, and squarely under the view of the Nora tribe. In the real world, the city and its environs offers plenty to discover, including the nearby Garden of the Gods, Pike’s Peak, and the Ute Valley Park. You can also head over to one of the game’s other vantage points, the Pioneers Museum (named the Explorer Museum in the game), which highlights the history of the region. 

Second Stop: Air Force Academy

While making your way north from Colorado Springs, plan a stop at the U.S. Air Force Academy, which allows visitors to tour its campus. In the game, this locale serves as a hub for the military during the days before the collapse of civilization, but in the real world it remains a preeminent educational institution for Air Force cadets. 

Third Stop: Denver

In Aloy’s world, approximately 1,000 years in the future, Denver has been overrun by both nature and machines, and its once towering buildings mostly destroyed. Today, Denver makes for a great urban stop in your cross-country vacation, including a great zoo, art museum, and certainly a stop at the Denver Museum of Nature & Science; the dinosaur fossil displays there should bring back memories of fighting Thunderjaws in the game. Try to catch a game at one Denver's sports arenas in honor of the in-game vantage point of Denver Stadium.

Fourth Stop: Red Rock Ampitheater

This locale carries a different name in the game, but there’s no mistaking the sloped outdoor seating of this famous concert site. In the game, this locale is a corrupted zone, dominated by red-tinged dinosaur-like machines. In the real-world, there are lots of reasons to make a stop after you’re finished exploring Denver’s interior. Beyond the opportunity to catch a show on the big stage, the surrounding areas offer ample opportunities for hiking through sandstone cliffs. 

Next Page: Continue your vacation west as you cross the mountains into Utah. 


www.GameInformer.com – The Feed

Road to the IGF: ConcernedApe’s Stardew Valley

Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG. …


Gamasutra News

Road to the IGF: Love Conquers All Games’ Ladykiller in a Bind

Gamasutra chats with Love Conquers All Games’ founder and namesake Christine Love about how she crafted IGF Award-nominated Ladykiller in a Bind, and why we don’t see more erotic rom-com games. …


Gamasutra News

Road to the IGF: Blendo Games’ Quadrilateral Cowboy

Blendo Games’ Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy’s design, influences, and four-year development. …


Gamasutra News

Road to the IGF: Ocelot Society’s Event[0]

In Event[0]& #8203;, players find themselves trapped aboard a space ship with no company except the ship’s AI, Kaizen. They can freely communicate with Kaizen using typed commands and questions, …


Gamasutra News

Road to the IGF: Student project Un Pas Fragile

A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. “It’s a slow-mo WarioWare that tells a story,” says developer Géraud de Courrèges. …


Gamasutra News

Road to the IGF: Student project Diaries of a Spaceport Janitor

Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties.  …


Gamasutra News