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Footage Of Unannounced Cryptic Studios Project Could Be Jurassic World Tie-In

Earlier this year, it was rumored that Cryptic Studios’ Seattle location had been shut down by owner Perfect World. Today footage from a number of former employees appears to point to one of the studio’s unreleased projects.

The video and images that have appeared show dinosaurs and other animation tests. According to fansite, artists that previously worked at Cryptic’s Seattle location reference this footage but label it as an “unannounced title.”

The project appears on the resume of animator Sabrina Phillips and demo reels for Jae Sung Han and Silvia Uchida. It’s important to note that this is never explicitly stated to be a Jurassic World game. The connective tissue is the figure in the blue polo shirt that bears a strong resemblance to Chris Pratt, who played Owen Grady in the film. 

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While Cryptic hasn’t commented about the status of its Seattle location, designer Svea Eppler indicates via her LinkedIn profile that the team was disbanded in April. The closure was apparently due to an international reorganization. Perfect World is headquartered in Beijing, China. 

Eppler and Phillips both indicate the project was headed to PC and current-gen consoles. Uchida’s LinkedIn account indicates the project was a “AAA MMOG” for Xbox One, PS4, and PC. The IP remains under NDA. Producer Tom Atkinson-Edwards describes the game as “open world.”

While Cryptic as a larger studio (there’s a location in Los Gatos, California) is working on Star Trek Online and Neverwinter, Perfect World has never commented on the status of its Seattle operation. The studio was purchased from Atari for $ 50 million in 2011.

We’ve reached out to Perfect World for a statement on the status of its Seattle location and this test footage. We’ll update should we receive a response.


Note: This story originally had the incorrect location for Cryptic Studios. It has been updated.


Our Take
It’s far too early to tell how this project would have come together. In fact, given that Cryptic as a larger entity still exists, it’s possible this is still in development. If it is, in fact, a Jurassic World tie-in, that would necessarily have some additional layers of secretiveness around it. 

The “man in blue” certainly bears a resemblance to Chris Pratt, but it’s far from definitive. What we can likely say is that a number of employees who were with the allegedly shuttered Cryptic Seattle location were working on this game prior to leaving the company. – The Feed

The pain of a project with too much work and too few people

Trails in the Sky SC featured a script longer than War and Peace but with just a handful of people working on editing it for localization — driving them almost beyond endurance. …

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Torment: Tides Of Numenera Delayed, Project Lead Departs

InXile has announced that its Kickstarted RPG, Torment: Tides of Numenera, won’t be making its late 2015 release. The studio now projects it will release sometime next year, but hasn’t pinned down a more specific release window.

The project was funded with more than $ 4 million in early April 2013 against a campaign goal of $ 900,000. In consideration of the stretch goals, the studio bumped its anticipated release from December 2014 to early 2015. 

In June 2014, the timetable was extended again, with a projected release of fourth quarter 2015. Now, fans are told to look toward 2016 for the project to come to fruition.

Additionally, project lead Kevin Saunders is leaving the studio. “With the major creative and production decisions now resolved, and the team charging full speed toward completing the game, inXile and I have decided it is time for me to depart from the studio,” he writes in a Kickstarter update. “I am proud of the project that I'm leaving in capable hands, and while I do not know what I'll do next, I look forward to new challenges and opportunities.”

Chris Keenan, who served as project lead on Wasteland 2 and the recently released director’s cut of that game, will be taking over. “As a fresh set of eyes on the project I can tell you it's shaping up to be the awesome experience you all expect and deserve,” he writes. “However, to maintain the quality standard we've set for ourselves, we can't rush through these final stages to get it out the door. Instead, we're going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.”

For more on Torment, check out our previous coverage.

[Source: Torment on Kickstarter]


Our Take
InXile’s first Kickstarted game, Wasteland 2, was extremely well received, but it too was significantly delayed. It’s clear that the team is a bit too ambitious when it comes to setting release expectations. A full year delay is necessary and will likely make for a better product, but it would be preferable to see a realistic delivery schedule up front. – The Feed

12 Minute Trailer Showcases Nearly All Of Project X Zone 2′s Cameos

Project X Zone features characters from Capcom, Bandai Namco, Sega, and even a few from Nintendo, and the latest trailer shows off a whole lot of them.

You can check out the 12 minute trailer below, which shows plenty of gameplay (which isn't too different from the original game) and methodically lists many of the characters you can expect to see in the game.

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For more on Project X Zone 2, you can read some of our hands-on impressions from E3 2015 right here.

[Via: Gematsu] – The Feed

Microsoft makes Project Spark game creation tool free-to-all

Refunds to come for recently purchased content as its “incubation engine,” which allows players to create their own games, is made free. …

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Project Spark Is Going Fully Free Starting Next Week

Microsoft has announced that its game creation toolset, Project Spark, will move from its microtransaction model to a new free, open creation model starting on October 5. Because of this, new and existing users of the game will be able to access previously paid DLC.

In addition to the move to free, Skybox Labs and Team Dakota's Project Spark is receiving an update on that same day to add new features. The changes include big boosts in the maximum terrain and maximum prop limit, over 200 new assets, a push to 100 total upload slots for each creator, and the removal of the Project Spark Marketplace, as well as the Project Spark Tour and Treasure Trove. The team has also revamped the achievements to cater more towards players and creators, and has changed the UGC ranking system to be based on downloads and favorites instead of up-votes and down-votes.

With the transition to a fully free model, those who have already spent money on Project Spark will be entitled to Microsoft Store credit equal to how much money they spent. The credit will be applied to accounts 30 to 60 days following October 5. Project Spark originally released last year to mixed reviews. If you’d like to learn more about what we thought of the creation tools, you can check out Kyle Hilliard’s review here.

[Source: Xbox Wire]

Our Take
Project Spark hasn't been on a lot of people's radars for quite some time. With Super Mario Maker reigniting a lot of players' interest in level creation tool, this is probably a smart move for the experimental creation tools. – The Feed

Fire Emblem Joins The Cast Of Project X Zone 2

I guess we can add Nintendo to the Sega, Capcom, and Bandai Namco mash-up strategy game.

Confirmed for release in North America back in April, Project X Zone 2 keeps adding unexpected cameos to its roster. Despite the impressive and disparate cast of characters from myriad franchises, Nintendo characters were unexpected, but the game is a 3DS exclusive after all. In the trailer below you will see Lucina and Chrom from Fire Emblem join the fray. I can't imagine we will see characters like Mario, Samus, or Link appear, but who knows? Maybe this Fire Emblem crossover will open the floodgates.

Project X Zone 2 arrives in North America on 3DS before the end of the year.

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I got my hands on Project X Zone 2 at E3 and used Mega Man X and Zero to take out Sigma. You can read about my experience here. You can read our review of the original Project X Zone here.

[Source: Bandai Namco Japan on YouTube, via Kotaku] – The Feed

Sony’s Project Morpheus has a new name

Sony’s virtual reality head-mounted display has been given a new name, with the company revealing that Project Morpheus will now simply be known as PlayStation VR. …

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Cliff Bleszinski’s Project BlueStreak Gets A Countdown Site And The Promise Of Updates

It looks like we'll be learning more about Cliff Bleszinski's free-to-play Project BlueStreak as early as tomorrow.

Cliff Bleszinski, best known for his work on Gears of War and Unreal Tournament, announced the game last summer. The game will be a free-to-player sci-fi arena shooter taking place in Los Angeles. Outside of a brief teaser shown earlier this year and those few details, however, we don't know much about the game.

BlueStreak has been a code name for the game since announcement and the recently launched countdown site references The Shattering, which may be the game's final, official name. You can check out the site here and register for an account.

Thanks Austin Suther for the news tip!

[Source:, @therealcliffyb]


Our Take
I don't know how excited I can get about a free-to-play arena sci-fi shooter, but I am certainly curious to learn more about the game. Bleszinski knows how to craft a shooter, so expectations are high. – The Feed

Second Life dev hopes to democratize VR with new project

Second Life creator Linden Lab is hard at work creating its next virtual world, “Project Sansar” – a virtual reality platform that aims to “democratize VR as a creative medium”. …

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