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Project Cars’ Track Travelog

A racing game's track roster is just as important as its car licenses, and Slightly Mad Studio's Project Cars title pounds the pavement around the world.

Project Cars tracks span the globe at over 30 locations, including many that will be well-known to racers of all stripes.

The game recently suffered another delay, and the new release date for the PlayStation 4, Xbox One, and PC versions is in May (with some free make-good DLC). The game is also coming to the Wii U, but it has no release date yet.

For another look at the game's customizable weather in action, take a look at my hands-on time with the game.

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Conker Swears Fecalty To Project Spark On April 23

It’s been a while since we heard anything substantial out of Microsoft regarding Project Spark. That changes today as Rare’s foul-mouthed, excrement-obsessed rodent mascot Conker stars in a new trailer.

Beginning on April 23, Project Spark creators will be able to start incorporating Conker into their work with new creation tools. That date also marks the launch of Conker’s Big Reunion: Episode 1.

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The trailer above was created entirely in Project Spark, which means that you can also incorporate flatulence into the game (if that’s something you’re into). While there’s no pricing available yet for the Conker content, you’ll only need the free version of Project Spark to play.

For more on Project Spark, check out our review.

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Fans Find Hidden Characters In Playtonic’s Project Ukelele Art

Earlier today, Playtonic Games (made of former Rare developers) offered some new details about its Banjo-Kazooie spiritual successor, and it hid some extra clues in the art.

Two piece of work in progress art were shown during Playtonic's presentation at EGX Rezzed, and then subsequently released online. The art shown during the presentation, however, was slightly different from the art officially released.

Below you will find the two pieces of art – the officially released art and the art shown during the presentation.

They're identical, except for a character obscured in the leaves in the bottom left corner. At the top of this story, we've highlighted the character so it's easier to identify.

Playtonic teased the hidden character with the following tweet, which implies that there may be more hidden characters to track down.

Update: Immediately above the hidden character, there can be seen an eye, which must belong to an additional, though much more obscure, character. You can click here for a larger version of the image above to get a better look.

The hidden character was discovered and called out by Cairn McDonald A.K.A. ‏@DrSalt on twitter.

The game's initial teaser image, seen below, appears to show different characters than the one hidden in the leaves above, prompting questions than answers about Project Ukelele's cast.

For more on the still ambiguous Project Ukulele, which is heading to Kickstarter in May, head here.

Thanks to Jeremy and zpk2013 for the news tip!

 

Our Take
We know so little at this point that it's hard to speculate, but I am excited to learn more come May. I wonder if the game will take a cue from Donkey Kong 64 and feature a collection of different playable characters and abilities.

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Former Rare Developers’ Playtonic Games Show More Of Project Ukelele, Kickstarter Coming Soon

Playtonic Games, a recently formed team of former Rare developers, is still being vague about its Banjo-Kazooie spiritual successor, but there are new images, and a Kickstarter is planned.

As part of its presentation at EGX Rezzed, Playtonic showcased its design philosophy for what the still codenamed Project Ukelele will be, and shared a few images of the game, which you can see above and below. Playtonic also announced the game will be supported with a Kickstarter, which launches in May.

Some other confirmed details about the game include that it will be a 3D platformer and it will appeal to fans of Banjo-Kazooie in terms of humor and target audience – don't expect mature content like that of Conker's Bad Fur Day. The game is being built with Unity and during a Q&A session, Playtonic said it considers Banjo-Kazooie and Tooie to be proof of protoypes for its new game. The studio says it is building the game for PC, but would love to bring it to whatever platforms the fans want, but that will be dictated by the Kickstarter.

They purposefully did not show off the protagonist characters (you can see their eyeballs here) because showing them would reveal gameplay mechanics, which they are not ready to share yet. Apparently the characters may have been hidden somewhere in the presentation, however, because this tweet does offer an ambiguous hint.

The team expressed interest in Skylanders and Amiibo-like toy compatibility, but it was far from an announcement or a hint – just an appreciation for the figures and their gameplay implications. Finally, Playtonic confirmed that Grant Kirkhope, composer on both Banjoe-Kazooie games, is involved with Project Ukelele, something Kirkhope reconfirmed with a tweet himself.

Finally, it didn't have anything to do with Project Ukelele, but the team discussed the importance of collectibles and commiserated about the the over-abundance of them in Donkey Kong 64 – a game many of the team members worked on and shared how difficult it was to test. They finished out their presentation saying that collectibles need to mean something.

The presentation was live streamed through Twitch and you can find an archive of it here. For more on Playtonic, head here and here.

[Source: @PlaytonicGames]

 

Our Take
3D, collectible-driven platformers are few and far between. Can't wait to learn more about the game in May.

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Report: Project Cars Pulls In For Another Pit Stop, Delayed Until May

Slightly Mad Studios has announced yet another delay for Project Cars. The title was most recently scheduled for an April 2 release after delays from last fall to March before the last postponement.

According to a statement received by Eurogamer, Now the game is slated for release some time in May, though the Wii U version is still unaccounted for. When it’s made available, the title will appear on Xbox One, PlayStation 4, and PC. 

Per the statement from studio head Ian Bell, free DLC will be offered at launch to compensate eager fans. We've reached out to Bandai Namco to confirm and will update as we're able. 

[Source: Eurogamer]

 

Our Take
Project Cars isn’t the only anticipated game to suffer a spate of short-term delays. The Witcher 3 also saw a number of postponements for polish. Given last fall’s many technically disappointing titles, developers and publishers are understandably concerned about pushing an unripe game out the door.

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Project Morpheus Launch Lineup To Take Shape At E3

The Project Morpheus VR headset already has a near-final prototype, which means developers now know the technical specs of the device and can transition from making short technical demos to producing full-fledged interactive projects. Sony president of worldwide studios Shuhei Yoshida says we can expect to see some of this content from both first- and third-parties at E3.

"In terms of numbers, I think we will have quite a good number of games at launch, because they are already in development," Yoshida says. "But at the same time, the important thing is how compelling these experiences are. We haven't shown the real games yet; we've only shown demos. Many teams are working on games – some of them we are trying to show at E3, and probably third parties as well, because we don't have the kit to provide to many teams, including our own teams as of yet. We will start to do that in late April or May, just in time for E3. So at E3, you will be able to see not entire lineups, but parts of lineups that are coming. And then you can make your own judgment. I'm pretty excited for it."

The Morpheus is slated to launch in the first half of 2016. To read our impressions of the demos on display at E3, click here.

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Sony’s Project Morpheus release window announced

During Game Developers Conference week, Sony announced a commercial release date for its virtual reality headset, codenamed Project Morpheus. …


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Former Rare Developers’ Playtonic Games To Unveil Project Ukelele Next Month

Playtonic Games, which is comprised of former Rare developers, will reveal its project next month at the EGX Rezzed event.

Playtonic Games revealed itself as a studio earlier this month, but didn't detail much about the project it is working on other than its code name, Project Ukelele. Next month, at a panel at EGX Rezzed, Gavin Price and Chris Sutherland as well as other Playtonic members will hold a 30 minutes developer session titled, A Rare Reunion: Rebirth of the 3D Platformer. During the session Playtonic promises to, "discuss the creation of the studio and even drop a few cheeky details on our first game!"

The panel will be streamed online on the EGX twitch channel and begins at 10 AM CT on March 14. For more on Playtonic Games, head here.

[Source: Playtonic Games, EGX Rezzed]

 

Our Take
I'm curious to see what Playtonic Games has up its sleeve. The teaser image for its game, seen above, recalls Banjo-Kazooie with the two sets of eyes, but the jungle leaves are reminiscent of Donkey Kong Country's jungles. I just hope it's not a free-to-play mobile game.

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Joystiq Presents: Close project

Mike Suszek (@mikesuszek) talks with Joystiq’s Editor in Chief Ludwig Kietzmann (@LudwigK) about the site’s history as well as a newfound opportunity to grow.

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Microsoft Announces Windows Holographic And HoloLens Augmented Reality Project

Microsoft has taken the other path. Instead of pursuing virtual reality like Oculus and Sony, the company has chosen to invest in augmented reality.

The concept video shown demonstrates potential applications for entertainment, design, engineering, and scientific exploration. Rather than lean on the term “augmented reality,” Microsoft has opted to call the project Windows Holographic.

Unlike virtual reality, which encloses the user in a simulated environment, augmented reality overlays digital constructs on top of the real environment. Every Windows 10 device will support Holographics.

In order to see the holograms, you're going to need to wear Microsoft's head-mounted display, the HoloLens. It features integrated sound and operates fully wirelessly. 

There are no external cameras, phones, or environmental markers required to make the device work. 

Developing…

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