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Project Sonic 2017 Is Now Named Sonic Forces

During today's "Gotta Go Fast" South By Southwest panel, Sonic Team finally revealed the name for its upcoming mainline entry in the Sonic franchise. Known as Project Sonic 2017 since its announcement in July of last year, Sonic Team's upcoming game is now officially known as Sonic Forces.

No additional details were revealed, but if you missed the initial teaser trailer from last year, you can check that out below.

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Sonic Forces is set to hit PlayStation 4, Xbox One, Switch, and PC during holiday 2017.

 

Our Take
I'm glad Sega is finally talking about Sonic Forces and giving it a proper name. I was getting tired of saying and writing "Project Sonic 2017." 

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Last Chance To Grab Borderlands 2, Project Cars On Xbox Games With Gold

Today is the last chance for Xbox Live Gold subscribers to nab some pretty sweet titles like loot-shooter Borderlands 2 and racing sim Project Cars.

Starting tomorrow, online shooter Evolve will be free on Xbox One, while XBLA title Heavy Weapon will be available on Xbox 360, with Xbox One compatibility. Horror game Layers of Fear is free for the rest of the month as well.

 

[Source: Major Nelson]

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Last Chance To Grab Borderlands 2, Project Cars On Xbox Games With Gold

Today is the last chance for Xbox Live Gold subscribers to nab some pretty sweet titles like loot-shooter Borderlands 2 and racing sim Project Cars.

Starting tomorrow, online shooter Evolve will be free on Xbox One, while XBLA title Heavy Weapon will be available on Xbox 360, with Xbox One compatibility. Horror game Layers of Fear is free for the rest of the month as well.

 

[Source: Major Nelson]

www.GameInformer.com – The Feed

Blog: Bootstrapping crazy ideas within a larger project

The intro for I Expect You To Die went from an unsupported free-time passion project to a key part of the shipped experience. This article details the choices that allowed this to happen. …


Gamasutra News

Round 2 of Project Discovery seeks to use Eve Online to discover actual planets

Eve Online’s latest foray into crowdsourced, citizen science uses in-game player exploration data to advance real-world efforts seeking to discover planets beyond our solar system. …


Gamasutra News

Square Enix Announces Project Prelude Rune

Square Enix has branched out into numerous genres in recent years, but the publisher will always be inextricably tied with the Japanese role-playing game genre. In keeping with that tradition, the publisher today revealed the founding of a new studio called Studio Istolia, along with the premiere project from the new developer – a mysterious new RPG codenamed Project Prelude Rune. 

Square Enix is being pretty cagey about the content of the new role-playing game, sharing only a brief description of what fans can expect from the story. “The project aims to build a new RPG with a new fantasy: unfolding across a vast land teeming with life,” reads the announcement press release. “Nurtured by the earth, the many peoples of this land dare to dream, fighting for what is just—and this is their tale.” 

While we don’t know too much about the new game, the leadership of Studio Istolia offers some hints about what we can expect. Studio head and Project Prelude Rune producer Hideo Baba has a long history in RPG development, primarily as a producer on Namco Bandai’s Tales series, including recent entries Tales of Xillia and Tales of Zestiria. Istolia is also tied to a Greek word meaning “story,” which seems to suggest the general focus for the team. 

We'll keep an eye on Studio Istolia, and share news about the in-progress RPG as we learn more.

 

Our Take
Square Enix has made some big moves in recent weeks, most notably a new partnership with Marvel. Even as the publisher continues to broaden its palette, it is clear that the publisher isn’t losing touch with its original identity as a hotbed for RPG development. 

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Alt.Ctrl.GDC Showcase: Student project Zombie Crawler

In Zombie Crawler, players become the creeping dead, using their hands on a custom designed treadmill to pull themselves toward a human victim. …


Gamasutra News

Road to the IGF: Student project Un Pas Fragile

A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. “It’s a slow-mo WarioWare that tells a story,” says developer Géraud de Courrèges. …


Gamasutra News

Road to the IGF: Student project Diaries of a Spaceport Janitor

Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties.  …


Gamasutra News

Project Cars 2 Ups The Ante In Late 2017

Slightly Mad Studios has officially unveiled Project Cars 2, and while the sequel aims to replicate the first game's simulation-based racing, multitude of different racing series, and plethora of options, it's also trying to push itself even further.

While all the game's features have not yet been announced, the one big game-changer so far is the dynamic weather system that combines a 24-hour day/night cycle with different weather conditions across the seasons. Conditions change as you race, demanding you adapt to previously dry curves that are now wet, as well as the fact that they may be wet in different places and affected by other cars and changing levels of track debris. Adding this up across different track surfaces (including snow), and you will constantly adapt as new challenges arise on the track from turn to turn.

Project Cars 2 will launch with over 170 licensed cars, which is a big step up from the 60 that the first game debuted with, and PC 2 includes new and old vehicle types and series, including Rallycross and IndyCar.

The game also claims to have "the largest track roster of any console racing game ever" (no specifics given), and has VR headset support (Vive and Oculus for now), and triple-monitor 12K support on PC.

Project Cars 2 comes out in late 2017 on PlayStation 4, Xbox One, and PC.

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