Master of The Free World Productions | Jumpcut Entertainment Network

Microsoft Announces Windows Holographic And HoloLens Augmented Reality Project

Microsoft has taken the other path. Instead of pursuing virtual reality like Oculus and Sony, the company has chosen to invest in augmented reality.

The concept video shown demonstrates potential applications for entertainment, design, engineering, and scientific exploration. Rather than lean on the term “augmented reality,” Microsoft has opted to call the project Windows Holographic.

Unlike virtual reality, which encloses the user in a simulated environment, augmented reality overlays digital constructs on top of the real environment. Every Windows 10 device will support Holographics.

In order to see the holograms, you're going to need to wear Microsoft's head-mounted display, the HoloLens. It features integrated sound and operates fully wirelessly. 

There are no external cameras, phones, or environmental markers required to make the device work. 

Developing… – The Feed

Drive through this Project Cars trailer

Bandai Namco offered a new trailer for Project Cars today, the upcoming racing game from World of Speed and Need for Speed: Shift developer Slightly Mad Studios. In development for PC, Xbox One, PS4 and Wii U, the game features both competitive and a…
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‘Project Treasure’ is a free-to-play, 4-player action game for Wii U

Katsuhiro Harada, famed lover of sunglasses and director of the Tekken series, announced a new game for Wii U from Namco Bandai. Codenamed Project Treasure, the four-player co-op game for Wii U will focus on hunting for treasure and fighting enemies….
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Shadowrun Team’s Third Project Will Change The Way You Think About Kickstarter

Today, Harebrained Schemes launched its third Kickstarter project. The studio, which has successfully funded two Shadowrun campaigns and the digital/tabletop hybrid Golem Arcana is returning to the crowdfunding platform, but not how you might expect.

Shadowrun: Hong Kong is definitely going to happen, which isn’t something most Kickstarter projects can claim. Instead of looking to the community as the sole source of revenue, Harebrained Schemes hopes to engage its fanbase as partners. 

“With Shadowrun Returns we asked the community to fund the game. We were only the 3rd Kickstarter ever to surpass $ 1 million, so the concept of stretch goals was very new,” says Mitch Gitelman, Harebrained Schemes co-founder and executive producer for Shadowrun. “Dragonfall was free to our backers as the second city promised in our stretch goals; and then Director’s Cut was a free upgrade for all Dragonfall owners, so that initial investment essentially delivered three games.”

Unlike those past endeavors, Hong Kong is already well into development. Harebrained Schemes is using its own funds to create the title, but it has aspirations for the game beyond its resources alone. 

“We've got a budget, a plan, and a story we're really excited about, and it's a 12-hour campaign,” Gitelman says. “But there’s so much more we can do and want to do with this game that didn’t fit into our budget.”

Harebrained Schemes is essentially starting at the stretch goal phase, but that’s not how the studio is thinking of them. “We don’t think of them as stretch goals – they’re co-funding goals,” Gitelman tells us. “The more the Kickstarter raises, the more game we’ll be able to make. Essentially, we have a co-funding relationship with the players – instead of going to a publisher to finish it off, we are going to the fans. So if they want to have this cool stuff as well, hopefully they will back us.”

The first target of $ 100,000 will fund revamped controls with further benchmarks leading to animatic cutscenes, another principal character, and side missions. There are currently five goals, with all funded at the $ 300,000 level, but depending on progress, more could be added.

The Hong Kong campaign will be non-linear, just like Dragonfall (the second Shadowrun campaign funded by the original Kickstarter). “We are looking for more ways to open it up even earlier so you have a sense of exploration and urgency,” Gitelman says. “There will be new cybertech, new weapons, outfits, characters, and new creature types featured prominently in the game. And as with the other releases, there will also be an updated editor so our creators have access to all the new features.”

While Seattle and Berlin are prominent cities in the Shadowrun universe, Harebrained Schemes has good reason for bringing the action to the east. “There is a metric ton of untapped potential in the Shadowrun IP,” Gitelman tells us. “This game has been around for over 25 years and there’s been hundreds of books written. That’s why we didn’t go back to Seattle. We are traveling all over the world to show you the world of Shadowrun, not just a different part of Seattle.”

Hong Kong will change up the relationship players have with Shadowrun’s blend of magic and technology. “There is this concept of Wild Magic – based on the Chinese culture – and it works differently in Hong Kong; it works in unexpected ways. Hong Kong contains fantastic elements for a new Shadowrun setting: an underworld of triads, tongs, and gangs to navigate, wild Asian magic to harness, and bleeding edge cybertech to equip.  Plus, Hong Kong’s culture is steeped in 'guanxi' – a network of influence and relationships based upon 'face' – a combination of social status, and prestige.”

When Shadowrun: Hong Kong was first teased in December, many wondered what this would mean for the studio’s long-term business model. One thing is certain. Harebrained Schemes wants to maintain its independence for the benefit of its fans.

“We wish to avoid imperial entanglement,” Gitelman says. “We are fiercely independent and we only serve one master – our audience.   

He says this new approach to Kickstarter isn’t necessarily a maturing (the studio may decide to approach things as it has in the past once again) or a weening. 

“It’s adapting our approach to the needs of the project,” Gitelman explains. “Funding our games through Kickstarter allows us to talk with our audience and deliver a product they really want to play. It is both beneficial to the company (with a built in paying audience) as well as the community.”

That relationship with the community has allowed Harebrained Schemes to grow five-fold since the launch of the first Shadowrun campaign in April 2012. The studio started with fewer than 10 employees and now employs nearly 50 individuals on three teams. These include Shadowrun, Golem Arcana, and another video game, Necropolis (to be demoed for the first time at PAX East).

With Harebrained Schemes’ success on Kickstarter, we asked Gitelman to share some advice for others hoping to bring their projects to life. “Crawl, Walk, Run. You can’t deliver multiple projects until you prove you can do one successfully,” he says. “It’s about over-delivering on your commitments and being passionate about serving your audience, building their trust, and staying committed to them.”

Shadowrun: Hong Kong is live on Kickstarter now.

Update: Harebrained Schemes has already achieved its $ 100,000 funding goal. At the time of update (3:23 p.m. Eastern on January 13), the project has raised $ 123,435. – The Feed

The Game Outcomes Project: Building effective teams

Born from a survey that yielded data about the most effective practices for team-based game development, The Game Outcomes Project is back — this time, with info on how to build your team. …

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Clock Tower successor ‘Project Scissors’ becomes NightCry, gets live action teaser

The spiritual successor to the Clock Tower survival horror series, Project Scissors, has a new name and a new live action teaser. The game is now called NightCry, and the trailer is definitely creepy, if a little light on information. One thing that …
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Video Offers Update On Fan-Made Super Mario 64 Remake Project

The Super Mario 64 HD remake project has a new video update showcasing levels, characters other than Mario, and some enemies.

The project, which is a non-profit high-definition remake of the Nintendo 64 classic,  is helmed by Aryoksini, mStuff, Callum Martin, Chadtronic and anyone else who wants to be involved. You can find out more about the game by heading here which also offers details on how to help.

Nintendo tends to shut these types of projects down, but this one has been in progress publicly for more than a year.

(Please visit the site to view this media)

For the game's earlier video updates and more information head here. – The Feed

The Jewish Play Project, or ‘that’s funny, Taito — you don’t look Jewish.’

“In looking at toys, games, pinball and video games we’re at over 80 companies and over 150 people. The Jewish Play Project has been initiated to support investigation of this history in much greater depth.” …

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Project Spark Shares Its 25 Favorite User Created Levels Of 2014

Though its only been fully released for about three months, hundreds of thousands of levels have already been created in Project Spark, and developer Team Dakota has whittled the list down to their favorites.

You can check out its list of 25 favorite levels alongside the creator's gamertags.

25. Home Alone – Short Dark Stories (by nelsonjav)
24. Project Project Spark (by DavidJCobb)
22. The Necromagical Pumpkin Patrol (by charlotti)
21. Take the Blue One (by Ralme)
20. Super Spark 64 (by Rodrigo Bezzi)
19. Prologue – Escape from Vilkas (by II Loomis II)
18. Stuff and Things – A Game (by NieNieChu)
17. Murder is Random v1.1 (by LadyLexUK)
16. Eve’s Story (by Holy LightRider)
15. Gradius Fox (by Paradoxmoomoose)
14. Godzilla v3.0 (by Rust Plague)
13. Ultimate Frisbee (by Ianlrod)
12. Soundodger (by MindcraftMax)
11. #ARM Kingdom in Peril (by ST Aabra)
10. Stallion (by ValTrust)
9. Super 16+ (by Defco 7T)
8. Treys Adventure (by AnteRehn)
7. Pixel Run (by Chrisco)
6. Short Film in Space (by x4ormulA1Rac3rx)
5. Little Big Plan It (by Mr Xbob)
4. Orbit 32 – Void Origins (by Wertandrew2)
3. #ARM The Cynbal Wars (by xx1MAN1RIOTxx)
2. R.T. (by Spawn N8NE)
1. Dark Mines (by GrzesiekBialek)

For our review of Project Spark, head here. Surprisingly, the Crash Bandicoot levle that I poured my heart and soul into, did not make the list. You can see the level below in our Project Spark Test Chamber.

(Please visit the site to view this media)

The next big update for the Project Spark, the Epic Artist World Builder pack, is coming soon. You can find out more about it here.

[Source: Project Spark]


Our Take
One of the things I liked about Project Spark was how it was good at surfacing the best creations from others. I also appreciate how Team Dakota is going the extra mile by curating more of its favorites of the year in list form. – The Feed

Touhou Project games coming to PlayStation 4, PS Vita

The Touhou Project will make its console and portable debut in Japan starting next year with the launch of a series of officially licensed, fan-made games for the PlayStation 4 and PS Vita, series creator ZUN revealed this week (via Siliconera).

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