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Round 2 of Project Discovery seeks to use Eve Online to discover actual planets

Eve Online’s latest foray into crowdsourced, citizen science uses in-game player exploration data to advance real-world efforts seeking to discover planets beyond our solar system. …

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Square Enix Announces Project Prelude Rune

Square Enix has branched out into numerous genres in recent years, but the publisher will always be inextricably tied with the Japanese role-playing game genre. In keeping with that tradition, the publisher today revealed the founding of a new studio called Studio Istolia, along with the premiere project from the new developer – a mysterious new RPG codenamed Project Prelude Rune. 

Square Enix is being pretty cagey about the content of the new role-playing game, sharing only a brief description of what fans can expect from the story. “The project aims to build a new RPG with a new fantasy: unfolding across a vast land teeming with life,” reads the announcement press release. “Nurtured by the earth, the many peoples of this land dare to dream, fighting for what is just—and this is their tale.” 

While we don’t know too much about the new game, the leadership of Studio Istolia offers some hints about what we can expect. Studio head and Project Prelude Rune producer Hideo Baba has a long history in RPG development, primarily as a producer on Namco Bandai’s Tales series, including recent entries Tales of Xillia and Tales of Zestiria. Istolia is also tied to a Greek word meaning “story,” which seems to suggest the general focus for the team. 

We'll keep an eye on Studio Istolia, and share news about the in-progress RPG as we learn more.


Our Take
Square Enix has made some big moves in recent weeks, most notably a new partnership with Marvel. Even as the publisher continues to broaden its palette, it is clear that the publisher isn’t losing touch with its original identity as a hotbed for RPG development. – The Feed

Alt.Ctrl.GDC Showcase: Student project Zombie Crawler

In Zombie Crawler, players become the creeping dead, using their hands on a custom designed treadmill to pull themselves toward a human victim. …

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Road to the IGF: Student project Un Pas Fragile

A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. “It’s a slow-mo WarioWare that tells a story,” says developer Géraud de Courrèges. …

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Road to the IGF: Student project Diaries of a Spaceport Janitor

Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties.  …

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Project Cars 2 Ups The Ante In Late 2017

Slightly Mad Studios has officially unveiled Project Cars 2, and while the sequel aims to replicate the first game's simulation-based racing, multitude of different racing series, and plethora of options, it's also trying to push itself even further.

While all the game's features have not yet been announced, the one big game-changer so far is the dynamic weather system that combines a 24-hour day/night cycle with different weather conditions across the seasons. Conditions change as you race, demanding you adapt to previously dry curves that are now wet, as well as the fact that they may be wet in different places and affected by other cars and changing levels of track debris. Adding this up across different track surfaces (including snow), and you will constantly adapt as new challenges arise on the track from turn to turn.

Project Cars 2 will launch with over 170 licensed cars, which is a big step up from the 60 that the first game debuted with, and PC 2 includes new and old vehicle types and series, including Rallycross and IndyCar.

The game also claims to have "the largest track roster of any console racing game ever" (no specifics given), and has VR headset support (Vive and Oculus for now), and triple-monitor 12K support on PC.

Project Cars 2 comes out in late 2017 on PlayStation 4, Xbox One, and PC.

(Please visit the site to view this media) – The Feed

Forza Horizon Dev Opening New Studio For Non-Racing Project

Forza Horizon developer Playground Games has announced that it is opening a second studio in order to start work on a new open-world, non-racing title. has the news, talking to Ralph Fulton, founder and creative director at the developer, who said, "We feel like we've become pretty good at racing games over the years. We can always get better, we can always strive to get better, but we'd love to prove ourselves in a different genre. That's another goal of Project 2, to allow us to do that."

The new studio will be close to the existing one in Leamington Spa, England, and Playground is in the process of hiring a leadership team for the project. Fulton didn't give any details about the game other than that it was open world and not a racing title, and stressed that the company remains committed to the Forza Horizon franchise.



Our Take
I don't know anything about starting up a studio, but Fulton's comments in the article (click the source link above) seem like Playground is approaching the project in the right way. Playground doesn't want to overload their existing staff, and yet the studio and project – even in a different genre – won't be a complete abandonment of what they've already learned or a start over from scratch. I'm excited to find out more about the game. – The Feed

Former Rockstar Royalty Leslie Benzies Announces New Game Project

Former Rockstar North president Leslie Benzies (Grand Theft Auto V, Red Dead Redemption, GTA Online) is looking to Amazon Lumberyard for his next project, working title Everywhere.

“I am proud to have been part of past advancements in gaming,” says Benzies ,“but I am even more excited about what we have in store for the future. The working title of this new game is “EVERYWHERE” and the vision is long term,with the capacity to develop and grow forever. Our goal is to create a platfom where players can be entertained, and also entertain others while blurring the lines between reality, and a simulated world.”

In addition to Benzies, other high-caliber former-Rockstar talent is on the team, including Colin Entwistle and Matthew Smith.

Our Take
This is an interesting and fascinating move. Lumberyard is the place to be for integration between user/viewer and streaming efforts today, with Twitch integration and all kinds of bells and whistles of that nature. I'm really, really curious to see what this team's take on persistent worlds is going to be,  and how users will interact using Lumberyard's abilities. Some part of me yearns to go back to when games didn't involve all kinds of watching, spamming, and constant interaction between the game world, users, and players, but that's the future right? There's room for all kinds of games in this world and honestly with this team behind it, this looks like it could be something major for online gaming worlds. – The Feed

Obsidian Teases Project Louisiana

Pillars of Eternity/Fallout: New Vegas developer Obsidian has started teasing its next project dubbed Project Louisiana.

Nobody knows what the title is, although fans are already hoping it's Fallout related.

The full image below also has the following quote: "I used to dream that when my god came back, he would forgive us. That's the trouble with dreams. Sooner or later, we all have to wake up." A quick Google search of the quote came up with nothing.

[Source: Obsidian]


Our Take
My gut says I don't think it's Fallout related, but I'd love to be wrong. – The Feed

Road to the IGF: Student project Lily – Colors of Santa Luz

Lily – Colors of Santa Luz is a game about a civilian trying to sneak away from soldiers that have overtaken his city, and shield a little girl from seeing the horrors of war. …

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