Master of The Free World Productions | Jumpcut Entertainment Network

Skulls of the Shogun cuts down Windows pricing at launch

Skulls of the Shogun will launch at a special introductory price on January 30. Both the Windows 8 and Windows Surface versions will launch at a reduced $ 10 (normally $ 15), while the Windows Phone version will be available for $ 5, down from its normal $ 7.

The timing on the promotional launch place is vague at the moment – the press release past the break says the discounts will last for a “limited time.” A day in dog years? Less than 12 parsecs? The length of the Japanese feudal period, roughly seven centuries?

(Don’t worry, we’ll let you know when it’s over.)

Continue reading Skulls of the Shogun cuts down Windows pricing at launch

JoystiqSkulls of the Shogun cuts down Windows pricing at launch originally appeared on Joystiq on Wed, 23 Jan 2013 22:30:00 EST. Please see our terms for use of feeds.

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Microsoft’s Surface tablets match iPad pricing

Newsbrief: Microsoft has priced its upcoming Surface tablets in line with the market leader, Apple’s iPad, charging $ 499 for a 32GB model and $ 699 for the 64GB model ($ 100 extra for its keyboard cover). The newest iPad models have a starting price of $ 499 for the 16GB edition, $ 599 for 32GB, and $ 699 for 32GB. Other rival tablet makers, like Google and Amazon, however, offer smaller tablets that sell for as cheap as $ 199. A …


Gamasutra News

Fieldrunners 2 surpasses $1 million in sales, Subatomic defends premium App Store pricing

Fieldrunners surpasses $  1 million in sales, Subatomic

Fieldrunners 2 recently broke $ 1 million in sales, about a month and half since launch. The original Fieldrunners by Subatomic Studios launched during the infancy of the iOS App Store nearly four years ago and was a runaway hit, eventually being ported to several platforms. It wasn’t a sure bet by Subatomic that a sequel would do well, given the increased competition in the marketplace now and, particularly, at the premium price of $ 2.99 for the iPhone version and $ 7.99 on iPad.

“These high price points have generated a lot of criticism,” Alec Shobin, marketing manager at Subatomic, told Joystiq. “But when I explain our strategy to fans, they always understand our situation. Fieldrunners 2 was made over the course of two years by a team of about 20 people. When I explain that we have to go with premium prices because we want to cover our costs in order to continue making super high quality games for a niche, hardcore audience, it really clicks with them and makes them want to support our cause.”

Shobin notes Fieldrunners 2 launched and immediately became the second-highest paid app on the US App Store. What he thinks is more important is the game reached number eight in the top-grossing category without being free-to-play nor having in-app purchases.

Continue reading Fieldrunners 2 surpasses $ 1 million in sales, Subatomic defends premium App Store pricing

JoystiqFieldrunners 2 surpasses $ 1 million in sales, Subatomic defends premium App Store pricing originally appeared on Joystiq on Wed, 26 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.

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Demons’ Score in-app purchases create regional pricing disparity

Demons' Score inapp purchased unlocks are Westonly

Demons’ Score, Square Enix’s iOS rhythm-combat game, charges North American and European players far more than Japanese players for its total content. Pocket Gamer reports nearly all the Western versions’ purchasable unlocks are included upfront in the Japanese version, minus consumable potions. When added together, these in-app purchases come to around $ 40, bringing the total cost of the iNiS-developed game up to $ 47. That’s more than double the Japanese version, which costs around $ 19 (¥1500) with those IAPs already included.

The IAPs are tied to boss fights; each defeated boss unlocks a costume, voice, and song – the first boss unlock costs $ 2.99. As songs are tied to in-app purchases, those paying only the initial $ 6.99 have far less music to hand compared to those willing to spend – kind of important with a rhythm action game. The IAPs also upscale quickly, with the unlock for the ‘SATAN’ difficulty mode priced at $ 9.99, nearly 50% more than the game itself costs.

What this means is that many players are being priced out of content provided by many renowned Japanese composers. Not only is the pricing structure so hostile, but it compares very unfavorably to the all-inclusive, far cheaper Japanese model. Either way, reviewers on the App Store are clearly unimpressed with Square Enix’s approach, as Demons’ Score is currently sitting on a rating of 2 and half stars.

JoystiqDemons’ Score in-app purchases create regional pricing disparity originally appeared on Joystiq on Mon, 24 Sep 2012 13:30:00 EST. Please see our terms for use of feeds.

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Joystiq

Twitter Reaction: Wii U Pricing, Launch Details

A few minutes after Nintendo's press conference concluded, I asked my Twitter followers for their first thoughts on Wii U's pricing and launch details. If you missed the news, the Wii U launches in North America on November 18 with an 8GB model ($ 299), and a 32GB model ($ 349). The reaction to the pricing and launch lineup is decidedly mixed, but it seems like everyone agrees that it's great to see Bayonetta getting a sequel.

Listed below is an array of Wii U opinions occurring withing roughly 30 minutes. Say what you will about Twitter, but I think it provides a great look at gamer thoughts on Nintendo's console future. Feel free to post your own two cents in the comments section below.

www.GameInformer.com – The Feed

Microsoft local currency pricing on Xbox Marketplace items an ‘error’

Microsoft local currency pricing on Xbox Marketplace items an 'error'

Microsoft states local currency options on the Xbox Marketplace that showed up yesterday were a “display error.” SaveandQuitGaming caught the real money options early in the day, which also appeared on the European marketplace as well.

“Today, a few Avatar items appeared with an option to purchase with local currency, instead of Microsoft Points,” a company spokesperson told Joystiq. “This display error doesn’t signal a change in payment options, but rather an error in how the offers were configured in our services which resulted in an inconsistent experience. It is in the process of being resolved.”

Initially it appeared this conversion was the beginning of the rumor from earlier this year that Microsoft would do away with its space bucks in favor of real currency. But, that simply seems to not be the case at this time.

Continue reading Microsoft local currency pricing on Xbox Marketplace items an ‘error’

JoystiqMicrosoft local currency pricing on Xbox Marketplace items an ‘error’ originally appeared on Joystiq on Thu, 09 Aug 2012 08:00:00 EST. Please see our terms for use of feeds.

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Iwata: Wii U’s timing relative to competition isn’t important, but pricing is

“Being first in the next generation race is not important at all,” Nintendo president Satoru Iwata told Gamasutra in a recent interview. “One of the reasons we believe this is the time for Nintendo to launch the Wii U is it’s going to be important for the world.”

The world, it turns out, is full of people who have just bought an HDTV and don’t plan to replace it anytime soon, and people who might want an alternative to an expensive tablet – albeit one that can’t leave the house. Both of these aspects provide an opportunity for a device like the Wii U with a novel second screen. By providing an interesting new angle, Iwata hopes to return Nintendo to profitability. “I just cannot say that it’s a good thing for Nintendo at all to record an annual loss for two or more years in a row,” the world’s most deadpan video game executive said.

Though Iwata isn’t concerned with being first to market (even though the Wii U will be), he is very concerned about its price, having learned a painful lesson from the 3DS launch. “The pricing of Wii U is going to be one of the most important elements when it is going to be launched,” he said. “The environment is different. Wii U is going to be launching in a different environment than when the Wii was launched. Also, the involvement surrounding [mobile and social] businesses is different than several years ago.”

What isn’t different from several years ago is Nintendo’s confidence in doing its own thing. “We have not changed our strategy. In other words, we just do not care what kind of ‘more beef’ console Microsoft and Sony might produce in 2013. Our focus is on how we can make our new console different than [others],” Iwata said, reproduced here because we really wanted to put Iwata saying “more beef” into our post.

JoystiqIwata: Wii U’s timing relative to competition isn’t important, but pricing is originally appeared on Joystiq on Fri, 20 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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Joystiq

GDC Europe reminds on highlights, final 24 hours for early pricing

This year’s GDC Europe is almost here, and if you’re looking to attend, organizers are reminding there’s just one day left to secure discounted passes for the August show. Those who register online before the July 18th deadline will save up to 200 Euros on individual show passes. Since those lower prices are about to expire, now’s a great time to sign up for what promises to be the biggest and most exciting GDC Europe …


Gamasutra News

“People are going to be pleasantly surprised” — Reggie on Wii U pricing

While it didn’t announce how much the Wii U would cost at its E3 media briefing this week, Nintendo did say this week that consumers would be “pleasantly surprised” with the price point.

The wording comes from Nintendo of America boss Reggis Fils-Aime. He explains the company’s pricing approach: “Nintendo believes in being a mass market product, so unlike our competitors when they’ve launched historical systems to maybe start at a really high price and work their way down, we don’t believe in that. We want to launch at a price that’s going to represent an ongoing great value.

“You look at the Wii; Wii stayed at $ 250 for a really long time, and so we’re going to give that same level of thought to the Wii U. How do we launch at a value that we’re going to be able to sustain for a long time? I think people are going to be pleasantly surprised, if you will, about the way we’re managing the value equation.”

Wii U will be out this holiday, possibly in November.


That VideoGame Blog

Indie initiative hopes to prove developer-controlled pricing is good for everybody

Online distribution has certainly given smaller developers more freedom in how they develop and launch their games, but 2DBoy co-founder Ron Carmel (World of Goo) believes that some of these digital channels suffer from unfair pricing restrictions, and he’s started a new initiative to change all that. Today, Carmel launched a new promotion called “Because We May,” during which developers from all over the industry will lower the prices of their games on the platforms …


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