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[Update] Pokémon Go’s Candy Boosting Halloween Event Has Begun

Update: Announced with a October 26 start date, Pokémon Go's Halloween event, which boosts candy distribution and the appearance rate of spooky Pokémon, has already started.

Along with the increase in candy and Pokémon through November 1, the event also adds a new loading screen. It's all very exciting.

Original story:

Niantic has announced a special Halloween event for Pokémon Go that lasts through the end of October. During this event, candy rewards will be on multipliers, and certain "spooky" Pokémon will spawn at much higher rates.

The popular trick or treating tradition of Halloween is all about getting as much candy as possible, and developer Niantic is carrying that spirit into Pokémon Go. Over the course of this event, the following candy bonuses will be rewarded:

  • Every Pokémon catch rewards six candies instead of three
  • Professor gives you two candies for every Pokémon you transfer to him instead of one
  • Buddy Pokémon reward you candy 4x faster than usual
  • 2x as much candy from egg hatches

In addition, the following Pokémon will be "much more common" during the event:

  • Zubat
  • Golbat
  • Gastly
  • Haunter
  • Gengar
  • Drowzee
  • Hypno

The Halloween themed event runs from October 26 through November 1.

[Source: Pokémon]


Our Take
Although Pokémon Go has seen a big dip in activity, it remains one of the most popular apps in the world. I've even lost much of my interest, but I could see this getting me back into it. While I could hardly use more Drowzees or Zubats, I can't wait to earn as much candy as possible as I work to evolve some of the remaining stragglers to fill out my Pokédex. – The Feed

Pokémon Go Boosts Candy Rewards For Halloween Event

Niantic has announced a special Halloween event for Pokémon Go that lasts through the end of October. During this event, candy rewards will be on multipliers, and certain "spooky" Pokémon will spawn at much higher rates.

The popular trick or treating tradition of Halloween is all about getting as much candy as possible, and developer Niantic is carrying that spirit into Pokémon Go. Over the course of this event, the following candy bonuses will be rewarded:

  • Every Pokémon catch rewards six candies instead of three
  • Professor gives you two candies for every Pokémon you transfer to him instead of one
  • Buddy Pokémon reward you candy 4x faster than usual
  • 2x as much candy from egg hatches

In addition, the following Pokémon will be "much more common" during the event:

  • Zubat
  • Golbat
  • Gastly
  • Haunter
  • Gengar
  • Drowzee
  • Hypno

The Halloween themed event runs from October 26 through November 1.

[Source: Pokémon]


Our Take
Although Pokémon Go has seen a big dip in activity, it remains one of the most popular apps in the world. I've even lost much of my interest, but I could see this getting me back into it. While I could hardly use more Drowzees or Zubats, I can't wait to earn as much candy as possible as I work to evolve some of the remaining stragglers to fill out my Pokédex. – The Feed

Pokemon Go pulled $600M in revenue faster than any other mobile game

Pokemon Go was able to earn $ 600 million twice as fast as the previous record holder, thanks in part to its unique playerbase. …

Gamasutra News

Nostalgic Fan Makes Endearing Commercial For Pokémon

The Pokémon series is continuing a landmark 20-year anniversary. Pokémon Go become a global phenomenon, events have been held throughout the year, and the start of the next generation of the franchise is less than a month away. It's a great time to be a fan of the little pocket monsters, with one going so far as to make this professional-looking advertisement.

John Wikstrom's video starts with a childhood memory of collecting every Pokémon
thing possible, then jumps forward to an adult trying to find that magic again. The video is heartfelt, and probably how many people will feel about the series when they get their hands on Sun and Moon.

(Please visit the site to view this media)

[Source: John Wikstrom via Youtube] – The Feed

Ten Monster Hunters To Play While You Wait For Pokémon Sun & Moon

Pokémon has become a household name in the 20 years since
its release, sparking one cultural phenomenon after another. As the release
date for the Generation VII looms ever closer it can be difficult to contain the
excitement to new monsters to search for far and wide. With over 279 million
units sold, it's no wonder that other developers have followed suit. While some
of the worst ones were blatant cash grabs, others didn't get released in time
or outside of Japan.  These games may not
be exactly the same as Pokémon, but they add a little spice to the already
amazing formula, sometimes even improving upon it.

Robopon 2
Gameboy Advance, 2002

While the first Robopon game was an obvious rip-off of the Pokémon
formula, the sequel improved it tremendously. In this game, robots called
Robopon replace the pocket monsters we've grown to know and love. Getting these
little robots is a different process too, with players combining items rather
than grinding encounters hoping to find one. Legend titles replace gyms, but
each battle is its own story arc that could almost be a game on its own. The
protagonist goes from thwarting Yakuza, helping aliens find love, and getting
in the middle of a parody Apple-Microsoft corporate takeover. Each storyline
also involves traveling to the past, which gives the world an obscene amount of
backstory. Combat is just as different, taking a more traditional RPG style
with four party members. Robopon can be customized with different attacks and
colors, making each player's party unique. Having this option is almost
required because the various robot designs in the game aren't particularly
inspired. Some of them are entirely useless as well since the game has a cap on
the overall growth on each robot. Speaking of ineffectual things, multiplayer
features for Robopon were robust but also mostly inaccessible even at the
height of the series' popularity. While this series certainly started on the
wrong foot, it ended up being a fairly good experience.

Dokapon: Monster

Gameboy Advance,
Dungeon crawling has been part of the Pokémon series since
players first stepped into Mt. Moon, but it wasn't until 2006 that players got
a spin-off series dedicated to it. People didn't have to wait that long though,
as Dokapon came out in 2001. The storyline starts off fairly basic as the
protagonist tries to follow in his absentee father's footsteps of becoming a
licensed adventurer. Soon there are clown pirates, ancient ruins and haunted
lighthouses to change things up. This game (which isn't part of the Dokapon
Kingdom series) is a mixture of mechanics from the mainline Pokémon series as
well as Mystery Dungeon. Monster taming is coupled with randomly generated
dungeons, along with the harsh difficulty the genre is known for. This game
takes the idea of catching monsters quite literally, as you must set traps and
bait before you can battle for a creature's loyalty. The battle system is a
basic rock-paper-scissors format with two extra neutral options, making it much
simpler than trying to counter the 18 types in Pokémon. The real difficulty
comes from a punishing save system and roulettes for various interactions.
Every item you pick up in dungeon is a game of chance that has you hoping you'll
find something useful. Some of the more important mechanics aren't tied to this
randomness (like monster catching) but it can make the game feel like grinding
at its best and painfully unlucky at its worst. This game is extremely hit or
miss, but for those that want a harder Mystery Dungeon it's one of the best
answers you'll find.

Shin Megami Tensei
PlayStation 2,
2004 – Also on: iOS, 3DS, PSP, Vita
While Pokémon perfected having little monsters fight at your
side, it was SMT that started it all. Western gamers didn't see a proper SMT
release stateside until 2004, but the series actually began in 1992, making its
monster-capturing mechanics older than Pokémon by a few years. Players could
fight various demons inspired by folklore from around the world or try to
negotiate with them to join your side. Convincing demons to be your friends
isn't the only way you acquire them.  In
fact, the most powerful demons players can recruit are the result of fusing two
that you already own. The stakes are high in these games as the player can
choose to lead the world to authoritarian rule or allow it to become survival
of the fittest. These two options are fairly polarizing, giving the game some
tough decisions and mature themes you wouldn't see in the Pokémon universe.
This also allows the game to be brutally difficult while still being
believable. For example, it's easy to think that everything will kill you in
Shin Megami Tensei III: Nocturne because the game starts with demons bringing
about the end of the world. This series takes pride in the fact that you'll die
time and again, giving it an extremely old-school feel even with modern-day
releases like the recent SMT IV: Apocalypse. Thankfully, the music and demon design
are so wonderfully crafted that it's less frustrating to die to the same
otherworldly horror time and again. It isn't as kid-friendly or as easy as
Pokémon, but the Shin Megami Tensei games are competent monster tamer RPGs that
can explore some macabre stories and scary myths. You can easily hop into the
latest entry for the series Shin Megami Tensei IV: Apocalypse on the 3DS, which I highly
recommend for the Pokémon fan looking for a game as mature as they've become.

Dragon Quest Monsters
Gameboy Color,
2000 – Also on: GBA, Nintendo DS
At first glance, Dragon Quest Monsters might seem like a
clone trying to ride on Pokémon's coattails, but in fact it may be the
opposite. This spin-off series was the product of expanding a system in Dragon
Quest V which came out in 1992 but was never released stateside. Rather than
the fighting you expect from a game like Pokémon, Dragon Quest Monsters
features a 3-on-3 battle system. This allows your team to have more of an
effect on one another, but also makes fights less straightforward. If that
wasn't complicated enough, each monster has its own personality, which can
affect how it fights. So a more reckless monster will want to continue to
attack the opposition rather than try to heal your teammates. Either way these
monsters are still pretty to look at since all the character design is done by
Dragon Ball Z creator Akira Toriyama.  The
most recent series, Dragon Quest Monsters Joker, has done away with random
battles to further differentiate itself from Pokémon. The newest entry Joker 3 was
released in Japan this year, though there hasn't been any talk of it coming
stateside yet. For now the best entry to try out the series is Dragon Quest
Monsters: Joker 2


iOS, Android,
A straight-up Pokémon parody right down
to the title, Pocket Mortys still does an amazing job paying homage to the
beloved franchise. The game starts with Rick and Morty, from the hit Adult Swim
show of the same name, in the garage lab when an alternate-reality costumed
Rick emerges from a portal to try to catch the Morty we all know and love. Once
the original Rick finds out about the "Morty craze" that has taken over the
Citadel of Ricks, he decides to catch as many as he can. Almost everything is
an exact replica of mechanics and tropes from Pokémon, though most are either
simpler or more vulgar instead. Here rock-paper-scissors replaces type
match-ups, and nihilistic dialogue supersedes the cutesy conversations normally
found in Pokémon games. There are even badges and an
end-game boss in the form of the Council of Ricks. Strangely enough Pocket
Mortys is harder as well, with limited resources and being locked out of the "Morty
Center" when you're out training. With no reliable way to heal your team, the solution
becomes buying items from a store you can access any time. This is where the
free-to-play elements rear their ugly head, as you can pay real money or watch
ads to get in-game currency. Despite this hurdle, Pocket Mortys manages to be a
fun clone that respects its inspiration while also poking fun at it.


2013 – Also on: Android
Kairosoft has been in the mobile game
industry since 1996, though they didn't really release games in the US until
Game Dev Story in 2011. They've mainly made management simulators, which is the
basis for Beastie Bay. Players must build homes for each of their captured
animals, as well as pay upkeep costs and try to court tourists. It isn't until
you get to the combat system where the similarities are the most apparent. After
converting monsters of increasing absurdity to your side with bait, they help
you in a team of three to explore new areas. These monsters fall into five
category types, adding some strategy to battles. When expeditions take too long,
you're forced into eating food resources, cementing the fact that this is a
management sim above all else. While it's short and has some fairly basic
monster designs, Beastie Bay is a cute distraction for a little while.


3DS, 2015

Ghost stories have always enthralled us
but they're an even bigger deal in Japan. These ghosts are known as Yokai there
and though they once were seen as scary they are now used as inspiration for
cute toys or crazy tattoos. These monsters with established storylines are ripe
for a game about trying to befriend as many as you can. That's easier said than
done, as getting Yokai to fight with you involves bribing them with food or
items.  Fighting with your newfound
friends is a strange affair consisting of 3-on-3 rotation battles with auto
attacks. Because of this combat is just as much about the monsters you choose
as it is about the position you put them in. It's less involved than Pokémon
overall but still requires some strategy. Navigating this world full of scary
spirits is more akin to the Mega Man Battle Network games, with more of a focus
on exploring a lot of a small environment rather than traveling across the
land. The random encounters are also different since Yokai are "hiding in plain
sight" you have to try to find them in bushes or under cars. NPCs play a much bigger
role as well, handing out small quests or dropping hints of where to recruit
Yokai. These interactions make the world seem more vibrant but also smaller,
since many of the story arcs include the same characters. The recent sequel changed things up a bit by going back in time, though it wasn't the innovation the series needs. While Yokai Watch
didn't dethrone Pokémon as the most popular monster catching franchise, it's
still a fairly fun series if slightly less complex.

Digimon: Cyber Sleuth
PS4, Vita, 2016

has a reputation for being a Pokémon clone, though it got its start in an
entirely different market. Digimon was first marketed as "Tamagotchis for boys"
but eventually the two had TV shows that competed for views. Even the video
games were different for the most part, until the recent release of Cyber
Sleuth. Most Digimon games have been closer to action RPGs, whereas this is
closer to a traditional turn-based style game. While the localization in this
title is mixed, the story is still enjoyable. The main character is turned into
a half digital being by an "Eater," after which they're recruited by a cyber
investigation squad. The story is mostly focused on these human counterparts,
though the battles are strictly focused on the digital monsters. There are
still some Tamagotchi elements in the form of a farm that allows you to feed
and pick up poop to your heart's content. Some things were changed though, like
digivolutions crossing over various species to make it easier to obtain them
all. With 250 different Digimon to find, Cyber Sleuth could easily keep you entertained
for a while.

Denpa Men Series
3DS, 2012

Wi-Fi signals aren't just things that get you internet access,
if this game is to be believed. Instead they are also home to the Denpa Men,
who ride these "waves" to get around. Thankfully your 3DS can see them, letting
you recruit them to fight through various dungeons. These various little guys
only have a few differences between them, like colors or antennas that give
them abilities. The real attachment comes from leveling them up into more
prominent party members. It's a fairly standard RPG in all other respects,
though a limited story helps guide the player along. The first Denpa Man you
meet says a loved one got kidnapped to the top of a tower, but needs your help
finding friends to make the journey. Not every game needs to be overly
complicated though, so having a quick, breezy story in Denpa Men makes it an
easy RPG to pick up and play.

Puzzle and Dragons

iOS, Android, 2012

This pick
kind of stretches the term "Pokémon-like" but it's for a good cause. P&D is
a match-three puzzle game much like Pokémon Puzzle League, but adds a monster-catching
aspect that includes great designs and guest characters. Recently the series even crossed over with Mario characters on a 3DS exclusive bundle. With no story to speak
of, players are thrust into a world of running through dungeons while trying to
get monsters on their side. Capturing these monsters is mostly up to chance as
they only sometimes drop "eggs" that contain copies of them after being
defeated. This where the free-to-play elements come in, as you can pay for
chances to use a vending machine to get rarer monsters. Although this seems
silly to do since almost all monsters have drop rates, Puzzle and Dragons is one
of the highest-grossing apps in existence and the first to gross $ 1 billion in
revenue. That's because although it starts off as a simple puzzle game, the
more a player understands the higher the skill ceiling becomes. It isn't long
before just matching three pieces turns into manipulating the entire board for
giant combos. While this game isn't a grand adventure, it still manages to be
fun and engaging without having to cost a cent.

Something about taming the monsters that you're
supposed to be afraid of as a kid is enthralling in its own right. To turn them
into your friends is a step beyond that. Almost everyone yearns for an
adventure where you conquer your fears and find out new things about the world
around you. Pokémon and other monster-tamer RPGs try to capture this feeling
every time a player gets their first creature to embark on their quest. This
sense of exploration and wonder has permeated this genre with an amazing amount
of resilience. It's no wonder why the wait is so hard to have a new professor
welcome us to the wonderful world of Pokémon. – The Feed

Five Ways Pokémon Sun And Moon Adds Depth To A Classic Formula

With just a month before their release, the enthusiasm for Pokémon
Sun and Moon is swelling. At the height of this hype, The Pokémon Company has
given everyone a peek at the final product with a recent demo. While we can't say
for certain that everything in the demo is reflective of the final product,
this appetizer gives us a good idea of what the main course might be like.

The Graphics
From the first moment you boot up the demo you can tell that
this is on another level graphically. While X/Y and Omega Ruby/Alpha Sapphire dabbled
in 3D, they were still technically based on a 2D grid. Sun and Moon go all-in,
adding depth that changes how players interact with the game. Opposing trainers
now watch the player's movements within a line of sight. This gives the
environments a sense of scale that is reinforced by new cutscenes that show
Pokémon at their actual heights compared to the trainer. The final battle of
the demo's main trial with a larger-than-life Hakamo-o felt way more
intimidating when it was towering over the player character just moments

Super Effective Battle Tweak
The battle system has been one of the most consistent mechanics
in the Pokémon series, but with Sun and Moon it seems to be changing for the
better. The easiest addition to spot is each move now has flavor text about
whether it'll be effective against the current opponent. This probably won't
affect the competitive scene too much since most of the players will have
memorized how the 18 different Pokémon types interact with each other, but it's
perfect for the casual player that forgets how rock is super effective against flying.
Another welcome change is the ability to check what status changes each Pokémon
has. This isn't limited to status ailments like before, instead expanding to
more nitty-gritty details like changes in attributes. Both of these changes have
the potential to allow players to focus more on the battle and less on the
details outside of team-building.

Evolution Of Music
One of the other biggest mainstays of the Pokémon franchise
has been the music. Almost everyone knows how the battle theme sounds even as
each new entry in the series gets a remixed version. It perfectly jives to the
wail of the other musical scores, which in turn makes them feel classic already.
While music during the day comes with a predictable ukulele tones, the track at
night comes with a surprisingly calming score that reminds me of the National
Park theme from Gold and Silver. These different tunes are complemented by Pokémon
cries that sound off whenever the player is near tall grass. It's just one of
the new features that makes the world feel more alive.

New Features
Going on a safari in the world of Pokémon has been a dream
for those who have grown up with the franchise. Pokémon Snap gave us a taste of
that in 1999, and Sun and Moon's Pokéfinder has been built up to be a spiritual
successor to that cult classic. Unfortunately this doesn't seem to be the case,
as the chances to take photos in the demo are heavily controlled and there's no
scoring system for any creatures that you snap. Hopefully the Pokéfinder
sequences aren't as restrictive in the full game. While the photography feature
is a bit underwhelming, riding Pokémon is as satisfying as you would hope. Being
a nuisance on a Tauros feels wonderfully ridiculous and makes me wonder what
function the bicycle will have in this new generation. In the past we've been
able to surf with Gyarados or fly with Charizard, but seeing the idea expanded
upon in this manner feels like a natural evolution.

A Bone To Pick With Team Skull
Just as certain mechanics have changed over the Pokémon
series, the various antagonistic teams have as well. We've been introduced to
Sun and Moon's heinous Team Skull slowly, so while their motives are still a
mystery their personality has been pretty noticeable. The grunts are the most
ridiculous yet, dancing as they walk like caricatures from the '90s. Their
admin Plumeria seems to be an anime trope, going from non-threatening to
sadistic as soon as her minions ask for help. They're an interesting bunch that
is sure to obstruct the player throughout the story. On the other end of the
spectrum, Professor Kukui is especially helpful to the player within the demo; if
our time with him in this short snippet is any indication, he may be more
involved than previous Pokémon scholars. It's a little strange how he
researches moves by having Pokémon use them on him, so hopefully we learn more
about his unique studying methods next month.

After months of getting information piecemeal,
it's awesome that everyone can finally get their hands on this quick demo. If
it is any indication, Pokémon Sun and Moon are going to innovate this 20-year-old
series in some practical and useful ways. While we haven't had a chance to try
out some things, this demo seems to indicate the final game will be a solid
entry for the series. – The Feed

Burning Questions For Pokémon Sun & Moon

The release of Pokémon Sun and Moon next month ends an uncharacteristically large gap between the release of core Pokémon games. Omega Ruby and Alpha Sapphire release two years ago, which has given us plenty of time to come up with questions about the next entry in the series, as well as the broader Pokémon universe. We make it a point to ask long-time series producer, director and composer Junichi Masuda important Pokémon questions whenever we get to talk to him, like what does Rare Candy taste like, what really happens inside a Pokéball, and what's the deal with Klefki? This interview is no different, and you will also learn some new details about Pokémon Sun and Moon.

Game Informer: Is Yungoos/Gumshoos modeled after Donald Trump?

Junichi Masuda: It’s a very American-centric question I think, and actually a lot of people sent me comparison photos on Twitter pointing out the resemblance. But we had started the design of this Pokémon a long time back, and we didn’t have any intention to make it look like Donald Trump.

Have any Pokémon designs ever been inspired by current events?

Shigeru Ohmori: We don’t really look at current events that are going on, but one thing we do do sometimes when designing Pokémon is kind of see what kids of that era might like. Like for example maybe if there’s like a popular animal as a pet in a certain era then we might wanna try to come up with a certain Pokémon based off of that, to kind of really just focus on what kids of this era might like.

You can at least admit that the resemblance is pretty uncanny, right?

Junichi Masuda: Yeah, we were really surprised when I saw those photos. I can see why people would think it would look similar, especially the hair style.

Why Hawaii for Sun and Moon?

Shigeru Ohmori: It kind of goes back to we knew this was gonna be a 20th anniversary game. I really went back to kind of just the basics to really re-examine at this time 20 years of Pokémon: What are Pokémon? What kind of creatures are they as living beings? For example, when thinking about how to really just best express this concept I knew I wanted to focus on this idea of life and how the sun and moon are involved with creating life on this planet, and in terms of a region that would be best representative of that.

I have been to Hawaii a lot on vacations, and I know how good Hawaii is. It captures it all. You get all the warm sun, and it’s full of life and nature and it really captures all these concepts that I wanted to go through – the sun and the moon affecting life on this planet – and also kind of how the people in Hawaii really live with nature, and I felt that would just be a kind of suitable inspiration for the region that would one day express these concepts.

Some of the first trailers for the game shows concept art of vehicles. Are vehicles going to be an important part of the game? Are we going to see more vehicles in Pokémon Sun and Moon?

Shigeru Ohmori: This goes back to the conceptual stages. We really wanted to kind of re-examine or put the focus again on the relationship between humans and Pokémon and come up with a lot of different ideas about how they might interact with each other and the world. How they might, for example, work together or live together. So a lot of conceptual art pieces in the beginning stages showed maybe humans would be using vehicles and the Pokémon would be riding in them. As development went on, we kind of settled in terms of getting around in the game using the Pokémon ride feature, where you can ride on a variety of different Pokémon, so the focus really isn’t specifically on a lot of more vehicles then you would see in the past. I mean, there are some vehicles in the game that do appear.

We’ve only seen the original Kanto Pokémon in Alola forms. What's the reason for that?

Shigeru Ohmori: This is really my first time working as a director on a completely all-new title. Last time, Omega Ruby and Alpha Sapphire was kind of remake of an older title. Also with this being the 20th anniversary, I was just thinking that we have so many fans – long-time fans of the game that have played since the beginning, and I really wanted to have a special surprise for those players. Also for the fact that Pokémon from the Kanto region of the original game are probably the most recognizable among long-time fans. So I really wanted to kind of focus on them and give them kind of them a new take on their appearance to really surprise them. But at the same time, by having the new appearance they kind of look like new Pokémon for a lot of new players who are maybe just getting started with Pokémon. So that was the reason we decided to focus on Kanto Pokémon.

We saw Professor Oak’s cousin in a recent trailer. Are we going to see more of Professor Oak’s extended family in the game?

Junichi Masuda: The cousin character, Samson Oak – we actually put that guy in the game to represent the Alola variants. He’s kind of an Alola variant himself, and that’s kind of his goal in the Alola region: to research these Pokémon that have adapted to the Alolan environment and changed how they appear. There are some other characters that may show up and may be recognized by fans of the previous games. So there’s some characters recurring, and maybe they show up with a different look than they had before. But in terms of Oak’s extended family, I think this is the only guy in Sun and Moon.

In Omega Ruby and Alpha Sapphire, you could soar over the top of the map? Are you going to be able to do that in Sun and Moon?

Shigeru Ohmori: With Omega Ruby and Alpha Sapphire, it being kind of a remake of a game from over a decade ago, we really wanted to show it from a different perspective, which is why we did the soar feature, which allows you to fly the skies. But with Sun and Moon, we really put the focus more on doing this rite of passage to travel across to different islands. We really put the focus more on walking the islands with your own two feet.

Have you been surprised by the success of Pokémon Go? And has any of that game's success factored into the development of Sun and Moon?

Junichi Masuda: First, with Pokémon Go, I personally didn't expect it to be such a big phenomenon that it had become. When we were first beginning the development of the game, I really just kind of expected it a lot – I mean, I guessed a lot of people would play it, but a smaller thing, where people would just enjoy going outside and catching some Pokémon. That was really actually where we put the focus of the game. We really wanted to kind of distill the experience of catching Pokémon, make it a simple experience, you can go outdoors specifically, walk around, find Pokémon, and catch them. I really just wanted to kind of express that concept with the Pokémon Go application.

And because of that we took Pokémon Go – we knew from the beginning, that was the direction of the game and with Sun and Moon, we wanted it to be more a deep experience, that people would spend a lot more time enjoying the game, not just catching Pokémon but also raising them and getting into the battling. Really just being immersed and enjoying the Pokémon universe. In terms of whether Go's success affected Sun and Moon? It didn't affect the development of the game, any of the features, but I think it's going to affect it in a way that, more people, for example, maybe just learned about Pokémon, or came back to Pokémon through Go. I think the awareness of Pokémon in general is a lot higher, so that may affect Sun and Moon in a certain way.

Will there be any cross-promotion between the two games, Pokémon Go and Sun & Moon? Like, Pokémon unlocking in one because you played the other, etc.?

Junichi Masuda: With Pokémon Go, yeah, we definitely want to have some kind of – at some point – some kind of connectivity, some way the games can interact. A lot of people, of course, knew Pokémon from the animated series, but Pokémon Go reached even way more people than the anime. It's released in more countries and has reached a much wider audience. So, I think a lot of people maybe learned about Pokémon for the first time from Pokémon Go, the core concept of throwing out a Pokéball and catching a Pokémon, so we don't want to waste that. We want people who picked up Pokémon and learned about it through Pokémon Go to also play Sun and Moon and the main series games. We want to have a kind of way to connect the two, or have a way for people who enjoyed one to enjoy some of their progress in the other. But that will definitely come down the road.

Are you personally playing Pokémon Go. And more importantly, do you know how to find Ditto?

Junichi Masuda: [laughs] Definitely I'm playing the game. Actually, I worked on the game as well, and one of the things that I helped develop was the ball-throwing mechanic, the physics and everything like that. I did a lot of detail work on that. I think I need to be good at it, as one of the people who created it! Of course, I'm only level 24, so I might be quite low level compared to some other people, but yes, both of us are playing it. In terms of Ditto, we've got some ideas – that's really all I can say."

For more about the overlap of Go and the development of Sun and Moon, the fan game Uranium, and Masuda and Ohmori's thoughts on there being too much water, head to page two. – The Feed

Is The Pokémon Gumshoos Based On Donald Trump?

Maybe Russia isn't the only country trying to stir things up this election from afar… Pokémon Sun and Moon feature a Pokémon (Yungoos/Gumshoos) that looks a lot like Donald Trump. Was this intentional on the part of the developer?

We asked that question of producer Junichi Masuda, who replied:

"It’s a very American-centric question I think," said Masuda, "and actually a lot of people sent me comparison photos on Twitter pointing out the resemblance. But we had started the design of this Pokémon a long time back, and we didn’t have any intention to make it look like Donald Trump."

Interestingly, the game's website describes Yungoos as a "big eater that is never satisfied," and who has "a terrible temper when it's hungry…" The Pokémon is also not native to Alola region of the game, but rather an immigrant who was brought into deal with the explosion in population of other Pokémon.

We can't wait to see if the real Donald says anything about the resemblance via his very active Twitter account.

For more important questions regarding the games, check out our full list of Burning Questions for Masuda. – The Feed

Latest Pokémon Go Update Improves Plus Functionality, Adds Notification Filters

Although it's hard to find due to its massive popularity, the Pokémon Go Plus accessory could use some work. It doesn't notify you of Pokémon you haven't seen before, and it can sometimes be difficult to catch more rare Pokémon you've already seen, since the device doesn't do a great job of distinguishing PokéStops from Pokémon, or Dragonites from Pidgeys.

The latest update to Pokémon Go doesn't fix all these issues, but it makes it easier to stratify what you're running around for. After this update, Pokémon Go Plus users will be able to specify whether they want to receive notifications for only Pokémon, PokéStops, or both. This means that if you're only interested in loading up on Pokéballs during your morning jog, you can make it so all the Rattatas that would usually pop up will now fly under your radar.

The update also improves the connection to the Plus by making sure the device stays connected even after entering the Pokémon encounter state, or while interacting with gyms.

[Source: Pokémon Go]


Our Take
This should address many people's issues with the Plus, though it doesn't address other, more important issues like not being able to catch new Pokémon. They also need to fix the issue where I still haven't been able to find one of the dang things. – The Feed

Fans Find Final Starter Evolutions, New Pokémon Hidden In Sun And Moon Demo

The Pokémon
Sun and Moon demo that released today has been datamined for a treasure trove of new information. Besides the final forms of the three starters, the rest of the Ultra Beasts and several unannounced Pokémon
were found.

If you don't want to be spoiled I suggest closing this article and hiding in a cave until next month.

The videos below confirm the final evolutions leak was indeed true. According to that leak, the final typing for the starters will be Grass/Flying for Rowlet's evolution, Water/Fairy for Poppolio, and Fire/Dark for Litten. Also revealed are new Alolan forms for the Geodude family and an extremely round-faced Persian.This time around it seems the legendaries have pre-evolutions, which is a series first. Besides that you can see models for evolutions of previously announced Pokémon
in the first video and shiny colors in the second.

(Please visit the site to view this media)

(Please visit the site to view this media)

You can check out a list of Pokémon
released so far here as well as the latest trailer.

[Source: Kaphotics Youtube]


Our Take
The confirmed starter evolutions reinforces my decision to go with Rowlet, though I swear that Litten better not turn into a Fire/Fighting. Overall the new designs are spectacular as they're varied but not terribly silly.The demo already makes a strong case for buying the game and this leak solidifies it for me. – The Feed