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Super Stardust ‘spiritual successor’ coming to PlayStation 4

Super Stardust 'spiritual successor' coming to PlayStation 4

Finnish developer Housemarque announced today that it’s working on a “spiritual successor” to the Super Stardust series for the PlayStation 4.

Housemarque’s twin-stick shooter Super Stardust HD launched as a downloadable title during the PlayStation 3′s first year of release. The company followed up with the PS3-exclusive zombie shooter Dead Nation and the multiplatform Outland, and made its PS Vita debut last year with Super Stardust Delta.

“We truly believe that better technology can lead to better gameplay,” Housemarque’s CEO Ilari Kuittinen explains. “The more tools and resources we have at our disposal, the better.”

Kuittinen continues: “Think of Super Stardust HD: at the time, PlayStation 3 gave us the opportunity to populate the game with thousands of interactive objects and implement the game’s famous ‘spherical gameplay’. Today, we can take advantage of the architecture of PlayStation 4 to create incredible visuals with direct impact on the way the new game feels.”

Housemarque additionally revealed that it is working on “another unannounced PS4 project.” The company will announce further details regarding both games later this year.

JoystiqSuper Stardust ‘spiritual successor’ coming to PlayStation 4 originally appeared on Joystiq on Thu, 23 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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Best of PlayStation Network Vol. 1 coming to retail next month

Best of PlayStation Network Vol 1 coming to retail next month

A boxed retail collection of PlayStation Network titles will hit store shelves on June 25, bringing four games and a $ 40 price tag with it. Best of PlayStation Network Vol. 1, the first in a series of “Best of” releases according to the announcement, includes When Vikings Attack, Sound Shapes, Tokyo Jungle and Fat Princess.

No word on when Vol. 2 will follow or what games will be included with it, but for the time being this seems like a pretty legit way to save “nearly $ 15.” Folks interested in internetless PlayStation Networking might also want to check out Journey‘s Collector’s Edition, which is also a collection of acclaimed PSN games on physical caveman media for cavemen.

JoystiqBest of PlayStation Network Vol. 1 coming to retail next month originally appeared on Joystiq on Wed, 22 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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Reader Discussion: Xbox One Or PlayStation 4?

Back in February we learned a lot, but not all, about Sony's PlayStation 4. Today we got a similar peek into Microsoft's next-generation console, the Xbox One. We still have a lot to learn come E3, including cost and system versions, but that isn't stopping us from talking about what's looking better at this point.

For me, it's a pretty close call. The improvements to the DualShock 4 controller appear to be narrowing Microsoft's advantage in that department. While I'm excited for both systems, I wasn't blown away by the game announcements at either console reveal. Both companies are focusing on how their machines will become entertainment hubs in our living rooms.

I'm still processing the Xbox One reveal, but I recall being more enthusiastic following the PlayStation 4 announcement. It's been confirmed that the Xbox One requires a fee to play used games, something Sony hasn't confirmed for the PS4. While there is still a chance that the PS4 will implement similar restrictions on second-hand games, it gives the manufacturer a slight edge for me right now.

How about you folks? Which console is more appealing to you right now? Any Wii U cheerleaders out there?

Visit our Xbox Reveal Headquarters for complete coverage of today's news. 

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The Tech Spec Test: Xbox One Vs. PlayStation 4

What's a next-gen console
war if not a chest-puffing match? Here's a quick look at the tech specs of the newly
announced Xbox One from Microsoft and Sony's PlayStation 4 as we currently know
them.

Keep in mind that there
is a lot of stuff we don't know yet about either system, and that specs are
just one facet of the story.

For more on today's
reveal of the Xbox One, take a look at our Hub story.

  Xbox One PlayStation 4
CPU 8-Core x86 AMD CPU (Xbox One is a 64-bit system) 8-Core x86-64 AMD Jaguar 
GPU Custom AMD GPU AMD Radeon-based GPU
Memory 8GB DDR3 (5 GB available to games) 8GB GDDR5
Hard Drive 500GB Built-in HDD, capacity TBA
Optical Drive Blu-ray (speed unknown)/DVD Blu-ray (6xCAV)/DVD
USB Ports 3x USB 3.0 (2 on back, 1 on side) USB 3.0 (quantity unknown)
Video Out HDMI (4K video playback, but not gameplay), HDMI input HDMI (4K video playback, but not gameplay), Analog-AV Out
Audio HDMI, S/PDIF optical HDMI, S/PDIF optical
Communication 10/100/1000Mbps Ethernet, 3x 802.11n radios w/Wi-Fi Direct for communication with controller and other devices 10/100/1000Mbps Ethernet, 802.11b/g/n, Bluetooth 2.1 (EDR)
Additional Outputs IR (to control cable/satellite receiver) Aux (unknown)

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Xbox One and PlayStation 4 specs compared

Xbox One and PlayStation 4 specs compared

Microsoft today announced the next generation of Xbox technology, called the Xbox One. Sony previously announced the PlayStation 4 back on February 20, so we now have a full look at just what both next-generation HD boxes will contain.

After the break, we’ve assembled a chart comparing the two consoles and their various components. The two machines are surprisingly similar, with both using an eight core CPU, the same amount of RAM, and both containing a combo Blu-Ray and DVD drive. But there are some major differences, too: Microsoft has created its own chip for the Xbox One, and the PlayStation 4 controller contains that share button and the clickable touchpad. Prices for both units haven’t been announced yet, but both will be available later on this year.

Continue reading Xbox One and PlayStation 4 specs compared

JoystiqXbox One and PlayStation 4 specs compared originally appeared on Joystiq on Tue, 21 May 2013 14:46:00 EST. Please see our terms for use of feeds.

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Sony Rolls Out PlayStation Store Ultimate Edition Sale

If you've made the leap to digital and are looking to expand your PlayStation 3 collection, Sony has a deal for you. Now through May 27th, you can choose from 10 games, each up to 65 percent off (75 percent for PlayStation Plus Members).

Each title comes with all available DLC at a low price. The entire list follows:

 

Assassin's Creed III

  • Total Value: $ 87.93
  • PSN Price: $ 69.99 ($ 62.99 PlayStation Plus)

 

Batman: Arkham City

  • Total Value: $ 57.95
  • PSN Price: $ 28.99 ($ 23.19 PlayStation Plus)

 

Call of Duty: Modern Warfare 3

  • Total Value: $ 99.99
  • PSN Price: $ 69.99 ($ 62.99 PlayStation Plus)

 

DmC Devil May Cry

  • Total Value: $ 74.96
  • PSN Price: $ 52.49 ($ 47.24 PlayStation Plus)

 

Far Cry 3

  • Total Value: $ 69.98
  • PSN Price: $ 55.99 ($ 50.39 PlayStation Plus)

 

Max Payne 3

  • Total Value: $ 69.99
  • PSN Price: $ 29.99 ($ 20.99 PlayStation Plus)

 

Persona 4 Arena

  • Total Value: $ 59.91
  • PSN Price: $ 39.99 ($ 27.99 PlayStation Plus)

 

Starhawk

  • Total Value: $ 66.83
  • PSN Price: $ 23.49 ($ 16.44 PlayStation Plus)

 

Transformers: Fall of Cybertron

  • Total Value: $ 89.99
  • PSN Price: $ 62.99 ($ 56.69 PlayStation Plus)

Following the sale's close, these Ultimate Editions will be available for up to 40 percent off in the PlayStation store. If you've had your eye on one of these games, don't wait. Some of these deals are good enough that it's worth taking the chance, even if you've only got passing interest.

[Source: PlayStation Blog]

 

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PlayStation 4 hardware teased on eve of Xbox announcement

With all the excitement surrounding tomorrow’s next-gen Xbox announcement, Sony wanted to remind people that Microsoft isn’t the only company with a new console. Sony has released a video that shows the PlayStation 4 in very quick blurry images. The video also promises that a full reveal is coming at E3 during their press conference.

We have the video below, let us know of any of the images get you excited.


That VideoGame Blog

GamerModz PlayStation 3 SPS-X2 controller review

A short while ago, I received a modded PlayStation 3 controller from GamerModz. For those of you who haven’t heard of the company, GamerModz make custom controllers for the Xbox 360 and PlayStation 3 which feature shells with graphics, colored trigger and face buttons, and, more notably, various iterations of their signature “Rapid Fire” feature.

Rapid Fire allows you to fire semi-automatic weapons as if they were fully automatic by simply turning the feature on and holding down the fire button. This feature is supposed to simulate pressing the fire trigger at an incredibly fast rate, to make the gun fire as fast as the game will allow you to fire that particular weapon if you were to repeatedly pull the trigger yourself. Rapid Fire has been developed over the years, and there are three different versions of the feature: SPS-X1, SPS-X2, and SPS-X3. The mod is, according to developers, undetectable.

The controller I was given to review is a PlayStation 3 SPS-x2 controller. This controller can be programmed, in theory, to have both single and dual-trigger rapid fire, while the rate of fire can also be adjusted.

I was also given the chance to have the controller visually customized to my taste. Overall, the process of customizing my controller was a pretty straightforward, smooth, and enjoyable one. There’s quite a selection of visual modifications to choose from for the shell of your controller, like zombie graphics, skull graphics, as well as some color alterations for the trigger buttons, face buttons, d-pad, and analog sticks. You get to preview all of your selections, with the exception of the color of the trigger buttons. I ended up sticking with this sweet looking black and white circuit board graphic.

The looks of the controller, however, did not compensate for the incredibly hard time I had setting it up and using it. As straightforward as the instructions were, they did not tell me that the trigger and D-Pad buttons had to be pressed INCREDIBLY hard to switch on and program Rapid Fire.  I actually spent the first couple of days with my controller thinking the Rapid Fire features were non-functional. It was only after I contacted tech support that I became aware of just how hard I had to press down on R2 and left on the D-Pad to turn rapid fire on. It also didn’t help that the feature had to be turned on every time I switched on my PlayStation 3.

I should also mention that firing my weapon with Rapid Fire was also a bit aggravating, even after I had managed to turn the feature on. If I pressed down on R1 as I normally did, the weapon would fire once, as usual, waiting for me to pull the trigger again. Only if I pressed down a little harder than usual would the gun fire like a fully automatic weapon. I didn’t have to press down as hard as I did to turn the feature on, but it was still pretty annoying.

With that said, the dual-trigger rapid fire feature refused to work completely. After a solid 20-30 seconds of working out my forearms by pressing down on R1 and L1 with all my strength, as the instructions told me (minus the “all my strength” part), Rapid Fire would turn off for some reason, instead of Dual-Trigger Rapid Fire switching on. I tried this around 3 times, with the same results every single time.

With no real choice, I ended up sticking to just Single-Trigger Rapid Fire for my review. Three of my games of choice for this review were Borderlands 2, Call of Duty: Black Ops II, and Max Payne 3.

Overall, the feature was functional in all three games, although the results were more interesting in Borderlands 2. Those of you who are fans of the game will know that all guns manufactured by Jakobs can supposedly fire as fast as you can pull the trigger. With that in mind, I was really eager to try out any Jakobs weapon I could get my hands on, to test out this controller’s capabilities and see just how fast it could pull the trigger for me.

After setting up my game, I got my hands on a Jakobs revolver. The speed at which I was firing that thing by simply holding down on R1 was absolutely ridiculous. We’re talking a revolver firing at more or less the speed of an Assault Rifle. It was a pretty absurd yet gratifying thing to both see and feel. There’s no doubt that the controller really did give me an advantage here, as I was definitely firing these weapons at a rate faster than I could repeatedly pull the trigger myself, and dealing a little more damage than I normally would.

Black Ops II was a pretty average experience, as most semi-automatic weapons were limited to fire rates that you could probably pull off by pulling the trigger repeatedly yourself. Having Rapid Fire turned on in this game seemed more like a convenience than an actual advantage.  I was hoping I could jump into a game of zombies and save myself a power up slot by skipping out on the double tap……….I still needed double tap.

Results were the same with Max Payne 3, as all of the semi-automatic weapons I used could now be used as automatics, but at a pretty normal rate of fire that pretty much anyone could pull off by pulling the trigger manually.

I should also mention that the rate of fire wasn’t really adjustable. I don’t think at least. The instructions told me I could adjust the rate of fire by pressing up and down on the D-Pad. I did this, but couldn’t really make out any noticeable difference in the fire rate of the weapons I used in these games when Rapid Fire was turned on.

Overall, my experience with this controller wasn’t an awful one but definitely not a great one either. As nice as it was to customize it visually, and use it in Borderlands 2 with guns made by Jakobs, the problems I experienced with the trigger buttons mean that the only time I’ll probably be using its Rapid Fire feature is when I’ve slipped the Borderlands 2 game disc into my PlayStation 3.

Rating – 6/10

 


That VideoGame Blog

Xbox Fuses With PlayStation In The PlayBox

What if Sony and Microsoft didn't publish different systems? What if the two companies torn down the wall separating them and joined forces to make a console that played both PlayStation and Xbox titles? Friendship is magic after all.

While we listen to rumors and wait for Microsoft to announce it's new console, the dreamers over at TechRadar have sketched out the PlayBox – a console concept that would harness the strengths of both companies and be backwards compatible with all past PlayStation and Xbox games.

(Please visit the site to view this media)

What do you think of such a project? Do you see any benefits of having more than one console maker?

www.GameInformer.com – The Feed

Blizzard Details Diablo III’s PlayStation 4 Controls In New Video

In a new video, three of the leads on Blizzard's PlayStation
4 port of Diablo III go into detail on how they've adapted
the game for the PlayStation 4 – including their plans to make use of the
controller's touch pad.

In the video, production director John Hight, lead designer
Joshua Mosqueira, and senior designer Jason Bender talk about how they are
adapting the PC blockbuster for console – and how they intend fit the classic
Diablo scheme to the new Dual Shock. One of their more interesting ideas
involves using the controller's touch pad for some menu and inventory options.

(Please visit the site to view this media)

Via: Destructoid

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