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Footage Of Alleged Unreleased South Park Game Found On Xbox Devkit

Yesterday, footage of what is being labeled as an unreleased South Park game for the original Xbox emerged online. While in a rough, early development state, the footage shows elements of open world driving and combat.

The material was presented by Happy Console Gamer. According to the video below, the game was in development by Buzz Monkey Software. The company handled a number of ports, including versions of Tomb Raider games, NFL Street 3, and Army of Two: The 40th Day.

In 2012, Zynga purchased the studio. Since then, the developer has released two Android games under its own name. 

(Please visit the site to view this media)

The Xbox devkit on which the prototype is said to have been discovered was purchased at a gaming convention. Upon connecting the device, the software was present.

Given the studio’s work with PlayStation systems and the limited information available, there is a strong possibility that this South Park game was in development for all three of that generation’s systems (PlayStation 2, Xbox, and Gamecube). There are also PlayStation button icons present on-screen.

No publisher information was present, if one was even attached to the project at this point. Right now, there aren’t many details about this game, but it’s a cool look at what might have been.

[Source: Happy Console Gamer on YouTube]


Our Take
As a South Park fan, this was a neat look at a game we could have been playing. If not for The Stick of Truth, my heart would likely be breaking in half. Thankfully, South Park is alive and well in the gaming world, with another RPG on the way. – The Feed

Ubisoft’s Movie Division Planning To Open Malaysian Theme Park In 2020

Ubisoft has announced plans to open its own theme park in Malaysia. The facility, which will showcase attractions from Raving Rabbids, Assassin’s Creed, and Just Dance.

The publisher’s motion picture division (responsible for the Rabbids television show and upcoming Assassin’s Creed film) are spearheading the effort. Ubisoft is creating the theme park alongside RSG, a development company specializing in this kind of effort.

RSG is also behind the Movie Animation Park Studios, opening in Malaysia next year. The Ubisoft park will open in 2020.


Our Take
This story makes a bit more sense when you remember that Ubisoft is cultivating its own motion picture and television business. Disney, Universal, and others have been in this game for a long time. The difference here is that Ubisoft started in gaming, instead of the other way around.

Still, I wonder if these brands are pervasive enough to bring people in. Is there that much love for Assassin’s Creed in Asia (and among those wealthy enough to vacation in Malaysia) that this will be sustainable? Only Michael Fassbender knows. – The Feed

Disney Unveils Plans And Concept Art For Star Wars Theme Park

Turns out the galaxy far far away is in Florida.

Announced today alongside a number of other Star Wars announcements including Rogue One details and a director for Star Wars: Episode IX as part of the D23 EXPO 2015, Florida's Star Wars Disney World expansions will be the largest single-themed land expansion for the park ever with two new parks at 14-acres each.

The parks will be modeled after a brand new Star Wars planet and will have two main attractions. One will represent a battle between the First Order and the Resistance, and another will let park-goers fly the Millennium Falcon.

Above, you can see three pieces of concept art created for the park that is likely still many years away.

[Source: Disney Parks] – The Feed

[Update] You’ll Need A Second Garage To Park This 18-Foot Millennium Falcon

Update: Feast your eyes on the 18-Foot Millennium Falcon toy that is probably out of your price range.

[Source: ToyArk]

Original Story: From July 24 through 28, attendees of this year's Ani-Com and Games Hong Kong expo have the chance to see a replica Millennium Falcon toy created by Hot Toys that measures 18 feet in length and 12 feet in width. This Falcon is a part of Hot Toys' 1/6 scale series of figures and vehicles.

Hot toys had previously announced it was making a 1/6 scale version of the Millennium Falcon's cockpit (see image below). The cockpit is expected to hit retail shelves at some point in the near future, but no word has been given on whether or not the 18-foot Falcon will be available for purchase. – The Feed

Genetically Engineering Our Perfect Jurassic Park Game

With the record-breaking box office success of Jurassic World, the Jurassic Park franchise has rampaged its way back to relevance. This got us thinking about Jurassic Park’s many video game iterations. We’ve seen side-scrolling games, brawlers, park-building simulators, light-gun shooters, and adventure games. 

What the Jurassic Park franchise has not received, however, is a blockbuster video game that lives up to the cultural impact of the films. Here is what we’d like to see in a big-budget Jurassic Park game.

A massive open world with a living ecosystem

Jurassic Park is about the complexity and majesty of nature. This is never more apparent than during the films’ beautiful depiction of dramatic mountain ranges, verdant river valleys, and sweeping plains. These environments are embedded in the property’s visual language, so it only makes sense to go open world. And what would a huge open world be without the dinosaurs to fill it? One of the most fascinating aspects of Jurassic Park is the insertion of modern humans into a functioning ecosystem that’s 65 million years old. The game’s island should contain an interconnected network of plants, herbivores, and carnivores. Taking a page from Far Cry 3’s animal gameplay systems, the dinosaurs might interact dynamically based on a number of variables: hunger, territorial habits, general disposition, gender, and so on. For example, sauropods aren’t dangerous outright, but threaten their young and they attack. Similarly, hungry raptors could stalk prey (and even the player) using pack-hunting tactics. The developer could expand the day/night cycle mechanic by having both diurnal and nocturnal dinosaurs. Wandering the jungle during the day and at night might become two completely different experiences.

Hardcore hunting

Some of the best moments in The Witcher 3 were the contract quests. Players use Geralt’s many talents to track, research, trap, and finally kill the game’s wide variety of monsters. After watching the team with nets, tranquilizers, and assault rifles get deployed in Jurassic World, it seemed clear that Geralt’s procedures could be applied to dinosaur hunting. The island could be filled with many species of dinosaurs, each with their own statistics, strengths, and weaknesses. You could step into the shoes of a big game hunter hired by InGen (think Robert Muldoon, but with less khaki) who has to capture or kill certain dinosaurs. Once accepting a contract, players track the dinosaur, research the species, take field notes, and then prepare for a confrontation. Should you use bait laced with a muscle relaxer to put the scaly beast to sleep? Maybe you can find out where the species likes to nest and risk a night raid. The options should be wide open, but players will have to make meticulous plans and choose the right tools for each specific dinosaur – otherwise, they just end up like that bloodsucking lawyer. Obviously, killing the targets is the easiest route, but capturing them alive should reap much bigger rewards. 

Better with friends

Some dinosaur hunts might be too big or too dangerous to face alone. Evolve and Monster Hunter both have done cooperative beast-hunting very well. Defeating a Goliath or Alatreon by sheer teamwork is thrilling. Through precisely coordinated trap deployment and medic support, teams of hunters could take down the strongest dinosaurs the island has to offer: a gigantic bull T-rex, a swimming spinosaurus, or a pack of alpha raptors. Like Monster Hunter, teams would have to work together to target specific body parts. Taking out a pterosaur’s wings might be the only way to stop it from flying back to the nest and healing, for instance. A balanced loadout would also be important. Four net guns might not be the smartest idea, and running a party with exclusively ballistic weapons would leave very little chance of capturing the target alive. Just like in Evolve, sending four medics against a Kraken would not end well. Class-focused mechanics aren’t necessary, but a variety of lethal, non-lethal, and support weapons would bring a lot of flexibility to hunting groups.

Building a park

Jurassic Park isn’t just about the dinosaurs. It’s about the park, too. One of the big themes is humankind’s attempt to conquer nature itself – to package up and commercialize a force that is stronger than anything else on the planet. Similar to The Lost World: Jurassic Park, players might be a part of an expedition back to a dinosaur-infested island with the goal of colonizing it and re-establishing a park. The dinosaurs rule the remnants of the old park now, so the hunter and the small team sent there are perpetually ill-equipped and outnumbered. Players could be forced to manage resources like bullets and tranquilizers smartly, all while picking over the ruins and the natural environment to craft supplementary equipment. As the player learns more about the dinosaurs, maps the island, and generally “pacifies” the untamed world, the InGen presence on the island expands.

Using a base-building tactical layer similar to XCOM, players would build up their meager encampment from tents and fences to bunkers and towers. Zombie survival game State of Decay handles this mechanic well. The bases that our intrepid InGen team could build might clear areas of certain dinosaurs or change their movement patterns. Upgrading camps could create safe zones for your hunter where there isn’t any wildlife to worry about. Traps on the perimeter can serve as early warning devices or be rigged to explode and kill the more dangerous intruders. Barriers could be supplemented with barbed wire, searchlights, and gun emplacements as well.

Go darker than the films

Most members of the audience that were first wowed by the original films are not kids anymore. While Spielberg’s first was a surprisingly intense PG-13 film, some fans are craving a mature look at the reality of survival in such brutal circumstances. Visiting an island filled with previously-extinct animals should be a beautiful-but-harrowing experience for anyone. Surrounded by dangerous creatures and effectively cut off from civilization, this would be the perfect chance to infuse the world of Jurassic Park with a permeating sense of isolation and danger – a notion the films tend to shy away from. Such themes could also extend to the psychological effects on both our hunter and his or her team. Every time they leave the base camp is a big decision. Every second spent in the wilderness should be fraught with tension. Reaching for a mature rating could offer the level of violence that’s needed to drive the point home: This is a place unfit for humanity. The gore shouldn’t have to be over-the-top or sensational, either. Games like Shadow of Mordor, The Last of Us, and even Dead Space use their unflinching depictions of violence to build tone and atmosphere.

Don’t retell the films

Lego Jurassic World is a light-hearted romp through the franchise’s four films, but the best licensed games don’t simply re-tell the original property. The upcoming Mad Max game uses George Miller’s nightmarish vision of the post-apocalypse only as a jumping off point. The Arkham games, arguably some of the best licensed games of all time, work so well because they retain the core of the Batman property while doing something new. This Jurassic Park game should follow suit. Fans have seen the movies plenty of times. They can endlessly quote Ian Malcom and name every dinosaur on screen. Any attempt at re-hashing the films in video game form would only produce inferior versions of the movies themselves. Instead, introduce us to new characters, dinosaurs, and narratives. Using the established lore is fine (and a cameo or three from Jeff Goldblum wouldn’t hurt). The visual motif of ripples in water could not only be a slick reference to the films, but also a gameplay mechanic that alerts the player to big dinosaurs approaching. Red flares would be effective tools to distract dinosaurs as well as a nice callback. Those expensive night vision goggles that Lexi and Tim find in their truck might even be used as Far Cry-style binoculars. However, it would be important for the game to stand on its own clawed two feet while using these references carefully. 

Don’t lose the magic of the films

That being said, deviating too much from the source material would risk making a generic product. Unlike Ark: Survival Evolved, this hypothetical Jurassic Park game would double down on player versus environment. Also, embracing the nuances of the Jurassic Park property would help to avoid the pitfalls of creating just another survival simulator with dinosaurs. Sticking close to Spielberg’s original vision and high concept is important. The director devoted so much screen time to showing the majesty and grandeur of a time gone by. The human characters are constantly awe-struck by the dinosaurs – alien beasts fundamentally incompatible with the world we know. Despite a more mature tone, the game should never lose focus on the sense of child-like wonder that Spielberg wove into every frame. – The Feed

Before You See Jurassic World Watch An 8-Bit Version Of Jurassic Park

Everyone is talking about the release of Jurassic World this weekend, but it's going to be hard to beat the original. Get a nostalgic recap of the first Jurassic Park film with this loving 8-bit remake.

There were a few Jurassic Park games back in the day, but we don't remember any of them looking as good as this 8-bit rendition of the movie from CineFix. Fortunately, it looks like we will soon be getting a fun Jurassic Park game in TT Games' upcoming Lego Jurassic Park.

(Please visit the site to view this media) – The Feed

Thimbleweed Park Gets Even More Retro Thanks To Monkey Island Artist

Last year, Maniac Mansion creators Ron Gilbert and Gary
Winnick turned to Kickstarter in hopes of funding a new comedic point-and-click
adventure called Thimbleweed Park. The duo's vision for an old-school adventure
game was overwhelmingly
, and today they announced the hiring of an equally iconic artist
to make the game all the more authentic.

Winnick announced on Thimbleweed Park's official blog
that Mark Ferrari has signed on as the background artist for the game. Ferrari
worked with Winnick on the 1990 fantasy adventure game Loom, and created the
background art for Monkey Island. Ferrari also created the creepy circus park
above, which Winnick stresses is only a work-in-progress image.

The retro aficionados at Terrible Toybox are currently
targeting a 2016 release for Thimbleweed Park. You can read more about Ferrari
joining the team (as well as some of Winnick's fond memories of working with
him in the past) at the link below. You can also check out the announcement trailer for Thimbleweed Park here.

[Source: Thimbleweed Park blog]


Our Take
Gilbert and Winnick certainly appear to have all the key elements in place to create an authentic point-and-click adventure experience in the vein of Lucasfilm Games' classic titles. Here's hoping development goes smoothly and Thimbleweed Park lives up to the expectations of its backers. – The Feed

Come Tour Jurassic Park In Latest Lego Jurassic World Trailer

The latest Lego Jurassic World trailer is all about eye candy, movie tie-ins, and getting you excited about hearing John Williams' score all over again. You'll also get to see Lego Chris Pratt, if that's a thing you're into.

WB Games is also reminding fans that there's some free DLC for pre-ordering. Digital pre-purchases on PlayStation systems get three characters (Dino Handler, Eric Kirby, and Paul Kirby) and the animal control vehicle.

On Xbox systems, you get the same quantity, but different content for pre-purchasing. The characters included are a Jurassic Park helicopter pilot, Lex Murphy, and Tim Murphy. The vehicle in this bundle is Iain Malcolm's San Diego cruiser.

Both of these will be available for purchase after June 12 for $ .99.

(Please visit the site to view this media)

Lego Jurassic World will be out on June 12 for PlayStation 4, PlayStation 3, Vita, Xbox One, Xbox 360, Wii U, 3DS, and PC. For more, check out a recent preview. – The Feed

Out Of The Park Baseball 16 Acquires MLB And Minor League Baseball Licenses

Out of the Park Developments announced its upcoming baseball management simulation, Out of the Park Baseball 16, will feature licenses from Major League Baseball and Minor League Baseball. This means the game will feature official league logos, team logos, alternate team logos, jerseys, and historical MLB logos.

OOTP 16 includes complete MLB and Minor League Baseball rosters, with ratings based on the Baseball Prospectus' PECOTA forecasting, as well as individual research by the development team. OOTP 16 also features several international leagues, as well as independent leagues within the US, all with researched rosters and ratings. Those who played OOTP 15 will also notice other features like new team owner goals and improved 3D ball flight presentation.

While Out of the Park Baseball is coming on PC, Mac, and Linux, the iOS version of the game, iOOTP Baseball, has been renamed MLB Manager to take advantage of the new licenses and will appear on Android as well.

Out of the Park Baseball 16 hits PC, Mac, and Linux in March, while more information on MLB Manager for iOS and Android will be revealed in coming weeks.


Our Take
With the MLB 2K series halting a couple years ago, MLB: The Show remains the only triple-A series to maintain the MLB license. With several lower budget franchises like R.B.I. Baseball and Out of the Park Baseball developing partnerships with MLB, we could be witnessing a shift to the future of MLB video games.

It will be interesting to see if EA Sports (or any other developer for that matter) picks up the MLB license in the future now that the MLB 2K exclusivity has expired, or if most developers are conceding that big budget MLB games don't work anymore. – The Feed

PewDiePie and Let’s Plays at center of latest South Park

“The living room is dying,” Kyle Broflovski solemnly states in this week’s episode of South Park, as he loudly longs for the days when he and his brother Ike would spend their days together, playing Call of Duty and other video games. See, Ike isn’t …
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