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South Park Creators Discuss Their Experiences With Video Game Development

During the South Park 20 panel at San Diego Comic-Con, the focus was keenly placed on the first 20 years of the beloved South Park television series, as well as the upcoming 20th season. At the same time, however, Trey Parker and Matt Stone have been working on a game, a sequel to the 2014 hit, South Park: The Stick of Truth. The Fractured But Whole moves things away from the fantasy genre of The Stick of Truth and instead focuses on the recent superhero craze. They took a brief segment of their 2016 SDCC panel to discuss minor details surrounding the upcoming Fractured But Whole and South Park games.

On the success of the Warcraft episode of South Park

Trey Parker: [We make episodes on] s— that we know and that's why some of those episodes it's just honest because we are those dudes.

Matt Stone: With Warcraft in particular, I remember half of our office was playing it. You'd go by computer screens and it was either South Park or Warcraft. Those episodes, like Warcraft being a good example, are something that when we did it we were like "We're going to do this weird geeky thing that we're into and maybe our office is and people are into, and it turns into the biggest… one of the most loved episodes. Those are great because we come from that culture too… the Comic-Con culture. And to be able to put it in our show and screw around with it… and Warcraft, like they helped us make the show! The people who made Warcraft. It was awesome.

On why Matt and Trey didn't work on video games prior to The Stick of Truth

TP: We wanted it to look like you were in an episode of South Park, and that technology was not there until the Xbox 360 and PS3 generation. So they would do those cheesy… you know, we have these old South Park games where they would do these cheesy 3D polygon junky games and we just hated that. it wasn't until [...] we could make it look like you were in an episode… we knew we wanted it to be story-driven. That's why we always talked about it being an RPG. I grew up and RPGs were my favorite. I was playing Ultima and Ultima II… that was my s—. And I was big into D&D. I think 5th Edition is f—ing awesome and I'm totally back into it now. When you're making a game like that, it's really fun because you're the DM and you're anticipating. Instead of anticipating what four people around the table are going to do, you're anticipating what the video game audience is going to do but still preparing in the same way. That's why it's really fun just in terms of writing, because it's more like D&D. I was always the DM since I was like nine-years-old and I think it's what helped make me a good storyteller because I'm anticipating, "Okay, they'll really laugh at this" and "Then we'll do this and that will be really dramatic," "Then they'll probably do this," but then having to "Oh my God! They didn't do that? They went over here? I've gotta improvise! I've gotta think fast!" So I think it really shaped what I was going to end up doing.

On the process of making a story for a video game

TP: We finally found this company in Ubisoft that kind of thinks the way we do and this is not like a… we don't have to kiss their ass at all, but we really finally found a company that's like, "You know what? This isn't as good as it could be. Let's work on it some more." Which is always our attitude. They knew up front with Stick of Truth, and they really learned from Stick of Truth that we're all about writing, looking at it, changing it, looking at it again, changing it, and looking at it. That's really what's happening with those six days of South Park; everything's changing and being rewritten and rewritten and rewritten until the last minute, so you know, it really sucks when we call into San Francisco and we're like "Oh remember that whole level? We're cutting that," and they're like "Oh f—!" because they'd been working on it for three months. We have to be a little more careful and try to say "Okay, these are things we need to keep," but it's still a sculpting process.

On how The Fractured But Whole is letting them do things they've always wanted to do

TP: With The Stick of Truth, we felt like we had a game in our heads. We had a game that we wanted to do, and just because it was our first time making a game and we went through all these things and were like "That's not quite what we wanted." And that's why we're like "Let's do another one!" And a lot of people around us were like "You're going to do another video game?" We really don't at all… I think right now Fractured But Whole is around 200 pages and we've written every page ourselves. It's not something where we say, "Yeah, just use the thing and go do it!" We are literally writing on it every day and have been since the last season ended. You know, we're hoping that… and I also know that the day before this comes out, I'll be like "No! This sucks!" But that's just how it is.

On the old South Park games and why they sucked

MS: Yeah. The old, old Nintendo 64 games? Yeah, those weren't good. We had nothing to do with it. They just weren't good games.

TP: That's why we stopped! That's when we were told, "Okay, you have a hit show, so now what we do is we take your thing and we give it to a company and they make a game!" We were like "Oh cool!" And so we're like… the game's done and we've played it and we're like, "Well this is dogs—!" So then we finally said we're not doing that anymore and they were like, "But you don't have to do anything!" and we're like, "No, that's that point! We don't do anything." That's when we really said until we do the game ourselves, we're not going to do another game, and that's why it took so long for Stick of Truth to happen.

For more from Matt and Trey on South Park: The Fractured But Whole, head here. – The Feed

South Park: The Fractured But Whole Originally Had A Different Title

At San Diego Comic-Con, a new making of video was revealed for Ubisoft's South Park: The Fractured But Whole, where creators Matt Stone and Trey Parker discuss the ups and downs of its development. They also bring up that the title we know today wasn't necessarily their first choice.

The upcoming tactical RPG, which is filled with a mix of both outrageous scenarios and hilarity, sees Cartman and his friends lampoon the world of superheroes and parody Marvel's Civil War. It takes place right after the events of The Stick of Truth, where the kids form their own superhero team called Coon and Friends.

The making of video has Stone and Parker, along with Ubisoft developers, discuss their experiences creating the game. Many explain that refining the combat was one of the tougher tasks. "You want it to be complex enough to be fun and challenging and have strategies, but you also want it to be simple enough that it looks like South Park and it is still just fun," says Parker. While the turn-based formula will return, a more tactical approach was taken, where you'll have to think a few moves ahead.

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Near the end of the video, Stone and Parker unveil that The Fractured But Whole originally had the title of The Butt Hole of Time, however retailers wouldn't allow the term "butt hole" to fly as a title. So, the two had to be creative, which finally resulted in the final title we know now.

The Fractured But Whole releases December 6 for PlayStation 4, Xbox One, and PC. Check out our preview from E3 for an extended look at characters, the tactical gameplay, and comedic storyline. – The Feed

$190 South Park: The Fractured But Whole Bundle Comes With An RC Car

There's an Amazon exclusive bundle for the upcoming South Park: The Fractured But Whole coming with a remote-controlled car. It costs $ 190 USD and is available for pre-order now.

This officially marks the third way you can buy The Fractured But Whole, aside from its standard release. There's a $ 99.99 "Gold Edition," that comes with the game and its season pass, a collector's edition, which was announced at E3, and now the "Remote Control Coon Mobile Bundle." The selling point of the latter being the titular RC Coon Mobile, controlled via a smartphone app. Check it out below.

South Park: The Fractured But Whole is coming to the PlayStation 4, Xbox One, and PC on December 6. Make sure to read our E3 preview to get our impressions. – The Feed

Mass Effect Theme Park Attraction Opens This Month

California's Great America theme park has revealed on Twitter that the upcoming attraction, Mass Effect: New Earth 4D, will open May 18.

The previously announced theme park ride will have riders strapped into rumble chairs and wear 3D glasses, while a live performer will guide them through space in Commander Shepard's SSV Normandy ship. Participants will visit distant planets and face off against foes to help save the day.

Click here to view a trailer for the ride. The attraction is exclusive to California's Great America in Santa Clara.

[Source: Twitter via Polygon] – The Feed

Thimbleweed Park artist will share 8-bit art tips at GDC 2016

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Thimbleweed Park Trailer Introduces Special Agent Ray

Thimbleweed Park, the "new classic" point-and-click adventure game from the creators of Maniac Mansion, released its second trailer today. It focuses on the character of Special Agent Ray and gives a few teases about the game's mysterious plot.

There's a lot of exposition from Ray in the trailer, setting the stage for the investigation of a murder in a small town. Apparently, that also involves clowns, ghosts and glowing toilets in the dark but goofy world of Thimbleweed Park. See for yourself in the embedded video.

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Thimbleweed Park is billed as a true successor to Manic Mansion, and has almost doubled its initial funding goal on Kickstarter. It recently brought on the original artist from the Monkey Island games to work on the project. The game is now coming to PC, Xbox One, iOS and Android in August. – The Feed

Five Million Copies Of South Park: The Stick Of Truth Have Been Shipped

While the path to release was rocky, South Park: The Stick of Truth was well-received by critics and fans. Ubisoft has today announced just how successful the game is.

On its third quarter earnings call today, the publisher shared that the Obsidian-developed RPG has shipped 5 million copies. At E3 this year, the company announced a sequel is in the works.

Where The Stick of Truth spoofed fantasy tropes, The Fractured But Whole riffs on super hero themes. South Park has featured a number of episodes with the cast taking on hero personas, giving Ubisoft San Francisco a foundation from on to build.

The next game in the series is due during fiscal year 2017. This places release no later than March 31, 2017, provided there is no delay.


Our Take
Given the problems with development and how long we went during The Stick of Truth’s creation without seeing gameplay or getting hands-on time, its success is a bit surprising. I’m a big South Park fan and loved Obsidian’s work. I’m hopeful that Ubisoft San Francisco can build upon that success. – The Feed

Learn About Some Of South Park: The Stick Of Truth’s Cut Content

South Park creators Trey Parker and Matt Stone had big many big ideas for The Stick of Truth that didn't make the cut. The latest from Did You Know Gaming looks at some of that content.

Cut content includes areas of exploration, characters classes, stealth elements, and much more in the video below.

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Prior to release (before it even had The Stick of Truth subtitle), we featured South Park on our cover. You can find features about the game by clicking the banner below.

You can check out other videos from the Did You Know Gaming channel covering Golden Sun, Splatoon, Chrono Trigger, Uncharted, Super Mario Maker, Silent Hill, Sonic Adventure 2, Jak & Daxter, amiibo, Metal Gear Solid V: The Phantom Pain, Persona, Dr. Mario, Dragon Age, Zelda: Majora's Mask, Tetris, Monster Hunter, Grand Theft Auto, Halo, more Halo, The Last of Us, Pokémon, more Pokémon, even more Pokémon, Pokémon Snap, Assassin's Creed, Mario, Jet Set Radio, Mega Man, Fire Emblem, Donkey Kong, Killer Instinct, Rayman, Mass Effect, Dragon Quest, Guitar Hero, Final Fantasy, Castlevania, Star Fox, Punch-Out, Metroid, Zelda, more Zelda, even more Zelda, Final Fight, Doom, Dragon Ball Z, multiple Super Smash Bros. videos, Team Fortress 2, Harvest Moon, Tony Hawk's Pro Skater, the history of the NES, Genesis, Dreamcast, PlayStation 2, Xbox, GameCube, Nintendo 64, the DS, the PlayStation, PlayStation 3, and two covering the Game Boy by hitting the links.

[Source: Did You Know Gaming] – The Feed

Psychological Horror Game The Park Coming To Consoles

Developer Funcom has announced that its psychological horror game, The Park, is coming to the PlayStation 4 and Xbox One. A release window has also been announced.

Funcom, who also developed the occult-themed MMO The Secret World, announced that the game is set to release in Q1 of 2016. No pricing information has been released, but the game is currently priced at $ 12.99 on Steam.

The Park tells the story of a young mother searching for her son in a haunted theme park, complete with the dark themes of depression and loss. According to the developer, the game is set in the same universe as The Secret World, but a familiarity with the game isn’t required to play it.

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You can read Jeff Cork’s review of The Park here.

Our Take
With Jeff Cork's review indicating a moderate level of craftsmanship and tension for players to face, console owners still looking for a post-Halloween horror fix may have something to look forward to. – The Feed

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