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South Park: The Fractured But Whole Delayed To 2017

The latest South Park RPG was slated to release on December 6 this year, but a statement from Ubisoft reveals that the game has been delayed to 2017.

The news comes from a brief post on Ubisoft's blog. It reads, in its entirety:

South Park: The Fractured But Whole will now launch on Xbox One, Playstation 4 and PC, calendar Q1 2017. The development team wants to make sure the game experience meets the high expectations of fans and the additional time will help them achieve this goal.

South Park: The Fractured But Whole is in development at Ubisoft San Francisco. Obsidian Entertainment developed the first game in the series, South Park: The Stick of Truth.

To see some of the game in action, check out the trailer from Gamescom.

[Souce: Ubiblog]

 

Our Take
Delays are often met with disappointment from fans eagerly anticipating a game. However, if the choice is between playing a worse game sooner or a better game later, most gamers would pick the option that results in the more polished experience. If the team needs the extra to make the new South Park game everything it can be, then fans shouldn't mind waiting a little longer.

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Video: How Obsidian made South Park: The Stick of Truth sound like the TV show

Come on down to South Park and learn how Obsidian made its 2014 RPG sound exactly like the hit Comedy Central show. …


Gamasutra News

Travel To Yosemite Park In VR With President Obama

Virtual reality is useful for more than games. It can help use see the world in new ways, and companies far outside video games are taking notice. Enter the White House.

In a new VR tour video of Yosemite National Park, viewers will "witness Marine One lower into Ahwahnee Meadow, float in a canoe on the Merced River, and gaze up at the sequoias in Mariposa Grove and take in stunning views of Yosemite Falls," according to the official White House post. The tour features President Barack Obama giving a speech at the park as well. Owners of an Oculus headset can download the video on the Oculus store or watch it on Facebook.

[Source: whitehouse.gov; Image: Peter Souza]

 


Our Take
In the long run, I think VR will prove more valuable for these kinds of experiences and videos than for the kinds of games we're expecting. That said, half of the appeal of this tour is the above picture of President Obama wearing a VR headset.

For more on the world of virtual reality, click on the banner below to visit our virtual reality hub.

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Nosulus Rift And South Park Combined Is A Foul-Smelling, Fantastic Experience

Farts are not something you normally want to smell. Somehow, Ubisoft is attempting to change that. At this year's Gamescom, the developer strapped a mask to my face so that I could smell these foul odors while I played the hilarious South Park: The Fractured But Whole.

About a week ago, Ubisoft unveiled the Nosulus Rift, a spoof mask that mocks the Oculus Rift. While it is more of a gag item that the developer is bringing to events rather than a consumer product, it nonetheless left an impression. With it, fans at Gamescom have been sniffing an artificially pungent smell while they play a game that is no stranger to fart jokes. While not actually practical in any way, the mask is hilarious just as a gag, even if I had to pull it off midway through because of the lingering smell of old farts.

This sequel to Stick of Truth sees Cartman and friends create their own superhero team, Coon and Friends, lampooning Marvel's Civil War and the world of superheroes as a whole. The hands-on demo I played showed off an early portion of the game; the same section that was shown hands-off at E3. This is where the kids group at Cartman's house to plan and form their superhero team. Walking around Cartman's home, you find several items, some of which are for crafting later in the game. These are all goofy objects, including the crappacino enema.

When I stepped into the bathroom at Cartman's, I was introduced to what the game calls "Total A** Control," which means you have complete and direct control of your butt, in many ways. When I sat my character down on the toilet, I could widen the butt cheeks by pulling the analog sticks in separate directions, to create a large fart. No, I'm not making this up. With the Nosulus Rift strapped on, these controllable farts are sent directly to my nostrils, creating a putrid and silly result.

Following a scene in Cartman's basement, you choose your superhero class which can also be switched later on. These include the Brutalist, a close ranged brawler, the Blaster, who deals heavy damage at any range, and the Speedster, which gives you the ability to bend space and time. The nine other classes unlock as you progress, including the Elementalist, Gadgeteer, Mystic, Cyborg, Psychic, Assassin, Commander, Netherborn, and Karate Kid. For the demo, I played as the Speedster. Following this selection, I'm transported to the larger world of South Park. I can walk around freely, and I was told that while I couldn't enter buildings right now, many would be explorable in the full game.

On my way to meet my fellow superhero comrades, I call another member of the team, Human Kite. Together, we perform "fartkour," which is pretty much parkour powered by fart clouds. With this trick, I'm able to reach a rooftop where I find loot, and this technique can often be used to find secrets and items.

As for combat, The Fractured But Whole's battle system remains turn-based like its predecessor, but adds a bevy of tactical gameplay. You take turns directing each party member, and they can move from tile to tile on the board. Each have their own abilities, including a special attack that unleashes when a gauge at the top corner of the screen is full. For example, The Speedster's special and incredibly powerful move is called the Multiverse Strike, which releases a flurry of vicious punches.

As for normal attacks, he can use quantum physics to punch a foe from a distance, use resonance to play two turns in a row but sit out the next, or supersonic dash, which has a domino effect on a row of enemies ahead of you, injuring and knocking them all back. All characters move around the board a fair bit during play, creating a dynamic battle that can change at any moment. Burritos can be used to replenish life, and other teammates such as the Human Kite have the ability to heal allies. Status effects can occur as well, such as chilled, which immobilizes you for a couple of turns.

Of course, South Park hilarity ensues during these fights. During a battle on a street, one the kids screams, "Car!" and they all periodically run to the sidewalk as a vehicle zooms by. The tactical gameplay itself is incredibly fun, with a focus on tactical movement, where changing your position can have different consequences. The animations are flashy and entertaining, especially the special attacks, though they sometimes come across overpowered as they can kill off enemies in one shot. I look forward to seeing what the other classes have to offer.

The Nosulus Rift might not be something I'd want to use on a regular basis, but it's a funny, amusing addition that Ubisoft has concocted. South Park: The Fractured But Whole left me in stitches, and it's my favorite game I've played at Gamescom 2016 thus far.

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Things Blow Up And People Throw Up In Latest Thimbleweed Park Trailer

The latest trailer for Ron GIlbert's throwback point-and-click and adventure game is both explosive and sickening.

To see the trailer, head here. It introduces new character Delores and also serves a bit of a prologue for the game. The game follows the investigation of a murder in a strange town and is inspired by shows like True Detective, Twin Peaks, and The X-Files. It also has a clown in it.

For more on Thimbleweed park, specifically its creator Ron Gilbert, head here for a recent interview with him on our podcast.

(Please visit the site to view this media)

[Source: thimbleweedpark.com]

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New South Park: The Fractured But Whole Trailer Gives Gameplay Glimpse

Origin stories are important to a super hero, and the new Gamescom trailer for South Park: The Fractured But Whole not only touches on this, but some of the RPG's gameplay as well.

For more on what people will be seeing, and smelling, from the game at Gamescom as well as PAX West in September, check out this previous trailer.

South Park: The Fractured But Whole comes out on December 6 for PlayStation 4, Xbox One, and PC.

(Please visit the site to view this media)

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Ubisoft Will Fart In South Park Fans’ Faces At Gamescom

South Park has often riffed on real world fads with fictional products. The latest brings together South Park: The Fractured But Whole with an Oculus Rift spoof.

The Nosulus Rift is a sensory experience like no other. In the game, the player character (the New Kid) has the power of godlike flatulence. 

(Please visit the site to view this media)

With the Nosulus Rift, you’ll be able to sniff that power for yourself. Ubisoft says it will be offering the experience for the first time at Gamescom. 

For the rest of us looking for an experience with less of a bouquet, South Park: The Fractured But Whole will be out on December 6. It’ll be available for Xbox One, PlayStation 4, and PC.

For more, check out our coverage from E3 2016.

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South Park Creators Discuss Their Experiences With Video Game Development

During the South Park 20 panel at San Diego Comic-Con, the focus was keenly placed on the first 20 years of the beloved South Park television series, as well as the upcoming 20th season. At the same time, however, Trey Parker and Matt Stone have been working on a game, a sequel to the 2014 hit, South Park: The Stick of Truth. The Fractured But Whole moves things away from the fantasy genre of The Stick of Truth and instead focuses on the recent superhero craze. They took a brief segment of their 2016 SDCC panel to discuss minor details surrounding the upcoming Fractured But Whole and South Park games.

On the success of the Warcraft episode of South Park

Trey Parker: [We make episodes on] s— that we know and that's why some of those episodes it's just honest because we are those dudes.

Matt Stone: With Warcraft in particular, I remember half of our office was playing it. You'd go by computer screens and it was either South Park or Warcraft. Those episodes, like Warcraft being a good example, are something that when we did it we were like "We're going to do this weird geeky thing that we're into and maybe our office is and people are into, and it turns into the biggest… one of the most loved episodes. Those are great because we come from that culture too… the Comic-Con culture. And to be able to put it in our show and screw around with it… and Warcraft, like they helped us make the show! The people who made Warcraft. It was awesome.

On why Matt and Trey didn't work on video games prior to The Stick of Truth

TP: We wanted it to look like you were in an episode of South Park, and that technology was not there until the Xbox 360 and PS3 generation. So they would do those cheesy… you know, we have these old South Park games where they would do these cheesy 3D polygon junky games and we just hated that. it wasn't until [...] we could make it look like you were in an episode… we knew we wanted it to be story-driven. That's why we always talked about it being an RPG. I grew up and RPGs were my favorite. I was playing Ultima and Ultima II… that was my s—. And I was big into D&D. I think 5th Edition is f—ing awesome and I'm totally back into it now. When you're making a game like that, it's really fun because you're the DM and you're anticipating. Instead of anticipating what four people around the table are going to do, you're anticipating what the video game audience is going to do but still preparing in the same way. That's why it's really fun just in terms of writing, because it's more like D&D. I was always the DM since I was like nine-years-old and I think it's what helped make me a good storyteller because I'm anticipating, "Okay, they'll really laugh at this" and "Then we'll do this and that will be really dramatic," "Then they'll probably do this," but then having to "Oh my God! They didn't do that? They went over here? I've gotta improvise! I've gotta think fast!" So I think it really shaped what I was going to end up doing.

On the process of making a story for a video game

TP: We finally found this company in Ubisoft that kind of thinks the way we do and this is not like a… we don't have to kiss their ass at all, but we really finally found a company that's like, "You know what? This isn't as good as it could be. Let's work on it some more." Which is always our attitude. They knew up front with Stick of Truth, and they really learned from Stick of Truth that we're all about writing, looking at it, changing it, looking at it again, changing it, and looking at it. That's really what's happening with those six days of South Park; everything's changing and being rewritten and rewritten and rewritten until the last minute, so you know, it really sucks when we call into San Francisco and we're like "Oh remember that whole level? We're cutting that," and they're like "Oh f—!" because they'd been working on it for three months. We have to be a little more careful and try to say "Okay, these are things we need to keep," but it's still a sculpting process.

On how The Fractured But Whole is letting them do things they've always wanted to do

TP: With The Stick of Truth, we felt like we had a game in our heads. We had a game that we wanted to do, and just because it was our first time making a game and we went through all these things and were like "That's not quite what we wanted." And that's why we're like "Let's do another one!" And a lot of people around us were like "You're going to do another video game?" We really don't at all… I think right now Fractured But Whole is around 200 pages and we've written every page ourselves. It's not something where we say, "Yeah, just use the thing and go do it!" We are literally writing on it every day and have been since the last season ended. You know, we're hoping that… and I also know that the day before this comes out, I'll be like "No! This sucks!" But that's just how it is.

On the old South Park games and why they sucked

MS: Yeah. The old, old Nintendo 64 games? Yeah, those weren't good. We had nothing to do with it. They just weren't good games.

TP: That's why we stopped! That's when we were told, "Okay, you have a hit show, so now what we do is we take your thing and we give it to a company and they make a game!" We were like "Oh cool!" And so we're like… the game's done and we've played it and we're like, "Well this is dogs—!" So then we finally said we're not doing that anymore and they were like, "But you don't have to do anything!" and we're like, "No, that's that point! We don't do anything." That's when we really said until we do the game ourselves, we're not going to do another game, and that's why it took so long for Stick of Truth to happen.

For more from Matt and Trey on South Park: The Fractured But Whole, head here.

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South Park: The Fractured But Whole Originally Had A Different Title

At San Diego Comic-Con, a new making of video was revealed for Ubisoft's South Park: The Fractured But Whole, where creators Matt Stone and Trey Parker discuss the ups and downs of its development. They also bring up that the title we know today wasn't necessarily their first choice.

The upcoming tactical RPG, which is filled with a mix of both outrageous scenarios and hilarity, sees Cartman and his friends lampoon the world of superheroes and parody Marvel's Civil War. It takes place right after the events of The Stick of Truth, where the kids form their own superhero team called Coon and Friends.

The making of video has Stone and Parker, along with Ubisoft developers, discuss their experiences creating the game. Many explain that refining the combat was one of the tougher tasks. "You want it to be complex enough to be fun and challenging and have strategies, but you also want it to be simple enough that it looks like South Park and it is still just fun," says Parker. While the turn-based formula will return, a more tactical approach was taken, where you'll have to think a few moves ahead.

(Please visit the site to view this media)

Near the end of the video, Stone and Parker unveil that The Fractured But Whole originally had the title of The Butt Hole of Time, however retailers wouldn't allow the term "butt hole" to fly as a title. So, the two had to be creative, which finally resulted in the final title we know now.

The Fractured But Whole releases December 6 for PlayStation 4, Xbox One, and PC. Check out our preview from E3 for an extended look at characters, the tactical gameplay, and comedic storyline.

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$190 South Park: The Fractured But Whole Bundle Comes With An RC Car

There's an Amazon exclusive bundle for the upcoming South Park: The Fractured But Whole coming with a remote-controlled car. It costs $ 190 USD and is available for pre-order now.

This officially marks the third way you can buy The Fractured But Whole, aside from its standard release. There's a $ 99.99 "Gold Edition," that comes with the game and its season pass, a collector's edition, which was announced at E3, and now the "Remote Control Coon Mobile Bundle." The selling point of the latter being the titular RC Coon Mobile, controlled via a smartphone app. Check it out below.

South Park: The Fractured But Whole is coming to the PlayStation 4, Xbox One, and PC on December 6. Make sure to read our E3 preview to get our impressions.

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