Inspired by the sort of rotoscoped animations seen in the original Prince of Persia, one game dev has built a custom tool, Paint of Persia, that you can use to rotoscope your own pixel art animations. …
The barriers to game development have dropped precipitously in recent years, and the makers of Construct 2 are trying to get the word out with a giant London billboard done up in Microsoft Paint. …
Michael B. Jordan Explains Call of Duty: Black Ops III To The Tune Of Rolling Stones’ Paint It Black
Call of Duty continues its tradition of live action commercials featuring famous people with the latest Blacks Ops III commercial.
As per usual, you won't find any gameplay, but you will see Johnny Storm himself, Michael B. Jordan, Marshawn Lynch, Cara Delevingne, and some guy named Kevin, who is apparently quite good at the new Call of Duty.
You can check out commercial below. Call of Duty: Black Ops III releases November 6 on PlayStation 4, Xbox One, and PC. The game is also coming to PlayStation 3 and Xbox 360, but it will not include the campaign on those platforms.
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To see a Black Ops III trailer with a little more gameplay in it, head here.
During E3, we had the opportunity to speak with Super Mario Maker producer Takashi Tezuka and director Yosuke Oshino about creating the Mario game where you create. We posted a small excerpt from the interview during the show, but you can find the full dialogue below. We talked about why the game received the "Super" prefix, how Mario Paint influenced the game's development, and if this game opens the door for a Zelda Maker in the future.
Game Informer: Why "Super" Mario Maker?
We have a couple of reasons. The first is that compared to the playable version that we saw at E3 last year, the version we have now is so much more packed with features – we feel like it's powered up – that it makes sense to call it "Super" so people would know how different it is.
The biggest reason, though, is if we call it just Mario Maker, people might think it's a tool for making all Mario games and we want people to know it's really about Super Mario levels in particular, so we thought the name would convey that really well.
Why hasn't this type of game existed from Nintendo before now? Is this something Nintendo has wanted to do for a long time? Or did it just appear in the last couple years?
I first was inspired to create a game like this when I saw the Wii U Gamepad, and I thought it would be perfect for creating a gameplay experience kind of like Mario Paint. While I had a Mario Paint kind of gameplay experience in my head, at the same time we have an internal tools team who is working in creating an editing application for creating side-scrolling courses for our developers, so they were prototyping some different versions, and I saw that. These are tool developers. They're not creators, so when I saw them having fun with the tool and it was simple enough for them to make courses, I saw the the potential, and when they proposed we make a gameplay experience out of it, I agreed. It was such a great idea.
Our idea of making a Mario Paint experience would have involved drawing, but we thought creating courses directly on the GamePad was so intuitive it was kind of like doing your own artwork there, so we kind of merged the two ideas together to come up with what we have today.
Was Mr. Tezuka involved in the development of Mario Paint? Will there be a fly swatting minigame?
No, I wasn't involved with the original development, but I had a colleague in a different department who was involved in it. And of course you will see the fly swatter!
Super Mario Maker producer Takashi Tezuka (left) and director Yosuke Oshino (right)
Did you look at LittleBigPlanet while developing Mario Maker?
We're familiar with that, but we weren't really looking at it at the time. We played LittleBigPlanet, and we thought it was really well made, but of course when creating our game we made it according to our concepts and what we wanted. Our ideas are to have a fun creative experience that was intuitive enough for anyone to pick up and play. Yeah, we looked at that game, but we had our own goals in mind.
Will you be able to upload video replays of created levels to YouTube?
We thought about having YouTube uploading, but that’s not in our game. The reason for that is other than just watching movies of courses, we’d rather players play them and experience them in that way.
If Super Mario Maker is a success, will it open the door for a comparable Zelda Maker?
Zelda Maker might be a challenge to make I think. Personally, making Super Mario Maker that was a challenge in itself, and we hope that it's a success, so thank you for saying that, but I think that might be a difficult task.
For our hands-on preview of Super Mario Maker, head here. Takashi Tezuka is also a producer on Yoshi's Woolly World and was a director on Super Mario World 2: Yoshi's Island for Super Nintendo. We'll have our interview with him regarding the latest Yoshi game tomorrow.
Crimsonland is “not a complicated game,” admits 10tons PR co-ordinator Jaakko Maanemi. The top-down shooter, hitting PS4s in North America on July 15 and Europe on July 16, is certainly aptly named. In Crimsonland your task is to gun down aliens…
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At the start of 2013, Australian developer Joe Dowsett was working on Deios, and he was finding the art style quite the sticking point. Now image-corruption is his friend. …
Even after being immersed in gamer culture all weekend at PAX 2013, it's nice to come home to even more of the same (albeit with fewer microphone-wielding booth attendants screaming for attention on a crowded convention floor). This latest bit of warm, fuzzy goodness comes from YouTuber Jeonghoon95.
He (or she) has recreated Daft Punk's summer hit, "Get Lucky", in a Mario Paint program. The adaptation features the full range of sounds, including dogs and cats. Now, whether this represents the flexibility of Mario Paint or implies something about Daft Punk is in the ear of the beholder.
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The first Yakuza entry for a non-Sony console is Yakuza 1 and 2 HD. Nintendo announced the Wii U port in last week’s Nintendo Direct. Going by this vid, the gangster classics are compatible with off-TV play. The HD combo roughs up Wii U in Japan on August 8.
Gallery: Yakuza 1 and 2 HD (Wii U)
DmC Pre-order bonuses for Gamestop, Canada’s EB Games, Best Buy and Amazon all “transform Dante’s Shotgun, Scythe and Axe” into various re-skinned versions of themselves, Capcom announced today.
Gamestop and EB Games get the Samurai Pack and three free upgrade points, while Best Buy gets the Golden Pack and access to the “Item Finder” (Guess what that one does?), and Amazon gets the Bone Pack and Orb Harvester, the latter of which allows faster weapon and combo perk enhancements. Personally, we think the Bone skin looks the coolest in trailer form, perhaps because it stands out the best in 720p. Check out the perks for yourself in the videos above and below.
If you missed out on Okami or the DS sequel, Okamiden, Capcom’s upcoming re-release may suit your needs. Okami is currently being remastered for the PS3, with full 1080p HD graphics and PlayStation Move support.
This is all according to the latest issue of Famitsu, as revealed by Twitter sleuth Sinobi (translated by Andriasang). This Okami remaster is planned to launch on November 1 in Japan, for ¥3990 ($ 50).
Update: Capcom just sent out a press release confirming the news. Okami HD will launch on PSN this fall, replete with PS3 Trophies and optional PS Move support. It will be priced at $ 19.99.