The Federal Trade Commission has told us that those YouTubers who are paid by publishers to advertise their games must provide clear, obvious disclosure in videos. …
The charts and graphs in this Guns of Icarus Online postmortem help explain how sponsored YouTube videos, Steam deals and player support can drive a game’s success. …
Xbox One users sensed an apocalypse when they found the system’s online store charging $ 5/£4 for demos of EA games FIFA 14 and EA Sports UFC this morning. However, according to an EA Australia representative, panic stations needn’t be manned just…
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The recent release of the Beasts of War downloadable content pack for Total War: Rome 2 has ignited a backlash among series fans, who accuse developer Creative Assembly of deliberately withholding finished content from the retail version of the game…
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First the incredibly simple Flappy Bird becomes the number one free app — but now a simple game based on a template is tearing up the paid charts. …
Nintendo has been on the receiving end of a patent lawsuit from Tomita Technologies. The focus is the glasses-free technology present in the Nintendo 3DS and 3DS XL handhelds. Following a jury decision, a United States federal judge has now set the amount that Nintendo must pay Tomita for each unit sold.
The judgment amounts to 1.82 percent of the wholesale price of each unit sold throughout the handheld’s life. This is on top of a $ 15 million damage award that Nintendo has already been ordered to provide.
The presiding judge rejected a flat rate amount as it would have represented an “unearthed windfall” for Tomita. The percentage-based award means that the royalty will scale with the price of the 3DS and 3DS XL, both of which will no doubt drop in the future.
This is ruling is similar to the one we saw during the Xbox 360/PlayStation 3 generation when Immersion sued both Microsoft and Sony over rumble in the controllers. Patent law is a powerful thing in the United States, even though we sometimes have a hard time weeding out the patent trolls from the truly wronged parties.
One of my favorite experiences in the PAX 2013 Indie Mega Booth was Klei Entertainment's Incognita. The developer has taken elements of turn-based strategy and blended them with the extended roguelike play of FTL. Put simply, we kind of liked it.
You can see what all the fuss is about right now, as Klei is offering up a paid alpha. The $ 16.99 entry fee ($ 19.99 with soundtrack) gets you access to the current build of the game, with beta and full release coming later when available.
I'm not sure how I feel about the concept of paid alphas in general, but this one has me very interested. $ 16.99 isn't a lot to ask if you're interested in watching a game develop over time.
Klei's track record (Mark of the Ninja, Don't Starve) also offers confidence that a final version of the game will happen when ready and that it will be quite good. If you've ever considered buying into a game at the early playable stage, this is a good place to start.
Sony has opted to settle a suit brought against it by former intern Chris Jarvis for £4,600 ($ 7,189.34), reports The Independent.
In 2012, Jarvis was hired by Sony Computer Entertainment Cambridge (now known as Guerrilla Cambridge, developers of Killzone: Mercenary) to act as an unpaid intern. Instead of typical intern duties, he was asked to work from 9:30AM to 6:00PM for three months as a tester on the studio’s in-production games, claimed Jarvis. When he approached his bosses to ask for typical tester’s wages he was instead told that his intern status effectively made him a volunteer employee, and was thus not due compensation.
Jarvis reported Sony to the British customs authority and the case was scheduled to be heard in front of a tribunal. Instead of court, Sony opted to settle, awarding the former intern £4,600 – £1,000 more than Jarvis was seeking.
Nintendo today announced an annual paid cloud-based service for its Pokemon series, that allows players to upload their creatures to the internet and store them. …
In a brief Nintendo Direct this morning, Nintendo, The Pokémon Company, and Game Freak announced a new way to store Pokémon. Alongside Pokémon X and Y on October 12, a new Pokémon Bank will be released. The downloadable software will store 3,000 pocket monsters.
The Pokémon Bank will also be compatible with Black/White and Black/White 2 via a the Poké Transporter. Players can use the Bank to import their previous Pokémon into X and Y. The Bank will carry an as yet undisclosed annual fee.
Additionally, Nintendo confirmed that Pokémon-themed red and blue 3DS XL units will be available in North America on September 27. It does not seem to be a bundle with an early release of the game.
Nintendo addressed the reasons for a Pokémon Bank fee head on: ongoing maintenance and compatibility with future titles. Unfortunately, leaving the pricing a mystery so close to launch seems like an error. In the Nintendo Direct chat, people were noticeably upset that there is an annual charge for this program. Nintendo is allowing people to assume the worst, and would do well to get in front of this quickly by announcing the price.