Respawn’s mech-enhanced shooter Titanfall 2 is out this week, so the studio is hyping its plan to break with common practice and make all multiplayer maps/game modes it adds to the game free. …
Ark: Survival Evolved developer Studio Wildcard has been lambasted by fans for releasing a premium expansion while the game is still in Early Access. …
Ubisoft announced today that two upcoming paid expansions for The Division have been delayed. Massive, the lead studio working on the game, is working on feature and gameplay improvements that will happen before the DLC is released.
Survival, the third paid add-on, was supposed to be out this summer. Instead, Massive is taking the time to work on patch 1.4, which it expects will be out in October. That update will include bug patches, systems improvements, and quality of life upgrades.
Between now and then, Ubisoft will be tapping the community for feedback, including bringing some players to Massive in Sweden to help give input. Survival will be out sometime between 1.4 and the end of the calendar year.
Last Stand, the final paid DLC that has been announced, will now be out in early 2017. It was originally scheduled for this winter.
[Source: The Division on Twitch]
Delaying DLC to improve the game experience makes a lot of sense. It’s not an easy decision to make, especially as it creates a gap between major content drops that would otherwise keep existing players engaged. The Division has some systems I really like, but I’d love to see some things tightened up. That seems like what this upcoming patch is set to do.
Japanese game industry trade body CESA recently polled nearly 2,000 game devs in Japan about how much they’re paid, and the results suggest it’s less than devs in the West. …
Even when you narrow down to focus only on the 50 top-grossing mobile games in the US, Minecraft: Pocket Edition is the only premium entry — the rest are free-to-play games. …
Whether you’re a developer, blogger, vlogger, YouTuber or streamer, when it comes to creating paid content, there are certain legally required disclosure requirements you need to know about. …
Reader Kevin Murphy writes: “A look at the economics of the paid mods debate, and how damaging it could be to the industry depending on how it would be implemented.” …
Microsoft has had about enough of people using Minecraft for advertising purposes. An update to the game’s commercial usage guidelines lays down the law regarding what advertising agencies and other corporations can’t do using Minecraft.
Companies may not build a server or mod that promotes their products. An example of this might be a restaurant or other commercial establishment built within Minecraft.
Production companies are not permitted to create Minecraft versions of their television or movie properties or otherwise use the game to expand their own lore. They are not allowed to create a movie trailer using the game either.
“We want to empower our community to make money from their creativity, but we’re not happy when the selling of an unrelated product becomes the purpose of a Minecraft mod or server,” writes Mojang’s director of creative communications Owen Hill. “That doesn’t feel right, or more importantly, fun. The new rules are an attempt to stop these things from happening.”
In December, Verizon hired Minecraft YouTuber SethBling to assist with creating a working cell phone within Minecraft. You can see that in a video that also features popular Minecraft personality "Captain Sparklez."
This won’t impact server and video monetization. Fans are still permitted to build brand-related things in the game, too. So if you really love a particular restaurant or store, you won’t be prohibited from doing that yourself. Despite that, a number of Minecraft streamers and YouTubers are speaking out against the changes.
Since Mojang sold, consistently what the community are able to do with Minecraft is being limited: https://t.co/ma41ZD5sUT Not a fan of this
— Vikkstar123 ★ (@Vikkstar123) May 31, 2016
The moves recently made by Mojang/MS are entirely within their rights, but at a cost they clearly cannot see. They are killing creator drive
— Tyler / Logdotzip (@Logdotzip) May 31, 2016
Extremely disappointed in the Commercial Guidelines update from Mojang. Protecting your rights and property is one thing, this is another.
— Jerome Aceti (@JeromeASF) May 31, 2016
As a business owner I understand protecting your intellectual rights but at what cost? Are you trying to discourage the Minecraft community?
— Preston [PACK] (@TBNRfrags) May 31, 2016
It’s easy to see why other brands would want to latch onto Minecraft’s popularity. But to do so without permission is just a lawsuit waiting to happen. Now that Microsoft and Mojang have put it in print, it should be clear that proper licensing is required for anything like what’s described above.