Master of The Free World Productions | Jumpcut Entertainment Network

Dwarf Fortress dev: ‘It’s kind of funny, we never achieved our original goals’

“This random side project suddenly becomes our fantasy game,” Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game’s development. “And it’s been strange to adapt to that.” …


Gamasutra News

Dwarf Fortress dev: ‘It’s kind of funny, we never achieved our original goals’

“This random side project suddenly becomes our fantasy game,” Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game’s development. “And it’s been strange to adapt to that.” …


Gamasutra News

In 1989, Miyamoto laid out his original design goals for Zelda

“I wanted to create a game world that conveyed the same feeling you get when you are exploring a new city for the first time,” said Miyamoto in a recently-translated interview from the ’80s. …


Gamasutra News

Blog: An historian talks with original developer of The Oregon Trail

Historian Bob Whitaker talks with one of the original creators of The Oregon Trail about inspirations, the research behind the game, and the response of students and fellow instructors. …


Gamasutra News

Test Chamber – Why Gravity Rush 2 Tops The Original

The Gravity Rush series has a number of things going for it (the gravity-bending powers, the chaotic fighting, the beautiful vistas), but the first game has issues giving you enough ways to user your cool powers. Gravity Rush 2 improves on that original game in a number of smart ways, but can't manage to do its wonderful powers justice. You can read more about why in our review.

But with as great as it looks and as visual as its gameplay is, you need to see it in action to really get a feel for what it's like. Kyle Hilliard and I sat down to show off how the game improves on the original, some of the cool social aspects of the game, and demonstrate some of the weirder quests and environments the game has to offer.

(Please visit the site to view this media)

www.GameInformer.com – The Feed

Listen To The Original Metroid’s Soundtrack Recreated With Analog Synths

Retro covers of classic game soundtracks are nothing new. Often, however, they remake the game's sound in their own image, whether it's a rock version of the Super Mario Bros. theme or fusing hip-hop and The Ocarina of Time.

These can be great additions to your music library, but rather than put their own spin on Metroid's soundtrack, Youtube user Luminist has instead replaced its chiptune beats with analog synths from a Korg MS20 Mini, making it sound more like a "remaster" of each song than a cover. The soundtrack is a joy to listen to, and sounds like something from a lost '80s John Carpenter flick. You can listen to the full Youtube playlist below.

(Please visit the site to view this media)

[Source: NeoGAF]

www.GameInformer.com – The Feed

Pokemon Go Update Makes Original Starter Pokemon More Likely To Be Encountered

If you've been hoping to capture a Charmander, Bulbasaur,and Squirtle (or their various evolved forms) in Pokemon Go, now is probably the best time to get outside. An update just hit the app that makes it more likely to encounter the fan favorites.

Here's Niantic on the specifics:

In addition, from the afternoon of December 30, 2016, through the afternoon of January 8, 2017 (PST), the first partner Pokémon and their Evolutions, originally discovered in the Kanto region, are more likely to be encountered. This means a greater chance to catch Bulbasaur, Ivysaur, and Venusaur, as well as Charmander, Charmeleon, and Charizard, plus Squirtle, Wartortle, and Blastoise! As a way to increase your chance to encounter one of these Pokémon, Lure Modules will also last for 60 minutes instead of 30 minutes.

It's also worth nothing that the Pokemon Go Free Incubator gifting is still going on until Jan 3.

[Source: Pokemon Go Live]

 

Our Take
The possibility of catching a Charmander isn't quite strong enough to get me to go back to Pokemon Go…but it's almost there. 

www.GameInformer.com – The Feed

Best of 2016: Wonder Boy: The Dragon’s Trap – Reverse-engineering a 1989 original

This popular post shows how remaking the ’89 game Wonder Boy III: The Dragon’s Trap wasn’t just about nostalgia, but an exercise in developing a game that’s faithful and respectful to the original. …


Gamasutra News

Nintendo Reveals Design Documents For The Original The Legend Of Zelda

Nintendo UK uploaded some behind-the-scenes materials for The Legend of Zelda to its site today, including some design documents and a video examining a rough draft of the game's world. There are also several sketches of the dungeons in the game.

You can watch the video in full here:

(Please visit the site to view this media)

You can check out all the materials here for yourself.

 

Our Take
It's always neat to get a behind-the-scenes look at games, especially one with as much prestige as the original The Legend of Zelda.

www.GameInformer.com – The Feed

Nintendo digs up original The Legend of Zelda design docs

Nintendo has served up a festive treat by uploading some of the original design documents from The Legend of Zelda, which was released on the NES around 30 years ago.  …


Gamasutra News