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Nintendo Formally Opens Door To Diversification In Health, Computer Software

Nintendo has proposed some changes to its articles of incorporation, the document that defines a company’s purpose for existence. While the changes aren’t elaborated, Nintendo is leaving the door open to revisit its shelved quality of life devices.

Of note in the document are two additions to the section that specifically deals with the company’s purpose. The two additions read “Development, manufacturing and sale of medical devices and health devices” and “Development, manufacturing and sale of computer software.”

Computer software is a curious inclusion, because an existing section of the document specifically refers to “Production, manufacturing and sale of contents such as games, images and music.” The proposed changes to the articles of incorporation also deal with organizational changes relating to an audit and supervisory committee.

The new document will be up for ratification at the annual shareholders meeting on June 29, 2016.

[Source: Nintendo]

 

Our Take
Changes to articles of incorporation don’t necessary mean that Nintendo will go in these new directions. However, the company is likely investigating possibilities seriously enough that it wants to ensure that shareholders see those decisions as part of Nintendo’s mission. This lays groundwork, but it doesn’t commit the company to a specific course of action. So, no, that doesn't mean the Vitality Sensor project is alive again.

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Mass Effect Theme Park Attraction Opens This Month

California's Great America theme park has revealed on Twitter that the upcoming attraction, Mass Effect: New Earth 4D, will open May 18.

The previously announced theme park ride will have riders strapped into rumble chairs and wear 3D glasses, while a live performer will guide them through space in Commander Shepard's SSV Normandy ship. Participants will visit distant planets and face off against foes to help save the day.

Click here to view a trailer for the ride. The attraction is exclusive to California's Great America in Santa Clara.

[Source: Twitter via Polygon]

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Linden Lab opens up VR world Project Sansar to outside creators

The company that opened up user generated 3D space with Second Life, and has a plan to do it once again — but this time, in virtual reality. …


Gamasutra News

NYU Game Center Incubator opens up to all devs

A $ 450,000 grant has enabled the program, formerly open only to NYU student devs, means that the program is now accepting open applications. …


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Pop Culture Shock Toys Opens Pre-Orders For Street Fighter V Statues

The launch for Street Fighter V has been complicated, and the convoluted rollout for its March update didn’t help matters much. You might be looking for something to keep you anchored down while Capcom addresses the unstable nature of its fighting game. Maybe your anchor is a hefty $ 899 Ryu statue.

Pop Culture Shock Toys has opened up pre-orders for its hyper-detailed statues of Street Fighter V’s cast. All of the world warriors couldn’t make it, but KenCammy, Necalli, NashVega, and Ryu are present.

These statues range in size from Necalli’s 1:6 scale figure to Ryu’s massive 1:3 scale rendering, complete with real fabric for his costume. Nash, Ken, Vega, and Cammy sit in between these two sizes with 1:4 scale casts.

There are two $ 899 versions of Ryu, both his regular Street Fighter V appearance and Battle Ryu, who some fans have referred to affectionately as “Hot Ryu.” Fans have even taken this a step further by modding bearded Ryu to strike…some interesting poses.

Both Ryu statues are already out of stock, but you can pre-order the rest of Pop Culture Shock Toys' available statues here. Prices range from Necalli’s $ 299 to Cammy’s $ 409.99 with added discounts for pre-purchasing. To read our thoughts on Street Fighter V, check out our review here

[Source: Pop Culture Shock Toys]

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Relentless opens new Welsh studio to make games based on Hasbro toys

Buzz! developer Relentless Software has laid plans to open a new studio in Wales using government funding, creating 70 jobs and working on new games based on Hasbro toy characters. …


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Gearbox Opens New Studio In Quebec

Gearbox is expanding its operations from its home in Dallas, Texas. The company has announced a new studio located in Quebec.

The Quebec City location is in the process of hiring, with the goal of ramping up toward triple-A production throughout 2016. The studio is being led by Sebastien Caisse and Pierre-Andre Dery.

Caisse most recently worked with Quebecor Media as business development director. In that position, he partnered with Sony and Microsoft, among others.

Dery served as an art director for Activision, working on Skylanders and The Amazing Spider-Man. He’s also been involved With Far Cry, Deus Ex, and World of Warcraft while at Volta, a visual development studio specializing in concept art.

No specific projects have been announced. 

 

Our Take
Between Battleborn, the inevitable Borderlands sequel, and whatever the studio hopes to do with the Homeworld franchise, it’s clearly more than the existing team can reasonably handle. Expanding into Canada gives Gearbox access to a new talent pool that will have a different perspective, similar to how 2K Australia handled Borderlands: The Pre-Sequel (before that location was shut down).

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Bethesda Opens New Studio In Montreal

Fallout 4 publisher/developer Bethesda is opening up a new game studio in Montreal, Quebec, for unannounced projects on the console, PC, and mobile platforms.

The company says it's already hired over 40 developers at the location (and is still hiring), which will be directed by Yves Lachance. Lachance previously worked with Bethesda when he was with Behaviour Interactive (formerly known as A2M), who created Fallout Shelter and collaborated with Bethesda on the last-gen version of Wolfenstein: The New Order.

[Source: Bethesda]

 

Our Take
The location of this new studio is no surprise, as it will enable Bethesda to draw on an already rich talent pool in the area.

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Pokémon Go developer Niantic opens Japanese studio

“It might very well be that Pokémon is not the only Nintendo mobile game that will make use of AR and GPS going forward.” …


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The National Video Game Museum Opens In Texas Next Month

The traveling Video Game History Museum exhibit has finally found a permanent home inside the Frisco Discovery Center in Frisco, Texas. The National Video Game Museum opens its doors there this winter, and boasts an immense collection chronicling the history of interactive entertainment.

The museum showcases over 100,000 games, consoles, and artifacts. Rare items include the only Sega Neptune prototype, the 1990 Nintendo World Championships cartridge, and an Atari Mindlink controller –one of only two in existence. 

Visitors will be treated to more than 20 installations. Among them are the Pixel Dreams 1980's style arcade filled with classic cabinets. A physical console timeline provides a visual representation of the evolution of game consoles. More unique attractions include a 15-foot working Pong console, and even an exhibit of Gearbox founder Randy Pitchford’s actual office. STEM classes educate visitors on the values of science, technology, engineering, and math. 

The National Video Game Museum opens this December. For more details on events and admissions, visit the museum's website

Our Take:
As the video game industry matures, preserving its history becomes ever more vital. It’s great to see another museum dedicated to interactive entertainment. NVM sounds like a blast for anyone with even a marginal interest in gaming or video game history

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