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Update: Microsoft Confirms Mandatory Game Installation, Talks ‘Always Online,’ Has Plan For Used

Update #3: More confusing information has emerged out of interviews after the reveal event. Kotaku spoke with corporate vice president Phil Harrison, who told the site that users will be able to trade games online. He also indicated that the rumored "used game fee" would be equivalent to the full retail price of the game. Additionally, Microsoft seems to be emphasizing the ability to take your games to a friends' house, while stressing that you'll need to be logged into your own account to access your games. 

 

Update #2: Microsoft has provided comment on the used game situation.

"We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later."

 

Update #1: Microsoft reached out to Wired, which has since updated its original piece. According to the recent information, Microsoft has a plan for used games, but it isn't ready to reveal it quite yet.

 

Original Story:

In an interview with Wired, Microsoft has revealed some much anticipated details about the Xbox One. These tidbits go beyond what we heard at the press conference today, but are in many ways more important to how consumers will interact with the system.

The interview goes into great detail about how users will access game content. Xbox One owners will be required to install games to the 500 GB hard drive, but will not need the disc after that. If a second user wants to access the game (or purchase it second-hand), he or she will need to pay a fee. This is the "other shoe" that many were concerned about dropping when EA announced that it was abandoning the online pass practice

With regard to an always-online console, the Xbox One will be able to play games offline, but developers will be able to utilize Microsoft's cloud computing, thereby making individual titles require an active, constant connection. Developers have the option of whether to make a connection mandatory, but according to the article, corporate vice president Marc Whitten hopes that they do.

Visit our Xbox Reveal Headquarters for complete coverage of today's news. 

[Source: Wired]

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Microsoft: Xbox One isn’t always online, but requires internet connection

Microsoft Xbox One isn't always online, but requires internet connection

Xbox One, Microsoft’s next-gen console, does not require users to be constantly connected to the internet, but it does require an internet connection, a Q&A post on Xbox Wire said. The post itself has since been removed.

The answer said the Xbox One “does not have to be always connected, but Xbox One does require a connection to the Internet.”

Developers are able to use Microsoft’s Azure cloud computing service with Xbox One – this could potentially shift certain computations to the cloud and require players to be online, even for single-player runs, Wired reports.

For pre-owned games, the Xbox One is designed “to enable customers to trade in and resell games,” Microsoft said in the same Q&A post, promising more details later.

All games can be installed to the Xbox One’s 500GB hard drive, removing the need for a disc entirely after the initial load-up, Microsoft tells Wired. If a second account wants to play that game the player will be asked to pay a fee and install the game on his own console. Whether this is a mandatory installation for every game, Microsoft says, “On the new Xbox, all game discs are installed to the HDD to play.”

JoystiqMicrosoft: Xbox One isn’t always online, but requires internet connection originally appeared on Joystiq on Tue, 21 May 2013 15:12:00 EST. Please see our terms for use of feeds.

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Three years on, EA decides Online Pass isn’t really its thing

Electronic Arts has elected to part ways with its Online Pass system, introduced in 2010 as a countermeasure against piracy and used game sales, after discovering it didn’t, well, work. …


Gamasutra News

Electronic Arts Abandoning The Online Pass

Electronic Arts has decided to leave the controversial system that requires players to purchase or redeem a code to access a game's online features behind.

EA's senior director of corporate communications John Reseburg confirmed the discontinuation of the program in an e-mail to VentureBeat. Reseburg said EA launched the online pass program, "As an effort to package a full menu of online content and services, many players didn’t respond to the format. We’ve listened to the feedback and decided to do away with it moving forward.”

This certainly isn't the end to online passes appearing in other games, but moving forward, Electronic Arts titles won't require you to either purchase an online pass, or redeem a code to play online. It's good news, especially when you consider our predictions of a world where the online pass has run rampant.

[Source: Venture Beat]

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EA puts an end to its Online Pass program

EA has announced it will discontinue its Online Pass program. “Yes, we’re discontinuing Online Pass,” EA’s senior director of corporate communications John Reseburg told GamesBeat in an e-mail. “None of our new EA titles will include that feature.”

Reseburg added that “many players didn’t respond to the format,” despite EA going on record months after instituting Online Passes, reporting it had not seen a “significant” backlash. “We’ve listened to the feedback and decided to do away with it moving forward.”

The Online Pass, a one-time use code required for online play, was first introduced in 2010 with the intent of being exclusive to EA Sports games, though it quickly escalated from there. Online Pass revenue generated between $ 10-$ 15 million for EA in its first year alone.

JoystiqEA puts an end to its Online Pass program originally appeared on Joystiq on Wed, 15 May 2013 20:14:00 EST. Please see our terms for use of feeds.

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Anno Online sails into open beta

Anno Online in open beta

Ubisoft’s Anno Online has opened the city gates for an open beta, granting all access to the free-to-play city building strategy game. Interested lords and ladies should set course to anno-online.com for access. New players logging in during the first week of the open beta will receive a “premium ship.” Players who participated in the closed beta will receive several rewards. The greatest gift? Their data won’t be wiped per the standard beta transition, so they can continue on.

Based on Anno 1404 (previously known as Dawn of Discovery in the States), Anno Online has players build and develop a medieval city, support the population and develop trade routes. Anno Online will also add a guild system sometime this month for players to cooperate with friends.

Continue reading Anno Online sails into open beta

JoystiqAnno Online sails into open beta originally appeared on Joystiq on Wed, 15 May 2013 03:00:00 EST. Please see our terms for use of feeds.

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DC Universe Online seventh downloadable content now available

Today, Sony Online Entertainment (SOE) releases the seventh and latest downloadable content for its MMORPG, DC Universe Online. The new DLC, Origin Crisis, will send players through alternate realities to amend or alter the origins of popular DC heroes and villains. Two alternate realities will explore what would happen if Batman’s parents never died and if Superman partnered with Lex Luthor.

Origin Crisis also features several other improvements and expansions such as:

  • New power set called Quantum which allows the manipulation of time, gravity, and space
  • New challenging raids
  • New Hero Origin Operations
  • New Villain Origin Operations
  • New Solo Simulation Challenges
  • New gear which includes Tier 5 PvE gear
  • New feats, collections, and trophies

To find out more about DC Universe Online and its latest downloadable content, Origin Crisis, visit https://www.dcuniverseonline.com/.


That VideoGame Blog

Open Beta begins for Anno Online

After concluding its Closed Beta, Anno Online, the free-to-play strategy settlement-building game from Ubisoft Blue Byte, has now entered its Open Beta phase

Rewards have been announced for players who participated in the Closed Beta. All players who participated in the Closed Beta will receive a statue to place in their city, while those who participate in the Open Beta within the first week receive a bonus ship which is faster and can carry extra freight.

To participate in the Open Beta for Anno Online, head on over to the official website.


That VideoGame Blog

Diablo 3 Auction House back online sans bug, exploiters punished

Diablo 3‘s Auction House is back online after Blizzard took it down earlier this week, following an update bug that allowed players to duplicate trillions in gold. Blizzard found the bug, exterminated it, and will now donate all proceeds generated from the exploit to Children’s Miracle Network Hospitals.

Blizzard will not roll back the servers across the board, but will instead target specific accounts that used the exploit, banning or rolling back those users depending on their activity.

“Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain,” Blizzard Production Director John Hight writes in the Battle.net forums.

As of yesterday, Blizzard had recaptured 85 percent of the erroneous gold and was working to track down the remaining currency.

JoystiqDiablo 3 Auction House back online sans bug, exploiters punished originally appeared on Joystiq on Sun, 12 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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Diablo III Auction House Back Online After Exploitative Bug Forced Blizzard To Suspend It

Recently, Diablo III received an update that accidentally allowed players to exploit the auction house in profitable ways. The bug has been identified, and taken care of, and has resulted in money that will be donated to charity.

John Hight, Diablo III's production director, took the game's message boards to let everyone know what happened, how Blizzard fixed it, and how it is dealing with the aftermath. Shortly after the game was updated earlier this week, "Players discovered a bug that allowed gold to be duplicated via the real-money Auction House," says Hight, "This resulted in an overflow on cancelled auctions that yielded a greater amount of gold in return." Apparently 415 players took advantage of this exploit between the time it was discovered and fixed by Blizzard. Those who were caught, had their accounts locked.

Blizzard considered a rollback of the Auction House, which would have cause many players to loose items and progress, but it decided against it of it because it would have punished all Diablo III players for the actions of of a few players.

As far as the extraneous gold that resulted from players exploiting the bug, it will be going to a good cause. Hight says, "We'll be donating all proceeds from auctions conducted by the suspended or banned players—including all of THEIR sale proceeds that we intercepted as well as our transaction fee—to Children’s Miracle Network Hospitals."

For a full breakdown of exactly what happened, you can check out Hight's posting on the Diablo III message boards.

We spoke with Diablo III's director Jay Wilson (who has since moved on to a different internal project at Billard), and he said that the the auction house, "really hurt the game." You can check out the full interview here.

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