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Report: Dark Souls III DLC Launching In Japan In October

From Software’s latest adventure into methodical dark fantasy combat is about to get bigger. Reports out of Japan suggest that Dark Souls III is about to get DLC.

The information first showed up in weekly Japanese gaming magazines according to Siliconera. The site reports that two DLC packs are incoming, priced at ¥1,200 ($ 12), with a “season pass” bundle of both for ¥2,000 ($ 20). 

The images reportedly show new weapons, a snow-covered environment, and a new PVP map called “Immortal Competition.” The first DLC add-on will be out on October 26 in Japan for PlayStation 4, Xbox One, and PC.

For more on Dark Souls III, check out our review.

[Source: Hachima via Siliconera]

 

Our Take
While we're labeling this report, it's because we haven't laid eyes on the information ourselves (though Siliconera is absolutely trustworthy). I suspect that we'll see a Western release in short order, if not simultaneously. 

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Report: Dark Souls III DLC Launching In Japan In October

From Software’s latest adventure into methodical dark fantasy combat is about to get bigger. Reports out of Japan suggest that Dark Souls III is about to get DLC.

The information first showed up in weekly Japanese gaming magazines according to Siliconera. The site reports that two DLC packs are incoming, priced at ¥1,200 ($ 12), with a “season pass” bundle of both for ¥2,000 ($ 20). 

The images reportedly show new weapons, a snow-covered environment, and a new PVP map called “Immortal Competition.” The first DLC add-on will be out on October 26 in Japan for PlayStation 4, Xbox One, and PC.

For more on Dark Souls III, check out our review.

[Source: Hachima via Siliconera]

 

Our Take
While we're labeling this report, it's because we haven't laid eyes on the information ourselves (though Siliconera is absolutely trustworthy). I suspect that we'll see a Western release in short order, if not simultaneously. 

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Gwent’s Closed Beta Slightly Delayed Until October

Players anxious to dive back into the world of The Witcher after finishing Blood and Wine are going to wait a little bit longer than anticipated. The Gwent team at CD Projekt Red announced today that the closed beta for the competitive card game will not be coming in September as they originally planned.

Gwent: The Witcher Card Game will now begin its closed beta on October 25, to give the team more time to work on the game. Players who signed up on the game's official website will receive invitations when the beta goes live. Currently the beta is only scheduled for Xbox One and PC players.

A PlayStation 4 version of Gwent will come at a later date. To read our hands-on impressions with the game at E3, head here.

[Source: Gwent]

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Koei Tecmo Announces October Release Date For Nobunaga’s Ambition: Sphere of Influence – Ascension

The Nobunaga's Ambition series has always brought players to the world of feudal Japan, featuring characters from real world history. The follow-up to the latest game in the series, Sphere of Influence, is coming on October 25.

Nobunaga's Ambition: Sphere of Influence – Ascension will be coming to PlayStation 4 and PC. The game is set in Sengoku Era Japan, and will allow players to choose from over 2,000 characters to take control of on the battlefield. Get a glimpse at some of these characters in the first official poster. 

Though the game's story follows multiple warlords and complex political machinations, many of the missions will be centered on Yukimura Sanada, one of the most famous Japanese samurai of his time. Players will follow him from becoming a warrior at a young age to his rise to becoming a military commander.

This is the first game in the series that will add naval battles and
sieges, including the siege of Osaka, a well-known event in the period
of warring states. More details are to be released in the coming weeks, so keep an eye on the official website.


Our Take
While the naming convention may be a little confusing, the Nobunaga's Ambition series has always provided a good mix of historical accuracy with exciting strategy gameplay. I'd also love to see a follow up to the crossover this series had with Pokémon a few years back.

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[Update] Rise Of The Tomb Raider Coming To PS4 In October

Rise of the Tomb Raider is finally coming to the PS4 this October with the subtitled 20 Year Celebration Edition, which includes a bevy of new content.

The Rise of the Tomb Raider: 20 Year Celebration Edition (out October 11) includes the Rise of the Tomb Raider game, all the released DLC, a new story chapter named Blood Ties (including VR support), online Endurance co-op gameplay, Extreme Survivor difficulty mode, and new weapons, outfits, and expedition cards.

Xbox One and PC owners can also get this new content, and if they own the season pass, they'll get it for free.

Blood Ties lets players explore Croft Manor to claim ownership from a contested claim by Lara's uncle, with a zombie invasion called Lara's Nightmare at the end. The Endurance co-op gameplay, meanwhile, lets two people raid tombs as well as craft and survive as long as they can with their resources out in the jungle. Endurance co-op features leaderboards to gauge your skills against others.

(Please visit the site to view this media)

 

Our Take
Making this free to existing owners is a nice move, letting everyone celebrate Lara's accomplishments. 

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The Last Guardian Is Finally Coming This October

During the PlayStation E3 press conference, a short cinematic trailer was shown for The Last Guardian, which revealed that the game is set for an October release date.

The Last Guardian is a game about a young boy who befriends a strange creature. This new title from director Fumito Ueda, the creator of Ico and Shadow of the Colossus, has been in development since 2007.

(Please visit the site to view this media)

 It's been years since its initial announcement in 2009, and many have been anticipating updates. Now, we finally have a release date to associate with the game. The Last Guardian will release for PlayStation 4 on October 25.

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PlayStation VR To Be Released In October

During the PlayStation E3 conference, the publisher revealed both the release date and price for PlayStation VR.  The headset will be released on October 13 in the U.S. and will retail for $ 399.

Shawn Layden, CEO of Sony Computer Entertainment America, also revealed that there would be over 50 games compatible with PlayStation VR before the end of the year.

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Titanfall 2 Single-Player Trailer Confirms October 28 Release

Update: EA officially released the single player trailer it planned to debut at EA Play:

(Please visit the site to view this media)

Original Story:

EA has already fixed its error, but it erroneously posted a portion of its press conference rehearsal and revealed a number of Titanfall 2 details.

The rehearsal was posted here before it was pulled, but it revealed plans for six new Titans all with their own dedicated abilities and an October 28 release date.

NeoGAF was able to grab a number of screens from the presentation, and you can find them here.

For more on Titanfall 2 head here and here.

[Source: @Wario64, NeoGAF]

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Yomowari: Night Alone Brings Frightening Creatures to Vita and PC This October

Yomowari: Night Alone is getting a global release just in time for Halloween. The latest title from NIS America is equally cute and terrifying.

When your sister and dog go missing, you'll be forced to face an entire town alone in a quest to find them. As the announcement trailer below tells you, things change drastically at night, and some rather frightening creatures seem to be haunting the area.

(Please visit the site to view this media)

Unique aesthetics and music are featured in this first look at Yomowari: Night Alone, and the premise is certainly intriguing. The game clearly borrows a lot from Japanese culture and folklore, with a good look at a Torii gate and multiple spirits. We aren't given the best idea of how gameplay will work, but it seems that there will be a good amount of exploration and finding clues.

The game comes to Steam on October 25, with a physical release on PS Vita the same day. Additional goodies in the physical version include a heat changing tumbler, art book, and soundtrack.

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Civilization VI Coming October 21, Big Changes To Core Gameplay

Civilization VI comes to PC on October 21. I spoke with lead designer Ed Beach and associate producer Sarah Darney on the project to nail down some big changes coming to the classic strategy franchise for its sixth installment.

“One of the first principles with Civilization VI was to keep most of the subsystems from the finished (with expansions) Civ V around in some form,” Beach says. “Civ VI builds off a lot of the design that Civ V finished with, but the code and the A.I. and everything like that is all implemented from scratch to fit Civ VI.”

(Please visit the site to view this media)

“We want players to adjust and think on their feet in Civ VI. We didn’t want there to be a standard playbook or recipe on how to get through it, from tech tree to policy,” Beach adds. “We always saw discussions about dominant strategies, like, 'Get the Great Library and go into these policy trees and build this way.' We built a game with so many options, but so much of the community is playing it this same way with the same pattern, and we want to shake that up and adjust to the map and leaders they are faced with to come up with other solutions, to rethink their strategic approaches every time they play the game.”

The team laid out the plan for three key core mechanics changes that will drive more dynamic gameplay in Civilization VI. 

The first is “unstacking the cities. With cities getting filled with all kinds of buildings, wonders, and other things over time, the gameplay is changing by moving some of these buildings out onto the map. This concept is called districts, and these are pieces of your city that would traditionally be nested inside your city being pushed out up to three tiles away.

“For instance, let’s take the science district,” Beach says. “This is a prerequisite to building science buildings. What’s going to happen is that the exact tile you choose to place that district will be an important decision, as scientists will work better in different tiles. So tiles with more lifeforms like rain forests or something on a mountain to observe the stars would be more valuable. We have 12 different kinds of districts you can place around your city. They require a certain amount of population, so you are going to have to make choices about what kind of districts to build based on what resources you have available.”

The second is the active research system. This will change up the way players approach the tech tree by offering massive bonuses toward specific research based on other variables in the game, pushing players away from going into a game with a set path of tech that they always progress down for the optimal game build. Players can still research whatever they like, but a new boost system will likely change your progression path from game to game.

“Let’s take masonry. In order to do masonry well you need the type of materials to put together for walls or pyramids or whatever,” Beach says. “So if you’re in the middle of a grassland and there’s no stone around, it’s going to be tough for you to be really good at masonry. So if you can find a resource like that, like a quarry, as soon as it’s up and operational, we unlock a boost toward masonry, which will give you 50 percent of the cost for that technology. Similarly, this will work for say maritime technology for setting up on the coast. If you’re on the coast putting in the time on those areas, you’re now getting bonuses for those technologies. That part of the tech tree will naturally unlock for you as a result of the boost.”

“A lot of it is based on the map and what’s around you,” Darney says. “So it changes each game.”

Third is diplomacy, a constant hot topic in the Civilization series. A big focus here is how the A.I. will react and relate to the player. The leaders in Civilization VI will play differently based on their own personalities and not just based on how the player interacts with them – they have their own specific agendas.

“Every leader is assigned one historical agenda based on something they did while ruling their nation in actual history,” Beach explains. “Let’s take a leader who built a whole bunch of wonders. In our universe, that leader is going to feel like he’s better than anyone else in world history at building wonders, and that should be reflected every time they are in a Civilization game. Wonder obsessed. So that civilization will get a bonus toward building wonders, but they also get an obsessive personality where he will get angry if anyone else is building more wonders than they are. So you might have a strategy where you always go for Stonehenge and Hanging Gardens so you grab those right away. If this guy is next to you and he sees you doing this, he’s going to be up in arms and invading your borders."

Leaders will also have a hidden agenda that will be assigned to them that will change from game to game, so even if you know the opposing leader's core personality, you have to discover additional, dynamic traits if you want your political agendas to progress smoothly.

There will be a new emphasis on shorter sessions for multiplayer that will facilitate getting games in well under the traditional 5-10 hour mark. There also will be new ways to engage with multiplayer that can be completed in one or two hours. Other significant new features and mechanics are coming in Civilization VI, but the team wasn’t ready to discuss them at this time. 

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