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Learn About Nier: Automata’s Strange But Fascinating Lore In Just Over A Minute

Lore in a Minute! is a YouTube show that concisely explains the backstories of different games in short one minute videos. Although Nier's lore can at times be convoluted, this newest installment in the series has a fascinating world and premise.

In the video below, you can get up to speed about what the YoRHa are, what their purpose is, and why Earth is no longer home to humans. What's neat about this video is that it is narrated by Kira Buckland, the voice actress of protagonist 2B.

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You can check out other videos from Lore in a Minute! that cover games such as Yakuza 0 and Hyper Light Drifter. Find out more about Nier by watching our video about four things you need to know as well as reading our review.

[Source: Lore in a Minute!] – The Feed

Nier director: ‘I have become that troublesome elder that I hated when I was young’

“Like a demon king in an RPG, I feel like I’m clinging to my castle of authority all alone and waiting for a new hero to come slay me,” Nier: Automata director Taro Yoko tells Glixel. …

Gamasutra News

PSA: Nier Automata Is Available On PC Starting Today

Nier Automata hit PS4 a few weeks ago. The game is now available on PC.

Our reviewer, Joe Juba, found it a bit rough in places but also filled with interesting moments.

Some parts of Nier: Automata genuinely thrilled and surprised me, but it is a constant exercise in sacrifice. Combat has improved compared to the original Nier, but it still isn’t fully engaging. The progression system has cool ideas, but doesn’t offer enough depth. The premise is fascinating, but it is dulled by repetition. Ultimately, tapping into the sad and unique story that flows under the surface of Nier: Automata makes these trade-offs worthwhile, but I’m disappointed by how deeply it’s buried.

For more on Nier Automata, check out our video feature on what makes the game so interesting. – The Feed

GI Show – Uncharted: The Lost Legacy Impressions, Nier, Zelda Roundtable

Welcome back to another episode of The Game Informer Show! On this week's podcast, Kimberley Wallace Elise Favis share new impressions of visiting Naughty Dog and checking out Uncharted: The Lost Legacy for our new cover story. Then we're joined by Javy Gwaltney to break down Middle-earth: Shadow of War and the rest of GDC 2017 experience. After that, Brian Shea explains the Nintendo Switch's Super Bomberman R and Joe Juba tells us why Nier: Automata is worth a look. After some great community emails, we have a six-person roundtable to discuss the first few hours of The Legend of Zelda: Breath of the Wild. We swap stories of our unique experiences in the beginning of the game and see how each of us fared with the various puzzles.

You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 338 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

1:40 – Uncharted: The Lost Legacy
12:50 – GDC 2017
34:18 – Super Bomberman R
40:40 – Nier: Automata
53:33 - Community emails
1:36:11 – Zelda: Breath of the Wild roundtable – The Feed

Four Things To Know About Nier: Automata

March 7 marks the release of Nier: Automata, Square Enix's follow-up to the cult hit Nier. We have some mixed feelings about the experience as a whole (you can read the full review for more info), but it definitely has some great moments and plenty of cool features to call out.

In the video below, we run down four things you should know if you're interested in checking out Nier: Automata.

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For another video like this one, head here for four things you should know about Horizon Zero Dawn, here for Zelda, here
for four things you should know about Halo Wars 2, and here for four reasons not to skip Torment: Tides of Numenera. It's a new video
format we're trying out, so please give us your feedback in the comments
below! – The Feed

Nier: Automata Review – Faint Signs Of Life

A common commendation for games with open worlds is how “alive” the surroundings feel. With bustling cities and sprawling crowds, many titles draw players in by immersing them in a vibrant setting. Nier: Automata takes the opposite approach; it forges an identity in the desolation of its post-apocalyptic world. From the perspectives of multiple android protagonists, you slash through an army of hostile machines and explore a war-blasted landscape that invites you to consider the preciousness of life through its absence.

A ruined Earth populated solely by killer robots is an unlikely place for quiet and poignant moments, but Nier: Automata’s ability to pull them off is its best feature. No humans remain on the planet, so machines and androids struggle to find purpose. Through a mixture of quests and brief exchanges, you encounter machines who read the works of long-dead philosophers, and androids driven mad by never-ending conflict. These scenarios are accentuated by a haunting soundtrack that establishes a perfectly bleak atmosphere. Even though some scenes are stilted and forced, the strangeness is consistent, and the characters are compelling enough to keep propelling you forward – often in spite of the gameplay.

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Beyond their similarly melancholy backdrops, the connections between Nier: Automata and the original Nier are peripheral (but present for fans). Anyone can jump in with this title, and developer Platinum Games has ensured that the combat system is accessible to players of all skill levels. It looks a lot like the stylish action of Bayonetta – also from Platinum – with your characters performing flashy dodges while executing a variety of ranged and melee attacks. The format occasionally switches to a few different takes on the top-down shooter genre, making you maneuver through a screen full of projectiles. These departures are neat, but are more like minigames than fully featured encounters. The core battle system is fast-paced, third-person action that provides simple fun, but a lack of meaningful progression prevents the gameplay from being satisfying over the long haul.

You don’t acquire many additional techniques that open up new angles in battle, and the differences in your heroes’ abilities (like hacking foes instead of attacking them) doesn’t add meaningful variety. As a result, your tactics at the beginning and end of the game are largely the same. You get new weapons with varying attack speeds and combo patterns, but they don’t feel different enough to justify your ability to switch between two weapon sets – especially when comparing weapons that have been upgraded (which requires some component farming) versus those that haven’t. The different visual effects are cool, but I rarely had a practical reason to stray from the weapon set I had invested in most heavily.

Under the hood, the main source of growth comes from equipping plug-in chips that provide a wide range of bonuses, from increased melee attacks to health regeneration. Capacity for these is limited, so the strategy comes from maximizing benefit and minimizing cost through a clever fusion system. For instance, combining two chips that give you a four-percent boost to weapon attacks is more cost-effective than equipping them individually, freeing up space for additional improvements. I like this in concept, but most plug-ins only provide percentage-based boosts to stats and abilities, so they don’t do much to diversify your arsenal.

Nier: Automata also has problems with repetition, an issue that plagued its predecessor. The story is stretched over three campaigns that send you back to the same areas, and even the exact same story moments and encounters. How and why this happens is one of Nier: Automata’s surprises, so I won’t ruin it, but don’t be fooled when the credits roll. While this unfolding narrative and its hidden endings is an interesting experiment, it spreads the world too thin and doesn’t add enough new information when you revisit familiar situations. By the time I reached the true ending after nearly 40 hours (and most of the side quests), I felt like I only saw about 25 hours worth of game cut up and reconstituted in various ways.

Some parts of Nier: Automata genuinely thrilled and surprised me, but it is a constant exercise in sacrifice. Combat has improved compared to the original Nier, but it still isn’t fully engaging. The progression system has cool ideas, but doesn’t offer enough depth. The premise is fascinating, but it is dulled by repetition. Ultimately, tapping into the sad and unique story that flows under the surface of Nier: Automata makes these trade-offs worthwhile, but I’m disappointed by how deeply it’s buried. – The Feed

Nier: Automata’s PC Release Confirmed And Date Announced

For awhile, players weren't even sure if they'd be able to play Square Enix and Platinum Games' android-driven action game on PC, but the game finally has a release date for computers. Nier: Automata will be available on PC starting March 17, shortly after the game's March 7 launch for PS4.

Players who pre-purchase Automata's Day One Edition on Steam will not only receive the bundle's bonus mask and pod accessories but an exclusive valve accessory to customize 2B's appearance. Details of the bundle can be found here.

For more about Nier: Automata, check out our 27 minutes of gameplay and videos showcasing the game's weapons and combat. – The Feed

Watch 27 Minutes Of Gameplay For Nier: Automata

Nier: Automata developer Platinum Games has more than a penchant for fluid action, which is evident in abundance in this nearly half-an-hour of uninterrupted gameplay footage from the upcoming title.

Apart from watching protagonist 2B systematically dismember and cut enemies, you can also get a look at other aspects of the game such as 2B's chip mods, riding wildlife (for travel or combat), the Reliquary system, the fishing minigame, and much more.

Nier: Automata comes out for PS4 on March 7, and later in 2017 on PC via Steam.

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Nier: Automata’s Impressive Arsenal

Platinum Games is known for its action gameplay (the Bayonetta series), and the new trailer for Nier: Automata shows that off quite well, giving a look at protagonist 2B's weapon prowess.

There are four weapon types in the game: small swords, large swords, spears, and combat bracers, and these can be switched up mid-attack depending on what you need. Combine this with 2B's light, heavy, and charged attacks – as well as ranged support from her aerial Pod – and she becomes unstoppable.

Nier: Automata comes out on March 7 for the PS4. For another look at the game, check out this previous combat trailer.

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Nier: Automata Trailer Focuses On The Fight For Mankind

Square Enix and Platinum Games have teamed up to bring a sequel to 2010's Nier, a bizarre RPG that gained a cult following. The sequel, Nier: Automata, continues the wackiness of the first in a post-apocalyptic setting. Recently, a new trailer was unveiled for the upcoming game.

This teaser puts emphasis on grandiose battles and contrasts them with dramatic moments. Nier: Automata stars protagonists 2B and 9S, who are androids sent to fight off hostile machines on Earth in an attempt to save mankind.

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Nier: Automata releases for PlayStation 4 on March 7. – The Feed