While everyone else was focused on the Microsoft-Sony horse race, editor Patrick Miller was paying attention to the Oculus Rift, eSports, and a collection of creator-driven games as the real next gen. …
One of the biggest questions we've gotten from readers is whether upgrading to next-generation hardware will be worth the investment at launch. Unsurprisingly, publishers didn't take up valuable booth space to give us the answer.
Across the expanse of the Los Angeles Convention Center, we only found one game running on different sets of hardware: DC Universe Online. That title has seen a significant visual boost on the PlayStation 4, but the feature sets are identical across platforms.
We know that graphics aren't the only improvement we'll be seeing come this holiday season, as both platform holders and developers have been touting the opportunity provided by the PlayStation 4 and Xbox One to create new gameplay experiences. Without knowing how features in different versions of titles like Watch Dogs, Titanfall, and Call of Duty: Ghosts will be differentiated, it's hard to know whether making the leap to next-generation consoles will offer more than just an improved aesthetic experience.
In other words, until developers and publishers let us see the feature sets and gameplay of both versions, side-by-side, we won't be able to let you know how much of an improvement the new hardware will make. Comparisons aside, next-generation titles look fantastic (though they offer nothing visually that PC gamers don't already expect). The case for investment in new hardware needs to be about more than graphics, though.
Will the increased power result in simple cosmetic enhancements or will gameplay experiences truly break new ground? This remains one of our biggest questions as we take our first steps into the next generation.
One more piece of the next-gen pricing puzzle has been clicked into place. Microsoft will be holding retail prices constant at $ 60. Publishers still have yet to disclose their own plans, though.
This news, which comes by way of Gamespot, should come as a relief to consumers afraid that new hardware would bring a new price tag. When the Playstation 4 was announced, president and CEO of Sony Computer Entertainment America Jack Tretton confirmed that the games for that system will range between $ .99 and $ 60.
This trailer for FIFA Soccer 14 from E3 shows stars of the sport interspersed with early clips from the game on Xbox One. While the next-gen, Ignite engine-powered versions of the game don’t have a release date, the game will roll to Xbox 360, PS3 and PC on September 24.
Analysts have expressed “a renewed confidence in the upcoming [console] cycle” following the various E3 reveals this week, with optimism well and truly on the table. …
Triple-A titles may remain $ 60 at retail, but the increased emphasis on DLC and in-game transactions means customers are expected to spend nearly $ 100 on average per game. …
Naughty Bear developer Behaviour Interactive has acquired the rights to create a Warhammer 40,000 MMO, and the company says that Warhammer 40,000: Eternal Crusade is on track for a late 2015 release on PC, Xbox One, and PlayStation 4.
You join one of four initial factions (Space Marines, Chaos Space Marines, Orks, or Eldar) as you try and work with your comrades to control the planet. Naturally you'll battle to secure territories and resources in the persistant online war, and Behaviour says that the game will have procedural content to try and make sure you're not doing the same thing over and over again. The gameplay uses a third-person, over-the-shoulder camera and includes melee finishers and vehicles like Predators and Ork Battlewagons.
As 2015 is a ways off, it will be interesting to find out more on Eternal Crusade and see how it develops.
Need for Speed: Rivals is slated to be a launch title for Xbox One and PlayStation 4, Lead Designer James Mouat told Joystiq at E3. The game was already announced as coming to Xbox 360, PS3 and PC on November 19, but Mouat said the team wants the game to “be out on launch” for next-generation consoles.
Mouat also confirmed that the game will not include local, split-screen multiplayer. While the Rivals‘ “AllDrive” feature places a heavy emphasis on competitive, online-connected multiplayer, Mouat assured us that “if you never touch the Internet with your console, it still plays fine,” and that “you’ll have an entire single-player campaign to play through.”
The first game in EA Sports' new UFC partnership aims to
create a mixed martial arts fighter worthy of next-gen systems.
While EA Sports UFC is still pre-alpha and won't be released
until next summer, EA outlined a number of improvements its new Ignite engine
the company's sports lineup. Here are five features MMA fans should pay attention to.
Getting Emotional: EA is putting a lot of work into improving the
likenesses of UFC's licensed fighters, which includes displaying more emotion
and awareness in facial animations. The developer is creating a wide range of
general emotions, but will also use full head 3D scanning to capture custom
facial animations for individual fighters as well.
Skin Deep: Fighters in EA Sports UFC will now feature skin
discoloration and vascularity changes during fights. For instance, if a player
is being choked out, his face will turn red, signaling he is in danger of
losing consciousness. Tendons will also become visible depending on the
position a player is forced into.
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Full Contact: Despite the physical nature of the sport,
current MMA video games feature little contact between character models due to
the way they are animated. In EA Sports UFC, a soft body deformation system
allows characters to press against each other realistically, drastically
improving the realism of grapples and holds.
Damage Control: EA is also revamping how damage is
represented during matches. EA Sports UFC is being developed by the team behind
Fight Night, and recognizes that the impressive facial damage seen in the
series is ultimately linear and repetitive. The damage system in EA Sports UFC
allows for an extensive variety in cuts, bruises, and swelling, mimicking the
gruesome injuries that happen in real-life matches.
Plan B: MMA fighters aren't exactly respected for their
academic prowess, but that doesn't mean the sport is lacking in strategy. EA is
developing goal-based AI for fighters that will recognize a character's
strengths and weaknesses and devise an effective plan of attack. The AI will
also be adaptive, so if the computer's first plan isn't working, it can change
strategies on the fly.
EA Sports UFC is currently being developed solely for PlayStation 4 and Xbox One.