The latest Rayman game is coming to PlayStation 4 and Xbox One in 2014, and Ubisoft ported the free demo to browsers in an effort to help fans spread the word. …
The Elder Scrolls Online officially unravels onto Windows PC and Mac on April 4, before scrolling to Xbox One and PlayStation 4 sometime in June. The launch date represents the culmination of some six to seven years of development by Zenimax Online Studios, and the beginning of the first MMO in the nearly 20-years-old RPG franchise. As momentous as that all is, it’s sadly 10 years too late for the even neater 4.4.4 – it’s a bit on the impossible side to have 14.14.14, but there we are.
Bethesda didn’t accompany today’s announcement with any further details on pricing. The publisher is shirking the growing trend of free-to-play MMOs by opting for the more traditional subscription model, with the monthly fee set to be $ 15 (€13/£9). TESO will come with 30 days of free play, but the price of the game itself has yet to be disclosed.
In what might be the weirdest trailer of the year, Snoop Dogg is endorsing the next-gen release of Rayman Legends. We’ve known the game is coming to PlayStation 4 and Xbox One. Now we know when.
Rayman, Globox, and friends make the leap on February 27, 2014. You can read our review of Rayman Legends on Wii U, PlayStation 3, and Xbox 360 here.
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This is a very strange choice for a Rayman trailer, and it doesn’t make a lot of sense. Honestly, Rayman doesn’t need the Snoop Dogg hype. It’s a gorgeous game that’s just going to look even better on PlayStation 4 and Xbox One.
Interceptor Entertainment, Aalborg, Denmark-based developers of Rise of the Triad and iOS ports of Duke Nukem and its sequel, are currently working on a game known as “Project Ascender.” The game is in development for PS4 and PC, and has been in the works since September.
The project’s existence is made known through two Interceptor developer LinkedIn profiles, namely that of CEO Frederik Schreiber. The other LinkedIn profile in question, for Executive Producer Khaled Ibrahimi, lists a 2014 release window for the project. The project linked in Schreiber’s profile lists 19 team members on the project, including IP Creator Scott Miller, co-founder and CEO of 3D Realms.
In a recent interview, EA Studios executive vice president Patrick Söderlund said that the previous generation of consoles went on too long, and that the next one will likely be shorter.
Speaking with MCV, Söderlund said, “This console cycle may have gone on a little bit longer than I would have wanted.” He continued saying, “At the same time, you have seen games like The Last of Us and GTA V at the end of a cycle which perhaps you would not have expected a few years ago. But a five, six year gap is what I expect going forward.”
The PlayStation 3, Xbox 360, and Wii generation went strong for about eight years, where the previous generation only lasted about five years by comparison.
Söderlund has recently been an outspoken voice for Electronic Arts. He recently sharing skepticism about free-to-play games on consoles.
From a consumer perspective, it seems like a longer console generation is a better. Aside from not having to update expensive video game consoles as frequently, it also gives developers more time to figure out the tools of a given generation of games. The more often the console generation changes, the more often developers have to re-learn how to make games on new software and hardware. I'm hopeful that the now current generation of consoles lasts just as long as the previous, if not longer.
There is something you may have heard a number of writers saying over the past month or so. We’ve been warning that both the PlayStation 4 and Xbox One are “coming in hot.” What we mean by that, is the teams behind both of these sophisticated systems were working up until the last moment to get things working. Unfortunately, not everything got finished in time.
We’re still waiting on a number of features that have been promised. Here’s the rundown of a number of them, along with the status on both new systems and when we can expect the features to be operational.
Both Sony and Microsoft shared earlier this year that players would be able to send their gameplay directly to popular streaming service Twitch TV. As you might know, this isn’t fully operational yet. PlayStation 4 users can stream to Twitch (though there have been some problems).
The Xbox One has an Upload Studio app that puts a recorded clip in the user’s SkyDrive. This clip can then be sent to YouTube through normal upload channels. Twitch streaming isn’t available natively yet, but the Xbox One does support external capture devices (like the Elgato Game Capture HD) right out of the box.
PlayStation 4 status: Twitch and Ustream streaming online, archiving coming later, external capture coming later
Full support ETA: Unknown
Xbox One status: No streaming or archiving, Upload Studio online, external capture supported
Full support ETA: 2014
Personal audio (headset) and chat support
Gaming headsets have become big business, but both platform manufacturers have put full support further down the punch list. Currently, the PlayStation 4 supports 4-pole stereo headsets plugged directly into the controller (think iPhone earbuds that have an in-line microphone). USB Chat support also works well at this point.
Unfortunately, bluetooth headsets that worked on the PS3 won’t be supported on the PS4. Also, Sony’s own Pulse wireless headsets aren’t compatible yet.
Things are even dicier on the Xbox One side. Microsoft opted to go with a new chat connector. The only chat headset that works on Xbox One is the one that’s packed in. The Kinect is an option, but not a very good one. That means you can’t easily chat while using a high-end personal headset (unless you hang the microphone around your neck and pump chat into the game audio channel).
PlayStation 4 status: Unless you have a Sony Pulse headset, you’re in the clear. Both direct controller connection and USB to the console work well.
Full support ETA: Unknown when Pulse headsets will be supported
Xbox One status: Chat options are slim. It’s Kinect, the packed-in headset, or nothing.
Full support ETA: 2014, when Microsoft releases an adapter and third-party manufacturers release headsets specifically for Xbox One.
If you’ve been pumping your Xbox 360 or PlayStation 3 through a surround sound setup, you might assume that everything works exactly the same way on new hardware. You’d also be wrong.
On PlayStation 4, things seem to be working well, with clearer settings menus that make it easier to know the difference between Linear PCM, Dolby, and DTS. Just make sure you know what your receiver supports, and you should be good to go. One thing to note is that setting a primary output method (HDMI vs digital optical) does not turn the other off.
On Xbox One, things are in pretty rough shape. Your only options for digital optical output are uncompressed stereo and DTS. This is a problem for anyone with a surround sound gaming headset. Thankfully, Astro has announced that the A50s and Mixamp Pro can handle stereo to Dolby ProLogic IIx encoding. Everyone else seems to be out of luck.
Additionally, there is a problem right now in getting cable TV to pass through surround sound. That option is in beta right now (accessible via the TV and One Guide settings), but it’s not working right on all set top boxes yet. Your mileage may vary.
PlayStation 4 status: OK!
Xbox One status: If you connect to a receiver via DTS, you’re in good shape. Until Dolby is patched in for digital optical, you are likely going to have a diminished experience for gaming headsets and non-DTS audio receivers.
Full support ETA: Unknown for Dolby patch-in and finalization of TV surround sound passthrough.
Suspend and Resume Gameplay
One of the highlights of the new hardware is being able to turn your console off without losing your game state. The Xbox One is ready to roll with this, and you can power off your console, go to work, and come back to exactly where you left off.
The PlayStation 4 will be getting this feature, but we’re not sure when yet. Right now, you can put your console in a standby state (rather than powering it off entirely). Your game state won’t be saved, so be sure to finish up what you need to before powering down.
Playstation 4 status: System level standby works, but your game state isn’t stored in memory yet.
PlayStation 4 ETA: Unknown
Xbox One status: OK!
Recent job listings posted by Electronic Arts indicate that an open-world Star Wars game is in development. One of the listings, seeking an animation director for EA Canada, is for “a major new next gen open world action game” in the beloved sci-fi property. The same description is listed for an executive producer position and a lead combat designer position at the studio, which was linked to the Star Wars property by a former recruiter for the publisher on Twitter.
The concept of an open-world Star Wars game isn’t new, as Just Cause developer Avalanche Studios nearly signed with LucasArts to develop one sometime between 2005 and 2009. Likewise, LucasArts’ Star Wars 1313 was reportedly being developed as an open-world game before Disney closed the developer and halted the game’s development in April.
EA obtained the exclusive rights to develop and publish Star Wars games in May, later announcing a new DICE-developed Star Wars: Battlefront game at E3, expected to arrive in mid-2015. The publisher also recently claimed that it will not pursue any games based on the new movies in the series.
Despite its availability on current-generation consoles (or perhaps because of it, thanks to an upgrade program), Call of Duty: Ghosts is off to a great start on Xbox One and PlayStation 4. The title has racked up a number of superlatives since the November 15 launch of the PlayStation 4.
Activision has announced that Call of Duty: Ghosts is the most played Xbox One multiplayer game around the world, the top-selling Xbox One game at retail in North America, the top selling standalone software title in the UK (which excludes FIFA 14 packed into every box), the most played PlayStation 4 game, and the top-selling PS4 game at North American retailers. The retailer list includes, Best Buy, GameStop (Disclosure: Game Informer’s parent company), Target, and Walmart.
Additionally, Activision has provided some details on multiplayer usage. Over 1 billion multiplayer matches have been played across the versions, resulting in 2.2 million prestiges and 3.3 trillion experience points.
Every year we have this little competition in the industry. Which military shooter is going to come out on top? Will it be the heavyweight, Call of Duty, or the challenger, whatever EA is bringing to the table?
Activision continues to deliver every year, and Call of Duty is consistently stable in-game from the moment it launches. As we mentioned this morning, EA continues to have problems on PlayStation 4, even after patching the game. Furthermore, DICE has stated it won’t be implementing a pre-match party system, something crucial for allowing people to play together.
We’d love to be able to put Call of Duty up against Battlefield, but right now, only one of them works the way it’s supposed to. Perhaps that’s one reason people are still gravitating toward Call of Duty year after year.
Now that the Xbox One and the PlayStation 4 have launched, we our officially in the next-generation of video gaming. The Wii U launched last year. Do you consider it a next-gen console?
Technically, next-gen is no longer an applicable term. With the new consoles upon us, we are now in the current-gen, but the question still remains: when we talk about the current (or next, depending on what you're comfortable with) generation of gaming, is the Wii U part of it?
I have a lot of love for the Wii U, especially after playing Pikmin 3, Super Mario 3D World, and Wind Waker HD this year. Despite my personal appreciation for the Wii U, however, I still catch myself thinking in terms of the next-generation consoles… and the Wii U. I don't group them together, and I'm not sure why. As the Wii U's library expands, I think it can certainly compete with the PlayStation 4 and Xbox One, and even though it started out with disappointing sales, it has been showing a lot of growth.
What do you think? Do you group the Xbox One, PlayStation 4, and Wii U together, like we did the Xbox, PlayStation 2, and GameCube? Or is Nintendo just off to the side, doing its own thing, bucking trends, and mostly ignoring the competition in its own non-current-gen world?
Finally, the root of all console wars was revealed, thanks to Cartman in last night’s episode of South Park: “You know why Kenny’s doing this right? Because he wanted to be a princess and I wouldn’t let him.” Turns out extreme console fanboyism is just as immature as we all thought.
South Park continued its Game of Thrones-inspired console wars storyline last night in “A Song of Ass and Fire,” which saw the battle for Black Friday heat up with Cartman’s army of Xbox One fans against Kenny’s small crew of PS4 players – all dressed as their characters in South Park: The Stick of Truth, the Obsidian RPG due out in March 2014. Plus, there was a nice Princess Kenny anime intro around the 20 minute mark.
US readers can watch the full episode here.