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Game Informer Editors React To Xbox One News

Even with gaming taking a backseat to multimedia functionality, Microsoft threw a lot of new information at the public with its Xbox One press conference. Find out what the Game Informer team thinks about the new hardware, television features, cloud computing, and, most importantly, game announcements.

Matt Bertz
Given that E3 is right around the corner, I didn't expect
Microsoft to focus on software much during the Xbox One Reveal, so I wasn't
disappointed by the lack of compelling game announcements. Instead, Microsoft made its pitch to
the masses with a new convergence device. This vision of a connected living
room intrigues me – who wouldn't appreciate being able to switch from a
football game to Madden in an instant to avoid the Ford F-150 commercial that
Fox has playing on repeat every game break? I also love the idea of
entertaining myself with something other than a static screen while I wait for
a multiplayer match to begin.

After the press conference wrapped, however, I had more
questions than answers regarding the feasibility of this bold new future.
Getting different devices to talk to one another is hard enough work. Not only must
Microsoft make the Xbox One compatible with dozens of different cable and
satellite boxes, it needs to create a critical line of conversation with these
providers and provide incentive for them to keep these systems simpatico
through myriad software updates. Going halfway won't help. If Microsoft only
lands deals with Comcast and U-verse, for instance, what would compel a
DirecTV, Dish Network, or Time Warner subscriber to purchase an Xbox One? This
degree of market segmentation could drive potential customers toward Sony
before we even get to the games conversation.

Matt Helgeson
Yesterday's Xbox One unveiling event confirmed that
Microsoft's play for the console video game market had always been about the
control of the living room. This new system is designed to be an
all-encompassing entertainment device, and that message was delivered loud and
clear yesterday – perhaps to the expense of the system's gaming potential. But
while the hardcore may say that Microsoft has lost focus on its roots, you have
to admit that on a technological level the instant switching between apps,
live, television is impressive. If successful, it could finally unify your home
entertainment system into one clean interface. That's a plus for consumers.

Microsoft claims it has more new games in development that
ever before, but we have to wait until E3 to see their big guns. However, if it
managed to pack all this next-gen media functionality into a box that also has
the capability to be a truly powerful gaming platform, we all win. If its push
toward entertainment comes at the expense of their core gaming audience, they
will learn how unforgiving the market can be. For me, I'm genuinely excited
about a better, more advanced way to consume TV entertainment and I think Xbox
One represents a step in the right direction. No one, including myself, is
going to pay Microsoft money for a better cable box, and I think the company
knows that. However, if I can get a system that will be great for games plus
let me skip the hideous and unusable user interface of my Comcast box, I'd be
genuinely excited.

Joe Juba
My enthusiasm for any
new console is dependent on games. Lots of people feel the same way, which could
be part of the reason that reactions to Microsoft's reveal turned negative. If
you're a company releasing a video game console, shouldn't video games take
center stage?

Microsoft didn't do
that, and in that neglect, demonstrated its lack of regard for gamers. We're
not the audience that Microsoft was talking to; the company was talking to
people who liked Kinect, who don't already own six Netflix-capable devices, and
who don't care about whether or not they can borrow games from a friend.
Microsoft's reveal was a success in that it showed the company's strategic
emphasis on multimedia entertainment, but a failure in the way it further
alienated the hardcore gamers it once catered. E3 is Microsoft's chance to
highlight the exclusive software that will distinguish it from the PS4, so I'm
still excited about the potential of the Xbox One…but it's more in spite of
what I saw yesterday than because of it.


Mike Futter
What I saw of the services
has me intrigued. I would definitely use the television functions, as I often
swap back and forth between live TV and my 360 when downloading content. I'm
also hopeful about the game offerings that we'll see at E3. We haven't yet
heard from Epic Games, 343 Industries' Halo (game) team, Crytek (Ryse), or
Lionhead. I'm interested in learning more about Quantum Break, as I'm a fan of
Remedy's past work. Once Microsoft has definitive answers (no matter what they
are) regarding used games and connectivity, it'll be far easier for consumers
to judge the landscape.

Microsoft has less than three weeks to get its messaging figured out. Yesterday fell apart from a public relations perspective, with different spokespeople offering a variety of answers to straightforward questions. If that happens again at E3 (or if Microsoft fails to provide concrete responses), the backlash is going to be substantial.

Adam Biessener
As someone who hasn't
had cable in years and has no plans to purchase it again, I remain unsold on
the Xbox One. The majority of the console's capabilities that Microsoft showed
seemed to me to be a bunch of things I can already do on devices I already own.
I mean, seriously – looking up info on cast members during a movie? Who is in
the market for an Xbox One that doesn't already have a smartphone, tablet,
and/or laptop that can accomplish that just as effectively? The one thing I saw
that interests me is the tie-in to Microsoft's Azure cloud computing platform.
That could conceivably be used in interesting ways by game developers to create
genuinely new experiences. It seems like a lot of engineering overhead for
limited benefit for any multiplatform game, though, so I don't expect to see it
used in any real way except in Xbox One exclusives. Sony reaching out to indie
devs and embracing alternative business models seems far more useful to me and
the games I'm interested in than anything Microsoft said yesterday.

Matthew Kato
I'm starting to warm
up to the name and the form factor, but I'm worried what a mandatory, packed-in
Kinect peripheral will do to the system's price. On the whole, a lot of the
features announced for the system – like the PS4 – fall in the
"nifty" category, but don't classify the system as a must-have. I'm
sure when all is said and done, gamers will have plenty of great software to
enjoy on the platform despite yesterday's TV-centric presentation. That said, I
still think Sony's first-party stable of studios is stronger. I'm sure we can
expect a few specialty Kinect and casual experiences to water down Microsoft's
seemingly weighty declaration of fifteen platform exclusives and eight new
franchises in the first year. As far as the used games/online connection
debate, there is still too much we don't know to start casting stones.


Jeff Cork
Microsoft has some
great ideas for the next generation, but it did a disastrous job of
communicating them yesterday. Most of the negative comments and Tweets that I
read were from people who felt betrayed at the company's focus on TV and
seeming indifference to gaming. This is a video game console, right? Well, sort
of. If you haven't noticed that these boxes are more than simple game systems,
you haven't been paying attention. Microsoft is in a tough position. It's
relatively late in the year for a 2013 hardware reveal, and the company needs
to get people interested in its unique nongaming functionality. People who
aren't keyed into gaming, in particular, who mighty think it's cool to say
"HBO" and have their TV switch to that channel instantly. I'm guessing that
Microsoft bet that a few game reveals (including an appearance from the latest
Call of Duty) would be enough to keep everyone else busy until a major
game-focused E3. That's a bet that they apparently lost. One last observation:
Microsoft needs to get its people on the same page on basic items like "Will
there be a fee added for playing used games?" When people are getting
conflicting reports from various spokespeople – and when a Twitter handle
@xboxsupport3 has to step in for a while – it's a sign that things have gotten
out of control.

Ben Reeves
Initially I was
disappointed with Microsoft's press conference. I wish it had shown more games,
or at least shown more of the games that it did show. As interesting as the
Xbox One's new TV functionality is, I felt it was a strange way to start a
presentation about a new video game console. It makes me wonder if Microsoft
has lost its focus. The system itself looks great. I love the  design and I'm excited about the new
controller. However, I found it silly that Microsoft didn't talk more about the
new controller or the new Kinect. Most of the interesting details about the
Xbox One weren't in the press conference, but had to be read online afterward.
That said, I'm excited to get my hands on the system and play some of its
games. But, if Sony doesn't charge a fee for used games, then I'll be buying a
PS4 first. 

Tim Turi
I leaned toward my
Xbox 360 this generation. In the beginning I think this was a combination of
the system launching before the PS3 and most of my friends being on it.
Microsoft was also smart enough to pack in a headset and let me transfer my
Xbox Live account from its first console, making my go-to system for online
play this generation. But now Sony is taking online more seriously. The company
is including a headset, unlike Microsoft, which is taking the Wii Speak route
and having players use their Kinect to communicate. Sony also appears to be
implementing an Xbox Live style party system. With the PlayStation 4 correcting
its predecessor's mistakes, the gap is closing between the two companies.
However, Sony's impressive PS4 showing could be temporary – we don't know
everything yet. The company could be delaying the more unsavory details,
including used game fees or other hidden tidbits. It's still early, and neither
manufacturer has said much about games for the systems. Come E3 we'll have a
clearer picture, but I'm leaning towards the PlayStation 4 at this point.


Kyle Hilliard
Presenting new
consoles on a platform outside of E3 is a brand new world. Even Nintendo, which
has fallen in love with its own Nintendo Direct presentations, revealed its Wii
U at E3. Presenting the Xbox One and the PlayStation 4 to the world in an
online stream outside of the conference is a new idea in the world of video games,
and I find myself considering this when thinking about Xbox One's presentation.
Everyone is crying, "Where were the games?" and I can't help that feel that
their absence was a calculated shortcoming from Microsoft. This was purely a
chance to show off the base features and nothing else. E3, a show devoted to
games, is where Microsoft will offer the exciting game-focused bombshells.

Underwhelming is a
word a lot of people are using to describe the event, and I agree with that
sentiment. We got to see the system and the new controller, which is very
exciting, but everything else was blasé. I have a Kinect, but I don't use it,
and I am doubtful that will change. I have a cable box and DVR that I have very
few complaints about, and realistically I don't see myself using the Xbox One
to change channels. Hearing about a new Call of Duty was akin to hearing about
a new Madden. The games continue to be fun, but the next iteration in a yearly
franchise is not exciting. Finally, even as a Halo fan, I don't see myself
watching a show based on the franchise.

The most offensive
takeaway for me is the incredibly confusing messaging about the future of used
games and always online. I can begrudgingly accept the always-online aspect of
the Xbox One considering my current consoles are always online as it is.
However, not being able to simply place a game in my console and play, borrowed
or purchased, is a problem. One of the main reasons I have always preferred
consoles to PCs is the ease of play. Ultimately, I'm not sure what or whom to
believe. Even internally Microsoft doesn't seem to know what it is talking
about. I am willing to give Microsoft the benefit of the doubt on this issue as
we learn more, but it's not looking very good right out of the gate.

Kimberley Wallace
I know Microsoft is
saving plenty for E3, especially games, but I wanted more from the
presentation. The TV features look nice and all, but they're not a deal breaker
for whether or not I get a system. Games are the deciding factor. One thing
that got me really excited was seeing the enhanced graphics of Call of Duty:
Ghost. The attention to detail that developers can now give to characters
models and environments looks promising. One of my biggest complaints with
graphics currently is that they fail to capture realistic mannerisms and facial
expressions in games. I'm wondering with the superior technology if developers
can get it right in the upcoming generation. As an avid fantasy hockey player,
the ESPN features to track stats and get alerts on players are a nice bonus,
but that's how I feel about a lot of Microsoft's presentation. I just saw
bonuses, not selling points.

Ben Hanson
I'm personally not
that excited about the Xbox One. The name is fine, the console design is fine,
the Kinect is ugly, but the push to appeal to avid television viewers and
sports fans does not get my blood pumping. The controller looks great, but
Microsoft's priorities don't align with my interest. While it cited gaming as its
"beachhead" for the system, it also framed the power of the console
as getting them that much closer to "playing real life" through
graphical fidelity. I don't care about pores in the skin and imperfections in
Forza cars. I would like to see something new in the gameplay space. That all
said, it is way too early to write off the system, and I'm curious to learn
more about the upcoming games at E3.

Visit our Xbox Reveal Headquarters for complete coverage of today's news.

www.GameInformer.com – The Feed

UFC news scheduled for tomorrow’s Xbox reveal event

UFC news tomorrow, too!

EA Sports won’t just show off next-gen FIFA tomorrow at Microsoft’s Xbox reveal, but is also planning on punching out some details about its UFC game, which is not scheduled for release this year (as far as we know).

EA obtained the rights to UFC games thanks to THQ’s financial pains at the time, eventually passing to the great octagon beyond. The Xbox event is scheduled for tomorrow, May 21, at 1 p.m. ET (10 a.m. PT, 6 p.m. UK). Prepare yourself for some next-gen sweat tech.

JoystiqUFC news scheduled for tomorrow’s Xbox reveal event originally appeared on Joystiq on Mon, 20 May 2013 17:30:00 EST. Please see our terms for use of feeds.

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Joystiq

DICE Forming LA Studio, ‘People Stood Up And Cheered’ At News Of Upcoming Star Wars Work

Today marks a big step for EA on its path to new games based on its newly acquired Star Wars license. The publisher has revealed that it's Stockholm-based DICE studio has opened up a Los Angeles office to work on the franchise.

Locating in southern California was no accident according to DICE general manager Karl-Magnus Troedsson. "It's no secret that our main competitor is there," he told the Wall Street Journal. This should certainly heat up the competition between Battlefield and its chief rival, Activision's titanic Call of Duty franchise.

For Troedsson, working on Star Wars titles is an exciting prospect. His studio shares the same level of anticipation. "People stood up and cheered, when I announced that we were working on Star Wars," he stated. Fans might be cheering along with them if DICE decides to expand on an existing franchise (Battlefront would make the most sense), a plan that is under consideration.

This news comes shortly after EA's annual financial results were released, along with word that Frostbite 3 was ready to support titles next-gen from BioWare, Visceral, and DICE (some of which we will see at E3). Last week, the studio revealed it had laid off 10 percent of its global workforce (approximately 900 people). At that time, inquiries regarding the allocation of those cost savings were met with coy responses. Opening a new studio and bringing in top tier talent for one branch of the EA's Star Wars planning puts the operating expense picture for 2014 into clearer focus. EA also was clear that no Star Wars titles should be expected during fiscal year 2014, which ends on March 31, 2014.

[Source: Wall Street Journal via Joystiq]

www.GameInformer.com – The Feed

Keep An Eye On The Sky For XCOM Shooter News

Maybe we'll get to stop calling it "XCOM Shooter" soon, as 2K Games is prepared to re-reveal the action-oriented alien blasting title. This morning on the official blog, a statement was posted promising "a new experience within the world of XCOM."

This follows the scrubbing of all previous (official) mentions of the game from the internet and a mysterious file box we received this week. Perhaps now that gamers have gotten the true XCOM update they very much desired, the world will be more receptive to a different take on the alien invasion.

According to the announcement, we'll know very soon.

www.GameInformer.com – The Feed

Wii Forecast, News, other channels going offline in June

Wii Forecast, News, other channels going offline in June
Everybody Votes … until June 28. Nintendo of America has informed us that many of the network-reliant Channels on the Wii will go out of service on that date, including the Forecast Channel, News Channel, Everybody Votes, Check Mii Out, Nintendo Channel, and data exchange between friends. Mii exchanges and Wii Message Board conversation functionality will also go offline.

Other services will remain active for the time being, including the really important one, the Wii Shop Channel, so your original Wii is still infinitely better than the totally-offline Wii Mini.

JoystiqWii Forecast, News, other channels going offline in June originally appeared on Joystiq on Fri, 12 Apr 2013 08:30:00 EST. Please see our terms for use of feeds.

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Joystiq

That VideoGame News Wrap March 22, 2013 and Trailer of the Week

It is that time of the week again everyone. The time that indicates a wrap up of the week’s most important news in a sensuous voice.

This is your That VideoGame News Wrap for the week of March 22, 2013.

And your Trailer of the Week is the Injustice: Gods Among Us ‘Doomsday Reveal’ trailer.


That VideoGame Blog

That VideoGame News Wrap March 15, 2013 and Trailer of the Week

It is time for another episode of That VideoGame News Wrap for the week March 15, 2013. Also, we have rolled out a brand new YouTube show, That VideoGame Trailer of the Week. It is just a showing of what we here on the site think is the most important gametrailer from the previous week. Here are the shows:

That VideoGame News Wrap March 15, 2013

That VideoGame Trailer of the Week


That VideoGame Blog

That VideoGame News Wrap #1 March 1, 2013

The first of what will be an on going video series for That VideoGame Blog. That VideoGame News Wrap is a show dedicated to providing the latest news of the gaming industry from the previous week.

That VideoGame News Wrap will be airing every Friday.


That VideoGame Blog

Game Informer Editors React To PlayStation 4 News

Sony threw a lot of new information at the public with its PlayStation 4 press conference. Find out what the Game Informer team thinks about the new hardware, networking features, cloud streaming, and, most importantly, game announcements.

Matt Helgeson
“I thought it was a strong presentation from Sony. While there wasn’t necessarily a game shown that looked like a true next-generation killer app, it’s clear that software support for the system will be strong, both from Sony’s internal studios and third-party publishers. I would have liked to see the unit itself, as well as a price point, but Sony needed something to talk about at E3. While my colleagues are reacting to some of the major announcements, I’d like to address some overlooked aspects of the conference that are more important than people think.

  1. 1) 8GB of GDDR5 system memory – Eight gigs of ultra-fast internal RAM is much better than the 512MB that developers had to work with on the PS3. This is a huge win for creators. Along with the easy-to-use architecture, this should make PS4 much more developer-friendly than its notoriously difficult predecessor.
  2. 2) Blizzard Bringing Diablo III to PS4 – Sony netting one of the biggest PC franchises is a huge coup. However, I’m interested in what this means for PlayStation Network. Blizzard has always been adamant about connecting its players through Battle.net, and also runs a cash auction house for Diablo III. Does this mean Sony’s network for PS4 will be open to publisher-to-consumer microtransactions and third-party networks like Battle.net?
  3. 3) Ustream – This was briefly mentioned when Mark Cerny was talking about the system’s myriad abilities to allow players to stream their games and spectate other people’s matches. The fact that Sony’s using an already popular and well-used service like Ustream seems to also speak to the fact that the PS4’s network might be more “open” than past console networks.”

Matt Miller
“Sony is clearly putting a priority getting in gamers’ minds right from the start this time around. I’d have harsher words for Sony if its announcement today had been lackluster, but I think the console maker put forward a strong case for PS4. While today’s press conference only had a few big announcements, we can expect lots more where that came from at this year’s E3. More importantly, Sony showed that it is ready to take the lead in next-gen gaming, throwing down the gauntlet to Microsoft that this time it will be a head-to-head race from the very start. All that said, I’m concerned about some of the things we didn’t hear about tonight, including pricing, its approach to used games, and of course, what the system actually looks like. That said, as console announcements go, PS4 came out swinging.”

Matthew Kato
Sony’s presentation summed up my feelings about the next-generation systems in a nutshell: Promising but amorphous. It looks like the PS4 has some cool features like background processing, integration with other devices, and usage of the cloud for older titles, but it’s unclear how much of a leap forward this all represents. How much of what the PS4 can do are neat little amenities (like little boot up when powering on) and how much will actually change the way I play games? From another perspective, I was happy that it appears like Sony is trying harder to loop in developers from the start time around. I wasn’t blown away by any of the games shown, but it was nice to see what appears to be tangible product for the system, and that Sony will continue to be receptive to the talent of developers of all sizes. We don’t know all the details and capabilities of the PlayStation 4 yet, but I think we’ve seen enough to guess that there probably won’t be any magical rabbits coming out of hats. Issues like what happens to used games, the exact network structure for PSN (pay or free), price point, etc. will define the system, but along the margins. This doesn’t make me disappointed per se – I feel just like I thought I would.

Adam Biessener
“Sony didn't show some of the things I was hoping for – the hardware itself, the presence or absence of a disc drive, whether or not it has a used game lockout — but what the company did show looked good to me. The silicon is pretty darn close to what the rumors had it pegged as, with the crucial exception of a full 8GB of super-high-speed shared GDDR5 RAM. That's absolutely huge, and should make it both easy to develop for (a massive improvement over the developer-unfriendly PS3 hardware) and capable of playing everything up to and including current- and next-generation MMOs. Sony making it a point to trumpet its friendliness to free-to-play and episodic games could be a big tell for the company opening its doors to the kind of diversity that we've seen explode across the PC scene in recent years. There remain a number of points like the certification process, distribution, and visibility that the PS4 could fail at and which Steam and other PC services do so well, but it's hard to fault what looks to all appearances to be a move in the right direction.”

Ben Reeves
“I wasn't sure what to expect today. I would have liked to hear a lot more info about the system itself. I didn't really expect to get a price or release date, but I thought we'd find out how Sony would handle used games. Titles like The Witness, Watch Dogs, and Destiny look great, but we already knew about those them, and I wasn't that impressed with new announcements like DriveClub and Knack. Infamous might be the only new game that sparked my interest. I'm excited for the PS4, but I don't think it will be impossible for Microsoft to compete.”

Dan Ryckert
“Being able to watch my friends play games live sounds like an awesome feature, even if it’s not one that I’ll use all the time. I love the idea of my sister in Kansas texting me that she’s having trouble in a game, and being able to pull up her screen and help her in real time while I’m in Minnesota. With so many sharing options built in, I think PS4 will be a huge step forward for gamers who enjoy recording their gameplay footage and showing off their accomplishments on YouTube or other social media. That said, there weren’t many games shown that I’m particularly interested in. Knack looks like a fun platformer in the vein of Jak or Ratchet, and Destiny will be a huge event when it releases, but I didn’t see a lot of gameplay footage tonight that grabbed me. That said, the hardware and the system’s online features sound great at this early stage in the game.”

Jeff Marchiafava
“I wasn’t optimistic about what Microsoft and Sony’s new systems would offer players, but after watching the PlayStation 4 press conference, it feels like the next generation of gaming is finally upon us, and I for one am excited. Some of the PS4’s features – such as the sharing functionality and the ability to try out games via the console’s streaming capabilities – sound great, and could differentiate it from Microsoft’s next system. I don’t consider any of the announced games to be killer apps, but it’s good to see that Media Molecule is still doing its crazy creation thing and that Sony is embracing free-to-play and indie games. Most importantly, it looks like Sony didn’t screw up its controller – will we finally have a PlayStation controller with real triggers? While it’s important to remember that Sony has a history of hyping its new hardware and not delivering on its promises, I am excited to see more of the PS4.”

Tim Turi
“My interest levels started out high as representatives explained how PS4 users will be able to instantly stream game demos or interact with their friends’ games while spectating. I also appreciate the promise to access PlayStation’s full catalogue of games and remote play on the Vita. Overall, few of the games shown off caught my interest. I’m ready to play Watch Dogs, Killzone is pretty as always, and I’m down with more Infamous, but I expected something more.”

Ben Hanson
“Maybe it was just the Crash Bandicoot music that played when he walked on stage, but I love that Sony put Mark Cerny on stage almost immediately to talk about designing the new console around the needs of developers and to reveal his new game called Knack. After seeing Sony flirt with Steam compatibility this generation for games like Portal 2, it was refreshing to hear that the new system's architecture is much closer to a PC's to allow for easier porting and better communication. I know that some people might be disappointed that they didn't show the console itself, but I'm glad that there will be some surprises left for E3.”

Kyle Hilliard
“The most interesting aspect of the PlayStation 4 to me is the share button. I’ve had a taste of social network gaming in the Wii U with the MiiVerse and the ability to post screenshots, and I’ve liked it. Posting video footage of gameplay, being able to watch others play games, and have friends watch you seems like it could be the defining technology of the next generation of gaming. As far as games go, I walk away most excited about the next Infamous, based less on what was shown and more on the pedigree of the developer. That’s the game I am most excited to learn more about.” 

Kimberly Wallace
“I’m excited to be entering a new console generation, but I still have yet to be wowed. Still, I found a lot of the promised capabilities of the PS4 enticing, especially with being able to tap the “share” button on the controller and broadcast game footage in real time to friends. This should be a great feature when you’re stuck and need a buddy to help determine where you’re slipping up in a game. As far as games go, Watch Dogs caught my eye the most; it seemed like there was a lot of freedom and options at every turn, and I like the idea of being able to read people’s secrets from afar or stealing their money with just as much ease. Every time a new console unveils, I sit there amazed at how far technology has come and the PS4 made me realize that all the more, but part of me wonders if some of these innovations will execute as seamlessly or be as worthwhile as Sony lets on.”

You've heard several of our perspectives. What is your knee-jerk reaction to the PlayStation 4?

www.GameInformer.com – The Feed

Game Informer Editors React To PlayStation 4 News

Sony threw a lot of new information at the public with its PlayStation 4 press conference. Find out what the Game Informer team thinks about the new hardware, networking features, cloud streaming, and, most importantly, game announcements.

Matt Helgeson
“I thought it was a strong presentation from Sony. While there wasn’t necessarily a game shown that looked like a true next-generation killer app, it’s clear that software support for the system will be strong, both from Sony’s internal studios and third-party publishers. I would have liked to see the unit itself, as well as a price point, but Sony needed something to talk about at E3. While my colleagues are reacting to some of the major announcements, I’d like to address some overlooked aspects of the conference that are more important than people think.

  1. 1) 8GB of GDDR5 system memory – Eight gigs of ultra-fast internal RAM is much better than the 512MB that developers had to work with on the PS3. This is a huge win for creators. Along with the easy-to-use architecture, this should make PS4 much more developer-friendly than its notoriously difficult predecessor.
  2. 2) Blizzard Bringing Diablo III to PS4 – Sony netting one of the biggest PC franchises is a huge coup. However, I’m interested in what this means for PlayStation Network. Blizzard has always been adamant about connecting its players through Battle.net, and also runs a cash auction house for Diablo III. Does this mean Sony’s network for PS4 will be open to publisher-to-consumer microtransactions and third-party networks like Battle.net?
  3. 3) Ustream – This was briefly mentioned when Mark Cerny was talking about the system’s myriad abilities to allow players to stream their games and spectate other people’s matches. The fact that Sony’s using an already popular and well-used service like Ustream seems to also speak to the fact that the PS4’s network might be more “open” than past console networks.”

Matt Miller
“Sony is clearly putting a priority getting in gamers’ minds right from the start this time around. I’d have harsher words for Sony if its announcement today had been lackluster, but I think the console maker put forward a strong case for PS4. While today’s press conference only had a few big announcements, we can expect lots more where that came from at this year’s E3. More importantly, Sony showed that it is ready to take the lead in next-gen gaming, throwing down the gauntlet to Microsoft that this time it will be a head-to-head race from the very start. All that said, I’m concerned about some of the things we didn’t hear about tonight, including pricing, its approach to used games, and of course, what the system actually looks like. That said, as console announcements go, PS4 came out swinging.”

Matthew Kato
Sony’s presentation summed up my feelings about the next-generation systems in a nutshell: Promising but amorphous. It looks like the PS4 has some cool features like background processing, integration with other devices, and usage of the cloud for older titles, but it’s unclear how much of a leap forward this all represents. How much of what the PS4 can do are neat little amenities (like little boot up when powering on) and how much will actually change the way I play games? From another perspective, I was happy that it appears like Sony is trying harder to loop in developers from the start time around. I wasn’t blown away by any of the games shown, but it was nice to see what appears to be tangible product for the system, and that Sony will continue to be receptive to the talent of developers of all sizes. We don’t know all the details and capabilities of the PlayStation 4 yet, but I think we’ve seen enough to guess that there probably won’t be any magical rabbits coming out of hats. Issues like what happens to used games, the exact network structure for PSN (pay or free), price point, etc. will define the system, but along the margins. This doesn’t make me disappointed per se – I feel just like I thought I would.

Adam Biessener
“Sony didn't show some of the things I was hoping for – the hardware itself, the presence or absence of a disc drive, whether or not it has a used game lockout — but what the company did show looked good to me. The silicon is pretty darn close to what the rumors had it pegged as, with the crucial exception of a full 8GB of super-high-speed shared GDDR5 RAM. That's absolutely huge, and should make it both easy to develop for (a massive improvement over the developer-unfriendly PS3 hardware) and capable of playing everything up to and including current- and next-generation MMOs. Sony making it a point to trumpet its friendliness to free-to-play and episodic games could be a big tell for the company opening its doors to the kind of diversity that we've seen explode across the PC scene in recent years. There remain a number of points like the certification process, distribution, and visibility that the PS4 could fail at and which Steam and other PC services do so well, but it's hard to fault what looks to all appearances to be a move in the right direction.”

Ben Reeves
“I wasn't sure what to expect today. I would have liked to hear a lot more info about the system itself. I didn't really expect to get a price or release date, but I thought we'd find out how Sony would handle used games. Titles like The Witness, Watch Dogs, and Destiny look great, but we already knew about those them, and I wasn't that impressed with new announcements like DriveClub and Knack. Infamous might be the only new game that sparked my interest. I'm excited for the PS4, but I don't think it will be impossible for Microsoft to compete.”

Dan Ryckert
“Being able to watch my friends play games live sounds like an awesome feature, even if it’s not one that I’ll use all the time. I love the idea of my sister in Kansas texting me that she’s having trouble in a game, and being able to pull up her screen and help her in real time while I’m in Minnesota. With so many sharing options built in, I think PS4 will be a huge step forward for gamers who enjoy recording their gameplay footage and showing off their accomplishments on YouTube or other social media. That said, there weren’t many games shown that I’m particularly interested in. Knack looks like a fun platformer in the vein of Jak or Ratchet, and Destiny will be a huge event when it releases, but I didn’t see a lot of gameplay footage tonight that grabbed me. That said, the hardware and the system’s online features sound great at this early stage in the game.”

Jeff Marchiafava
“I wasn’t optimistic about what Microsoft and Sony’s new systems would offer players, but after watching the PlayStation 4 press conference, it feels like the next generation of gaming is finally upon us, and I for one am excited. Some of the PS4’s features – such as the sharing functionality and the ability to try out games via the console’s streaming capabilities – sound great, and could differentiate it from Microsoft’s next system. I don’t consider any of the announced games to be killer apps, but it’s good to see that Media Molecule is still doing its crazy creation thing and that Sony is embracing free-to-play and indie games. Most importantly, it looks like Sony didn’t screw up its controller – will we finally have a PlayStation controller with real triggers? While it’s important to remember that Sony has a history of hyping its new hardware and not delivering on its promises, I am excited to see more of the PS4.”

Tim Turi
“My interest levels started out high as representatives explained how PS4 users will be able to instantly stream game demos or interact with their friends’ games while spectating. I also appreciate the promise to access PlayStation’s full catalogue of games and remote play on the Vita. Overall, few of the games shown off caught my interest. I’m ready to play Watch Dogs, Killzone is pretty as always, and I’m down with more Infamous, but I expected something more.”

Ben Hanson
“Maybe it was just the Crash Bandicoot music that played when he walked on stage, but I love that Sony put Mark Cerny on stage almost immediately to talk about designing the new console around the needs of developers and to reveal his new game called Knack. After seeing Sony flirt with Steam compatibility this generation for games like Portal 2, it was refreshing to hear that the new system's architecture is much closer to a PC's to allow for easier porting and better communication. I know that some people might be disappointed that they didn't show the console itself, but I'm glad that there will be some surprises left for E3.”

Kyle Hilliard
“The most interesting aspect of the PlayStation 4 to me is the share button. I’ve had a taste of social network gaming in the Wii U with the MiiVerse and the ability to post screenshots, and I’ve liked it. Posting video footage of gameplay, being able to watch others play games, and have friends watch you seems like it could be the defining technology of the next generation of gaming. As far as games go, I walk away most excited about the next Infamous, based less on what was shown and more on the pedigree of the developer. That’s the game I am most excited to learn more about.” 

Kimberly Wallace
“I’m excited to be entering a new console generation, but I still have yet to be wowed. Still, I found a lot of the promised capabilities of the PS4 enticing, especially with being able to tap the “share” button on the controller and broadcast game footage in real time to friends. This should be a great feature when you’re stuck and need a buddy to help determine where you’re slipping up in a game. As far as games go, Watch Dogs caught my eye the most; it seemed like there was a lot of freedom and options at every turn, and I like the idea of being able to read people’s secrets from afar or stealing their money with just as much ease. Every time a new console unveils, I sit there amazed at how far technology has come and the PS4 made me realize that all the more, but part of me wonders if some of these innovations will execute as seamlessly or be as worthwhile as Sony lets on.”

You've heard several of our perspectives. What is your knee-jerk reaction to the PlayStation 4?

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