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Mortal Kombat X sales fuel a strong 2015 start for Warner Bros.

A handful of WB’s publishing bets seem to be paying off this year, as a new report based on NPD Group data suggests the company has published 3 of the top 10 best-selling games of the year to date. …


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The Brutal History Of Mortal Kombat’s Fatalities

Since its inception, Mortal Kombat has carried with it a sense of brutality. Seeing its share of controversy and censorship, the franchise has always been associated with video game violence, but one segment of its formula stands out as the most bombastic and iconic: the fatality.

This article was originally printed in issue 265 of Game Informer. The web version contains GIFs of graphic fatalities from the history of Mortal Kombat.

Serving as the way to put an exclamation point on a victory, fatalities take Mortal Kombat’s trademark blood and gore and crank it to the next level: seeing the defeated character executed as if a gladiator in the arena. The “Finish Him!” command given to players prior to the window to perform a fatality has become synonymous with the series itself.

As series co-creator Ed Boon tells us, however, the franchise’s signature finishing moves were inspired by another series. “We didn’t have fatalities in mind when we started the first Mortal Kombat game,” he says. “Oddly, the idea for fatalities came from the dizzy feature that was in another popular fighting game. [Boon wouldn’t specify, but likely means Capcom’s pioneering Street Fighter series – Ed.] I personally loved getting my opponent dizzy because it was really fun getting a free hit that you knew they couldn’t block.”

Though it may seem tame by today's standards, sequences such as this shocked players, parents, and politicians in the early 1990s.

Though Boon loved being able to land an unblockable attack, he was less fond of it happening in the middle of a match. “I hated it when someone would get me dizzy, because I knew there was nothing I could do and I had to just sit there and take my punishment,” he says. “So, we decided to move that portion of the game to the end of the match, where the winner was already determined. That’s why the loser goes into a ‘dizzy’ animation and the winner gets a free hit at the end. We had that in the game for quite some time when we just thought, ‘Wouldn't it be cool if you could do something really devastating to the other guy as the final blow?’ That's how fatalities were born.”

Originally, the idea was only going to be applied to Shang Tsung. The final boss was set to decapitate those who fell to him, but series co-creators Ed Boon and John Tobias decided that it would be better if players could perform these life-ending actions themselves.


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The Brutal History Of Mortal Kombat’s Fatalities

Since its inception, Mortal Kombat has carried with it a sense of brutality. Seeing its share of controversy and censorship, the franchise has always been associated with video game violence, but one segment of its formula stands out as the most bombastic and iconic: the fatality.

This article was originally printed in issue 265 of Game Informer. The web version contains GIFs of graphic fatalities from the history of Mortal Kombat.

Serving as the way to put an exclamation point on a victory, fatalities take Mortal Kombat’s trademark blood and gore and crank it to the next level: seeing the defeated character executed as if a gladiator in the arena. The “Finish Him!” command given to players prior to the window to perform a fatality has become synonymous with the series itself.

As series co-creator Ed Boon tells us, however, the franchise’s signature finishing moves were inspired by another series. “We didn’t have fatalities in mind when we started the first Mortal Kombat game,” he says. “Oddly, the idea for fatalities came from the dizzy feature that was in another popular fighting game. [Boon wouldn’t specify, but likely means Capcom’s pioneering Street Fighter series – Ed.] I personally loved getting my opponent dizzy because it was really fun getting a free hit that you knew they couldn’t block.”

Though it may seem tame by today's standards, sequences such as this shocked players, parents, and politicians in the early 1990s.

Though Boon loved being able to land an unblockable attack, he was less fond of it happening in the middle of a match. “I hated it when someone would get me dizzy, because I knew there was nothing I could do and I had to just sit there and take my punishment,” he says. “So, we decided to move that portion of the game to the end of the match, where the winner was already determined. That’s why the loser goes into a ‘dizzy’ animation and the winner gets a free hit at the end. We had that in the game for quite some time when we just thought, ‘Wouldn't it be cool if you could do something really devastating to the other guy as the final blow?’ That's how fatalities were born.”

Originally, the idea was only going to be applied to Shang Tsung. The final boss was set to decapitate those who fell to him, but series co-creators Ed Boon and John Tobias decided that it would be better if players could perform these life-ending actions themselves.


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See Mortal Kombat X’s Next DLC Character Tremor Crush Opponents With Rocks

Tremor is not new to the Mortal Kombat universe, but his upcoming appearance in Mortal Kombat X as a DLC character will mark his first time as a fully playable fighter.

You can check out the trailer for Tremor below. He can create earthquakes, manipulate the earth to perform his violent whims, and doesn't like talking.

(Please visit the site to view this media)

Tremor will be available on July 21 for those who purchased the Kombat pack. For non-Kombat pack holders, he will be available July 28. The trailer also shows off the Klassic Skins Pack #2, which will also be available on the same dates.

[Source: Mortal Kombat Community on YouTube]

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WB Games Has No Update On Mortal Kombat X For Last-Gen Consoles

We’re well into the summer, and there’s still no sign of Mortal Kombat X for Xbox 360 and PlayStation 3. When last we heard, those versions were delayed until some time during the warmer months.

The delay was announced in March, with High Voltage requiring more time to get the game ready on last-generation hardware. In May, GameStop (Disclaimer: GameStop is Game Informer’s parent company) changed the release date in its system to a placeholder of December 31, 2015. Since then Amazon, Best Buy, and Target have done the same.

When we reached out to WB Games when the retailers changed their dates, we did not receive a response. This week, we were told that the publisher has nothing more to say at this time. “We don’t have any updates to the comment that we provided a while back,” a company representative told us via email.

We’ll continue to monitor this and let you know as soon as the Xbox 360 and PlayStation 3 versions of the game pop up on the radar.

 

Our Take
This doesn’t necessarily mean there’s bad news, but given that we haven’t heard anything in a while, we thought an update might be available. Until we hear definitively otherwise, Mortal Kombat X is still coming for Xbox 360 and PS3. We just don’t know when.

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Check Out The Predator’s Fatalities From Mortal Kombat X

Mortal Kombat X's Predator DLC hits tomorrow for Kombat Pack holders and on July 14 for everyone else. Dozens of Mortal Kombat X players have somehow gotten their hands on the DLC early, and have put this exciting new character through the paces over the holiday weekend, and have uploaded videos of him in action onto YouTube.

The video below shows off all of the Predator's Fatalities. Check back tomorrow for a Test Chamber episode that talks about this exciting new kombatant.

(Please visit the site to view this media)

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Tanya Joins The Mortal Kombat X Roster Tomorrow For Kombat Pack Owners

The second of four announced Mortal Kombat X DLC fighters arrives tomorrow for Kombat Pack owners. Tanya, who players fought in the story mode, joins the roster.

The Tanya pack also includes classic costumes for Liu Kang, Kano, and Sonya Blade.  For those that are interested in purchasing her individually, you'll need to wait until June 9.  

(Please visit the site to view this media)

The pack will cost $ 7.99. Tanya will be sold separately for $ 4.99, and the Klassic Pack 1 (implying there will be more returning costumes) will run you $ 3.99. For more on the Kombat Pack ($ 29.99) and the characters included with it, check out our previous coverage.

You can also read our review of Mortal Kombat X. It's out now for Xbox One, PlayStation 4, and PC. Xbox 360 and PlayStation 3 releases are also planned and scheduled for this summer.

www.GameInformer.com – The Feed

Expert Editor Imagines Super Smash Bros. With Mortal Kombat’s Violence

A YouTuber going by the name Sterling recently put together an impressive (and slightly disturbing) mash-up of Super Smash Bros. and Mortal Kombat X.

You can check out the video below which showcases Ganondorf kicking noses in, Little Mac punching apart rib cages, jaws, and backbones, and Captain Falcon thoroughly ruining someone's day. The description on the video reads simply, "Didn't take long to make, but turned out pretty decent."

You can check it out below.

(Please visit the site to view this media)

[Source: Sterling on YouTube]

www.GameInformer.com – The Feed

Mortal Kombat 4′s Tanya Comes To Mortal Kombat X Next Week

Tanya, who made her debut in Mortal Kombat 4, is making her way to Mortal Kombat X next week.

Mortal Kombat creator Ed Boon tweeted her release date. Kombat Pack owners can grab her on June 2 and she will be available widely on June 9.

We were impressed with Mortal Kombat X, even without the addition of characters like Tanya, Jason Vorhees, and the Predator. You can read our review here. It remains unconfirmed, but reports this morning indicate that the Xbox 360 and PlayStation 3 versions of Mortal Kombat X may be delayed.

[Source: @noobde, via Polygon]

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Report: Mortal Kombat X Delayed Again For Last-Gen Systems?

The last-gen versions of Mortal Kombat X for PlayStation 3 and Xbox 360 were delayed this spring, pushing their release into this summer. Now, there is some evidence that the game may be delayed once again.

Kotaku heard from GameStop employees last week that the title would be delayed [Full Disclosure: Game Informer is owned by GameStop], and this was seemingly confirmed on the retailer's online website, which now lists a December 31, 2015 release date for the fighter (click here for the PS3 entry).

High Voltage Software is porting the title for the last-gen systems.

We've contacted Warner Bros. Interactive to get some more info, and will update this story if we hear back.

All shots are from the current-gen version.

[Source: Kotaku]

 

Our Take
The December 31 date appears to be placeholder, but either way, I imagine the end of 2015 would be the latest you could release this game given the state of last-gen gaming and the distance from the current-gen releases.

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