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Dudes In Hoodies Duke In Out In Real Life Mortal Kombat

Sure, you've seen real-life versions of fighting games a hundred times, but do they every really get old? This real life Mortal Kombat video is pretty fun, even if it commits the classic Hollywood faux pas of having people play a modern game using a classic video game system.

Check out this modern take on Mortal Kombat's classic brawling courtesy of Mr.TVCow. It's an okay video, but hey, what do you want from me. It's Friday night.

(Please visit the site to view this media) – The Feed

Batman: Arkham Developers Deliver Mortal Kombat Cake To NetherRealm Studios

Developer Rocksteady and NetherRealm are both on the Warner Bros. Interactive team, and so to commemorate the success of Mortal Kombat X, the Batman: Arkham developer sent the studio a difficult to eat cake.

NetherRealm creative director and Mortal Kombat creator Ed Boon shared a few pictures of the violent/delicious cake on twitter.

They weren't sure if they wanted to eat it at first, but decided the ability to slice off and eat Sub-Zero's face was too exciting an opportunity to pass up.

We were very pleased with Mortal Kombat X. You can find our review of the game by heading here.

[Source: @noobde] – The Feed

Replay – Mortal Kombat: Deadly Alliance

With the recent release of Mortal Kombat X, it's time for a trip down brutality lane with one of the more interesting titles in the long series – Mortal Kombat: Deadly Alliance.

Featuring style-swaps, weapons, and the Krypt, this title had a lot of content to offer when it hit way back in 2002.

Join Andrew Reiner, Daniel Tack, Tim Turi, and Brian Shea as they explore some of the kool features of this klassic Kombat title in this episode of Replay. After the Kombat, stick around for a super special cheat code and of course, the next exciting round of this year's Super Replay showdown, where the competition is fierce and the games are ridiculous.

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For more episodes of Replay, visit our HUB, or click the banner below to view episodes on YouTube. – The Feed

PSA: WB Interactive Offers Workaround For Mortal Kombat X Error CE-34878-0 On PlayStation 4

Players are reporting an issue when trying to play their digital copies of Mortal Kombat X while signed online on PlayStation 4. Warner Bros. Interactive has offered a temporary workaround while, "the developers work on a permanent solution."

You can find full details of the workaround by heading here. Basically, if you're having problems playing Mortal Kombat X while signed into PSN on PlayStation 4, you will want to sign out, start the game, and then sign back in once you reach Mortal Kombat X's main menu.

It's unclear exactly what is causing this problem, but Warner Bros. Interactive is aware of the issue and is working on a permanent solution. It is explicit in this post that this is just a temporary measure to keep PlayStation 4 players playing the game.

We've reached out to Warner Bros. Interactive support for more details and will update this story if and when we receive a response.

[Source: WB Interactive support] – The Feed

Exclusive: Preview Of Sub-Zero’s Origin Story In Mortal Kombat X Comic

The Mortal Kombat franchise has a surprising amount of story for a fighting game. The background of events to the Mortal Kombat X game is detailed in a recent DC Comic based on the game. Chapter 16 details the secret origin of Sub Zero.

In Shawn Kittelsen's Mortal Kombat X, readers will find out what happened to bring an end to the quiet that the champions of Earthrealm fought for during the inter-dimensional war. Our news editor Mike Futter didn't love the book, but you can snag the first issue of this digital series for free and see if it's right for you, but you should definitely play the game first. Read the first four pages below.

The full chapter will be available on Sunday via the DC Comics App and other digital comics apps such as comiXology, Google Play, and Kindle Store. – The Feed

GI Show 243: Guitar Hero Returns, Mortal Kombat X, Matt’s Last Show

This week, we talk about the return of Activision's Guitar Hero, Mortal Kombat X, and I say goodbye to the Game Informer Show.

We start off with Brian Shea, Matt Miller, and Andy Reiner, who join me to talk about the return of Guitar Hero. We also handicap the upcoming showdown between GH and Rock Band 4.

In the next segment, Brian and Reiner return, joined by Dan Tack to tackle the excellent (and slightly controversial) Mortal Kombat X.

And, in closing, this is going to be my last show as the host of the Game Informer Show. I will be leaving Game Informer to puruse a new career outside of games. It's a bittersweet time for me. I've truly enjoyed being the host of this podcast since its inception, but I'm going to be passing it off to Ben Hanson and Tim Turi, who are have some great ideas for its future. I have no doubt they are going to go on to create a new show that's better than what came before.

I'd like to personally thank every one of you who's listened to the show, commented on the show, or interacted with me via Twitter or email. The support of our Game Informer community has always meant a great deal to me. It was a pleasure and a privilege to make this show for you. I wish you all the best.

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Reader Discussion: Have You Picked A Mortal Kombat X Main Yet?

I’m still digging into Mortal Kombat X, working my way through the story mode and living the Ninja Mime life. I’m still trying to figure out if I’m sticking with my ol’ standby (Johnny Cage, of course) or picking a new main.

Complicating the matter this time out are the different styles available to each character. For instance, Johnny’s A-List style allows him to charge moves and cancel out of them. His Stunt Double variation allows him to create a duplicate that can be fired using normal melee moves.

Each of the variants allow for different play styles, but also require different strategies. The game’s only been out for a day, be we have a feeling some of you have been spending quite a bit of time with it.

So, who’s it going to be? Which character(s) (and style) are your favorite(s) so far? And even if you're only interested in the fatalities, we have something you can use to weigh in. Check out our rundown of fatalities from each of the fighters. – The Feed

Grab A Digital Copy Of The First Issue Of The Mortal Kombat X Prequel Comic For Free

Mortal Kombat X released today, and if you want to learn about the events that lead to the game's story, you can now check out the first issue of the prequel story's comic for free.

You can head here to grab the issue for free from ComiXology. Mike Futter recently wrote up some impressions on the comic, which you can find here. You can also find our very positive review of the game by heading here.

[Source: ComiXology] – The Feed

Find Out If The Mortal Kombat X Comic Is Worth Your Time

Today marks the release of Mortal Kombat X on Xbox One, PlayStation 4, and PC. As you may have already seen in our review, it’s worth your time. But if you’re in it for the story, you might want to dive deeper.

The Mortal Kombat X story picks up long after the close of Mortal Kombat 9. Instead of wasting time in the game on exposition, Warner Bros. decided to hand a prequel story to DC Comics.

Written by Shawn Kittelsen with art by Dexter Soy, the first volume of Mortal Kombat X (assembling issues one through four) answers questions and introduces characters that play a pivotal role in the new game.

I greatly enjoyed the nods to lesser-known Mortal Kombat characters, including Reiko, Fujin, and Hsu Hao. The likelihood of these showing up later as DLC is unlikely, but they certainly add flavor to the narrative.

The comic is a bit too faithful to the game, though. The forced use of the X-Ray technique is a bit too overt of a callback for my taste. Alternatively, the deeper understanding of Scorpion as a man who has control of his demon and how Kotal Khan comes to rule Outworld are enough to warrant a read for fans of the lore.

Mortal Kombat X: Blood Ties, the first volume in the series, is a good companion to the game. It’s hard to recommend it as a standalone read, though. 

The character development is in service of understanding the relationships between members of the game’s roster. Especially since each fight begins with witty repartee between the kombatants that taps into their existing relationships – the back knowledge from the book helps deepen those brief moments.

The writing feels in line with the game script. It’s slightly campy and doesn’t take itself completely seriously, even amidst spilled blood and broken bone. As a fan of what NetherRealm put together for Mortal Kombat 9’s story mode (and what I’ve played of Mortal Kombat X so far), the book enhances the tale. 

If you’re considering the comic because you enjoyed Machinima’s Mortal Kombat Legacy series (or the movies in the 1990s) and don’t have interest in the current games, there’s no good reason to pick this up. You’re better off just re-watching those to get your fix.

For more on Mortal Kombat X, check out our review of the game. You can also get a look at a fatality from every character. – The Feed

Reader Discussion: What Is Your Favorite Mortal Kombat Fatality?

One of Mortal Kombat's iconic touchstones has been it's end of match Fatality system, where players get to dismember their opponents in some gruesome, if not hilarious, fashion. There have been a lot of Fatalities over the years, up to and including the new Mortal Kombat X (read our review). What has been your favorite?

Despite all of the fatalities out there these days, one of my favorites is still Liu Kang's dragon transformation from Mortal Kombat II. Check it out below:

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So, what's your favorite Fatality?

For a reminder of what the series has to offer, check out our list of Mortal Kombat's Best And Worst Fatalities. Then brush up on the new Fatalities from Mortal Kombat X. – The Feed