Master of The Free World Productions | Jumpcut Entertainment Network

Don’t Miss: A water interaction model for great video game boat physics

Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding “a simplified model that captures the important features of a boat” in this meaty programming article. …


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Fable Legends Is Free-To-Play, Borrows League Of Legends Model

Update: Lionhead has shared some information on its own site about what players can expect. In addition to being able to purchase heroes, you'll be able to buy customization options.

You'll earn silver for playing, but gold can be purchased with real money. These currencies can be spent on heroes and customization items (some only with gold). Villains will be able to purchase new creatures and traps with silver or gold.

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Original Story:

Lionhead Studios has confirmed that Fable Legends, its upcoming take on the 4-vs-1 approach, won’t cost you anything to start playing. The title will be free-to-play rather than a retail or premium digital game.

Speaking with Kotaku UK, Lionhead creative director David Eckleberry confirmed the business model. Fable Legends will borrow from the MOBA model of rotating heroes. 

Four will be available at any one time, and if you choose to keep playing after they are off the free roster, you can pay. When those characters to rotate back in, you keep your experience and equipment you’ve earned for them. “We’re taking on a lot of risk,” Eckleberry told Kotaku UK “I accept that and so does Microsoft, but there’s no risk for you, as a player."

The title will launch with a number of missions, with expansions planned. Lionhead says that there won’t be traditional free-to-play paywalls or recharging energy. Whether there will be an in-game currency that can be earned to unlock characters (like League of Legends offers) has not yet been revealed.

The title still has an amorphous 2015 release date, as Lionhead plans to grow the ongoing closed beta (which is under NDA). It was announced at a recent Windows 10 event that the title will allow cross-platform play for Xbox One and PC users. For more, check out our preview from E3 2014.

[Source: Kotaku UK]

 

Our Take
I’m not the least bit surprised that Fable Legends is going free-to-play. Unfortunately, it does mean the title won’t have the splash of a major retail outing. 

I’m interested to see how Microsoft builds to the game’s release. Will it treat Fable Legends like a full-priced title or leave it to wither like Project Spark. 

www.GameInformer.com – The Feed

A universal truth of game design: You must create a mental model

Lessons from Halo: “In my process, I make a mental model of how I think the system should work. It gives me a place to start figuring out what numbers to change, and in what ways I need to change them.” …


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See The Original Sketch And Model That Inspired Doom’s Doomguy

Doom's 21st anniversary occurred on Wednesday, and in honor of the
occasion, Doom programmer John Romero has been tweeting out images from the game's development – including original sketches of
the Doomguy.

You can find just a few or Romero's tweets below which detail how Doomguy's design came about. Surprisingly, Romero still has the sketch and the clay model intact.

You can check out Romero's twitter account by heading here (or clicking any of the tweets above) to see more images from the development of Doom, which released on December 10, 1993.

Though we know very little, the next Doom is on the way. While waiting for that game to release, you can head here for 10 old-school shooters that will fill the Doom vacuum.

www.GameInformer.com – The Feed

The evolution of a business model: Getting players to pay on mobile

World of Goo’s Ron Carmel: “An invitation from a friend to come play a game with them for a week, even if it costs $ 10, is an excellent value proposition for anyone who can afford to pay for a game.” …


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Blog: The advantages of the episodic model

“Developers interested in harnessing this model should look at how to break their project up into episodes as early as possible to identify changes in pacing, storytelling and development cost structure that such a move may require.” …


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Educational software Classcraft to offer freemium pay model

Freemium payment models sometimes draw ire from fans that feel like they’re being nickeled and dimed, but how would students feel about it if it loosely tied into their education? Classcraft Studios is about to find out, as it plans to implement…
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First 4 Figures showcases their latest model: Princess Zelda

First 4 Figures and Nintendo have revealed their latest collaboration together: a 17 inch Zelda model based off of her appearance in Twilight Princess.

Image courtesy of Games Press

As you can see, Zelda is posed elegantly and strongly, with her sword clutched in her hand. All the intricate details regarding her entire dress and jewelery are fully realized to a T, and she stands atop a base inspired by Hyrule Castle, which is reflective (so you can see your own beautiful mug).

Image courtesy of Games Press

First 4 Figures has done impressive work with the Zelda series before, with models such as Link on Epona, Ganondorf, and Zant, and this latest one is equally incredible. Princess Zelda is available to pre-order now for $ 349.99 from the First 4 Figures’ website, and is due for release in Q4 2014. If you want this beauty, you better act fast; only 2,500 will be made.

Image courtesy of Games Press

I think this statue is absolutely gorgeous, but too much money for my taste; what about you guys?


That VideoGame Blog

Epic radically changes licensing model for Unreal Engine

Today at GDC, the Epic founder showcased Unreal Engine 4, and noted that it’s going to a subscription model — $ 19 a month, with devs Epic paying royalties on shipped games. …


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Video: ‘Where the Whales Live: The Pyramid Model of F2P Design’

“For free-to-play, design is more important than production” to retain players — using mechanics, systems, and emergent narrative — says Gamesbrief founder Nicholas Lovell in this free GDC Vault talk. …


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