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A universal truth of game design: You must create a mental model

Lessons from Halo: “In my process, I make a mental model of how I think the system should work. It gives me a place to start figuring out what numbers to change, and in what ways I need to change them.” …

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See The Original Sketch And Model That Inspired Doom’s Doomguy

Doom's 21st anniversary occurred on Wednesday, and in honor of the
occasion, Doom programmer John Romero has been tweeting out images from the game's development – including original sketches of
the Doomguy.

You can find just a few or Romero's tweets below which detail how Doomguy's design came about. Surprisingly, Romero still has the sketch and the clay model intact.

You can check out Romero's twitter account by heading here (or clicking any of the tweets above) to see more images from the development of Doom, which released on December 10, 1993.

Though we know very little, the next Doom is on the way. While waiting for that game to release, you can head here for 10 old-school shooters that will fill the Doom vacuum. – The Feed

The evolution of a business model: Getting players to pay on mobile

World of Goo’s Ron Carmel: “An invitation from a friend to come play a game with them for a week, even if it costs $ 10, is an excellent value proposition for anyone who can afford to pay for a game.” …

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Blog: The advantages of the episodic model

“Developers interested in harnessing this model should look at how to break their project up into episodes as early as possible to identify changes in pacing, storytelling and development cost structure that such a move may require.” …

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Educational software Classcraft to offer freemium pay model

Freemium payment models sometimes draw ire from fans that feel like they’re being nickeled and dimed, but how would students feel about it if it loosely tied into their education? Classcraft Studios is about to find out, as it plans to implement…
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First 4 Figures showcases their latest model: Princess Zelda

First 4 Figures and Nintendo have revealed their latest collaboration together: a 17 inch Zelda model based off of her appearance in Twilight Princess.

Image courtesy of Games Press

As you can see, Zelda is posed elegantly and strongly, with her sword clutched in her hand. All the intricate details regarding her entire dress and jewelery are fully realized to a T, and she stands atop a base inspired by Hyrule Castle, which is reflective (so you can see your own beautiful mug).

Image courtesy of Games Press

First 4 Figures has done impressive work with the Zelda series before, with models such as Link on Epona, Ganondorf, and Zant, and this latest one is equally incredible. Princess Zelda is available to pre-order now for $ 349.99 from the First 4 Figures’ website, and is due for release in Q4 2014. If you want this beauty, you better act fast; only 2,500 will be made.

Image courtesy of Games Press

I think this statue is absolutely gorgeous, but too much money for my taste; what about you guys?

That VideoGame Blog

Epic radically changes licensing model for Unreal Engine

Today at GDC, the Epic founder showcased Unreal Engine 4, and noted that it’s going to a subscription model — $ 19 a month, with devs Epic paying royalties on shipped games. …

Gamasutra News

Video: ‘Where the Whales Live: The Pyramid Model of F2P Design’

“For free-to-play, design is more important than production” to retain players — using mechanics, systems, and emergent narrative — says Gamesbrief founder Nicholas Lovell in this free GDC Vault talk. …

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Blog: How emergent design changes your business model

“Emergence increases the possibility space for players, which in increases their engagement. Greater engagement increases player life, and players who play longer are more likely to monetize.” …

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Lionhead Studios embracing games-as-service model with Fable Legends

Fable Legends, the upcoming multiplayer-centric spin on the Fable universe, may end up being quite a different beast than its predecessors. Although new Lionhead CEO John Needham hasn’t announced any business model for the game, he describes his job…
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