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The Golf Club Adds Season Mode With Collector’s Edition

Developer HB Studios keeps adding to The Golf Club, and this time it's including a multi-year Season mode as part of a Collector's Edition.

Maximum Games is putting out the Collector's Edition on April 28 for $ 39.99, which is the first boxed version of the already-released PC, PlayStation 4, and Xbox One title. The Collector's Edition also includes all of the game's free updates to date, and for a period of a few weeks, will be gamers' only chance to play the new seasons mode. After the exclusivity window, the mode will be available as paid DLC. Producer Anthony Kyne told us he expects the DLC to cost around $ 10.

Season mode allows you to move up the ranks through five different tours of tournaments, from a relatively short local season through the amateur, pro am, pro, and elite ranks. Along the way you'll play against 48 A.I. players – some of whom will progress and continue to challenge you as you move from tier to tier.

The Season mode contains HB Studios-made courses, and Kyne told us that the developer hopes to make improvements to the mode over time for free. He said one feature currently being discussed is for users to be able to create and share their own seasons.

The Collector's Edition also includes a collectible e-book. Details about its contents are scarce at the moment, but it will contain a look at the sport from industry experts. More info on the e-book will come as the game's release date nears.

For more on The Golf Club check out my review, as well as our discussion with Kyne about the future of the game and more.

[Source:HB Studios]

 

Our Take
This is a welcome addition to the base game, which needed some kind of overarching progression system. Given how HB Studios' is eschewing the typical approach of yearly iterations, it will be interesting to see how the game and its paid components price out against a new $ 60 game as time goes on.

www.GameInformer.com – The Feed

Azure Striker Gunvolt Passes 100,000 Downloads, Update Adds New Mode And Controls

Azure Striker Gunvolt received an update recently that will especiialy appeal to New 3DS owners.

Firstly, the update (which is available now) adds a boss tush mode with some associated unlockables. Secondly, if you have a new 3DS you will experience faster load times and you can now use the ZL and ZR buttons to change weapons. You can see a trailer outlining the update below.

(Please visit the site to view this media)

Developer Inti Creates is also celebrating a milestone for the game with 100,000 downloads.

Inti Creates recently announced a sequel in the works for Azure Striker Gunvolt, which you can read about here. For our review of Azure Striker Gunvolt, head here.

[Source: @GunvoltGame]

 

Our Take
I enjoyed Azure Striker Gunvolt, so I am happy to see Inti Creates continue to support it and learn it is doing well. I look forward to playing the sequel.

www.GameInformer.com – The Feed

Yager Introduces Sense Of Scale And Speed In New Dreadnought Game Mode

Dreadnought has captured our attention for its twist on team-based space combat. Yager's in-development title leaves behind single-seat starfighters and puts players in the role of captains of ships as big as Star Wars' star destroyers.

We've played the standard five-vs-five deathmatch a number of times, and today we had a chance to see the new team elimination mode. As you might expect, each player has one life. Unlike down-and-out modes found in other games, Yager doesn't want players sitting around and spectating.

After your ship is destroyed, you'll respawn as a fighter. In the Dreadnought announcement video, Yager attempts to show a sense of scale as huge ships warp in and crush the small snub fighters.

(Please visit the site to view this media)

It's an entirely different experience to buzz a dreadnought or destroyer in one of the small ships. It's not until I was flying around in a fighter that the sense of scale and speed were fully realized. 

Even the smallest and fastest of the core ship classes are slow in comparison to the small craft. As importantly, you're not useless once your capital ship is knocked out.

There are three fighter classes with slight differences: one has missiles, one has bombs, and the third focuses on defense. Fighters also serve as warp points for ships with that capability, making them useful in support.

It's unlikely you'll be able to take down the large ships by yourself, but acting in concert with your team, you can most certainly play a role. I was able to score assists and even landed the last hit once or twice from the tiny cockpit of my speedy fighter.

This take on the formula keeps players engaged, even after they've gone down with the ship. We'll have more opportunity to put Dreadnought through its paces this summer as the game enters its first external testing phase.

www.GameInformer.com – The Feed

Super Smash Bros.’s Announcer Explains How The 8-Player Mode Almost Made It Into Melee

The latest episode of Did You Know Gaming enlists the help of Super Smash Bros. announcer Xander Mobus to share some facts about Nintendo's fighting series.

Some highlights include details about creator Masahiro Sakurai's difficulty in developing the latest entry in the series, why Shigeru Miyamoto's early suggestion of including Pac-Man took so long to see fruition, and how 8-player Smash was an idea that has been around well before the release of the Wii U version of the game.

For our review of Super Smash Bros. Wii U, head here.

(Please visit the site to view this media)

You can check out other videos from the Did You Know Gaming channel covering Halo, The Last of Us, Pokémon, Assassin's Creed, Mario, Jet Set Radio, Mega Man, Fire Emblem, Donkey Kong, Killer Instinct, Rayman, Mass Effect, Dragon Quest, Castlevania, Zelda, more Zelda, Final Fight, Doom, Dragon Ball Z, Super Smash Bros., Team Fortress 2, Harvest Moon, Tony Hawk's Pro Skater, the history of the Dreamcast, PlayStation 2, GameCube, Nintendo 64, the DS, the PlayStation, and two covering the Game Boy by hitting the links.

[Source: Did You Know Gaming on YouTube]

www.GameInformer.com – The Feed

Far Cry 4′s Overrun DLC Enables New Mode & More

Ubisoft is releasing the Overrun DLC for Far Cry 4 (PS4, Xbox One, PS3 & Xbox 360)*, and it brings a new PvP mode, among other additions.

The mode tasks players with controlling a designated zone (three will become active throughout the match). You earn more points for the more team members you have in the zone when it's active, and the team with the most points at the end of the two rounds wins.

Overrun also introduces four new maps, and the Golden Path has an extra vehicle playable in the new mode – a dune buggy.

For more on the game's DLC, check out our Test Chamber of Escape from Durgesh Prison.

*Out on February 12 for PC.

www.GameInformer.com – The Feed

Test Chamber – Unleashing The Kraken In Evolve’s Defense Mode

The review embargo for Evolve is up, but we're still a few days away from posting our official verdict. In the meantime, you can join us for a look at Defense mode, the endcap to Evolve's five-round Evacuation campaigns.

Fellow editors Matt Kato, Bryan Vore, and Jeff Cork join me as we take Kraken out for a spin against a squad of A.I. hunters and discuss our experiences with Evolve thus far. Topics include Evolve's leveling system, the competency of the A.I., and the best way to rank up your hunters and monsters. You'll also get a good (and hopefully exciting) look at the new mode, as well as a stage-three Kraken's insane repertoire of moves. Can we squeak out a victory and save planet Shear's monster population from invading colonists? Watch the video below to find out.

(Please visit the site to view this media)

Evolve launches on PlayStation 4, Xbox One, and PC on Tuesday; we'll be posting our review as well as more Evolve-related content throughout the week.

Check out more Test Chambers by clicking the banner
below or by visiting our hub.

www.GameInformer.com – The Feed

Axiom Verge Has Speedrun Mode, Still Looks Awesome

Tom Happ's five-year indie project looks to be the 2D Super
Metroid sequel we've been dreaming of. Recently, Happ shared details about a
special mode designed for speedrunners.

Happ outlines the new mode at PlayStation Blog, which will provide
speedrunners with an equal playing field. Normally, Axiom Verge features secret
areas whose layouts and locations are randomly generated each time you play.
Speedrun mode removes the secret areas from the game and turns off other
randomized content so that everyone is playing the same game. Speedrun mode
also lets players skip dialog and displays how long you're taking, which is further
broken down into various milestones such as defeating bosses and reaching particular
areas. Happ's rundown also includes some new screens of the game, which are
enough to make you forget all about that Samus character.

Axiom Verge is coming to PlayStation 4 and PlayStation Vita
this spring. For more on the game, check out our in-depth
feature
.

[Source: PlayStation
Blog
]

 

Our Take
Speedrunning is a fascinating
offshoot
of gaming that I've never really partaken in, but the built-in
features are an intriguing and thoughtful addition for those who are interested
in testing their mettle.

www.GameInformer.com – The Feed

Capcom Breaks Down Resident Evil Revelations 2′s Updated Raid Mode

Resident Evil Revelations 2 producer Michiteru Okabe explains the assorted changes coming to Raid mode.

The run and gun mode that appeared in the first Revelations will be making a return. When the first episode launches, it will come included with a handful of offline Raid levels. Online will be added shortly after the game's final episode releases, and each new episode will add new levels. There will be 15 playable characters, new maps, and new weapons from the first Revelations' Raide mode. You can't find more details about the mode (along with gameplay) in the video below, or by heading here.

Episode one of a planned four episodes launches February 24.

(Please visit the site to view this media)

For more on Resident Evil Revelations 2 click the banner below.

[Source: Capcom Unity]

www.GameInformer.com – The Feed

Crota’s End Hard Mode Arrives Next Week In Destiny With A Slate Of New Weapons

The time has finally come, Guardians. Crota’s End gets its hard mode on January 21 at approximately 10 a.m. Pacific / 1 p.m. Eastern.

The more aggressive version of the Crota’s End raid is set at level 33. What’s that you say? Your gear only gets you to level 32. Well, they call it “hard mode” for a reason.

Thankfully, the rewards are plentiful. You’ve likely started seeing special and heavy weapons drop throughout the raid. They are Swordbreaker (shotgun), Light of the Abyss (fusion rifle), Black Hammer (sniper rifle), Song of Ir Yut (machine gun), and Hunger of Crota (rocket launcher).

Hard mode will yield primary weapons, though. Here they are, straight from Bungie:

Additionally, you’ll be able to get the Crux of Crota to upgrade Eidolon’s Ally (in turn upgraded from Husk of the Pit) to Necrochasm, an exotic auto rifle. You’ll also be able to get a new ship called Bane of the Dark Gods and a shader called Glowhoo.

Bungie says that hard mode has some new wrinkles that might confound even the most stalwart of Crota’s End veterans. Good luck.

[Source: Bungie]

 

Our Take
I’m still waiting on one more drop (either a helmet or a chest piece) to be able to get to 32. I’m not sure if my character is ready for hard mode, but that isn’t likely to stop me from trying.

www.GameInformer.com – The Feed

Destiny ‘Crota’s End’ hard mode coming Jan. 21

Next week, ‘Crota’s End’ will get its revenge for all of the cheesy tactics used by Destiny players (maybe us included, maybe not. What’s it to you?).

Bungie is unlocking hard mode for the latest raid on January 21, the developer revealed in an upda…
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