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New Fallout 4 Update Includes Survival Mode, PC Mods & More

Fallout 4's 1.5 update is now out for users on Steam, and Bethesda says that it should be available for consoles next week.

The update gets the game ready for Far Harbor DLC, includes PC open beta mod support, Survival difficulty, fixes, and more.

Here's the full list straight from Bethesda:

New Features

  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Third person camera movement improvements when player is close up against walls and other objects

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

 

[Source: Bethesda]

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Multiplayer Mode Plunder Will Return In Uncharted 4

Naughty Dog detailed in a PlayStation Blog post that the multiplayer mode Plunder, which was featured in both Uncharted 2 and 3, will return in the series' upcoming instalment.

This time around, Uncharted 4's Plunder will differ slightly from its previous iterations. Players will now compete in teams of four and they will be able to move around the map freely while the idol is in their possession. Throwing the idol, of course, is still a key part of the gameplay. Plunder will have three maps, including Island, Madagascar City, and Rooftops, each of which have been featured in the Uncharted 4 Beta and the Multiplayer Stress Test. The multiplayer mode is playable at PAX East this weekend.

You can watch a short trailer for the capture the flag themed Plunder below.

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Naughty Dog promises more news on Uncharted 4's multiplayer after the conclusion of PAX East. "Let me assure you, what we will be revealing soon after PAX East will please a lot of people," wrote lead game designer Robert Cogburn in his PlayStation Blog post. 

Uncharted 4: A Thief's End has been delayed a few times, and now aims for a May 10 release date for PlayStation 4. Watch our recent Test Chamber here and read Kyle's feature on five things that surprised him so far about the game.

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Rocket League’s Free Hoops Basketball Mode Gets Nothing But Net Next Week

Psyonix is about ready to suck you back into Rocket League. The developer’s new mode changes the game from car soccer to car basketball, and you’ll be playing it very soon.

Hoops mode won’t cost you a dime. It’s coming as part of a regular update schedule for April 26. If you want to fly a flag to support your favorite NBA team, a par of 30 flags will be available for purchase for $ 1.99. An NBA logo flag will be available free.

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The new Hoops mode comes with a Dunk House arena. Here, the net can be used as a ramp for the ball (in case you airball your aerial).

For more on Rocket League, check out our review. You can also check out a feature in which we go in-depth with the developers.

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5 Things I Learned The Hard Way In Fallout 4’s Survival Mode

Fallout 4’s revamped survival mode recently went into beta on PC. The difficulty now adds a few extra systems and obstacles to Bethesda’s RPG, including sleep, hunger, and thirst cycles; extra weight on crucial items like ammo and fusion cores; and the elimination of fast travel. With the recent releases of Fallout 4’s Automatron and Wasteland Workshop (which came out today) DLC on my mind, I hopped into Survival Mode to see if it would make a second playthrough of the game more interesting. Here’s what I learned.

1. Home Is Where The Heart Is
A lack of sleep will quickly deplete your stamina in survival mode, and the only way to get a full night’s rest is to sleep in a real bed. Dirty mattresses just won’t cut it anymore. Therefore, building a functional shack for your hero is critical, as finding an unclaimed bed in the Commonwealth can be a very difficult task indeed. 

However, with fast travel out of the mix, getting home in time for sundown presents a whole new set of problems. There’s no way to teleport back to the homestead, so travel and exploration play a bit differently. Before, you could feasibly pick a direction and march that way until you hit the end of the map. Now, it makes sense to use a bed or shelter as a center point while exploring the surrounding area without ever straying too far from your homestead. 

2. Don’t Skip Breakfast
In addition to managing your sleep cycle, you’ll also have to keep an eye on your hunger and thirst. As a result, the best way to start your day in post-apocalyptia is with a nice hearty breakfast the moment you wake up – maybe some Sugar Bombs and a tall glass of purified water. That way, you’ll start out each morning fresh, ready to take on the wastes.

I found myself more in-tune with the day/night cycle in survival mode, as it makes more sense to get into a rhythm when there are so many systems to manage at once. At first, I tried to power through the stamina punishments, but I actually found that I enjoyed the game more when adhering to a stricter schedule. It makes the roleplaying in Fallout 4 feel more engrossing. 

3. Every Shot Counts
In survival mode, everyone doles out extra damage – enemies and allies alike. Between this fact and the sparse caches of ammo spread across the Commonwealth, accuracy matters a whole lot more than it does in other difficulties. You have to be a bit smarter about your targets in VATS, and firefights require more patience and planning. 

Enemies feel more menacing as well, as even the lowliest of raiders equipped with a simple pipe pistol can pose a real threat. I found myself utilizing stealth and critical hits more often than I did in previous playthroughs. 

4. Companionship is Crucial 
I rolled with Dogmeat during my time in survival mode, and the pooch certainly earned his keep. While you can’t dump your inventory on your companion’s back like you could in normal and hard modes, Dogmeat was able to sniff out supplies and provide some much-needed cover during firefights. Having a sidekick helped to alleviate some of the difficulties survival mode brought with it. That being said, going it alone in survival mode would probably be a unique challenge in and of itself, so especially hardcore players may be tempted to give it a shot. 

5. There’s Always Money In The Mutfruit Stand
Unlike many players, I didn’t spend a lot of time with Fallout 4’s in-depth economy system during my first playthrough, nor with its settlement building. I set up a single farm to complete a quest and went on my merry way. 

Survival mode doesn’t really let you play that way. Sure, you could feasibly scavenge all your food and water, but it’s much easier to build your own resource pools to dip into when the time comes. Scavenging takes time, and time is money (or in this case, caps). Survival mode forces you to work with and think about all the in-game systems and resources in a new way. 

Survival Mode adds an interesting wrinkle to Fallout 4, but I’m not convinced that it’s enough to pull players back in if they’ve already buttoned up their adventure in the Boston Commonwealth. Additionally, if you’re new to Fallout 4, it may be better to start the game on a different difficulty setting, as the lack of fast travel in Survival Mode makes for some long backtracking across the map. But if you’re a veteran Fallout player already planning on returning to the game for the new DLC, Survival Mode is a good way to get reacquainted with life after the bomb. 

Read our review of Fallout 4 here.

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343 Breaks Down Halo 5’s New 8-Player Firefight Mode

Firefight was a fan-favorite multiplayer mode, but it was missing from Halo 5. 343 will be correcting that problem this summer, but you can get a detailed rundown of the new 8-player mode right now.

Yesterday, 343 teased the new Firefight mode, which is tied to the preexisting Warzone mode, so players will be able to use consumable REQ in this Firefight mode as well. Like a standard horde-mode, Warzone Firefight ups the challenge with waves of bigger enemies the longer players stay alive. Check out 343's livestream of the mode in action on Twitch (jump to the 30 minute mark to start the show).

For more on Halo 5: Guardians, check out our review.

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GTA V Online Will Soon Receive New Multiplayer Mode, Minivan, And More

A new vehicle and new adversary mode called Inch by Inch are coming to Grand Theft Auto V Online next week. In celebration of this addition, a plethora of bonuses are available right now including discounted weapons and double GTA$ rewards.

Inch by Inch will have teams trying to deliver a package to an opponent's end zone while directing their way through gunfire. While possessing the package, you can't use any weapons so you must use cover to your advantage while attempting to stay alive. This mode will arrive on April 12.

Until then, GTA Online will also be awarding players double GTA$ and RP through several other adversary modes. Prices for shotguns, sniper rifles, and more will be half off. These bonuses are available from now until April 14.

Lastly, The Vapid Minivan Custom is a new vehicle that will be introduced alongside the new mode on the 12th. You can view a preview of the car below, which will be available to buy through Benny's dealership in-game.

For the complete details of next week's events and the upcoming additions, head to Rockstar Games' website. For more on Grand Theft Auto V, read our review here

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Guilty Gear tries something new: Preorders give arcade mode as instant bonus

If the company still makes arcade versions of its games, then it only makes sense to give players early access, right? In this case, it comes two months in advance. …


Gamasutra News

Microsoft Teases Upcoming Halo 5 Infection Mode

Halo 5: Guardians is getting its own dose of zombie love. Infection mode has been teased for a return in a future update.

The trailer below was shown off during a livestream for the new Ghosts of Meridian DLC. In previous series installments, Infection starts some players as the zombies with the others trying to stay alive as long as possible.

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For more on the Ghosts of Meridian DLC, check out our previous coverage. You can also read our review of Halo 5: Guardians.

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Minecraft: Story Mode Skins Available Now, Free For First Week

Minecraft and its Telltale-developed spinoff, Minecraft: Story Mode, are united at last. Microsoft has announced that a pack of skins based on the episodic series are now available on a number of platforms.

The skin pack is available for the Windows 10 beta, the Pocket Edition for iOS, Google Play, and Windows phone, and the console edition on Xbox One, Xbox 360, PlayStation 4, and Playstation 3. It’s free for the first week. After that, it’s $ 2.99.

If you miss the window, you’ll still be able to play with six different versions of Jesse for free. There’s also a free Story Mode-themed arena map.

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Minecraft: Story Mode Episode 5 Review – A Middling Follow-Up

At the end of the last episode of Minecraft: Story Mode, Jesse and friends banded together to form the successor group to the legendary Order of the Stone. The crew vanquished the destructive Wither Storm and saved the world from impending doom. Episode 5: Order Up continues the tale of the New Order of the Stone, but following the climactic battle between Jesse and the Wither Storm, this fifth episode doesn’t live up to the gradually building excitement of its predecessors.

As Order Up opens, you’re controlling a more self-assured team of characters. The passage of time since we last saw the crew is obvious, as they are now acclaimed heroes and renowned treasure hunters in charge of a small town. In the opening passage, Jesse swirls about with sword in hand, defeating multiple zombies at once. Olivia, Petra, and Axel nonchalantly dispatch hordes of skeletons and spiders. I enjoyed seeing the new confidence of the team in contrast to how uncertain they were in the early stages of the Wither Storm saga. These flashy action moments serve as the highpoints of the episode, but the action dies down after the first chapter. 

The episode is in a strange position; while it’s still a part of the first season, it feels much like the start of something new. The main story arc of Order Up revolves around the isolated Sky City and The New Order of the Stone’s rival gang, The Blaze Rods. With mysterious origins, an intriguing setting, and a few new characters that bring interesting dynamics to the cast, this conflict has potential for thorough exploration. Instead, the scenario is wrapped up and Jesse’s team is off to new adventures at the end of the episode. This gives the arc a rushed feeling, even though Order Up is one of the longer Minecraft: Story Mode episodes. 

This episode also feels like a shift in tone for the writing. Gone is much of the levity that made Minecraft: Story Mode Episodes 1 through 4 so charming. Instead, Episode 5 is heavier, focusing more on the main beats to efficiently plow through the story at the expense of comedic fun. With traditionally comedic voice actors like Patton Oswalt, Brian Posehn, and Paul Reubens, I missed the endearing humor of the first run of episodes.

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Episode 5 focuses on a completely different adventure, but it still falls into the same trappings of most Telltale titles. Once you get through the action-packed opening sequence, many of the scenes are based in conversation trees with decisions that hold minor consequences. Because of this, the excitement peaks early, resulting in an unevenly paced episode.

The puzzles aren’t complicated, consisting of simple elements such as throwing levers at the right time or interacting with the right environmental elements, but they can take time to figure out as you are often dumped in a vast area and must wander considerably to figure a path forward. While these areas are open areas are common in Telltale titles, the momentum isn’t enough to carry this dialogue-heavy episode. Instead, the middle portion of Order Up drags before picking up at the end.

I enjoy the prospects of seeing The New Order of the Stone on further adventures as they continue to hunt for treasures and solve problems, but I’m hoping that we can allow more time for these stories to develop. Order Up takes the tale in some interesting directions, but in trying to do too much, it doesn’t hold as much weight as it should and the episode suffers as a result. 

Episode 5 has some fun action scenes and an interesting evolution of the known characters, giving the up-to-date player reasons to keep playing through Minecraft: Story Mode. However, with the Wither Storm saga having concluded in a satisfying manner in the previous episode, the disjointed pacing and rushed storytelling of Order Up also unintentionally makes this the exit point for those not still invested in the evolving characters. This episode is a fun continuation of The New Order of the Stone’s adventures, but it’s missing the building drama of the prior installments.

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