Tom Happ's five-year indie project looks to be the 2D Super
Metroid sequel we've been dreaming of. Recently, Happ shared details about a
special mode designed for speedrunners.
Happ outlines the new mode at PlayStation Blog, which will provide
speedrunners with an equal playing field. Normally, Axiom Verge features secret
areas whose layouts and locations are randomly generated each time you play.
Speedrun mode removes the secret areas from the game and turns off other
randomized content so that everyone is playing the same game. Speedrun mode
also lets players skip dialog and displays how long you're taking, which is further
broken down into various milestones such as defeating bosses and reaching particular
areas. Happ's rundown also includes some new screens of the game, which are
enough to make you forget all about that Samus character.
Axiom Verge is coming to PlayStation 4 and PlayStation Vita
this spring. For more on the game, check out our in-depth
Speedrunning is a fascinating
offshoot of gaming that I've never really partaken in, but the built-in
features are an intriguing and thoughtful addition for those who are interested
in testing their mettle.