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New Trailer Shows Off Battlefield 4 Commander Mode

You may not need swift first-person shooter skills to excel at Battlefield 4, but only if you have a sharp mind.

Though it was rumored in April, DICE officially revealed Commander Mode for Battlefield 4 at E3. Beloved by players from Battlefield 2, the strategic leadership role was missing from Battlefield 3. Whether the match is happening on consoles or PCs, the leader's overhead map can be accessed from tablet devices.

Commander Mode grants one player an overhead view of the battle and access to various support abilities. In the trailer below, Lars Gustavsson, creative director at DICE, describes the three responsibilities a commanding player will have to take on.

The commander will engage in a data war with the opposing team's leader by calling in UAVs and denying enemy intelligence gathering attempts. To fuel the war machine, commanders can also drop supplies and vehicles directly into a war zone. Lastly, the leader can go on the offensive with missile strikes and other aerial bombardments.

Though this role is undoubtedly powerful, a good commander can't win a game alone. Gustavsson said the range of abilities available to a leader is directly tied to the team's overall performance.

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Forza Motorsport 5 revives Autovista mode as Forza Vista, works on every vehicle

Forza Motorsport 5 revives Autovista mode as Forza Vista, works on every vehicle

Forza 4 gave automotive enthusiasts an extra level of immersive eye-candy with its Autovista mode, which allowed players to explore hyper-realistic, ultra-detailed renders of cars in a virtual showroom while listening to the soothing sounds of Jeremy Clarkson‘s narration. Absent from Forza Horizon, the interactive exhibit returns in Forza Motorsport 5, albeit with a new name, new functionality and a lot more cars.

“In Forza Motorsport 5, every single car can be explored in Forza Vista,” Turn 10 design lead Bill Giese told us during a behind-closed-doors demonstration at E3. While a specific number was not given, Giese said Forza 5‘s list of available automobiles will be “massive” and contain “hundreds of cars,” which is quite a bit more than the 24 vehicles supported by Forza 4‘s Autovista mode.

Additionally, Forza Vista allows the player to find and apply paint designs from the cloud, which means you can get extremely up close and personal with your Aventador’s sick new coat of matte pink before you ever take it onto the track.

JoystiqForza Motorsport 5 revives Autovista mode as Forza Vista, works on every vehicle originally appeared on Joystiq on Wed, 12 Jun 2013 17:15:00 EST. Please see our terms for use of feeds.

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Racing The Clock In Pikmin 3’s Mission Mode

Nintendo let us try out Pikmin 3’s campaign mode during last year’s E3, and now the company is showing off Mission Mode. Players switch between captains Alph, Brittany, and Charlie to gather as much fruit and gold before time expires. We also got some details on the competitive multiplayer Bingo Mode.

In my hands-on time with Mission Mode, I used the new flying Pikmin and regular types to collect as many goodies as possible within seven minutes. Switching between the three captains with the Wii Remote and Nunchuck is quick and easy, and allows players to spread out across the map for maximum efficiency. The captains can even toss each other up on high ledges to gather new patches of Pikmin.

Flying Pikmin are great for quickly traveling over water and creating new passageways. These aerial helpers can lift heavy gates and hold them open so other units can pass through. Watching these winged pink critters fly along with your ever-expanding Pikmin posse is fun. Consuming nectar upgrades these units and the rest of the Pikmin into faster, stronger assistants.  Unfortunately I wasn’t fast enough, and didn’t qualify for the bronze medal when time expired. Nintendo promises a healthy amount of these Mission Mode maps will be available.

Nintendo is also introducing a new competitive Bingo Mode. Players rush to collect items from the environment and bring them back to their ships. This earns them a token on their big bingo boards. The goal is to collect enough items to complete a line and win the match. The competing captains can also toss Pikmin at each other to trip them up. Deceased Pikmin can later be resurrected at the ship.

These extra modes look like enjoyable, replayable distractions from Pikmin’s campaign. Pikmin 3 comes to Wii U August 4. For more details on Pikmin 3, click here.

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Dead Rising 3 adds Nightmare mode for die-hard Dead Rising traditionalists



Traversing Dead Rising 3‘s reportedly massive open world won’t be a race against the clock, or an all-out search for a bathroom like previous entries in the series – that is, unless you want it to be. The game’s new direction, as well as its opt-in old direction, was explained to us by Capcom during a closed-door demonstration of the game at E3.

“We’re trying to have our cake and eat it too, in terms of how the game world works,” a Capcom representative told us during the demonstration. “In previous Dead Rising games, time was ticking. You have to rush through the game, you don’t get a chance to explore, you don’t get a chance to experiment, you can only save in certain locations … and some people loved that, but some people hated it and it totally turned them off from Dead Rising.”

To wit, Capcom’s goal has been to make zombies the main threat in the game, rather than time pressure, and its doing so by removing the timer and adding auto-saves. The company does seem aware, however, that this is against the grain of the series’ history, and as such a “Nightmare” mode will be available for those that want something a little more classic.

“No auto-saves; clock is ticking; we’ll fail your ass if you don’t make it to the next mission in time. It works just like old Dead Risings – so if you’re a Dead Rising fan and you want a sadistic experience, you can totally do that.”

Gallery: Dead Rising 3

JoystiqDead Rising 3 adds Nightmare mode for die-hard Dead Rising traditionalists originally appeared on Joystiq on Tue, 11 Jun 2013 18:06:00 EST. Please see our terms for use of feeds.

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Bayonetta 2 to include two-player mode

In addition to Bayonetta 2′s single player experience, the game will also feature a two-player mode. The feature was just announced at a Nintendo E3 presentation. There are no further details at this time, but we’ll be sure to follow up.

JoystiqBayonetta 2 to include two-player mode originally appeared on Joystiq on Tue, 11 Jun 2013 13:53:00 EST. Please see our terms for use of feeds.

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The Legend of Zelda 3DS runs at 60 frames-per-second in 3D mode


Nintendo’s forthcoming 3DS sequel to The Legend of Zelda: A Link to the Past may be one of the smoothest-running game to ever grace the handheld – at least as far as its performance in 3D mode is concerned – due to its ability to run at 60 frames-per-second with 3D switched on, Zelda series veteran Eiji Aonuma told EDGE.

“The game runs at 60fps, while all the 3D games up till now have run at 30fps,” Aonuma said. “The faster the framerate, the more stable the 3D effect, so 60fps is a big deal.” Aonuma also mentioned that the game will not take advantage of the 3DS’ gyroscopic capabilities, as requiring the player to tilt the 3DS could break the screen’s required viewing angle.

JoystiqThe Legend of Zelda 3DS runs at 60 frames-per-second in 3D mode originally appeared on Joystiq on Sat, 08 Jun 2013 19:30:00 EST. Please see our terms for use of feeds.

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NCAA 14 Dynasty mode levels up with coach skills, recruiting changes

NCAA Football 14 will receive some changes this year to Dynasty mode, the series’ career mode in which players lead a school’s football team to victory. Of the changes, the addition of coach skills stand out, which grant your team’s leader and play-caller more nuance in the form of 18 RPG-like abilities that can be upgraded as your dynasty progresses. The abilities range from “Road Warrior,” which helps your quarterback succeed on the road against teams, to “Clutch,” which encourages your team to play better in high-pressure situations.

NCAA 14 will also see a more streamlined athlete recruitment process. Whereas NCAA 13 included a phone call system, the feature’s been stripped out entirely in favor of a points system called “Power Recruiting.” Players will receive 5,000 points per week and can allocate points how they see fit towards scouting, recruitment and offering scholarship.

Like minutes on a cell phone plan, points roll over every week, so players can put off their athlete recruitment process as well and not falter too much. The offseason recruitment phase, in which players receive 10,000 points to play with, has also been rolled into a single stage, making for a faster, likely more stressful experience.

JoystiqNCAA 14 Dynasty mode levels up with coach skills, recruiting changes originally appeared on Joystiq on Wed, 29 May 2013 11:45:00 EST. Please see our terms for use of feeds.

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Relocate your team in Madden 25′s franchise owners mode

EA Sports lifted the curtains today on one of its core additions to Madden 25 this year, Connected Franchise owners mode. In it, players take on the role of team owner, setting prices for tickets and concessions as well as having the option to relocate teams to both domestic and international cities. Owners also handle the hiring of team personnel, such as scouts, trainers and coaches, and they answer questions from the media. Players will manage stadium upgrades and market their superstar athletes so fans will buy their jerseys, increasing their teams’ yearly profit.

The options to import draft classes from EA’s NCAA Football series and take control of all 32 teams in the Connected Careers mode were woefully absent from last year’s game, but will return to Madden 25. Additionally, the game’s primary career mode will receive a face-lift thanks to an improved user interface that includes a transaction log to follow the movement of players from team to team. The mode’s UI includes a new Trade Center, allowing users to see what other teams are offering for players and draft picks so they can top their opponents’ bids.

Lastly, Madden 25 will feature more media personalities for the career mode’s in-game Twitter feed, such as ESPN fantasy analyst Matthew Berry and Fox Sports NFL writer Peter Schrager. It will also receive new legendary players and coaches, including Mike Ditka and William “The Refrigerator” Perry.

JoystiqRelocate your team in Madden 25′s franchise owners mode originally appeared on Joystiq on Mon, 20 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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Madden NFL 25 Preview: Owner’s Mode Returns

Ten years ago, in Madden NFL 04 (with Michael Vick on the
cover!), the series introduced an Owner's option to its Franchise mode. This
let you adjust ticket prices, relocate your team if necessary, and get into
other down-and-dirty aspects of your franchise. Unfortunately, the mode has not
appeared in the current-gen versions of the series – until now. Madden NFL 25
re-introduces the owner concept and integrates it into last year's Connected
Careers format.

Being an owner is now part of the player and coach
backstories in the newly named Connected Franchises mode (and is therefore tied
to online play, milestones, a Legacy score, and all the other aspects of the
mode). Although you won't spend XP on yourself as an owner, you'll play the
games like normal and you can spend XP on your players and the coach as if you
were a hands-on Jerry Jones or Al Davis type (XP can also be applied automatically
like last year). Owners will spend money on hiring a coach, scouts, and a
trainer. Coaches' levels have been stretched out to 40, and both your coach and
scouts will have an impact on how much XP you earn and make different skill packages
easier to buy. Trainers will naturally prevent injuries and reduce down time.

Owners make money via their stadiums, the product on the
field, and fans' expectations and happiness surrounding both the team and its
facility.

Stadium Management

  • Your stadium and its various aspects (bathrooms,
    seating, locker rooms, parking, etc.) are graded, and these degrade over time.
    Thus, upgrading individual parts, building a new stadium, or relocation will
    have to occur.
  • Set prices for concessions, merchandise, and
    tickets for different areas of the stadium
  • If you drop into negative cash, you will be
    forced to sell the team
  • You can relocate to one of 17 currently
    realistic markets such as L.A., Mexico City, Brooklyn, Toronto, and London
    (complete with city-specific commentary). Each will foot the relocation bill to
    varying amounts. You can keep the team name or select from one of three that the
    fans have already picked.
  • Pick from eight designs when building a stadium
    of different prices/quality that impacts your monthly mortgage payment.

Away from the dollars and cents part of being an owner,
managing expectations is key. The game contains a fan happiness system that
takes into account the team, the staff, the stadium, merchandise, and overall
expectations. This system feeds into your revenue. Thus, there won't be a hard
line where you fail if you don't make the playoffs if you're trying to rebound
from a 4-12 season. You can do your part in managing or hyping expectations
through media statements that feed into the game's front page media section. Talking
about your QB, for example, won't affect that person's performance, but it
could eventually make a difference to your bottom line if your statements turn
out to be true of false.

Owner's mode isn't the only new thing going for this year's
franchise mode. Also included are a handful of changes designed to restore some
of the functionality of previous games.

  • Importing NCAA Draft Classes
  • Offline Fantasy Draft (last year the online fantasy
    draft was patched into the game)
  • 32-Team Control. Perhaps one of the most
    contentious omissions from Madden 13 ("I think we really took away some
    people's rituals," said Mike Young, Madden's creative director, of the move.),
    in Madden NFL 25 you can now control all the NFL teams offline on a single
    console. With this, you can also edit all the teams the way you want. Connected
    Franchises allows a mix of players and coaches within that same franchise
    world.

Elsewhere in the game, a variety of aspects have been
tweaked, including the XP and overall progression of players in Connected
Franchise, your Legacy score, the Milestones, and the logic for trades and free
agents. The latter is particularly good to hear given that last year's game
assigned specific schemes that players played in. While it was cool to know
that a particular player was better suited to zone coverage, for instance, it
didn't always seem to jive with how free agency shook out.

Overall, the mode's UI will be reworked in order to avoid
the confusion and randomness of last year's interface, which threw everything
together somewhat haphazardly. Now you'll actually go to the Transaction Log to
see if you've signed a player in free agency, and the front page news center
will acknowledge which stage of the offseason your in. As far as particular
weeks in the offseason, developer EA Tiburon hasn't added anything new, such as
specifically calling out college pro days or the scouting combine.

Check out the gameplay details on Madden 25, including its
new movement system, in our previous preview.

Also be sure to see more Owner's mode details in the screenshot gallery below.

(Please visit the site to view this media)

Madden NFL 25 hits the Xbox 360 and PlayStation 3 on August
27.

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Batman: Arkham Origins challenge mode has a Deathstroke

Batman Arkham Origins challenge mode

A leaked pre-order image tipped us off yesterday and the press release past the break confirms it: Deathstroke is a playable character in Batman Arkham Origins. He’ll be unlocked in the game’s challenge mode, and all who plunk down cash early will enjoy some exclusive maps and character skins associated with him.

Deathstroke is seemingly a leading man in the video game world now, with Batman: Arkham Origins his second role of the year after Injustice: Gods Among Us in April. His real name is Slade Wilson, a mercenary and assassin created by teenage cartoonist Gary Wilson in 1980.

Continue reading Batman: Arkham Origins challenge mode has a Deathstroke

JoystiqBatman: Arkham Origins challenge mode has a Deathstroke originally appeared on Joystiq on Mon, 20 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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