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The Evil Within Update Lets Players Remove Letterboxing, Eases Casual Mode

When The Evil Within was released last year, reception to the game’s visual presentation was mixed. Some liked the cinematic letterboxing that placed black bars at the top and bottom of the screen. Others wanted to make use of their entire screen real estate.

With a new title update today, you can have it your way. Console players can now remove the cinematic letterbox entirely.

The update also tweaks the casual difficulty (for all platforms, including PC) to give those players more ammo and increased health. For more on The Evil Within, you can read our review.

[Source: Bethesda]

 

Our Take
I didn’t mind the letterbox, but I can see the appeal of going fullscreen. If I do go back to The Evil Within, I might start over on the casual difficulty. I wanted to tough it out, but I found the game a bit too challenging on Normal. 

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Yoshi’s Woolly World Trailer Shows Off Amiibo Costumes, Two Player Support, And Mellow Mode

Yoshi’s Woolly World just keeps getting cuter and cuter. Last month we found out Woolly World would use amiibo to change the way Yoshi looked in game. A trailer released today gives us a glimpse of those custom amiibo skins in action.

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The trailer above follows Yoshi as he runs, jumps, and even flies through the knitted landscapes of Yoshi's Woolly World. Judging by the video, there will also be hidden treasures cleverly scattered throughout each level. Hidden goodies could be be hidden within breakable objects or tucked behind a false wall so it'll no doubt take some work to find them all. If things get a little tough, players are able to knock the game into mellow mode and fly right through most levels. 

Yoshi’s Woolly World releases exclusively for Wii U on June 26th and can be purchased on its own or packaged with a yarn Yoshi amiibo.

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Five Tips For Dominating Splatoon’s Turf War Mode

With Splatoon now released, players are taking to the online multiplayer in an attempt to spread their ink everywhere. In turf war, you’re aiming to cover the map with as much of your ink as possible within the three-minute time limit. It’s a fast mode that requires you to go more off instincts and reflexes than actual strategy once you get in there, but that doesn’t mean you can’t formulate a plan of attack going in and react to how things are unfolding. Check out five ways I found success in turf war.

Go Where People Aren’t

In most shooters, you’re rewarded for gravitating to the same area as other players. Not only is it more exciting, but you’ll usually rack up more kills and unlock gear more quickly. While ranked battles’ splat zones mode requires you to go to a centralized location to win, turf wars gives you the whole map as your playground and rewards you with experience based on how much of the map you personally cover with your ink. 

Using your Wii U GamePad, you can see what areas are painted and unpainted, and watch as they change in real-time. You can also see the locations of your teammates, meaning that if you really want to rack up the points for covering the largest area, you should head to the paths less traveled. Of course, it’s always tempting to head to the epicenter of the battle, but if you’re looking to quietly top your team’s scoreboard, you’ll want to think outside the box with the paths you take.

Save A Ton Of Time By Launching Yourself

Spending time coating the more desolate areas is a great strategy for racking up points and giving your team a chance to win, but what happens when you respawn and those areas are halfway across the map? Rounds in turf war are only three minutes long, so spending 30 seconds getting to your desired location is anything but efficient.

Luckily, Nintendo included the ability to look at the map on your Wii U GamePad and jump high above the battle to essentially warp to your teammate’s location with a simple tap of the screen. Sure, it means you’ll be heading to a populated area, contradicting the first tip, but the levels are often branching, meaning you’ll be able to head off on your own soon after landing. Be careful in choosing where you’re going, as your landing location is marked on everyone’s screen – even those of your opponents. It’s not the stealthiest approach, but if you need to get somewhere in a hurry or you have a teammate in desperate need of back-up, it’s the fastest way to cross the map.

Use The Squid Form To Your Advantage

One of the best parts of Splatoon is the ability to change your Inkling into his or her squid form with a simple pull of the left trigger. Once you get the hang of the intuitive squid controls, you can start using the squids to your advantage in battle. 

Not only can you reach places you couldn’t before by swimming up coated walls, but you can speed to destinations much faster. Even though you can’t use your weapon when you’re in squid form, you can lurk stealthily in the ink and quickly pop out as opponents get close to ambush them with your weapon or grenade. Just remember: the slower you move under the ink, the less noticeable you are to your opponents.

Gather Recon On The Maps

Splatoon isn’t your ordinary multiplayer shooter, but that doesn’t mean it’s immune from sharing certain properties with the rest of its genre. Just as it is in other online shooters, knowing the map and the best paths is important to succeed. With Splatoon’s rounds being so short, it can take several matches to fully get the lay of the land, meaning your first few attempts could be rough if your opponents know the map.

Thankfully, Nintendo has given you the option to gain “recon” by pressing “Y” on the Wii U GamePad before entering the matchmaking lobby. Once you do that, the game dumps you into a completely empty map, where you’re able to paint, run, jump, swim, and explore for several minutes without any enemies or objectives to interrupt you. This is the ultimate way to formulate a plan before you jump into your next match.

Play To Your Strengths

This might sound like the most basic of tips, but just because you witness someone dominating matches with an ink roller doesn’t mean you need to abandon ship with your longer-range weapon in favor of grabbing an ink roller for yourself. If you lack the ability to sneak up behind opponents, but your aim is steady even in the heat of battle, you might want to just stick with the charged shot or the fully automatic ink guns and refine your approach.

In addition to choosing the right weapon, once you reach level 4, customizing your Inkling with the right equipment for how you approach the multiplayer is crucial. Do you spray your ink freely and get into the middle of firefights often? You might want to consider a piece of equipment with the “ink saver” perk that conserves your ammo. There are similar perks that help movement speed, weapon range, and even one that gives you your super ability quicker. It’s all about experimenting with what works for you and figuring out how to effectively complement your playstyle.

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Evolve’s Free Arena Mode Gets You Into The Fight Faster Starting Today

Ever since its announcement, Evolve was positioned as one big boss fight after another. Now, Turtle Rock is giving players a way to strip out the hunt and get right to the throwdown.

Starting today, players will be able to take on a stage two monster in one of seventy different arenas. The battlegrounds are carved from the fourteen maps, with five different arenas selected on each.

Arena matches are set up as best-of-three affairs, with each round taking place in a different battleground on the same map. The round ends when either the monster or the hunters are defeated.

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Turtle Rock and 2K also announced The Evolve Proving Grounds Tournament. The European division semifinals took place on May 24, and North American teams will square off on May 31.

The $ 100,000 finals will consist of four teams (two from each region), fighting it out during E3 on June 17. You can either attend the event at Club Nokia or watch the stream live on the Evolve Twitch channel.

For more on Evolve, check out our review. To learn more about Turtle Rock's hopes for Evolve's eSports future, check out an interview from PAX East.

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Learn More About Destiny’s Prison Of Elders Cooperative Mode Tomorrow

Bungie is hosting another live stream in the lead-up to the May 19 release of the second Destiny expansion. This week, the studio is focused on the Prison of Elders cooperative endgame content.

The stream will be hosted by Bungie community manager David “Deej” Dague and House of Wolves lead designer Matt Sammons. They will be joined by community member “ProfessorBroman” to run through the explanation.

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You can tune in tomorrow, May 6 at 11 a.m. Pacific / 2 p.m. Eastern. For more on House of Wolves, check out our coverage from last week’s Trials of Osiris reveal.

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New Maps, New Weapons, And 8-Player Mode Heading To Screencheat

Screencheat, the split-screen multiplayer shooter where everyone is invisible and screen-watching is encouraged, is getting a big update.

Starting on May 1, you will be able to grab two new maps, a new mode, new weapons, team variants on all nine game modes, new ragdolls, and eight player support for local and online play.

You can watch us play the game in the Test Chamber video below. Screencheat is also heading to Xbox One and PlayStation 4, though a release date has not yet been revealed.

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We're big fans of 8-player modes (especially Smash Bros.) so we may have to boot up Screencheat for another Test Chamber tomorrow.

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The Order: 1886 Gets Photo Mode Today In Latest Patch

The Order 1886 is one of the most beautiful next-gen games released and now it will be even easier to snag awesome screenshots with the new photo mode made available in the latest patch. By tapping the touch pad, you can pause the game to enter photo mode to freely spin and position the camera and alter the color grading.

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As you can see in the video above, you can carry whatever color grading you establish in photo mode into the actual gameplay and all of the cutscenes. So if you want to play The Order 1886 with a black and white filter, for example, now you can. If you want to learn more about The Order 1886 you can read our review or check out our Test Chamber to see the game in action.

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The Golf Club Adds Season Mode With Collector’s Edition

Developer HB Studios keeps adding to The Golf Club, and this time it's including a multi-year Season mode as part of a Collector's Edition.

Maximum Games is putting out the Collector's Edition on April 28 for $ 39.99, which is the first boxed version of the already-released PC, PlayStation 4, and Xbox One title. The Collector's Edition also includes all of the game's free updates to date, and for a period of a few weeks, will be gamers' only chance to play the new seasons mode. After the exclusivity window, the mode will be available as paid DLC. Producer Anthony Kyne told us he expects the DLC to cost around $ 10.

Season mode allows you to move up the ranks through five different tours of tournaments, from a relatively short local season through the amateur, pro am, pro, and elite ranks. Along the way you'll play against 48 A.I. players – some of whom will progress and continue to challenge you as you move from tier to tier.

The Season mode contains HB Studios-made courses, and Kyne told us that the developer hopes to make improvements to the mode over time for free. He said one feature currently being discussed is for users to be able to create and share their own seasons.

The Collector's Edition also includes a collectible e-book. Details about its contents are scarce at the moment, but it will contain a look at the sport from industry experts. More info on the e-book will come as the game's release date nears.

For more on The Golf Club check out my review, as well as our discussion with Kyne about the future of the game and more.

[Source:HB Studios]

 

Our Take
This is a welcome addition to the base game, which needed some kind of overarching progression system. Given how HB Studios' is eschewing the typical approach of yearly iterations, it will be interesting to see how the game and its paid components price out against a new $ 60 game as time goes on.

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Azure Striker Gunvolt Passes 100,000 Downloads, Update Adds New Mode And Controls

Azure Striker Gunvolt received an update recently that will especiialy appeal to New 3DS owners.

Firstly, the update (which is available now) adds a boss tush mode with some associated unlockables. Secondly, if you have a new 3DS you will experience faster load times and you can now use the ZL and ZR buttons to change weapons. You can see a trailer outlining the update below.

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Developer Inti Creates is also celebrating a milestone for the game with 100,000 downloads.

Inti Creates recently announced a sequel in the works for Azure Striker Gunvolt, which you can read about here. For our review of Azure Striker Gunvolt, head here.

[Source: @GunvoltGame]

 

Our Take
I enjoyed Azure Striker Gunvolt, so I am happy to see Inti Creates continue to support it and learn it is doing well. I look forward to playing the sequel.

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Yager Introduces Sense Of Scale And Speed In New Dreadnought Game Mode

Dreadnought has captured our attention for its twist on team-based space combat. Yager's in-development title leaves behind single-seat starfighters and puts players in the role of captains of ships as big as Star Wars' star destroyers.

We've played the standard five-vs-five deathmatch a number of times, and today we had a chance to see the new team elimination mode. As you might expect, each player has one life. Unlike down-and-out modes found in other games, Yager doesn't want players sitting around and spectating.

After your ship is destroyed, you'll respawn as a fighter. In the Dreadnought announcement video, Yager attempts to show a sense of scale as huge ships warp in and crush the small snub fighters.

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It's an entirely different experience to buzz a dreadnought or destroyer in one of the small ships. It's not until I was flying around in a fighter that the sense of scale and speed were fully realized. 

Even the smallest and fastest of the core ship classes are slow in comparison to the small craft. As importantly, you're not useless once your capital ship is knocked out.

There are three fighter classes with slight differences: one has missiles, one has bombs, and the third focuses on defense. Fighters also serve as warp points for ships with that capability, making them useful in support.

It's unlikely you'll be able to take down the large ships by yourself, but acting in concert with your team, you can most certainly play a role. I was able to score assists and even landed the last hit once or twice from the tiny cockpit of my speedy fighter.

This take on the formula keeps players engaged, even after they've gone down with the ship. We'll have more opportunity to put Dreadnought through its paces this summer as the game enters its first external testing phase.

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