Master of The Free World Productions | Jumpcut Entertainment Network

Don’t Miss: The game developer’s toolbox (for students)

In this 2016 blog post, Anna Jenelius runs through some useful game development basics that both fledgling and veteran game developers should keep in mind if they avoid potentially progress-killing pitfalls. …


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Don’t Miss: Teaching players without using words

In this 2016 blog post, Ubisoft technical level designer Max Pears explores different methods of explaining game mechanics to players without writing explicit, wordy instructions into a game. …


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Don’t miss all the great VR-focused sessions and events at GDC 2017!

From the 50+ VR-focused sessions at GDC 2017 to the two full days of game/entertainment VR talks during VRDC @ GDC to the special VRDC mixer, here’s a rundown of all the cool VR/AR stuff at GDC 2017! …


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Don’t Miss: How to train players right, so they don’t hate learning to play

Designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game. …


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If you’re attending GDC 2017, don’t miss the Nite to Unite charity gala

As the game industry prepares for GDC 2017 in San Francisco next month, organizers would like to quickly remind attendees about the Nite to Unite charity gala taking place alongside the event. …


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Don’t Miss: The psychology of doing VR game design right

At GDC 2016, game developer and cognitive scientist Kimberly Voll explored what developers need to know about the inner-workings of the human mind in order to create immersive VR games. …


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Don’t Miss: Creating realistic chat in Mr. Robot: 1.51exfiltrati0n

Adam Hines, co-founder of Night School Studio and game director, and Kevin Riach, game designer/producer, talk about creating the free-flowing real time text conversations in Mr. Robot:1.51exfiltrati0n …


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Don’t miss the 50+ sessions on VR taking place at GDC 2017

GDC organizers want to quickly remind you about the bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders. …


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Don’t Miss: Writing romances in (non-romance) games

Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games. …


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Don’t Miss: 6 ways to make your game more appealing to speedrunners

The makers of Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge share tips on how to design a gameplay features that are catnip to the speedrunning community. …


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