DICE has been experimenting with high-end graphics tech on Apple’s tablets, and credits its new Metal tech, which debuted with iOS 8, for letting the studio use high-powered Frostbite engine in iOS. …
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the fashion of Final Fantasy X-2 to a meditative tribute to Metal Gear Solid 3. …
Konami has announced that their super sneaky Mcsneaker prologue game, Metal Gear Solid V: Ground Zeroes, will be hitting the PC via Steam December 18th, 2014. They also confirmed the title will be 4K compatible and have increased model numbers, shadow resolution, and light sources, but who cares about light when you are supposed to be as sneaky as one can be, Konami? Make up your minds!
Ground Zeroes takes place in 1975, and sees Snake rescuing peeps in a Cuban prison base. The title is meant to be a prologue of sorts for the upcoming The Phantom Pain, and can be beaten in roughly ten minutes, minus looking for extra stuff and hour long cutscenes. No word yet on if The Phantom Pain is also going to get a Steam release, but my money is on “yes, because it would be dumb to just release the prologue on PC and not the main game.”
The post Metal Gear Solid V: Ground Zeroes finally gets a Steam release date appeared first on That VideoGame Blog.
Metal Gear Rising: Revengeance, the character action spinoff first released for consoles in February 2013 and ported to PC earlier this year is now available on the Mac store for $ 29.99, with a promotional $ 5 discount for anyone who purchases the app in the next five days. For PC users, the game is also available on Steam.
A character action spinoff of the classic Metal Gear franchise, Metal Gear Rising: Revengeance was practically scrapped before Kojima Productions handed development of the gameplay aspects to Platinum Games, known for frantic action titles such as Bayonetta and Vanquish. The collaborative effort between Hideo Kojima and Hideki Kamiya enjoyed strong praise and sales, which shouldn’t surprise anyone, given its pedigree. This marks the series’ first entry on the Mac platform. A producer from Konami, Yuji Korekado, had this to say:
METAL GEAR has been a massive global success on myriad platforms and bringing the series to Mac was long overdue. METAL GEAR RISING: REVENGEANCE was a turning point in the series and is the ideal introduction for new Mac players.
Any Mac users out there who feel they don’t have enough cyborg spine-stealing and giant robot parrying in their lives should definitely consider picking this up. See the store page for more information and system requirements.
The post Metal Gear Rising: Revengeance now available on Mac appeared first on That VideoGame Blog.
A new Steam page reveals that come October 2, run-and-gunners can party like it’s 1999 when SNK side-scroller Metal Slug X hits the portal. After reaching mobiles 18 months ago, the laser-toting, camel-riding, sometimes-mummified re-release of Metal…
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We touched on it yesterday in the hubbub of Sony Japan & Asia’s press conference, but here’s a proper look at the Metal Slime PS4 that’s coming to Japan. We’re guessing your two immediate questions upon discovering this are 1. Why? 2. What’s that…
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Legendary video game composer, Grant Kirkhope, is well known for his work on the Nintendo 64 soundtracks for Banjo Kazooie and GoldenEye 007. For the latter, Kirkhope found numerous inventive ways to play with and remix the classic James Bond theme while implementing his own original touch. For one song in particular, Kirkhope drew from his time as a musician in a heavy metal band.
Yesterday, Kirkhope tweeted this hint:
I wrote this song for the metal band I was in before Rare, I used the riff for one of the games … but which one?
— Grant Kirkhope (@grantkirkhope) August 29, 2014
Sharp-eared twitter user @MuseofMoose quickly identified the riff from "No Absolution" as one heard during the Cradle stage music from GoldenEye. In this level, Bond chases down his former double-crossing ally, Alec Trevelyan. The driving riff adds to the drama of the climactic encounter, and given the intensity of the song it's no wonder it began life as a metal song.
“We may push 40 per cent more pixels per frame on PS4, but it’s not 40 per cent better as a result… your own eyes can tell you that.” …
A remake of the original Metal Gear – not Metal Gear Solid, for clarity – that reportedly featured David Hayter reprising his years-long role as Solid Snake has been shut down, according to Metal Gear Informer. The site reports that a producer on the…
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Outer Heaven, the mod team developing a remake of the original Metal Gear, has cancelled its project. In the wake of this cancellation, it released a trailer for its unfinished game.
The team was highly invested in its project. It had even snagged David Hayter, the voice of Snake up through Metal Gear Solid: Peace Walker, to provide voice work. You can watch the trailer below.
(Please visit the site to view this media)
Metal Gear Informer corresponded with Ian Ratcliffe, a developer attached to the project. They were told that "we can no longer go ahead with the project, it seems like the guys over at Konami couldn't agree on a decision so had no choice but to shut us down."
Konami was originally okay with the project under the condition that it couldn't be produced for profit, which the team had been honoring. Some fans have begun to believe that the shutdown is cause to assume that Konami may be working on its own remake of the title.
It's a little disappointing that Konami went back on their approval for this project. What was shown so far was promising and had many Metal Gear fans excited. Still, if this news does indeed ring a bell to indicate Konami's own Metal Gear remake, then all is not lost.