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Did You Know Gaming Puts Spotlight On Metal Gear Solid 3

Did You Know Gaming's newest video sheds light on Metal Gear Solid 3: Snake Eater, including its various influences from films such as Back to the Future to Predator

Other bits of trivia include how a dream sequence occurs after Snake is tortured by Colonel Volgin, and that the river in which Snake battles The Sorrow is inspired by The River of Three Crossings, which originates from Japanese buddhist beliefs. Watch the video below to see the full segment.

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You can check out other videos from the Did You Know Gaming channel covering Super Mario RPGMetal Gear Solid 2Metal Gear Solid V: The Phantom PainWarioConker's Bad Fur DayBatman: Arkham Asylum,  the history of the Wii UNESPlayStation 2Nintendo 64, the DS, and two covering the Game Boy by hitting the links.

[Source: Did You Know Gaming]

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Dark Horse To Publish Metal Gear Solid V Art Book

Konami and Dark Horse have teamed up to publish a book featuring exclusive concept art and designs from Metal Gear Solid V: The Phantom Pain. 

Both standard and limited editions of The Art of Metal Gear Solid V are available to pre-order today. The limited editions are restricted to 400 copies, and are "packaged in a tactical slipcase featuring an exclusive fine art print by superstar illustrator Ashley Wood."

You can pre-order the book at your local comic book store or at an online retailer such as AmazonBarnes & Noble, and Indiebound. It is expected to release November 2.

Dark Horse is also releasing an Uncharted 4 art book, which will be available by May 10. You can read our review of Metal Gear Solid V: The Phantom Pain here.

You can preview the cover of The Art of Metal Gear Solid V below.

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Konami Fultons Last Bit Of Dignity From Metal Gear In Ford Car Ads

Konami promised more Metal Gear is coming. But we suspect no one, especially the series’ most ardent fans, wanted this.

The publisher has teamed with Ford for ads using Metal Gear Solid scenes. There’s one featuring a Codec call with Colonel Campbell. Another features the fantastic, mind-bending Psycho Mantis scene. 

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I guess Hideo Kojima can feel relieved that Konami removed his name from these, too. Yikes.

With all the heat Konami has taken from Metal Gear fans over the messy divorce from Hideo Kojima, the decision to allow the series to promote a car company seems questionable. Then again, maybe denigrating the series is the intended effect, following Kojima's messy exit. We'll have to see if this endears fans to Ford or drives another wedge between Metal Gear faithful and Konami.\

For more on Metal Gear Solid, check out our in-depth interview with the actors behind the PlayStation 1 classic.

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Shadow Moses Fan Project Developers Shift Gears To Metal Gear VR Museum

After suddenly shutting down development in March, the fan developers of Metal Gear Solid remake Shadow Moses are back. This time, they are attempting to create a “museum” for the series.

The group, iRam Gamer, describes The Fan Legacy: Metal Gear Solid as an “unofficial, non-profit” endeavor. Though, there is no evidence that the group meets the legal definition of “non-profit,” a tax status bestowed by the United States federal government.

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The description indicates that VR support will be included. Solid Snake voice actor David Hayter, whom we recently interviewed along with other members of the Metal Gear Solid cast, is involved with the project.

The team hopes to release the museum in May for free.

 

Our Take
Simply saying that you are a “non-profit” doesn’t create protection from cease and desist orders or an acceptable circumvention for rights infringement. Simply building on the Metal Gear brand, which is owned by Konami, could lead the publisher to put a stop to the effort. As a fan of the franchise, I would like to see this come to fruition. As a realist, I suspect Konami will step in (probably for the second time) and pull the plug.

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Learn About Metal Gear Solid 2′s Original Ending And Why It Was Changed

Did You Know Gaming's newest segment puts a focus on Metal Gear Solid 2: Sons of Liberty, and one of its more interesting tidbits is how the the finale changed from its original concept.

The video touches upon a variety of topics, from keeping Raiden a secret before release by swapping him out of promos and trailers, to how action movies like Terminator and King Kong were major influences. It also mentions the original ending, which involved the ship Arsenal Gear crashing into New York City, but this was later omitted and changed in development due to the 9/11 terrorist attacks. 

On a lighter note, the video also explores many of Metal Gear Solid 2's quirks, like seagull bird poop splattering onto the screen when looking up at the sky, and the many ways Rose can refuse to save your game if you upset her.

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You can check out other videos from the Did You Know Gaming channel covering Metal Gear Solid V: The Phantom PainWarioConker's Bad Fur DayBatman: Arkham Asylum,  the history of the Wii UNESPlayStation 2Nintendo 64, the DS, and two covering the Game Boy by hitting the links.

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The Inside Story Of Recording Metal Gear Solid

The first Metal Gear Solid on the original PlayStation was a turning point in the game industry. In 1998, Hideo Kojima and his team at Konami delivered a game widely praised as one of the most cinematic, interactive experiences in gaming. A large part of the game's positive reception hinged on some of the most memorable voice-work in the industry. On this special edition of The Game Informer Show, we  take a deep dive into the history and recording process of that first game.

Hosts Ben Hanson and Tim Turi (who is no longer with Game Informer) are joined by voice director Kris Zimmerman Salter and the stellar menagerie of voice actors involved with that first game, including David Hayter (Snake), Cam Clarke (Liquid), and others, to tell the full story. This is not your typical interview on The Game Informer Show, it has been edited to be more of an audio documentary (with a YouTube component) so we hope you enjoy the show.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to this episode on SoundCloud. Also, be sure to send any feedback to [email protected].

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To jump to a particular point in the discussion, check out the timestamps below… 

2:38 – Casting and auditioning for Metal Gear Solid
11:08 – The surprising recording process
20:05 – Kris Zimmerman Salter's directing style
22:35 – The voice of Solid Snake
26:55 – Recording Otacon
32:33 – Creating the classic Game Over screams
33:30 – Recording Meryl
34:50 – Recording Liquid Snake
41:30 – Recording Vulcan Raven
47:43 – The fan reaction to Metal Gear Solid
57:55 – David Hayter's thoughts on Metal Gear Solid V: The Phantom Pain
1:03:50 – The legacy of the first Metal Gear Solid 

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David Hayter: Playing Metal Gear Solid V Would Have Been ’60 Hours Of Humiliation’

On a recent special episode of the Game Informer Show podcast, we look back at the recording of one of gaming’s most important titles. Metal Gear Solid, which debuted in 1998, brought the series into the 3D world with compelling voice acting and a complex and engaging story.

A big part of that and the rest of the series through 2010’s Metal Gear Solid: Peace Walker was actor David Hayter. He spoke with us about recording the original game and the unfortunate circumstances that led to him not appearing in Metal Gear Solid V: The Phantom Pain.

Hayter says that he ran into a producer on the game at a recording studio. The two shared a drink and Hayter brought the game up, asking if they should hammer out the deal, but was told that he wasn’t going to be needed.

“That was basically it, and then I talked to Kris Zimmerman (Metal Gear English casting and voice director),” Hayter recounts. “She said, ‘We’re going forward, but it looks like they are going to try and replace you.’ They tried to do that before, and it never worked. They tried to get voice matches, and it never happened.”

He goes on to explain how Kojima attempted to find other actors for other more recent entries. “I had to re-audition for Metal Gear 3 to play Naked Snake,” Hayter says. “They made me re-audition to play Old Snake, and the whole time, they were trying to find somebody else to do it. I heard that Kojima asked one of the producers on Metal Gear 3 to ask Kurt Russell if he would take over for that game. He didn’t want to do it.”

Hayter admits it was painful to lose to role that he helped shape. However, he reflects that it was a once-in-a-lifetime experience to play Snake.

“It was annoying to me, because I thought that I had given a lot to the series and really helped promote it,” he tells us. “At the same time, I genuinely feel that the run I had as Snake was remarkable. If you get that once in your career, that’s amazing. I don’t have any ill will toward Kiefer Sutherland or anything like that. The whole thing could have been handled better and a little more respectfully, but I’m not going to cry about it.”

At this point, Hayter has left his time as Snake in the past. He tells us that he isn’t eager to drag up the hurt.

“I was so annoyed by the Metal Gear V debacle, and people said, ‘Are you gonna play the game?’” he says. “Yeah. That’ll be 60 hours of humiliation that I can’t get to. I haven’t played the latest two iterations, because it’s just too painful.”

As for whether the two will ever join forces again, Hayter doesn't think it's in the cards. "I've got no particular love for Kojima," he tells us. "I don't feel any need to go back and work with him again."

You can check out the full interview and the rest of a special edition of the Game Informer Show for more.

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Metal Gear Solid Fan Remake Project Shadow Moses Has Been Cancelled

Shadow Moses Project, which brought together Metal Gear Solid fans interested in remaking Metal Gear Solid with modern visuals is no more.

In posting on the project's Facebook page, the team wrote the following:

Hi guys!
We have an important announcement to make today:
We have to cancel the Shadow Moses Project for reasons beyond our control.
We would like to thank everyone for the tremendous support we have received.
Shadow Moses team.

We wrote about the project back in January. You can find more details, including video footage of completed work, here. Even at the time, its creator, Airam Hernandez, acknowledged the assorted copyright issues related to the project. Additional details about exactly why the project was shut down, etc. are not public.

[Source: Shadow Moses on Facebook]

 

Our Take
This is an unfortunate, but not unexpected end of the project. The headline for our first story on the project read, Metal Gear Solid Fan Remake Is Impressive, But Likely Not Long For This World. With the future of Metal Gear Solid up in the air right now, it would have been nice to play this fan remake while waiting to see what happens next.

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Metal Gear creator Hideo Kojima is now a YouTuber

After cutting ties with longtime employer Konami last year and going independent, veteran game developer Hideo Kojima has launched his own YouTube channel. …


Gamasutra News

Fan Turns Metal Gear Solid V Into Tribute To The A-Team

YouTube user Nick Hawryluk has just made countless Metal Gear Solid fans yearn for a television show that never existed: The D-Dogs. Hawryluk goes as far as to create an amusing little story about how he "found" the footage on a VHS tape in his attic for the the video's description:

Found this VHS in dad's attic, sorry the transfer looks so blurry. Used to watch as a kid. Anyone else remember this show? 

The D-Dogs is an American action-adventure television series, running from 1984 to 1985, about a fictitious former private army who, after being almost completely wiped out by rival company XOF, return nine years later to work again as soldiers of fortune. After two successful seasons, the show was abruptly cancelled due to showrunner Hideo Kojima's removal from the project.[1] A long-rumored third season was finally confirmed by project staff years later, and can be glimpsed on Youtube in rough form, where much of the story would have been wrapped up.[2] A video game based on the series was released by Konami in September 2015. 

The opening is pretty impressive work, poking fun and paying tribute to both Metal Gear Solid V and The A-Team:

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For reference, here's the opening to The A-Team if you want to compare:

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The only thing that's missing is a "Guest Starring - The SKULLS Parasite Unit" credit, but that might have been too easy a target.

[Source: YouTube]

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