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Konami And Square Enix Are Releasing The Hottest Metal Gear Solid V Figure Yet

Play Arts Kai has released a gallery of images of the company's latest figurine based on Metal Gear Solid V: The Phantom Pain. The Burning Man is a grim-looking person who lives up to his name.

If you're fuzzy on the character, don't fret. He might not have the instant name recognition of a Big Boss, but he's sure to leave an impression on players. You may have spied him in a quick appearance in one of the game's first trailers. Here's a shot of him emerging from a wall of flames in a burning hospital.

This shot gives a clearer picture of what Mr. Man looks like when he's not obscured in fire. Notice all of the ammo that peppers his uniform, as well as the melted armor plating marred by scorch marks. 

The figure comes with alternate hands, chest armor, and various fiery bits that you can attach to him. He also comes with a stand, so you don't have to rely on your positioning and balancing skills to make him look cool on your desk. The Burning Man figure is coming out in September, and it'll set you back  ¥14,800 (about $ 122.25).

This isn't the first figure based on the Metal Gear Solid V: The Phantom Pain, either. The companies collaborated on a pair of Big Boss figures, too.


[Source: ToyArk] – The Feed

A Day With Metal Gear Solid V: The Phantom Pain

Senior editor Matthew Kato is one lucky guy. He's currently at a Konami preview event getting hands-on time with Metal Gear Solid V: The Phantom Pain. As he plays, he'll be tweeting his thoughts on his Twitter account. We're compiling them all here, so you can keep up with his adventure.

11:26 AM Got my trusty horse in her battle dress and we're stomping through the afhgan mnts. Covered in blood!

11:33 AM Mid- mission trying to locate Honey Bee weapon. Stopping to take care of Soviet relay station. Lets find some intel!  

11:38 AM Wow did I get lucky. Spontaneous dust storm covered my entrance. Soviets are clueless.

11:42 AM That didn't last long… resorted to using thier anti-aircraft gun against them. Oh well.

11:46 AM Cover of night is the perfect way to walk away from that disaster!

11:51 AM Been hearing a puppy yelp, but can't find it! Would love to have returned it to Mother Base.

11:52 AM Finally arrived at Smasei Fort to find Honey Bee. Now the real work begins. Let's do some recon!

11:55 AM Wide open canyon. Soviets everywhere. Hostage. This is going to be difficult. – The Feed

The Essentials – Metal Gear Solid

The Essentials is Game Informer's weekly recurring feature that takes a look at the most important games the industry has to offer. These games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation of our interactive medium.

This weekend we're taking a look at Metal Gear Solid. It was not Hideo Kojima’s first game, and it wasn’t the first Metal Gear game, but it was the first game that allowed Kojima to really flex his cinematic muscle. It offered an unprecedented amount Hollywood-quality storytelling, and recognized the importance of actor performance in an age where two snippets of repeated dialogue were considered more than enough.

Release Year: 1998
Publisher: Konami
Developer: Konami Computer Entertainment Japan
Released For: PlayStation

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Released in 1998, Metal Gear Solid marked a return to the series after an eight-year hiatus. The previous Metal Gear title in the series, Metal Gear 2: Solid Snake, released exclusively in Japan in 1990 for the MSX home computer. Comparing the two in terms of technical proficiency showcases a huge disparity, but many of the game’s core stealth and combat mechanics translated smoothly into the new 3D setting.

Metal Gear Solid is credited with popularizing the stealth genre. Video games had yet to overcome the temptation to fill a screen with as much action as possible and simply empower the player with more and more firepower. Metal Gear Solid asked players to avoid combat and try to survive in a setting where the less the enemy knew of your presence the better you would fare.

Every room had to be approached with a certain level of preparation. You had to peek around corners, keep an eye out for cameras, be wary of the footsteps you left behind in the snow, and be careful about walking loudly on metal catwalks. We smirk at the A.I. of the stealth genre today where soldiers carefully pace a predictable path, but in our first Metal Gear Solid encounters, the idea that these typically mindless soldiers could quickly overpower you if you made a misstep went a long way in making them both believable and imposing.

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The most memorable aspect of Metal Gear Solid, however, was its story and the way it was delivered. The game had an impressive run-time of cutscenes and they were all delivered using the in-game engine lending an important level of consistency between the gameplay and story. Most PlayStation games opted to create pre-rendered cutscenes, which created a wide disparity between the story moments and the gameplay. In Metal Gear Solid, moving between scripted moments and gameplay was seamless.

Outside of cutscenes, additional story was delivered through fully-voiced codec conversations. As the series has moved forward, many complain about the extended and winded nature of these long phone calls, but they are important for building and defining each and every character you interact with. Forgettable moments in other games, like saving your progress are turned into humanizing moments in Metal Gear Solid where you can talk to someone about the difficulty of your mission, and learn about the people who are supporting you. You may be alone on your stealth mission, but chatting on the codec gave you the feeling you weren’t alone, even if there was no one there to physically help you.

Metal Gear Solid also saw some of the first times director Hideo Kojima – now famous for his strange marketing and gameplay tricks – playing with the rules of narrative in an interactive world. The Psycho Mantis boss fight surprised players by looking into their memory card to discuss save data from other games. You also had to manually switch controller ports to prevent Mantis from reading your mind so you could defeat him. Other moments, like tracking down Meryl’s codec number by reading the back of the box art, represent an odd overlap of the real and virtual world that rarely see, even to this day.

It’s no surprise that Metal Gear Solid became one of the most influential video game franchises of modern gaming. As I mentioned previously, Metal Gear Solid was not the first in the series, but it was the one that forced a mainstream gaming audience to take notice and get excited about the stories video games could tell. It’s winded, complicated, and melodramatic, but it’s an undeniably engaging narrative that really could only be delivered in an interactive medium.

For more of the
Essentials, click the banner below. – The Feed

Exclusive: Metal Gear Composer Covers Final Fantasy VI Track On New Album

Last week, we detailed a new album called Prescription for Sleep: Game Music Lullabies Volume II, which features relaxing arrangements by Metal Gear and Bayonetta composer Norihiko Hibino. Now, we're exclusively revealing one of the tracks on the album.

The album has arrangements from Skyrim, Shovel Knight, Final Fantasy, and more, but Scarlet Moon Records has been slowly trickling out the track listing. Today, we're revealing that Final Fantasy VI's "Kids Run Through The City Corner" will be one of the songs covered on the album. Better yet, we also have a sample of it, so you can get a taste of what's in store. 

So far the following tracks have been revealed: 

  • Troian Beauty – Final Fantasy IV
  •  The Streets of Whiterun – The Elder Scrolls V: Skyrim
  •  The One Who Is Torn Apart – Xenogears
  •  Courage Under Fire –Shovel Knight
  •  The Moon – DuckTales
  •  Scattering Blossoms – Chrono Trigger
  • Snake Eater – Metal Gear Solid 3: Snake Eater


You can listen to part of the track below.

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For more information and to pre-order, visit Scarlet Moon Records' site

Also, if you purchase volumes I and II on Loudr together, you get the Gentle Love single from Monarch: Heroes of a New Age Arrangements & Variations ("GENTLE OBLIVION").

What do you think? Does the album have your interest? Let us know in the comments below! – The Feed

Artist Pays Special Tribute To Metal Gear Solid V: The Phantom Pain’s Mechanical Arm

Ahead of the September 1 release of Metal Gear Solid V: The Phantom Pain, artist Emilio Lopez has crafted a piece commemorating the loss and eventual replacement of Big Boss' limb. You can find the full piece below.

We're still not sure how crucial Big Boss' robotic arm will be to the overall plot of the game, but Konami seems to placing it front and center as an important part of the game by offering a statue of the hand as part of the game's collector's edition.

Konami, Metal Gear creator Hideo Kojima, and Metal Gear Solid V: The Phantom Pain all seem to be going through some kind of strange separation, though exactly what is happening is still unclear. You can find out more about it here, but the game is on track for release on September 1 on Xbox One and Xbox 360 and PlayStation 3 and PlayStation 4. The PC version of the game releases September 15.

You can find more from Emilio Lopez on his DeviantArt page as well as his official website.

For on Metal Gear Solid V, click the banner below.

[Source: @EMannLand] – The Feed

GI Show 240: Bloodborne, Kojima And Konami’s Messy Metal Gear Divorce

This week we break down From Software's Bloodborne, and discuss the fallout of the divorce between Metal Gear creator Hideo Kojima and Konami.

In the first segment, host Matt Helgeson talks Bloodborne with Dan Tack, who gave the game a 9.75, and Tim Turi. Both of them sing the virtues of the game, which gives a new, more fast-paced spin on the challenging action/RPG combat that From Software perfected in the Dark Souls series.

In the second segment, we have a long discussion regarding the recent soap opera between Metal Gear creator Hideo Kojima and publisher Konami. Their partnership dates back over three decades, but now it seems that Kojima will be leaving the company, and the Metal Gear franchise, behind following the completion of the upcoming Metal Gear Solid V: The Phanton Pain. It's definitely going to be the end of an era, and we contemplate what it all means.

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Konami ‘Resolved To Develop New Metal Gear Title’

Update: Following over a day of confusion regarding Metal Gear Solid V, Hideo Kojima’s role at Konami, and the mysterious removal of his name from series box art, more information is available. The publisher and developer have released a joint statement to reassure fans.

The statement simply addresses Kojima’s role on the project, though it’s the first time a statement has been attributed to him.

To Customers,

Thank you for your continued patronage of KONAMI products and services.

The latest title in the METAL GEAR series,“METAL GEAR SOLID V: THE PHANTOM PAIN” (below, “MGSV: TPP”), will be released as planned starting on Tuesday, September 1st, 2015 in North America, Latin America, and Europe, followed by Japan and Asia on Wednesday, September 2nd. Hideo Kojima will remain involved throughout.

Hideo Kojima stated, "I want to reassure fans that I am 100% involved and will continue working on METAL GEAR SOLID V: THE PHANTOM PAIN; I’m determined to make it the greatest game I’ve directed to date. Don’t miss it!"

In addition, KONAMI will continue to develop and distribute top-quality content in the METAL GEAR series following “MGSV: TPP.” We greatly anticipate and deeply appreciate your ongoing support for METAL GEAR.

As the next step in the series, KONAMI has already resolved to develop new “METAL GEAR”.

We will be conducting interviews for main staff to lead the development.

Original story:

Earlier this month, Konami and Metal Gear creator Hideo Kojima announced the release date for Metal Gear Solid V: The Phantom Pain. In the context of that announcement, Kojima repeated that this will be his last entry in the series, a sentiment we’ve heard from him numerous times.

“I always say this will be my last Metal Gear, but the games in the series I’ve personally designed and produced: Metal Gear on MSX, Metal Gear 2, Metal Gear Solid 1, 2, 3, 4, and Peace Walker, and now Metal Gear Solid V are what constitute a single Metal Gear saga,” he said in a video statement. “With Metal Gear Solid V, I’m finally closing the loop on that saga. In that sense, this will be the final Metal Gear Solid. Even if the Metal Gear franchise continues, to me, this is the last Metal Gear.”

Today, Konami issued a statement on the future of the Metal Gear franchise following the curious removal of Kojima’s name from box art images on the publisher’s website. The comment reaffirms the September 1 release date for The Phantom Pain and Kojima’s involvement “throughout” the remainder of the process.

“In addition, Konami Digital Entertainment Co., Ltd. will continue to develop and distribute top-quality content in the Metal Gear series following ‘MGSV: TPP,’” the company writes. We greatly anticipate and deeply appreciate your ongoing support for Metal Gear. As the next step in the series, KONAMI has already resolved to develop a new ‘Metal Gear’ title.”

The “audition” process is under way, it seems. Konami has posted a job listing for “New Metal Gear” staff. The company lists the following qualifications for the post:

  • Experience in high-end game development, planning, etc.
  • Boundless imagination, and the capacity for exciting new ideas
  • A strong passion toward game creation
  • The communication skills to effectively communicate your ideas 

Konami has yet to address questions regarding the removal of Kojima’s name from the Legacy of Metal Gear, Ground Zeroes, and The Phantom Pain box art. The publisher also declined to respond to our questions regarding Kojima’s status as a “content officer” of the corporation. 

[Source: Konami (1), (2) via Siliconera]


Our Take
While there might be temptation to draw a solid line between yesterday’s strange details and the news that Konami is hiring, we urge caution in leaping to conclusions beyond the facts. Here is what we do know:

  • Kojima has stated he is leaving the Metal Gear series behind. We’ve heard it before, but it seems to be true this time. For now. Kojima is the Brett Favre of gaming, after all.
  • Konami doesn’t have many established franchises left in its digital entertainment area, and losing Metal Gear would be a blow to that segment of the company (which is certainly not its only focus, as the company has interests in health and fitness, gambling, and more).
  • Today’s statement is likely in direct response to Internet furor (external forces) rather than a planned internal move. In other words, Konami’s hand was forced.
  • Other rumors are swirling about turmoil at Konami, but have yet to be verified by two independent sources.

We’re continuing to follow this story, vet details, and present facts as we know them. This story is unfolding (albeit quite strangely), and Konami’s silence on Kojima’s position with the corporation isn’t helping quell concern from fans. We’ll update as more information is available. – The Feed

Metal Gear Solid V: The Phantom Pain Announcement Coming Wednesday

Konami is teasing an announcement for its upcoming release of Metal Gear Solid V. The publisher posted a countdown on the game’s official site, with nary a hint about just what will be revealed.

The timer expires on Wednesday, March 4 at 6 a.m. Pacific / 9 a.m. Eastern. Coincidentally, that’s also the tenth anniversary of Metal Gear Solid 3: Snake Eater’s release in Europe. That title, named by many as the best in the series, was first released on PlayStation 2 in North America on November 17, 2004.

We’ll have more on Wednesday morning. For more on Metal Gear Solid V, check out our coverage hub from March 2014.

[Source: Konami]


Our Take
My guess is that we’ll finally have a release date for Metal Gear Solid V. It’s been a long time coming. – The Feed

Life Is Stranger When Set To The Metal Gear Solid 3 Theme Song

Ladders have been a factor in gaming since the days of Donkey Kong and BurgerTime, but it wasn’t until Metal Gear Solid 3 that they really started to pop. One of the most iconic scenes of the PlayStation 2 era featured Naked Snake wearily ascending what seems like a miles-long ladder.

Now, the super soldier has competition. YouTube user Nick Robinson has taken Cynthia Harrell’s performance of Snake Eater, the  title song from Metal Gear Solid 3, and set it against something a bit more mundane.

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The scene in the video above is from Dontnod’s recently released Life is Strange. In the game, protagonist Max can rewind time to change events. In this case, Robinson rewound time to give us a thrill.

For more on Life is Strange, check out our review. You can also check out the game in action in our Test Chamber. – The Feed

Hideo Kojima Denies Metal Gear Rising 2 Tease

Hideo Kojima and Konami producer Ken-ichiro Imaizumi are denying what appeared to be a tease for Metal Gear Rising 2 during the Taipei Game Show.

Kojima and Imaizumi, by way of Geoff Keighley as seen in the tweet above, say it was not a Metal Gear Rising 2 tease. To see the non-tease yourself, head here.

[Source: @geoffkeighley]


Our Take
Hideo Kojima is a crafty, unpredictable marketer. He fooled everyone into thinking Metal Gear Solid 2 starred Solid Snake and recently announced he was working on a Silent Hill game by making everyone download and play a demo. It's hard to take him seriously in matters like this. You could also take a semantics argument route and point out that he didn't say Metal Gear Rising 2 isn't in development – he just says it wasn't a tease. – The Feed