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Ranking The Metal Gear Series

Metal Gear is one of the biggest names in the gaming world. Few franchises can boast such a long history, or a more fanatical fan base. We delved into the history of series in our month of coverage connected to Metal Gear Solid V, but Game Informer tried not to play favorites. That doesn't mean I can't, though. This list is my personal ranking of the Metal Gear games, starting with my least favorite.  

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Fans of the series will notice a few titles missing from the list. For ease of comparison, I've only included the nine main entries in the series, meaning that non-canon diversions (like Metal Gear Solid on Game Boy Color) and titles in a completely different genre (like Metal Gear Rising: Revengeance and Metal Gear Acid) aren't figured into the rankings.

9. Metal Gear Solid V: Ground Zeroes


While it is the most visually impressive game on this list, Ground Zeroes is also the most sparse in terms of compelling content. The story feels unimportant, and the gameplay hardly gets a chance to ramp up before the mission is over. The new mechanics offer the potential for a cool game in the future, but it isn’t there yet. Eventually, gamers may consider Metal Gear Solid V to be a single game – Ground Zeroes coupled with the upcoming The Phantom Pain – and it might be better received in the Metal Gear lineup.

8. Metal Gear Solid: Portable Ops


I’m in the minority here, but I am a fan Portable Ops. Not a big enough fan to give it a higher place on this list, but I appreciate the way it translates Metal Gear to a handheld experience. Even though the controls are impressive for the PSP, they still don’t measure up to their console counterparts. Also, missions designed for smaller blocks of time, the story never gets a chance to hit its stride. Dragging “recruits” back to Campbell’s van gets old fast, but I loved the sense of slowly building an army. This title was the first to really distinguish between Solid Snake and Big Boss; the former is an obedient soldier, while the latter is a charismatic leader. Even so, the story has been rendered obsolete by the events of Peace Walker, leaving many fans to question whether Portable Ops is even considered canon.

7. Metal Gear 2: Solid Snake


This isn’t a bad game, but just about every standout moment in Metal Gear 2 was later refined and executed better in Metal Gear Solid. A shape-changing keycard? An elevator ambush? Shooting your way up some stairs? Those all happened here first, but they were also held back by baffling moments like hatching owl and snake eggs in your backpack. In the context of the whole series, this entry feels more like a Metal Gear Solid prototype to me.

6. Metal Gear Solid: Peace Walker


Peace Walker takes the Portable Ops formula and fixes the big issues. It still focuses on short missions, but recruiting enemy soldiers via the Fulton recovery system gets you back to base sooner. Building up Mother Base is a great way to illustrate Big Boss’ growing power, making you eager to hunt down as many recruits as possible. The addition of co-op play provides a fun way for friends to team up, but I was always more interested in Metal Gear as a solo experience. I was also a bit disappointed in the lack of great boss fights. I remember the strange tune Chrysalis emits, but otherwise, a parade of tanks, APCs, and helicopters don’t make for satisfying or noteworthy victories.

Up next: The top five Metal Gear games.


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Infamous: Second Son beats Metal Gear Solid 5: Ground Zeroes to UK No. 1

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Joystiq Weekly: GDC 2014, Infamous, Metal Gear Solid and more

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Sony discounts Metal Gear Solid 5: Ground Zeroes on UK PSN

Brits who have yet to pick up Metal Gear Solid 5: Ground Zeroes may suddenly find the admittedly short game more attractive thanks to an unexpected PlayStation Network price cut.

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Joystiq Streams: Blindly marching into Metal Gear Solid 5: Ground Zeroes

Snake! Metal Gear Solid 5: Ground Zeroes is a sneaking mission, so while wandering around some crazy 1975 military base, try not to get caught. Maybe don’t start casual conversations with guards or ask to bum a smoke either.

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Metal Gear Solid 5: Ground Zeroes review: Naked snack

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Metal Gear creator Kojima talks Snatcher, potential mobile adventures

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Metal Gear Ground Zeroes: price cuts, iDroid, Phantom Pain DLC

“Kept you waiting, huh?” whispered Konami, before dropping a collection of news bombs this morning. For starters, the company announced a price cut to the physical PS4 and Xbox One versions of Metal Gear Solid 5: Ground Zeroes. Rather than costing…
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Konami Drops Price Of Metal Gear Solid V: Ground Zeroes On PS4, Xbox One

Following furor over the length of Metal Gear Solid V: Ground Zeroes, Konami is dropping the price for the new-generation version in Europe. The PS4 and Xbox One versions are now $ 29.99 for physical and digital versions.

No changes have been made to the price of last-generation versions. The PlayStation 3 and Xbox 360 versions will remain $ 29.99 for physical copies and $ 19.99 for digital.

First run retail copies of Ground Zeroes and, for a limited time, digital versions will unlock content for the upcoming Phantom Pain in the form of additional resources for Mother Base. Additionally, anyone who purchases Ground Zeroes can unlock content that will carry over to Phantom Pain, including prisoners, VIPs, and character skins.

Finally, Konami has announced an iDroid app that mirror’s Big Boss’ in-game communications device. The app will allow players to access the map, call in air support, or play cassette tapes on a second screen. Metal Gear Solid V: Ground Zeroes is coming to Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 on March 18.

 

Our Take
This is a smart move by Konami to edge away from the $ 40 price point. While some players will continue to play Ground Zeroes for leaderboard purposes, many will simply wish to go through for the story and Phantom Pain unlockables. 

Whether $ 30 is the right price point for you is a personal decision. For Konami, this shows a responsiveness to fan feedback.

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New, exciting details emerge regarding Metal Gear Solid V: Ground Zeroes

Today, Konami sneakily let slip new details regarding Metal Gear Solid V: Ground Zeroes, the prequel to Metal Gear Solid V: The Phantom Pain. These deets are sure to get gamers of all ages excited in the pants, so let us delve into specifics!

First off, players who purchase Ground Zeroes will get exclusive DLC for use in The Phantom Pain. This DLC gives gamers special resources for a Mother Base area that will be featured in The Phantom Pain. The added staff for the base will give players extra firepower to take on enemies in their Phantom Pain adventure, and make them happy they bought MGS V in two parts instead of one. Be warned that this DLC will be limited to the first batch of physical copies of Ground Zeroes and for a limited time on the digital release, so buy/pre-order it quick!

In addition to that creamy goodness, Ground Zeroes players will carry over any character skins, prisoners of war, and VIPs they rescue into the Mother Base in The Phantom Pain. The more people Big Boss has armed, the better!

For fans of connecting their phones or tablets to their consoles, Ground Zeroes will feature a second-screen iDROID app, which replicates Big Boss’ in-game communication/map device. This app can be procured via iOS, Android, and Xbox Smart Glass systems for $ 0, and users can call up maps, summon air support, or play any of the cassette tapes found throughout Camp Omega for their pleasure and delight.

Lastly, Konami has lowered the price on all console versions of Ground Zeroes , presumably because people didn’t want to pay almost full price for a 2 hour experience. The PS4 and Xbox One will see both the physical and digital versions of the title go on sale for $ 29.99 upon release, while the 360 and PS3 versions will be $ 29.99 physical and $ 19.99 digital. Hooray for vocal expressions of frustration and disappointment!

Metal Gear Solid V: Ground Zeroes will release nationwide and online March 18th. I’m happy that the price went down on Ground Zeroes, though I could care less for phone/tablet compatibility. What do you readers think about all of this new info?


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