Master of The Free World Productions | Jumpcut Entertainment Network

Localizing a Chinese-style Game for the Western market

Turning a mobile game thematically aimed at the Chinese market into an Ancient Rome-themed game for Western audiences — what goes into that tough process? …

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The Indian mobile game market: The next big thing?

SuperData shares a wealth of data about the next big mobile game market — including the top-performing titles, the cost of user acquisition, and the device split, among other data. …

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Mobile game market soars to $25 billion, with 1.5 billion players

Research firm EEDAR has released its latest report — which shows the huge growth of the mobile games market. …

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Is the video game market ready for polarizing games?

“Corpse of Discovery is a very polarizing videogame. It is game that only resonates with an audience that has experienced some sort of loss or failure, someone who has missed out on things or regret from their choices.” …

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Finnish mobile studio Koukoi nets $1M to chase the Asian market

Koukoi Games, a Finnish studio launched earlier this year that encompasses former Rovio and Nokia talent, has managed to raise roughly $ 1 million from a group of investors led by a VC in Singapore. …

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High-profile premium game falters in F2P-dominated mobile market

“Our expectation is about 1/3 the return of the original Spider for 5 times the man-hours,” Tiger Style’s David Kalina tells PocketGamer in a new interview about the studio’s latest release. …

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As the mobile card game market heats up, Disney’s former game chief hops on

Digital card games on mobile are becoming huge, with Hearthstone leading the pack — and former Disney man Graham Hopper is back with Days of Discord. …

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Nintendo Tries To Win Over The Third-Party Market With Indies

Going into the Wii U life cycle, Nintendo was set on improving relations with third-party publishers after years of negligence in favor of first-party content.. The Wii U launched with an impressive line-up of games from publishers like Ubisoft, Activision, and Electronic Arts in support of its typically strong first-party offerings. Unfortunately, the support of these publishers has largely petered out and the Wii U has fallen into the all-too-familiar trap of being a console that many use to only play games published by Nintendo.

This attitude permeates every part of the Nintendo fan culture, from the release calendar to the games that Wii U owners are most excited about. Though this has just become an accepted attitude to take toward Nintendo consoles, one area defies this environment: the eShop. 

The eShop plasters images of Mario, Link, and Donkey Kong all over your two screens, but Nintendo’s independent-gaming section also gets its share of promotion. These indie games are often far from exclusive, but Nintendo has made it a point to emphasize the importance of independent developers.

Damon Baker, Nintendo’s senior marketing manager of publisher and developer relations, has taken on the task of ensuring that independent-development partners are well represented on Nintendo platforms. While Baker acknowledges the notion that many fans don’t buy Nintendo consoles to play non-Nintendo games, he sees the area as more of an opportunity than anything else. “It is true that we’ve got a really loyal and passionate fan base for Nintendo-developed content, but it also drives them to go to the eShop to check out what’s new – to see if there’s new DLC for some of those first-party games or new releases, and while they’re there, they’re seeing this independent content being highlighted right next to Mario and right next to Zelda and right next to all our major franchises,” he says. “So we do a pretty good job of keeping it in the same light.”

Baker says that another advantage Nintendo has in dealing with independent developers is that they can realize their visions in new ways thanks to its hardware’s distinct capabilities. “You look at our hardware, it’s unique, it’s different, and it allows for different experiences,” he says. “It allows for developers to utilize the features and functionality in a unique way where they can use the touchscreen, they can use a second screen, they can use 3D and they can use that to realize their vision differently than they can on any other platform. We have the same mentality from a first-party perspective as well.”

Those unique control schemes that the Wii U can deliver are exemplified by games like Kerbal Space Program, which was announced this week as having exclusive controls in the Wii U version. In situations such as this, Baker says that it’s not a set process for determining what titles can deliver new exclusive features. While there are times that developers approach Nintendo with ideas for how to capitalize on the different hardware, Baker says that Nintendo also takes part in the brainstorming. 

“Sometimes we’ll be proactive in reaching out to different developers and publishers to say, ‘Hey, this is a great idea. What do you think about utilizing it on our platforms? It would be perfect to use a second screen, or it would be awesome with a touchscreen to be able to manipulate these characters or movements,’” he says.

On the next page, Baker talks about Nintendo’s nostalgia factor and why the company typically avoids having independent games as exclusive titles. – The Feed

Want to conquer China’s mobile market? Look to the Monkey King

“The Chinese are very open to western culture (including western-type dialogues, characters, settings, etc.), so it is worth a try to combine Chinese elements and overseas gameplay.” …

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Take Two digital revenues shoot up, but market is unimpressed

Grand Theft Auto V on PC proves an unsurprising hit, but in-game transactions for Grand Theft Auto Online and NBA 2K15 also boost the company’s numbers significantly. …

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