Master of The Free World Productions | Jumpcut Entertainment Network

Activision dominates Western market share

The same Ubisoft investor presentation reported on earlier today also yields a few interesting numbers on the US and European market share of major publishers in the last year, with Activision taking the lead. …


Gamasutra News

This mobile dev’s market value has topped Nintendo’s

We already knew that GungHo Online’s mobile hit Puzzle & Dragons is proving rather popular, generating around $ 2.5 million daily back in February. …


Gamasutra News

Shooter games boost Chinese online game market, as MMORPGs give way

Even as mobile devices take hold and MMORPGs give way to new genres, there’s still an opportunity to build a business around online games in China, according to a new report. …


Gamasutra News

Social games’ decline is holding digital market back – report

Although March saw strong sales of downloadable titles, DLC and mobile games in the U.S., the overall digital sales market was offset by the decline in social games and MMO subscribers. …


Gamasutra News

PapayaMobile’s next step into the Chinese mobile market

As many of the biggest players in the mobile games space look to tap into the lucrative Chinese market, mobile game network PapayaMobile today launched its own expansion into Chinese territories. …


Gamasutra News

Japan’s retail game market grows (barely) for the first time in five years

The Japanese retail video game market grew by 1.2 percent in fiscal 2012 to $ 4.6 billion, marking the first time the Japanese market has grown in five years. …


Gamasutra News

GameStop reminds console makers that used games matter at market

Used games are an essential part of the video game marketplace, generating more than $ 700 million in trade credit toward new games each year, GameStop President Tony Bartel told Forbes. Bartel defended the importance of used games in next-gen systems, noting that “recent surveys” suggested 60 percent of game customers would be less likely to purchase a console that couldn’t play used games.

Bartel wouldn’t want to see the pre-owned business evaporate, since used game sales have been known to represent almost a quarter of GameStop’s annual revenue. Bartel noted that regardless of next-gen capabilities, there were 100 million current-gen consoles in the US, so that market wouldn’t disappear any time soon.

GameStop has been banging this drum for years, noting in 2009 that 75 percent of trade-in credit applied directly to the purchase of a new game. Bartel told Forbes that 70 percent of trade-ins went toward new games and hardware per year, of more than $ 1 billion total trade-in credit.

The PlayStation 4 will be able to play used games, Sony Worldwide Studios President Shuhei Yoshida confirmed.

JoystiqGameStop reminds console makers that used games matter at market originally appeared on Joystiq on Thu, 07 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Blizzard re-enters console market with Diablo III

Blizzard finally confirmed that its PC-centric action RPG Diablo III is coming to both PlayStation 3 and 4, and the console versions should be a boon for Activision Blizzard when they launch this holiday. …


Gamasutra News

Four must-read predictions about the Chinese mobile game market in 2013

Mobile game development can be a worldwide opportunity for big and small developers alike. Yodo1 CEO Henry Fong paints a clear picture of the opportunities China will present this year. …


Gamasutra News

Blog: The PC game market isn’t dead, but mobile might be

“I did an analysis of 3 of my games to see the breakdown in sales per platform. I had a gut feeling that PC way outperformed Mac and mobile but I wanted to 100% confirm that. This post has all the juicy details and charts!” …


Gamasutra News