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The Evolution Of Chloe’s Design For Uncharted: The Lost Legacy

It’s been a while since we’ve seen seen the headstrong Chloe Frazer in action. The last time we saw her was in Uncharted 3: Drake’s Deception, which launched over five years ago. Since then a lot has changed in Chloe’s life. She’s moved up in the treasure-hunting business, taking on bigger jobs with higher risks. In the standalone expansion, Uncharted: The Lost Legacy, she tackles her biggest project yet, searching India for the highly valuable Tusk of Ganesh. Naughty Dog had to reimagine Chloe for The Lost Legacy just like they did with Nathan Drake in Uncharted 4, taking into account the passage of time and showing the maturity of the character. While we visited Naughty Dog for our recent cover story, the artists and animators spoke to us about what went into Chloe’s redesign. 

For Uncharted 4, Naughty Dog’s graphics engine took the biggest overhaul, making everything look more realistic than before. The team was tasked with bringing Chloe’s design up to the standard of what was set with Uncharted 4. She was finally the lead, requiring more attention devoted to her than ever before. Since Chloe is a legacy character, who fans already have an attachment to, the design team felt extra pressure to get her just right. Chloe had to age, but she also needed to remain familiar to fans. As such, she has her iconic ponytail, but also minor signs of aging, such as crow’s feet. 

Click on image above for full size. 

“This is a character that everyone fell in love with in Uncharted 2,” says concept artist Richard Lyons. “[We asked], ‘How do we keep all those elements familiar, but bring it into a space which is more suitable for where we want our games to be?’ And we were terrified that no one was going to recognize her at the PSX demo. We were looking at so many different things, such as facial features and getting the ponytail right…even where the part [in her hair] was.” Thankfully, the audience recognized Chloe and cheered when they saw her entire face. According to Lyons, fans came up to the team afterward, saying her smokey eye makeup was a dead giveaway. 

Chloe still dresses similarly, wearing jeans and earth colors, but one thing she’s abandoned is her crop top. “We’re just trying to basically marry that relationship of Uncharted 2, which everyone goes back to, but it’s more in materials, colors, and thematic kind of traits rather than, ‘Does she have to have a crop top?’” Lyons says. The team all agreed in the eight years since Uncharted 2, Chloe’s fashion sense would have changed a bit. “You try to put yourself in her mind and think, ‘What would she be wearing now?,” Lyons says. The team made sure to keep certain standbys, right down to her pistol preference and the amount of jewelry she wears. 

In addition to up-resing the character model, all the tech upgrades from Uncharted 4 needed to be applied to Chloe, including minute details such as how sweat and dirt look on her. Animations for Chloe also had to be considered; she wouldn’t move like Nathan Drake. Chloe is shorter than Drake, so she doesn’t have the reach he does, but she also has a more elegant climbing style. Similarly, her melee combat skills are more graceful than Drake, who spent most of his time throwing haymakers. Chloe is not trained in martial arts, but because of her slight frame, she uses her knees, legs, and momentum to take down foes. 

Chloe’s appearance has certainly evolved, but so has her story in The Lost Legacy. This is Naughty Dog’s first chance to really dive into her backstory and explore why Chloe is a self-preservationist. The soul-searching journey should bring us into new territory with the character when it launches later this year on PlayStation 4. 

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The Evolution Of Chloe’s Design For Uncharted: The Lost Legacy

It’s been a while since we’ve seen seen the headstrong Chloe Frazer in action. The last time we saw her was in Uncharted 3: Drake’s Deception, which launched over five years ago. Since then a lot has changed in Chloe’s life. She’s moved up in the treasure-hunting business, taking on bigger jobs with higher risks. In the standalone expansion, Uncharted: The Lost Legacy, she tackles her biggest project yet, searching India for the highly valuable Tusk of Ganesh. Naughty Dog had to reimagine Chloe for The Lost Legacy just like they did with Nathan Drake in Uncharted 4, taking into account the passage of time and showing the maturity of the character. While we visited Naughty Dog for our recent cover story, the artists and animators spoke to us about what went into Chloe’s redesign. 

For Uncharted 4, Naughty Dog’s graphics engine took the biggest overhaul, making everything look more realistic than before. The team was tasked with bringing Chloe’s design up to the standard of what was set with Uncharted 4. She was finally the lead, requiring more attention devoted to her than ever before. Since Chloe is a legacy character, who fans already have an attachment to, the design team felt extra pressure to get her just right. Chloe had to age, but she also needed to remain familiar to fans. As such, she has her iconic ponytail, but also minor signs of aging, such as crow’s feet. 

Click on image above for full size. 

“This is a character that everyone fell in love with in Uncharted 2,” says concept artist Richard Lyons. “[We asked], ‘How do we keep all those elements familiar, but bring it into a space which is more suitable for where we want our games to be?’ And we were terrified that no one was going to recognize her at the PSX demo. We were looking at so many different things, such as facial features and getting the ponytail right…even where the part [in her hair] was.” Thankfully, the audience recognized Chloe and cheered when they saw her entire face. According to Lyons, fans came up to the team afterward, saying her smokey eye makeup was a dead giveaway. 

Chloe still dresses similarly, wearing jeans and earth colors, but one thing she’s abandoned is her crop top. “We’re just trying to basically marry that relationship of Uncharted 2, which everyone goes back to, but it’s more in materials, colors, and thematic kind of traits rather than, ‘Does she have to have a crop top?’” Lyons says. The team all agreed in the eight years since Uncharted 2, Chloe’s fashion sense would have changed a bit. “You try to put yourself in her mind and think, ‘What would she be wearing now?,” Lyons says. The team made sure to keep certain standbys, right down to her pistol preference and the amount of jewelry she wears. 

In addition to up-resing the character model, all the tech upgrades from Uncharted 4 needed to be applied to Chloe, including minute details such as how sweat and dirt look on her. Animations for Chloe also had to be considered; she wouldn’t move like Nathan Drake. Chloe is shorter than Drake, so she doesn’t have the reach he does, but she also has a more elegant climbing style. Similarly, her melee combat skills are more graceful than Drake, who spent most of his time throwing haymakers. Chloe is not trained in martial arts, but because of her slight frame, she uses her knees, legs, and momentum to take down foes. 

Chloe’s appearance has certainly evolved, but so has her story in The Lost Legacy. This is Naughty Dog’s first chance to really dive into her backstory and explore why Chloe is a self-preservationist. The soul-searching journey should bring us into new territory with the character when it launches later this year on PlayStation 4. 

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The Biggest Decisions Behind Uncharted: The Lost Legacy

With our cover story on Uncharted: The Lost Legacy, we offered an exclusive look at the game fans will be playing by the end of 2017. With today's update we wanted to take a look behind the scenes and talk about Naughty Dog's process of developing this stand-alone Uncharted adventure. The last time we spoke with Naughty Dog's Josh Scherr he was stepping up to become co-writer on Uncharted 4: A Thief's End. Now he has a new writing partner for Unhcharted: The Lost Legacy through the game's creative director Shaun Escayg. In this interview, Scherr talks about the development history of the new game, why they chose Chloe as the protagonist, and why (even after all of these years) it's still very hard to make an Uncharted game.

Watch the interview below to learn more about Naughty Dog's process of developing Uncharted: The Lost Legacy.

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A Deeper Look At Uncharted: The Lost Legacy’s Unlikely Duo

In Uncharted: The Lost Legacy, a standalone game set about year after the events of Uncharted 4, a new duo of thieves are in the spotlight: Chloe Frazer and Nadine Ross. How did the two come to know each other, and why did Naughty Dog choose to pair them up? We spoke to Naughty Dog, along with the protagonists' voice actresses, to find out what makes these characters unique.

While we first met Nadine in Uncharted 4, Chloe is a fan-favorite and has had a reoccurring appearance in previous installments. The Lost Legacy marks her return since Uncharted 3, and Chloe has moved up in the treasure hunting business since then. She's no longer just a getaway driver who handles a fight well; she's also matured and evolved since we've last seen her, taking on bigger jobs with higher risks. 

In The Lost Legacy, Chloe sets off to India and hires mercenary Nadine to help her track down an ancient treasure known as the Tusk of Ganesh. The two didn't know each other personally before the events of The Lost Legacy, but they knew of one another on a business level. It's similar to how Nadine and Sully knew each other, and crossed paths at the auction in Uncharted 4. Chloe reaches out to Nadine because of her particular skill set, as well as her business history. Nadine previously had a working relationship with Asav, an insurgent rebel leader in the region who acts as the main antagonist in the game. He has a key in his possession that the two need to retrieve in order to locate the treasure.

"Nadine has specifically had a working relationship with Asav in the past, so she has a tactical advantage of knowing how Asav operates," creative director Shaun Escayg says.

Chloe and Nadine are strikingly different in personality. Nadine is business-oriented and plans things out in advance, whereas Chloe is impulsive. However, they have at least one thing in common: they're both self-preservationists. The two have always put themselves first, and both are more comfortable in leading the show rather than taking orders.

"Chloe is very spontaneous, she goes off cuff a little bit, not necessarily planned," Escayg says. "[This is] unlike Nadine, who is very structured, very organized, and pragmatic. This allows for a really beautiful conflict."

This makes for trust issues, particularly near the beginning of the story, and how they overcome these challenges and how this relationship unfolds is the heart of The Lost Legacy. Will they be able to look out for one another in the end? One of the biggest themes in The Lost Legacy is sacrifice, and whether the two can look past themselves in order to achieve a mutual goal.

"Nadine already had trust issues her whole life, and she’s used to being in charge," says Nadine's voice actress Laura Bailey. "And the reason for that I think is because she doesn’t trust anyone else with that responsibility. So yeah, it is really hard to accept that Chloe knows what she’s doing, and that’s one of the biggest friction points between the two of them."

While Chloe has had success in the business since we've last seen her, Nadine has been struggling to rebuild what she lost. She's more vulnerable and desperate to regain her reputation and what she's lost since Shoreline, her private military company, has been dismantled. The Lost Legacy gives us more time with Nadine, who we only got to know on a surface level in Uncharted 4.

"In Uncharted 4, we didn’t get to see really any vulnerability from her, because she was always in charge of the situation," says Bailey. "And even when people got the better of her, she got them right back. I like that with this game, you get to see how she deals with things that are maybe harder for her."

Naughty Dog didn't settle on Chloe and Nadine as protagonists immediately. The team took months exploring other options and brainstorming ideas. For example, pairing Sam and Sully was briefly considered, though Naughty Dog soon discarded the idea as they felt Sully's age would be an issue for the gameplay.

"We need characters that are able and agile," says co-writer Josh Scherr. "Purely on a mechanical level, we know that Nadine is capable of doing similar types of things in this world and universe, but I think it was mostly because she was an interesting character. With those two strong, female personalities of Chloe and Nadine, who had never interacted before, we wondered: how would they interact?"

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Six Ways Uncharted: The Lost Legacy Changes Things Up For The Series

Although Nathan Drake's story was wrapped up in Uncharted 4, Naughty Dog revealed at last year's PSX that it wasn't entirely done with the series' universe. Chloe Frazer, a fan-favorite treasure hunter that we last saw in Uncharted 3: Drake's Deception, now takes center stage with mercenary Nadine Ross by her side. Taking place six months to a year after the previous Uncharted, Chloe and Nadine team up in search of an ancient treasure in India. Much is different this time around, with a grittier and more grounded narrative, but many elements you've come to love in Uncharted will still be present. 

Here are several ways Uncharted: The Lost Legacy changes things up with a new setting, more grounded storyline, bigger environments, and more.

A New Duo of Thieves
The series moves away from Nathan Drake for the first time, and the team saw room to explore this universe further with a pair of familiar faces: Chloe Frazer and Nadine Ross. Chloe is the playable protagonist, and the two must overcome their differences in order to achieve their goal. Chloe leads the way, and has moved up in the treasure hunting business, coming into her own and returning to India in search of a treasure called the Tusk of Ganesh. She enlists mercenary Nadine, who we met in Uncharted 4, because of her particular skill set. The conflict between the two, and how that relationship unfolds, is a big part of what The Lost Legacy is about.

A Personal Setting
Chloe is half Australian and half Indian, and we learn about her Indian roots in this stand-alone entry. "The setting of the game has a personal connection with [Chloe]'s background, and it adds like a certain depth to everything you’re doing in that environment. It has more meaning for her," Uncharted writer Josh Scherr says. In a short demo we saw during our trip to Naughty Dog, Chloe and Nadine approach a large waterfall sided with two grandiose elephant statues. It's clear that these monuments hold meaning to Chloe as Nadine makes a quip about how Chloe should take a photo for her father. The treasure the two search for is also significant to Chloe, and their journey ties into mystical stories relating to Hindu gods that were told to her as bedtime stories when she was young.

Bigger Environments
Uncharted 4's Madagascar was one of the larger locales in Uncharted 4, giving players more freedom. The Lost Legacy further expands these open environments, all the while telling a linear story. In The Lost Legacy, Chloe and Nadine travel to the Western Ghats, a rural mountain range in India they traverse by jeep. It's reminiscent of Madagascar in the way that there are different terrains of mud, water, and rocks, along with a stunning vista. A key difference is the Western Ghats is geographically larger than Madagascar, and the biggest environment the series has seen yet. "We have this really great location of these rural Western Ghats, that allows us to get a real, true sense of exploration kind of unlike anything we’ve done before where the level design isn’t directing you exactly where to go, and you’re free to explore, find things, and discover things," game director Kurt Margenau says.

Meet Antagonist Asav
A new Uncharted entry also means a new central enemy. In The Lost Legacy you'll meet Asav, a barrel-chested insurgent rebel leader who formally worked for the government. He's unearthing treasures, artifacts, and murals that are culturally significant to the region, and has several reasons behind his actions. "He has history with the government, he feels left out in solving the conflicts the government solved at one point and he’s now a lone rebel trying to create war and profit from it," creative director Shaun Escayg says. Asav believes in his cause, but Naughty Dog reminds us that this is a world of thieves; everyone is looking out for themselves, and this can make for morally grey characters despite their motivations. It's also a small world of thieves – just like how Nadine and Sully happened to know each other, Nadine has a similar connection to Asav, who she has worked with in the past.

A Condensed Story
Because it is a stand-alone game, The Lost Legacy will be more condensed. It's longer than The Last of Us DLC Left Behind but shorter than Uncharted 4. While The Lost Legacy will still have those enormous set pieces and grandiose moments Uncharted is known for, it's still a smaller scale Uncharted experience. Naughty made it clear that this is a new game, and not an expansion of Uncharted 4. It was a way for the team to look at the series' universe from a new perspective. "This is something we can do completely independently while still in the same universe with the same characters, and exploring new relationships with them," Scherr says.

Gameplay Tweaks 
The Lost Legacy will feature all the pillars of Uncharted, from rope swinging to puzzle-solving, but there are smaller changes worth noting. Stealth has been an option in several Uncharted entries, but Uncharted 4 built on this idea further with sections of tall grass and awareness meters for enemies. This comes back in The Lost Legacy, with even more stealth capabilities. For the first time, you can equip a silent pistol to kill foes from afar. As for combat, Chloe has a more martial arts vibe to her fighting moves, whereas Nathan was more of a brawler. 

When working as a team, Chloe and Nadine are similar to Nathan and Sam. Nadine can mark enemies for you so you can spot them quicker, and she'll help you out in combat. If you don't want to fight, sometimes that's also an option. During the Western Ghats demo we saw, it was possible to evade conflict completely while in the jeep, by driving by and ignoring hostile areas. Furthermore, a lockpicking mini-game is introduced, which we briefly saw in action during the PSX demo where Chloe lockpicks a door. Several crates lying around will only open following this short minigame, where you rotate the lock and wait for your controller to vibrate.

To find out more about Uncharted: The Lost Legacy, check out our cover reveal here or click the banner below to peruse our growing hub of exclusive content.

www.GameInformer.com – The Feed

Six Ways Uncharted: The Lost Legacy Changes Things Up For The Series

Although Nathan Drake's story was wrapped up in Uncharted 4, Naughty Dog revealed at last year's PSX that it wasn't entirely done with the series' universe. Chloe Frazer, a fan-favorite treasure hunter that we last saw in Uncharted 3: Drake's Deception, now takes center stage with mercenary Nadine Ross by her side. Taking place six months to a year after the previous Uncharted, Chloe and Nadine team up in search of an ancient treasure in India. Much is different this time around, with a grittier and more grounded narrative, but many elements you've come to love in Uncharted will still be present. 

Here are several ways Uncharted: The Lost Legacy changes things up with a new setting, more grounded storyline, bigger environments, and more.

A New Duo of Thieves
The series moves away from Nathan Drake for the first time, and the team saw room to explore this universe further with a pair of familiar faces: Chloe Frazer and Nadine Ross. Chloe is the playable protagonist, and the two must overcome their differences in order to achieve their goal. Chloe leads the way, and has moved up in the treasure hunting business, coming into her own and returning to India in search of a treasure called the Tusk of Ganesh. She enlists mercenary Nadine, who we met in Uncharted 4, because of her particular skill set. The conflict between the two, and how that relationship unfolds, is a big part of what The Lost Legacy is about.

A Personal Setting
Chloe is half Australian and half Indian, and we learn about her Indian roots in this stand-alone entry. "The setting of the game has a personal connection with [Chloe]'s background, and it adds like a certain depth to everything you’re doing in that environment. It has more meaning for her," Uncharted writer Josh Scherr says. In a short demo we saw during our trip to Naughty Dog, Chloe and Nadine approach a large waterfall sided with two grandiose elephant statues. It's clear that these monuments hold meaning to Chloe as Nadine makes a quip about how Chloe should take a photo for her father. The treasure the two search for is also significant to Chloe, and their journey ties into mystical stories relating to Hindu gods that were told to her as bedtime stories when she was young.

Bigger Environments
Uncharted 4's Madagascar was one of the larger locales in Uncharted 4, giving players more freedom. The Lost Legacy further expands these open environments, all the while telling a linear story. In The Lost Legacy, Chloe and Nadine travel to the Western Ghats, a rural mountain range in India they traverse by jeep. It's reminiscent of Madagascar in the way that there are different terrains of mud, water, and rocks, along with a stunning vista. A key difference is the Western Ghats is geographically larger than Madagascar, and the biggest environment the series has seen yet. "We have this really great location of these rural Western Ghats, that allows us to get a real, true sense of exploration kind of unlike anything we’ve done before where the level design isn’t directing you exactly where to go, and you’re free to explore, find things, and discover things," game director Kurt Margenau says.

Meet Antagonist Asav
A new Uncharted entry also means a new central enemy. In The Lost Legacy you'll meet Asav, a barrel-chested insurgent rebel leader who formally worked for the government. He's unearthing treasures, artifacts, and murals that are culturally significant to the region, and has several reasons behind his actions. "He has history with the government, he feels left out in solving the conflicts the government solved at one point and he’s now a lone rebel trying to create war and profit from it," creative director Shaun Escayg says. Asav believes in his cause, but Naughty Dog reminds us that this is a world of thieves; everyone is looking out for themselves, and this can make for morally grey characters despite their motivations. It's also a small world of thieves – just like how Nadine and Sully happened to know each other, Nadine has a similar connection to Asav, who she has worked with in the past.

A Condensed Story
Because it is a stand-alone game, The Lost Legacy will be more condensed. It's longer than The Last of Us DLC Left Behind but shorter than Uncharted 4. While The Lost Legacy will still have those enormous set pieces and grandiose moments Uncharted is known for, it's still a smaller scale Uncharted experience. Naughty made it clear that this is a new game, and not an expansion of Uncharted 4. It was a way for the team to look at the series' universe from a new perspective. "This is something we can do completely independently while still in the same universe with the same characters, and exploring new relationships with them," Scherr says.

Gameplay Tweaks 
The Lost Legacy will feature all the pillars of Uncharted, from rope swinging to puzzle-solving, but there are smaller changes worth noting. Stealth has been an option in several Uncharted entries, but Uncharted 4 built on this idea further with sections of tall grass and awareness meters for enemies. This comes back in The Lost Legacy, with even more stealth capabilities. For the first time, you can equip a silent pistol to kill foes from afar. As for combat, Chloe has a more martial arts vibe to her fighting moves, whereas Nathan was more of a brawler. 

When working as a team, Chloe and Nadine are similar to Nathan and Sam. Nadine can mark enemies for you so you can spot them quicker, and she'll help you out in combat. If you don't want to fight, sometimes that's also an option. During the Western Ghats demo we saw, it was possible to evade conflict completely while in the jeep, by driving by and ignoring hostile areas. Furthermore, a lockpicking mini-game is introduced, which we briefly saw in action during the PSX demo where Chloe lockpicks a door. Several crates lying around will only open following this short minigame, where you rotate the lock and wait for your controller to vibrate.

To find out more about Uncharted: The Lost Legacy, check out our cover reveal here or click the banner below to peruse our growing hub of exclusive content.

www.GameInformer.com – The Feed

GI Show – Uncharted: The Lost Legacy Impressions, Nier, Zelda Roundtable

Welcome back to another episode of The Game Informer Show! On this week's podcast, Kimberley Wallace Elise Favis share new impressions of visiting Naughty Dog and checking out Uncharted: The Lost Legacy for our new cover story. Then we're joined by Javy Gwaltney to break down Middle-earth: Shadow of War and the rest of GDC 2017 experience. After that, Brian Shea explains the Nintendo Switch's Super Bomberman R and Joe Juba tells us why Nier: Automata is worth a look. After some great community emails, we have a six-person roundtable to discuss the first few hours of The Legend of Zelda: Breath of the Wild. We swap stories of our unique experiences in the beginning of the game and see how each of us fared with the various puzzles.

You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 338 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

1:40 – Uncharted: The Lost Legacy
12:50 – GDC 2017
34:18 – Super Bomberman R
40:40 – Nier: Automata
53:33 - Community emails
1:36:11 – Zelda: Breath of the Wild roundtable

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Lost Odyssey Is Free On Xbox One/360 Until December 31

Lost Odyssey was one of the most-requested titles for Xbox One's backwards compatibility program. When the RPG finally joined the ranks of old games that worked on the new system, some fans were disappointed that there was no digital version; you needed the Xbox 360 discs. That's no longer the case, and that's not all: You can get the digital version of Lost Odyssey for free for the rest of the month.

The news comes from Microsoft's Larry "Major Nelson" Hryb, who also notes that Blue Dragon is available digitally as well. 

If you're interested in other classic RPG titles, check our list of great franchises that we'd like to see make a comeback.

 

Our Take
Both Microsoft and Sony left backward compatibility behind at the beginning of this generations, but Microsoft's recent efforts in this department are turning into a real up Xbox One's sleeve. Lost Odyssey and Blue Dragon are among the best traditional RPGs of the last generation, and gamers get excited when their old favorites become available again – or when they have the opportunity to try acclaimed games for the first time. 

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Story Details For Uncharted: The Lost Legacy Emerge At PSX Panel

Shortly following the unveiling of Uncharted: The Lost Legacy at Sony's PlayStation Experience Showcase, Naughty Dog writer Josh Sherr, animator Shaun Escayg, and lead gameplay designer Kurt Margenau took to the stage to reveal new details about the upcoming side story, which follows Chloe Frazier and Nadine Ross.

The game started development as a DLC add-on for Uncharted 4: A Thief's End, but the team quickly realized it was a much bigger game than that, and changed their focus. The Lost Legacy is now being created as a standalone story experience that will be longer than The Last of Us: Left Behind, but shorter than Uncharted 4.

Actress Claudia Black (Chloe), also took the stage to discuss the game along with fellow actress Laura Bailey (Nadine). Black said the two hunters uniting is an interesting dynamic for Chloe, who is a lone gun that doesn't like to play with others. The game is set largely in India, a place Naughty Dog views as a rich geographical playground with hidden temples and iconic architecture. Escayg also points out that Chloe is half Indian, and her connection to this region is a big part of this story, which takes place after the events of Uncharted 4.

In terms of gameplay, Sherr says that the team is expanding on what they made in Uncharted 4 and are pushing it as far as they can. This means we'll see a mix of linear and open environments. Chloe and Nadine are searching for an ancient tusk that is believed to be in India. That search reaches to fantastical underground areas and tombs.

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Make Your Way Through The Slums In Upcoming Stand-Alone Title Uncharted: The Lost Legacy

Today during the PlayStation Experience livestream, Naughty Dog showed off gameplay for an upcoming stand-alone title related to the Uncharted series, called Uncharted: The Lost Legacy. The gameplay segmented showed that you play as a young woman in a foreign city, who later removes her hijab to be revealed as Chloe Frazier, a prominent character from the series and Nathan Drake's brief love interest, who was introduced in Uncharted 2. 

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We also saw the return of mercenary Nadine Ross, one of the main antagonist in Uncharted 4. Playing as Chloe, the segment showed her making her way through the slums, avoiding the attention of guards, until she ends up on a rooftop, as explosions appear in the distance. After a brief conflict with a slew of enemies, who she beats to a pulp and kicks off the roof, we see her meet with Nadine. 

You can read our favorable review of Uncharted 4: A Thief's End by heading here

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